Tower Defense Simulator Wiki
Advertisement
Tower Defense Simulator Wiki
Exclusive Content

This page is about content exclusive to a limited amount of people.
Because of this, not all of the information about the item may be listed here or some information may be outdated/incorrect. Additionally, the Monster will not be included in strategy sections for pages, unless it is specifically referring to the state of the game where the Monster was publicly obtainable.

Similar Article
This article is about Monster. You may be looking for other uses of Monster.

Description

The Monster is currently an exclusive unit only available via admin commands and has no known tower associated with it. As with other units, it starts from the end of the map path and moves towards the entrance of the map.

Whenever there is an enemy in its range, the Monster will stop moving and attack the enemy.

Appearance

The Monster has glowing orange lava like skin with dark blue granite as its torso and legs. It features a distinct black wolf mask made of metal, skulls as shoulder pads, and chains wrapped around its body. There are rusty spikes around the back of its neck and upper torso. It emits grey smoke around its body.

There is also a trainer behind the Monster, holding it captive with chains. It has tan skin, dark blue torso, dark blue pants, and a black welding mask. It also has a sweating effect on its head.

Trivia

  • The Monster has the highest health for a unit in the game.
  • The Monster was originally planned to be added in the Frost Invasion Event, but was cancelled because it was not completed by the time the event was released.

Update History

  • 8 May 2021 - Overhaul v1.3.0
    • Monster added as a commands only unit.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
      • Firerate decreased from 0.63 to 0.608.
  • 17 April 2022 - v1.2.0
    • Bug: Monster's range can be increased by the DJ Booth.
  • 21 May 2022 - v1.2.3
    • Bug: Monster can be damaged by towers that use hitboxes.
  • 22 May 2022 - v1.2.3b
    • Bugfix: Monster can no longer be damaged by towers that use hitboxes.
  • 5 August 2022 - v1.3.1
    • Bugfix: Monster's range can no longer be increased by the DJ Booth.
  • 21 December 2022 - v1.6.0
    • Firerate increased from 0.608 to 0.63 due to Firerate Bug getting more severe for units.
  • 9 January 2023 - v1.6.0f
    • Firerate decreased from 1.03 to 1.008 due to Firerate Bug getting less severe for units.
  • 12 November 2023 - v1.9.0l
    • Bug: Monster starts going backwards after reaching the entrance, dying at the exit.
  • 1 December 2023 - v1.9.0b
    • Bugfix: Monster no longer goes backwards after reaching the entrance, now disappears instead.
  • 10 February 2024 - v1.13.0
    • Monster now has hidden detection.


Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Advertisement