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GAMEMODE | ![]() |
WAVE STRUCTURE | ![]() |
REWARDS |

- "For players who are experienced with the game and want a little challenge."
- ―Gamemode Description
Description
Molten mode, formerly Normal mode, is one of the five main Survival modes. Molten mode has 35 waves. It is named after its final boss, the Molten Warlord.
Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. In solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this decreases by 25%, which means that in a quad, you only get 25% of the cash. This amount is distributed between players based on how much damage they dealt. However, if a player has not dealt any damage, they will receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which is 12.5% in duo, 16.7% in trio and 18.75% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the Molten Warlord gives $1,000 after losing 1% of its health in solo,
$750 in duo,
$500 in trio and
$250 in quad between the players that damaged it. Players that did not damage it receive
$125 in duo,
$167 in trio and
$188 in quad.
Health of enemies in this mode is scaled with proportion to player count, starting up from three players. For duo parties, this health is scaled by 5%, 10% in trio parties, and 20% in quad parties, all with an added set amount of health added on top of that increase. It is applied after attributes, like Bloated, meaning they can affect the health of an enemy. The first increase is not always 10%, while the second increase has a varied amount it increases health by, both affected by enemy health.
Rewards
For former rewards, see this mode's Rewards page.
The game calculates how many Coins and
EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more
EXP (Friday ā Sunday), any
EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any
EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Some maps like Mason Arch can also increase all rewards by a specific amount. Regular
EXP boosts are multiplicative with other modifiers.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Rewards are calculated as:
Coins Reward | EXP Reward |
---|---|
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Triumphing Molten mode can give out an additional reward, which can be a crate, consumable or ticket. They are meant to be guaranteed, though due to a bug this does not always happen. Additionally, items are sometimes not given out. These items are:
- Common (55%)
Time Scale Ticket (2-4)
Revive Ticket (2-3)
Spin Ticket (2-3)
- Low Grade Consumable Crate
- Barricade (2-4)
- Supply Drop (2-4)
- Fruit Cake (2-4)
- Uncommon (35%)
- Cooldown Flag (2-4)
- Range Flag (2-4)
- Damage Flag (2-4)
- Mid Grade Consumable Crate
- Present Cluster Bomb (1-3)
- Rare (10%)
- Napalm Strike (2-3)
- Blizzard Bomb (2-3)
- High Grade Consumable Crate
- Santa's Air Strike (1-3)
- Festive Tree (1-3)
Badges
There are also two badges which you can obtain when playing this mode, which have additional rewards alongside the badge. These badges are:
Defeat Molten Warlord ā OBTAINABLE | |
---|---|
![]() |
Well, that was a pretty heated battle. |
Obtained Cowboy ā UNOBTAINABLE | |
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No description available
Rewards: |
Seasons
During some Passes, the Molten mode could give currency rewards which you used to progress through a season. Rewards for all the seasons were calculated as:
Season | Rewards |
---|---|
End of Summer Season | ![]() |
Season of Love | ![]() |
Solar Eclipse Season | ![]() |
Frost Invasion Season | ![]() |
Operation I.C.E Battle Pass | ![]() |
Enemies
This does not include enemies that appear in special maps, but includes the Enemies Beta enemies.
Abnormal Wave 1 |
Quick Wave 2 |
Heavy Wave 4 |
Elite Abnormal Wave 8 |
Hidden Wave 10 |
Breaker2 Wave 11 |
Breaker N/A[4] |
Molten Wave 14 |
Molten Corpse N/A[5] |
Molten Golem Wave 16 |
Hazmat Wave 17 |
Hidden Boss Wave 18 |
Molten Necromancer Wave 20 |
Molten Demon N/A[6] |
Molten Hound Wave 21 |
Molten Mech Wave 24 |
Elite Molten Wave 24 |
Elite Hazmat Wave 24 |
Breaker4 Wave 26 |
Breaker3 N/A[7] |
Boomer Wave 26 |
Bulwark Wave 28 |
Molten Titan Wave 29 |
Molten Executioner Wave 30 |
Tanker Wave 31 |
Molten Summoner Wave 31 |
Molten Warlord Wave 35 |
Wave Structure
Currently, the formula for calculating wave bonus depends on wave. Between waves 1 to 15, the wave bonus is calculated as:
$250 + ([Waves Completed - 1] Ć
$60)^1.03
Between waves 16 and 24, it is calculated as:
$300 + ([Waves Completed - 1] Ć
$70)^1.07
Between waves 25 and 29, it is calculated as:
$500 + ([Waves Completed - 1] Ć
$80)^1.09
Between waves 30 and 33, it is calculated as:
$500 + ([Waves Completed - 1] Ć
$100)^1.1
Between waves 34 and 35, it is just $10,000. Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:
Players | Reduction per Player | Total Reduction |
---|---|---|
Solo | 0% | 0% |
Duo | 5% | 10% |
Trio | 5% | 15% |
Quad | 5% | 20% |
For example, on Wave 2, the wave bonus is $317.84155407, rounded down to
$317. The full number is used in the equation. In duo, it is
$286 (
$286.057398663 Ć 0.9), in trio, it is
$270 (
$270.165320959 Ć 0.85), while in quad it is
$254 (
$254.273243256 Ć 0.8). The wave clear bonus appears when every enemy from that wave was killed and no damage was dealt to the base health. It is 40% of the wave bonus in solo, while for duo, trio and quad it is 20%.
Before 11th of December 2024, the formula for calculating wave bonus on each wave was:
- (
$205 + (Waves Completed - 1) Ć
$75) Ć· (1 - 0.1 Ć Players)
Before 23rd of May 2024, the formula for calculating wave bonus on each wave was:
- (
$180 + (
$75 Ć Waves Completed)) Ć Players
Before the Overhaul Update, it was calculated as:
- (
$50 - 5 Ć (Players - 1)) Ć Waves Completed
The waves in Molten mode follow these timings:
Waves | Wave Timer | Skip Time[8] |
---|---|---|
1-17 | 1:00 | 0:19[9] |
18-19 | 1:15 | 0:19[10] |
20-22 | 1:00 | 0:19[9] |
23 | 1:15 | 0:19[10] |
24 | 1:00 | 0:19[9] |
25 | 1:10 | 0:19[11] |
26 | 1:15 | 0:19[10] |
27 | 1:00 | 0:19[9] |
28 | 1:05 | 0:19[12] |
29 | 1:00 | 0:19[9] |
30-34 | 1:20 | 0:19[13] |
35 | ā | N/A |
Bolded names indicates an enemy type's debut.
For former wave structures of Molten mode, visit the Waves page.
Wave | Commander Dialogue | Enemy Type & Amount | |
---|---|---|---|
1 | Weāve gotten reports of Molten enemies in the vicinity. | 4x Abnormal | |
Be cautious, even one misstep can result in disaster. | |||
2 | - | 5x Abnormal, 1x Quick | |
3 | - | 6x Abnormal, 2x Quick | |
4 | Heads up, heavy enemies inbound! | 3x Abnormal, 2x Heavy, 3x Abnormal | |
Remember, strategically placed defenses are better than any upgrade | |||
5 | - | 5x Quick (Corpse), 5x Quick | |
6 | - | 2x Heavy, 4x Quick, 2x Heavy, 4x Quick | |
7 | - | 8x Heavy | |
8 | Wait, is that an Elite Abnormal?![14] | 12x Abnormal, 1x Elite Abnormal (Boss) | |
Don't be intimidated! They're beneath us! | |||
9 | - | 8x Quick (Bloated), 5x Heavy, 6x Abnormal (Bloated), 4x Quick (Bloated) | |
10 | Motion detectors are picking up some Hidden enemies nearby. Have some hidden detection ready! | 5x Heavy (Nimble), 8x Hidden, 1x Elite Abnormal | |
Can you feel it? There's a growing tension in the air. they'll be searching for our weak points. | |||
11 | They're ramping up their attack. Breaker enemies incoming. | 8x Heavy, 1x Elite Abnormal, 12x Quick (Bloated), 3x Breaker2 | |
They think they can overwhelm us with some cheap gimmicks. | |||
12 | - | 5x Breaker2, 3x Heavy (Bloated), 1x Elite Abnormal, 3x Heavy (Bloated), 1x Elite Abnormal | |
13 | - | 10x Hidden, 1x Elite Abnormal (Bloated), 10x Hidden | |
14 | Molten enemies spotted! I hope we're prepared! | 2x Molten, 1x Elite Abnormal, 6x Breaker2, 10x Hidden | |
Our reports indicate that these Molten are more advanced. Don't get too comfortable! | |||
15 | - | 4x Breaker2, 2x Elite Abnormal (Bloated), 3x Molten (Corpse) | |
16 | What is that monstrosity?! | 4x Hidden (Bloated, Corpse), 2x Elite Abnormal (Nimble), 1x Molten Golem (Boss) | |
The Molten have begun to adapt and manifest new enemies. They seem to be...learning. | |||
17 | - | 5x Hazmat, 6x Breaker2, 5x Hazmat, 6x Breaker2 | |
18 | I can't believe it! They're using the Hidden Bosses! | 3x Hidden (Nimble, Corpse), 1x Hidden Boss, 5x Breaker2 (Nimble), 6x Molten, 2x Elite Abnormal (Bloated) | |
With our level of firepower, nothing will get past us! | |||
19 | - | 5x Molten (Nimble), 1x Hidden Boss, 3x Hazmat, 1x Hidden Boss | |
20 | Molten Necromancer spotted in the horde. | 4x Hazmat, 1x Molten Necromancer, 4x Molten (Corpse), 1x Molten Necromancer, 4x Hazmat | |
It will summon demons to fight for itābut I have to wonder, where exactly do these summoned demons come from? | |||
21 | Reports are coming in about something strange on the field. is that a...dog? | 1x Hidden Boss, 5x Molten, 3x Molten Hound, 5x Molten | |
Down boy! We're sending you back to the knennel[sic]! | |||
22 | - | 1x Molten Golem, 2x Hidden Boss, 6x Molten, 5x Hazmat, 2x Molten Necromancer | |
23 | - | 1x Hidden Boss, 10x Molten (Bloated, Corpse), 1x Molten Golem, 1x Molten Necromancer (Bloated), 1x Molten Golem | |
24 | Elite Molten are beginning to run down the field. | 1x Molten Mech, 4x Elite Hazmat (Nimble), 3x Elite Molten, 1x Molten Mech, 4x Elite Hazmat (Nimble), 3x Elite Molten, | |
We cannot not[sic] be defeated! Our recruits are the finest in the field! | |||
25 | - | 4x Molten Hound (Corpse), 2x Hidden Boss, 1x Molten Mech (Corpse), 5x Elite Hazmat (Nimble), 10x Molten (Nimble), 1x Molten Golem (Nimble), 4x Elite Molten | |
26 | Brace yourselves! Boomers are on their way! | 5x Breaker4, 10x Breaker2 (Nimble), 1x Boomer, 6x Elite Molten (Corpse), 1x Molten Necromancer (Bloated), 5x Breaker4, 10x Breaker2 (Nimble) | |
They're adjusting their strategies, but nothing can break through us! | |||
27 | - | 1x Boomer (Bloated), 6x Molten Hound (Nimble), 2x Molten Mech (Bloated), 5x Elite Hazmat (Bloated), 1x Molten Golem (Bloated), 5x Elite Hazmat (Bloated) | |
28 | - | 1x Boomer, 3x Molten Golem, 4x Elite Molten (Hidden), 4x Elite Hazmat (Bloated), 1x Molten Mech (Bloated), 1x Bulwark, 1x Boomer, 4x Elite Molten (Hidden) | |
29 | - | 1x Molten Titan, 6x Breaker4, 1x Boomer (Corpse), 4x Elite Molten (Corpse), 1x Molten Titan, 5x Elite Hazmat (Bloated), 1x Molten Necromancer (Bloated) | |
30 | We've spotted a Molten Executioner! | 1x Molten Titan, 4x Molten Mech (Corpse), 5x Elite Molten (Nimble), 1x Molten Executioner (Boss), 1x Bulwark, 7x Elite Molten (Hidden), 4x Breaker4 | |
Give it everything we've got! | |||
31 | A Molten Summoner?! This could be a massive problem if they keep it up! | 1x Tanker, 1x Bulwark, 5x Elite Molten (Hidden), 1x Bulwark, 1x Molten Golem, 1x Molten Mech, 5x Elite Molten, 1x Molten Summoner (Boss) | |
Hah! As if! We're unbeatable! | |||
32 | - | 4x Molten Mech (Bloated), 1x Tanker, 1x Boomer, 1x Bulwark, 1x Molten Titan, 1x Boomer, 1x Molten Titan | |
33 | - | 1x Tanker, 1x Molten Titan, 6x Molten Mech (Corpse), 4x Molten Hound (Nimble, Hidden), 1x Molten Summoner (Bloated), 15x Elite Molten | |
34 | - | 10x Molten Hound (Bloated, Nimble, Corpse), 1x Molten Executioner, 1x Bulwark, 1x Tanker, 3x Molten Necromancer (Bloated), 2x Molten Golem, 8x Elite Molten | |
35 | This is it, the Molten Warlord thinks it can challenge us! | 5x Molten Hound (Corpse), 1x Molten Executioner, 2x Molten Titan, 1x Bulwark, 1x Molten Summoner, 1x Molten Warlord, 1x Molten Necromancer, 6x Molten Hound, 5x Elite Molten (Corpse) | |
Fight with fire in your heart! Dominate the battlefield and show no mercy! | |||
ITS ALL OR NOTHING! | |||
Lose Dialogue | |||
One icon and dialogue is randomly chosen upon defeat:
ā¢We're toast! |
Wave Audio | |
---|---|
Wave | Audio |
1 | |
4 | |
8 | |
10 | |
11 | |
14 | |
16 | |
18 | |
20 | |
21 | |
24 | |
26 | |
30 | |
31 | |
35 |
Soundtrack
Wave 1-14
These soundtracks can be randomly chosen to play between these waves.
Wave 15-29
These soundtracks can be randomly chosen to play between these waves.
Wave 30-34
These soundtracks can be randomly chosen to play between these waves.
Final Wave
This soundtracks are or were played on final wave.
Gallery
Icons
Medals
Trivia
- Since v1.45.0, the Commander uses voicelines in this mode, making it the first non-event mode where a narrator uses voicelines.
Update History
- 13 October 2019 - Release v1.0.0
- Normal mode added.
- 14 October 2019 - Release v1.0.1
- Shared cash of 50% added.
- 9 November 2019 - Release v1.2.0
- Final wave music changed from Fallen Boss to Molten Doom.
- 25 November 2019 - Release v1.3.0a
- Beginning text on Wave 40 changed from "Boss text here lol" to "Things are getting really. Really. Heated.".
- 11 February 2020 - Release v1.7.0
- Name changed from Normal mode to Molten mode.
- New icons.
- 18 March 2020 - Release v1.8.0
- New medal icon.
- 26 May 2020 - Release v1.11.0
- Wave structure changed.
- 29 October 2020 - Overhaul v1.0.0
- Wave structure changed.
- Dialogue added.
- Wave bonus formula changed.
Coins and
EXP rewards formula changed.
- New medal icon.
- New mode icon.
- Final wave music now plays when the Molten Boss spawns instead of playing at the beginning of the wave.
- 22 March 2022 - v1.1.0e
- Bug: Final wave music no longer plays.
- 11 April 2022 - v1.1.0k
- Bugfix: Final wave music now plays again.
- 29 July 2022 - v1.3.0
- Final wave music changed from Molten Doom to Meltdown.
- 9 June 2023 - v1.8.0
- In community maps, rewards now depend on difficulty. Easier maps have reduced rewards and harder maps have increased rewards. Normal difficulty rewards are not changed.
- 28 October 2023 - v1.9.0
- Bug: Shared cash does not work.
- 3 November 2023 - v1.9.0j
- Bugfix: Shared cash now works.
- 3 May 2024 - v1.20.0
- Description now has rewards reduced by 20%, but actual rewards are unchanged.
- 18 May 2024 - v1.22.0
- Triumphing now has a chance to give one of these rewards:
- Low Grade Consumable Crate with a 10% chance.
- Mid Grade Consumable Crate with a 2.5% chance.
- Time Scale Tickets with a 2.5% chance.
- Triumphing now has a chance to give one of these rewards:
- 23 May 2024 - v1.23.0
- Wave structure changed.
- Starting cash changed.
- Solo starting cash remains at
$500.
- Decreased from
$500 to
$400 in duo.
- Decreased from
$500 to
$350 in trio.
- Decreased from
$500 to
$300 in quad.
- Solo starting cash remains at
Coins and
EXP rewards formula changed.
- Wave bonus formula changed.
- Updated to the new mode system.
- Bug: Economy does not work.
- Bug: Rewards are much lower than intended.
- Bug: Badge is unobtainable.
- Bug: Rewards are unaffected by the difficulty based rewards on community maps.
- Bug: Consumable crate and
Time Scale Ticket rewards can no longer be gotten.
- 23 May 2024 - v1.23.0a
- Bugfix: Economy now works.
- 27 May 2024 - v1.23.2
- Starting cash increased.
- Increased from
$500 to
$600 in solo.
- Increased from
$400 to
$500 in duo.
- Increased from
$350 to
$450 in trio.
- Increased from
$300 to
$400 in quad.
- Increased from
- Bugfix:
EXP rewards are now the intended amount,
Coins partially corrected.
- Bugfix: Badge is now obtainable.
- Starting cash increased.
- 27 May 2024 - v1.23.2a
- Rewards now use the old formulas.
- Bugfix:
Coins rewards are now the intended amount.
- 19 July 2024 - v1.26.0
- Triumph bonus reduced from
100 to
50.
- Bonus rewards for triumphing changed.
- Now has a 50% to give one of these Common items:
- Grenade (1-2)
- Flash Bang (1-2)
- Molotov (1-2)
- Now has a 30% chance to give one of these Uncommon items:
Time Scale Ticket
Revive Ticket
- Now has a 20% chance to give one of these Rare items:
- Low Grade Consumable Crate
Spin Ticket
- Barricade
- Supply Drop
- AirStrike
- Now has a 50% to give one of these Common items:
- Bug:
Spin Ticket and
Revive Ticket triumph rewards are not always given out despite being shown on the triumph screen.
- Bug: Triumph rewards sometimes are not given out or shown in the triumph screen.
- Bugfix: Triumph rewards now work again.
- Triumph bonus reduced from
- 6 August 2024 - v1.27.2
- Bugfix:
Spin Ticket and
Revive Ticket triumph rewards are now given out.
- Bugfix:
- 28 August 2024 - v1.29.0
- Bug: Entering a Molten mode match through the PLAY SURVIVAL button creates a match in Molten mode from before 23rd of May 2024.
- 25 September 2024 - v1.33.0
Coins rewards decreased,
EXP rewards increased.
- 11 December 2024 - v1.45.0
- Wave structure changed.
Coins and
EXP rewards formulas changed.
- Wave bonus formula changed.
- Changed triumph rewards.
- Grenade, Flash Bang, Molotov and AirStrike removed from the reward pool.
- Common chance increased from 50% to 55%.
- Uncommon chance increased from 30% to 35%.
- Rare chance decreased from 20% to 10%.
Time Scale Ticket rarity changed from Uncommon to Common.
Time Scale Ticket rarity changed from Uncommon to Common.
Time Scale Tickets increased from 1 to 2-4.
Revive Ticket rarity changed from Uncommon to Common.
Revive Tickets increased from 1 to 2-3.
Spin Ticket rarity changed from Rare to Common.
Spin Tickets increased from 1 to 2-3.
- Low Grade Consumable Crate rarity changed from Rare to Common.
- Barricade rarity changed from Rare to Common.
- Barricades increased from 1 to 2-4.
- Supply Drop rarity changed from Rare to Common.
- Supply Drops increased from 1 to 2-4.
- Cooldown Flag added as an Uncommon reward. Given out 2-4 times.
- Range Flag added as an Uncommon reward. Given out 2-4 times.
- Damage Flag added as an Uncommon reward. Given out 2-4 times.
- Mid Grade Consumable Crate added as an Uncommon reward. Given out 1 time.
- Turkey Leg added as an Uncommon reward. Given out 1-3 times.
- Pumpkin Bomb added as an Uncommon reward. Given out 1-2 times.
- Now uses the new income system.
- Napalm Strike added as an Rare reward. Given out 2-3 times.
- Blizzard Bomb added as an Rare reward. Given out 2-3 times.
- High Grade Consumable Crate added as an Rare reward. Given out 1 time.
- Sugar Rush added as an Rare reward. Given out 1-2 times.
- Starting cash is now
$500 regardless of player count.
- Updated mode icon.
- Description chagned.
- Ambient music added.
- Level requirement increased from Level 0 to Level 15.
- Bugfix: The PLAY SURVIVAL button no longer creates a match in the legacy version of Molten mode.
- 20 December 2024 - v1.47.0
- Wave structure changed.
- 15 January 2025 - v1.49.0
- Updated bonus triumph rewards.
- Turkey Leg, Pumpkin Bomb and Sugar Rush removed from the reward pool.
- Common rewards now also include the Fruit Cake (2-4).
- Uncommon rewards now also include the Present Cluster Bomb (1-3).
- Rare rewards now also include the Festive Tree (1-3) and Santa's Air Strike (1-3).
- Updated bonus triumph rewards.
- 5 February 2025 - v1.52.0
- Updated soundtracks.
- Early-game tracks now play between waves 1-14. It can play Heatwave, Ground Zero and Into The Void.
- Mid-game tracks now play between waves 15-29. It can play Hellfire, Art Of War and Return to Ruin.
- Late-game tracks now play between waves 30-34. It can play Infernal Torment and Catharsis.
- Updated soundtracks.
Notes
- ā Originally was
25
- ā Before 16th of May 2021, it was
.
- ā Before 18th of December 2024, the rewards were
13 per wave.
- ā Does not appear naturally, it can only be spawned by the Breaker2.
- ā Does not appear naturally, it can only be spawned by killing enemies with the Corpse attribute.
- ā Does not appear naturally, it can only be spawned by the Molten Necromancer.
- ā Does not appear naturally, it can only be spawned by the Breaker4.
- ā How long you have to wait before you can skip.
- ā 9.0 9.1 9.2 9.3 9.4 Skip at 0:40.
- ā 10.0 10.1 10.2 Skip at 0:55.
- ā Skip at 0:50.
- ā Skip at 0:45.
- ā Skip at 1:00.
- ā an Elite Abnormal was misspoke as an Abnormal Boss by Commander.
Gamemodes | |
---|---|
Regular | Easy Mode ā¢ Casual Mode ā¢ Intermediate Mode ā¢ Molten Mode ā¢ Fallen Mode ā¢ Hardcore Mode |
Special Maps | Polluted Wasteland II ā¢ Badlands II ā¢ Pizza Party |
Other | Tutorial ā¢ Sandbox Mode |
Removed | Versus ā¢ Golden Mode ā¢ Pre-MEGA Modes ā¢ PVP Test |
Waves | |
---|---|
Regular | Easy Mode ā¢ Molten Mode ā¢ Intermediate Mode ā¢ Fallen Mode ā¢ Hardcore Mode |
Special Maps | Polluted Wasteland II ā¢ Pizza Party |
Removed | Golden Mode ā¢ Pre-MEGA Modes ā¢ PVP Test |
Rewards | |
---|---|
Regular | Easy Mode ā¢ Molten Mode ā¢ Intermediate Mode ā¢ Fallen Mode ā¢ Hardcore Mode |
Special Maps | Polluted Wasteland II ā¢ Badlands II ā¢ Pizza Party |