Tower Defense Simulator Wiki
Tower Defense Simulator Wiki
Minigunner
(Regular • Golden Perk)
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

12 March 2025 – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$1,850
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$616
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.158
Hidden Detection
Hidden DetectionLevel 2+
Range
Range15
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.4

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$400

0.158 > 0.128 Firerate Firerate

1.4 > 1.2 Rev-Up Time Rev-Up Time


Sell Price changes to Cash (Gameplay Currency)$750

Level 2 - Specialized Tech - Cash (Gameplay Currency)$1,500

+3 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1,250

Level 3 - Geared Up - Cash (Gameplay Currency)$7,000

+4 Damage Damage

0.128 > 0.108 Firerate Firerate

1.2 > 1 Rev-Up Time Rev-Up Time


Sell Price changes to Cash (Gameplay Currency)$3,583

Level 4 - Futuristic Armory - Cash (Gameplay Currency)$17,500

+2 Range Range

+10 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$9,416

Stats Table

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$1,850 2 0.158 1.4 15 12.66 Cash (Gameplay Currency)$146.13
1 Cash (Gameplay Currency)$2,250 2 0.128 1.2 15 15.63 Cash (Gameplay Currency)$143.95
2 Cash (Gameplay Currency)$3,750 3 0.128 1.2 18 23.44 Cash (Gameplay Currency)$159.98
3 Cash (Gameplay Currency)$10,750 7 0.108 1 18 64.81 Cash (Gameplay Currency)$165.87
4 Cash (Gameplay Currency)$28,250 17 0.108 1 20 157.41 Cash (Gameplay Currency)$179.47

Fallen Heroes Update Part 2 (21 August 2024) – 12 March 2025

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.148
Hidden Detection
Hidden DetectionLevel 2+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.5

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$950

+1 Damage Damage

1.5 > 1.25 Rev-Up Time Rev-Up Time


Sell Price changes to Cash (Gameplay Currency)$983

Level 2 - Specialized Tech - Cash (Gameplay Currency)$2,250

+1 Range Range

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1,733

Level 3 - Geared Up - Cash (Gameplay Currency)$7,000

+5 Damage Damage

0.148 > 0.128 Firerate Firerate

1.25 > 0.75 Rev-Up Time Rev-Up Time


Sell Price changes to Cash (Gameplay Currency)$4,066

Level 4 - Futuristic Armory - Cash (Gameplay Currency)$15,000

+1 Range Range

+7 Damage Damage

0.128 > 0.108 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$9,066

Stats Table

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 2 0.148 1.5 13 13.51 Cash (Gameplay Currency)$148.04
1 Cash (Gameplay Currency)$2,950 3 0.148 1.25 13 20.27 Cash (Gameplay Currency)$145.54
2 Cash (Gameplay Currency)$5,200 5 0.148 1.25 14 33.78 Cash (Gameplay Currency)$153.94
3 Cash (Gameplay Currency)$12,200 10 0.128 0.75 14 78.13 Cash (Gameplay Currency)$156.15
4 Cash (Gameplay Currency)$27,200 17 0.108 0.75 15 157.41 Cash (Gameplay Currency)$172.8

Lunar Overture Update (28 October 2023) – Fallen Heroes Update Part 2 (21 August 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,500
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$833
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.158
Hidden Detection
Hidden DetectionLevel 2+
Range
Range14
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time2

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$400

+1 Range Range

0.158 > 0.128 Firerate Firerate

2 > 1.4 Rev-Up Time Rev-Up Time

Sell Price changes to Cash (Gameplay Currency)$966

Level 2 - Specialized Tech - Cash (Gameplay Currency)$2,000

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$1,633

Level 3 - Geared Up - Cash (Gameplay Currency)$5,000

+2 Damage Damage

0.128 > 0.108 Firerate Firerate

+Lead Detection Lead Detection

Sell Price changes to Cash (Gameplay Currency)$3,300

Level 4 - Futuristic Armory - Cash (Gameplay Currency)$10,000

+2 Range Range

+5 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$6,633

Stats Table

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$2,500 2 0.158 2 14 12.66 Cash (Gameplay Currency)$197.47
1 Cash (Gameplay Currency)$2,900 2 0.128 1.4 15 15.63 Cash (Gameplay Currency)$185.54
2 Cash (Gameplay Currency)$4,900 3 0.128 1.4 16 23.44 Cash (Gameplay Currency)$209.04
3 Cash (Gameplay Currency)$9,900 5 0.108 1.4 16 46.3 Cash (Gameplay Currency)$213.82
4 Cash (Gameplay Currency)$19,900 10 0.108 1.4 18 92.59 Cash (Gameplay Currency)$214.93

Entity System Update (12 March 2022) – Lunar Overture Update (28 October 2023)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.148
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.4

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$500

+2 Range Range

0.148 > 0.108 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$833

Level 2 - Heat Vision Goggles - Cash (Gameplay Currency)$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1050

Level 3 - Geared Up - Cash (Gameplay Currency)$5,500

+1 Damage Damage

0.108 > 0.058 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,883

Level 4 - Futuristic Armory - Cash (Gameplay Currency)$9,000

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$5,883

Stats Table

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 1 0.148 1.4 16 6.76 Cash (Gameplay Currency)$295.86
1 Cash (Gameplay Currency)$2,500 1 0.108 1.4 18 9.26 Cash (Gameplay Currency)$269.98
2 Cash (Gameplay Currency)$3,150 1 0.108 1.4 19 9.26 Cash (Gameplay Currency)$340.17
3 Cash (Gameplay Currency)$8,650 2 0.058 1.4 19 34.48 Cash (Gameplay Currency)$250.87
4 Cash (Gameplay Currency)$17,650 4 0.058 1.4 21 68.97 Cash (Gameplay Currency)$255.91

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.17
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.4

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$500

+2 Range Range

0.17 > 0.13 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$833

Level 2 - Heat Vision Goggles - Cash (Gameplay Currency)$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1050

Level 3 - Geared Up - Cash (Gameplay Currency)$5,500

+1 Damage Damage

0.13 > 0.08 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,883

Level 4 - Futuristic Armory - Cash (Gameplay Currency)$9,000

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$5,883

Stats Table

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 1 0.17 1.4 16 5.88 Cash (Gameplay Currency)$340.14
1 Cash (Gameplay Currency)$2,500 1 0.13 1.4 18 7.69 Cash (Gameplay Currency)$325.1
2 Cash (Gameplay Currency)$3,150 1 0.13 1.4 19 7.69 Cash (Gameplay Currency)$409.62
3 Cash (Gameplay Currency)$8,650 2 0.08 1.4 19 25 Cash (Gameplay Currency)$346
4 Cash (Gameplay Currency)$17,650 4 0.08 1.4 21 50 Cash (Gameplay Currency)$353

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.18
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.4

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$783

Level 2 - Heat Vision Goggles - Cash (Gameplay Currency)$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1000

Level 3 - Well Geared - Cash (Gameplay Currency)$1,500

+1 Damage Damage

0.18 > 0.13 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,500

Level 4 - Dual Vulcans - Cash (Gameplay Currency)$4,600

0.13 > 0.08 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,033

Level 5 - Futuristic Armory - Cash (Gameplay Currency)$9,000

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$6,033

Stats Table

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 1 0.18 1.4 16 5.56 Cash (Gameplay Currency)$359.71
1 Cash (Gameplay Currency)$2,350 1 0.18 1.4 18 5.56 Cash (Gameplay Currency)$422.66
2 Cash (Gameplay Currency)$3,000 1 0.18 1.4 19 5.56 Cash (Gameplay Currency)$539.57
3 Cash (Gameplay Currency)$4,500 2 0.13 1.4 19 15.38 Cash (Gameplay Currency)$292.59
4 Cash (Gameplay Currency)$9,100 2 0.08 1.4 19 25 Cash (Gameplay Currency)$364
5 Cash (Gameplay Currency)$18,100 4 0.08 1.4 21 50 Cash (Gameplay Currency)$362

Hardcore Testing

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.18
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.4

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+3 Range Range


Sell Price changes to Cash (Gameplay Currency)$783

Level 2 - Heat Vision Goggles - Cash (Gameplay Currency)$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1000

Level 3 - Well Geared - Cash (Gameplay Currency)$1,500

+1 Damage Damage

0.18 > 0.13 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,500

Level 4 - Dual Vulcans - Cash (Gameplay Currency)$4,600

+1 Range Range

0.13 > 0.08 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,033

Level 5 - Futuristic Armory - Cash (Gameplay Currency)$9,000

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$6,033

Stats Table

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 1 0.18 1.4 16 5.56 Cash (Gameplay Currency)$359.71
1 Cash (Gameplay Currency)$2,350 1 0.18 1.4 19 5.56 Cash (Gameplay Currency)$422.66
2 Cash (Gameplay Currency)$3,000 1 0.18 1.4 20 5.56 Cash (Gameplay Currency)$539.57
3 Cash (Gameplay Currency)$4,500 2 0.13 1.4 20 15.38 Cash (Gameplay Currency)$292.59
4 Cash (Gameplay Currency)$9,100 2 0.08 1.4 21 25 Cash (Gameplay Currency)$364
5 Cash (Gameplay Currency)$18,100 4 0.08 1.4 23 50 Cash (Gameplay Currency)$362

MEGA Update (13 October 2019) – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$250

+3 Range Range


Sell Price changes to Cash (Gameplay Currency)$750

Level 2 - Heat Vision Goggles - Cash (Gameplay Currency)$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$925

Level 3 - Bandolier - Cash (Gameplay Currency)$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,591

Level 4 - DUAL MINIGUNS - Cash (Gameplay Currency)$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,425

Level 5 - High Tech Super Soldier - Cash (Gameplay Currency)$8,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$6,258

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$2,000 1 0.2 16 5 Cash (Gameplay Currency)$400
1 Cash (Gameplay Currency)$2,250 1 0.2 19 5 Cash (Gameplay Currency)$450
2 Cash (Gameplay Currency)$2,775 2 0.2 20 10 Cash (Gameplay Currency)$277.5
3 Cash (Gameplay Currency)$4,775 2 0.17 20 11.76 Cash (Gameplay Currency)$406.04
4 Cash (Gameplay Currency)$10,275 2 0.09 21 22.22[2] Cash (Gameplay Currency)$462.42
5 Cash (Gameplay Currency)$18,775 4 0.09 22 44.44[2] Cash (Gameplay Currency)$422.48

2 August 2019 – MEGA Update (13 October 2019)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$500
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$250

+3 Range Range


Sell Price changes to Cash (Gameplay Currency)$562

Level 2 - Cash (Gameplay Currency)$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$693

Level 3 - Cash (Gameplay Currency)$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,193

Level 4 - Cash (Gameplay Currency)$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,568

Level 5 - Cash (Gameplay Currency)$8,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$4,693

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$2,000 1 0.2 12 5 Cash (Gameplay Currency)$400
1 Cash (Gameplay Currency)$2,250 1 0.2 15 5 Cash (Gameplay Currency)$450
2 Cash (Gameplay Currency)$2,775 2 0.2 16 10 Cash (Gameplay Currency)$277.5
3 Cash (Gameplay Currency)$4,775 2 0.17 16 11.76 Cash (Gameplay Currency)$406.04
4 Cash (Gameplay Currency)$10,275 2 0.09[2] 17 22.22 Cash (Gameplay Currency)$462.42
5 Cash (Gameplay Currency)$18,775 4 0.09[2] 18 44.44 Cash (Gameplay Currency)$422.48

14 June 2019 – 2 August 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$500
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$250

+3 Range Range


Sell Price changes to Cash (Gameplay Currency)$562

Level 2 - Cash (Gameplay Currency)$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$693

Level 3 - Cash (Gameplay Currency)$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,193

Level 4 - Cash (Gameplay Currency)$5,500

+3 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,568

Level 5 - Cash (Gameplay Currency)$8,000

+4 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$4,568

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$2,000 1 0.2 12 5 Cash (Gameplay Currency)$400
1 Cash (Gameplay Currency)$2,250 1 0.2 15 5 Cash (Gameplay Currency)$450
2 Cash (Gameplay Currency)$2,775 2 0.2 16 10 Cash (Gameplay Currency)$277.5
3 Cash (Gameplay Currency)$4,775 2 0.17 16 11.76 Cash (Gameplay Currency)$406.04
4 Cash (Gameplay Currency)$10,275 2 0.09[2] 19 22.22 Cash (Gameplay Currency)$462.42
5 Cash (Gameplay Currency)$18,275 4 0.09[2] 23 44.44 Cash (Gameplay Currency)$411.23

Entity System Update (12 March 2022) – 13 May 2022

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage1[3]
Damage Method
Single
Firerate
Firerate0.148
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.4

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$500

+2 Range Range

0.148 > 0.108 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$833

Level 2 - Heat Vision Goggles - Cash (Gameplay Currency)$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1050

Level 3 - Geared Up - Cash (Gameplay Currency)$5,500

+2 Damage Damage

0.108 > 0.058 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,883

Level 4 - Futuristic Armory - Cash (Gameplay Currency)$9,000

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$5,883

Stats Table

Level Total Price Damage[3] Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 1 0.148 1.4 16 6.76 Cash (Gameplay Currency)$295.86
1 Cash (Gameplay Currency)$2,500 1 0.108 1.4 18 9.26 Cash (Gameplay Currency)$269.98
2 Cash (Gameplay Currency)$3,150 1 0.108 1.4 19 9.26 Cash (Gameplay Currency)$340.17
3 Cash (Gameplay Currency)$8,650 3 0.058 1.4 19 51.72 Cash (Gameplay Currency)$167.25
4 Cash (Gameplay Currency)$17,650 6 0.058 1.4 21 103.45 Cash (Gameplay Currency)$170.61

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage1[3]
Damage Method
Single
Firerate
Firerate0.17
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.4

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$500

+2 Range Range

0.17 > 0.13 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$833

Level 2 - Heat Vision Goggles - Cash (Gameplay Currency)$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1050

Level 3 - Geared Up - Cash (Gameplay Currency)$5,500

+2 Damage Damage

0.13 > 0.08 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,883

Level 4 - Futuristic Armory - Cash (Gameplay Currency)$9,000

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$5,883

Stats Table

Level Total Price Damage[3] Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 1 0.17 1.4 16 5.88 Cash (Gameplay Currency)$340.14
1 Cash (Gameplay Currency)$2,500 1 0.13 1.4 18 7.69 Cash (Gameplay Currency)$325.1
2 Cash (Gameplay Currency)$3,150 1 0.13 1.4 19 7.69 Cash (Gameplay Currency)$409.62
3 Cash (Gameplay Currency)$8,650 3 0.08 1.4 19 37.5 Cash (Gameplay Currency)$230.67
4 Cash (Gameplay Currency)$17,650 6 0.08 1.4 21 75 Cash (Gameplay Currency)$235.33

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage1[3]
Damage Method
Single
Firerate
Firerate0.18
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.4

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$783

Level 2 - Heat Vision Goggles - Cash (Gameplay Currency)$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1000

Level 3 - Well Geared - Cash (Gameplay Currency)$1,500

+2 Damage Damage

0.18 > 0.13 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,500

Level 4 - Dual Vulcans - Cash (Gameplay Currency)$4,600

0.13 > 0.08 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,033

Level 5 - Futuristic Armory - Cash (Gameplay Currency)$9,000

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$6,033

Stats Table

Level Total Price Damage[3] Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 1 0.18 1.4 16 5.56 Cash (Gameplay Currency)$359.71
1 Cash (Gameplay Currency)$2,350 1 0.18 1.4 18 5.56 Cash (Gameplay Currency)$422.66
2 Cash (Gameplay Currency)$3,000 1 0.18 1.4 19 5.56 Cash (Gameplay Currency)$539.57
3 Cash (Gameplay Currency)$4,500 3 0.13 1.4 19 23.08 Cash (Gameplay Currency)$194.97
4 Cash (Gameplay Currency)$9,100 3 0.08 1.4 19 37.5 Cash (Gameplay Currency)$242.67
5 Cash (Gameplay Currency)$18,100 6 0.08 1.4 21 75 Cash (Gameplay Currency)$241.33

Hardcore Testing

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage1[3]
Damage Method
Single
Firerate
Firerate0.18
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.4

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+3 Range Range


Sell Price changes to Cash (Gameplay Currency)$783

Level 2 - Heat Vision Goggles - Cash (Gameplay Currency)$650

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1000

Level 3 - Well Geared - Cash (Gameplay Currency)$1,500

+2 Damage Damage

0.18 > 0.13 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,500

Level 4 - Dual Vulcans - Cash (Gameplay Currency)$4,600

+1 Range Range

0.13 > 0.08 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,033

Level 5 - Futuristic Armory - Cash (Gameplay Currency)$9,000

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$6,033

Stats Table

Level Total Price Damage[3] Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 1 0.18 1.4 16 5.56 Cash (Gameplay Currency)$359.71
1 Cash (Gameplay Currency)$2,350 1 0.18 1.4 19 5.56 Cash (Gameplay Currency)$422.66
2 Cash (Gameplay Currency)$3,000 1 0.18 1.4 20 5.56 Cash (Gameplay Currency)$539.57
3 Cash (Gameplay Currency)$4,500 3 0.13 1.4 20 23.08 Cash (Gameplay Currency)$194.97
4 Cash (Gameplay Currency)$9,100 3 0.08 1.4 21 37.5 Cash (Gameplay Currency)$242.67
5 Cash (Gameplay Currency)$18,100 6 0.08 1.4 23 75 Cash (Gameplay Currency)$241.33

12 January 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage1[3]
Damage Type
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$250

+3 Range Range


Sell Price changes to Cash (Gameplay Currency)$750

Level 2 - Heat Vision Goggles - Cash (Gameplay Currency)$525

+1 Range Range

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$925

Level 3 - Bandolier - Cash (Gameplay Currency)$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,591

Level 4 - DUAL MINIGUNS - Cash (Gameplay Currency)$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,425

Level 5 - High Tech Super Soldier - Cash (Gameplay Currency)$8,500

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$6,258

Stats Table

Level Total Price Damage[3] Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$2,000 1 0.2 16 5 Cash (Gameplay Currency)$400
1 Cash (Gameplay Currency)$2,250 1 0.2 19 5 Cash (Gameplay Currency)$400
2 Cash (Gameplay Currency)$2,775 3 0.2 20 15 Cash (Gameplay Currency)$185
3 Cash (Gameplay Currency)$4,775 3 0.17 20 17.65 Cash (Gameplay Currency)$270.54
4 Cash (Gameplay Currency)$10,275 3 0.09[2] 21 33.33 Cash (Gameplay Currency)$308.28
5 Cash (Gameplay Currency)$18,775 6 0.09[2] 22 66.67 Cash (Gameplay Currency)$281.61

8 December 2019 – 12 January 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage1[4]
Damage Type
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$250

+3 Range Range


Sell Price changes to Cash (Gameplay Currency)$750

Level 2 - Heat Vision Goggles - Cash (Gameplay Currency)$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$925

Level 3 - Bandolier - Cash (Gameplay Currency)$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,591

Level 4 - DUAL MINIGUNS - Cash (Gameplay Currency)$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,425

Level 5 - High Tech Super Soldier - Cash (Gameplay Currency)$8,500

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$6,258

Stats Table

Level Total Price Damage[4] Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$2,000 1 0.2 16 5 Cash (Gameplay Currency)$400
1 Cash (Gameplay Currency)$2,250 1 0.2 19 5 Cash (Gameplay Currency)$450
2 Cash (Gameplay Currency)$2,775 2 0.2 20 10 Cash (Gameplay Currency)$277.5
3 Cash (Gameplay Currency)$4,775 2 0.17 20 11.76 Cash (Gameplay Currency)$406.04
4 Cash (Gameplay Currency)$10,275 2 0.09 21 22.22[2] Cash (Gameplay Currency)$462.42
5 Cash (Gameplay Currency)$18,775 5 0.09 22 55.56[2] Cash (Gameplay Currency)$337.92

18 October 2019 – 8 December 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage1[5]
Damage Type
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$250

+3 Range Range


Sell Price changes to Cash (Gameplay Currency)$750

Level 2 - Heat Vision Goggles - Cash (Gameplay Currency)$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$925

Level 3 - Bandolier - Cash (Gameplay Currency)$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,591

Level 4 - DUAL MINIGUNS - Cash (Gameplay Currency)$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,425

Level 5 - High Tech Super Soldier - Cash (Gameplay Currency)$8,500

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$6,258

Stats Table

Level Total Price Damage[5] Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$2,000 1 0.2 16 5 Cash (Gameplay Currency)$400
1 Cash (Gameplay Currency)$2,250 1 0.2 19 5 Cash (Gameplay Currency)$450
2 Cash (Gameplay Currency)$2,775 2 0.2 20 10 Cash (Gameplay Currency)$277.5
3 Cash (Gameplay Currency)$4,775 2 0.17 20 11.76 Cash (Gameplay Currency)$406.04
4 Cash (Gameplay Currency)$10,275 2 0.09 21 22.22[2] Cash (Gameplay Currency)$462.42
5 Cash (Gameplay Currency)$18,775 5 0.09 22 55.56[2] Cash (Gameplay Currency)$337.92

MEGA Update (13 October 2019) – 18 October 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$250

+3 Range Range


Sell Price changes to Cash (Gameplay Currency)$750

Level 2 - Heat Vision Goggles - Cash (Gameplay Currency)$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$925

Level 3 - Bandolier - Cash (Gameplay Currency)$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,591

Level 4 - DUAL MINIGUNS - Cash (Gameplay Currency)$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,425

Level 5 - High Tech Super Soldier - Cash (Gameplay Currency)$8,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$6,258

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$2,000 1 0.2 16 5 Cash (Gameplay Currency)$400
1 Cash (Gameplay Currency)$2,250 1 0.2 19 5 Cash (Gameplay Currency)$450
2 Cash (Gameplay Currency)$2,775 2 0.2 20 10 Cash (Gameplay Currency)$277.5
3 Cash (Gameplay Currency)$4,775 2 0.17 20 11.76 Cash (Gameplay Currency)$406.04
4 Cash (Gameplay Currency)$10,275 2 0.09 21 22.22[2] Cash (Gameplay Currency)$462.42
5 Cash (Gameplay Currency)$18,775 4 0.09 22 44.44[2] Cash (Gameplay Currency)$422.48

12 January 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage1[5]
Damage Type
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$250

+3 Range Range


Sell Price changes to Cash (Gameplay Currency)$750

Level 2 - Heat Vision Goggles - Cash (Gameplay Currency)$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$925

Level 3 - Bandolier - Cash (Gameplay Currency)$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,591

Level 4 - DUAL MINIGUNS - Cash (Gameplay Currency)$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,425

Level 5 - High Tech Super Soldier - Cash (Gameplay Currency)$8,500

+1 Range Range

+3 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$6,258

Stats Table

Level Total Price Damage[5] Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$2,000 1 0.2 16 5 Cash (Gameplay Currency)$400
1 Cash (Gameplay Currency)$2,250 1 0.2 19 5 Cash (Gameplay Currency)$450
2 Cash (Gameplay Currency)$2,775 2 0.2 20 10 Cash (Gameplay Currency)$277.5
3 Cash (Gameplay Currency)$4,775 2 0.17 20 11.76 Cash (Gameplay Currency)$406.04
4 Cash (Gameplay Currency)$10,275 2 0.09 21 22.22[2] Cash (Gameplay Currency)$462.42
5 Cash (Gameplay Currency)$18,775 5 0.09 22 55.56[2] Cash (Gameplay Currency)$337.92

8 December 2019 – 12 January 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage1[6]
Damage Type
Single
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16

Placement Limit
N/A

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$250

+3 Range Range


Sell Price changes to Cash (Gameplay Currency)$750

Level 2 - Heat Vision Goggles - Cash (Gameplay Currency)$525

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$925

Level 3 - Bandolier - Cash (Gameplay Currency)$2,000

0.2 > 0.17 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,591

Level 4 - DUAL MINIGUNS - Cash (Gameplay Currency)$5,500

+1 Range Range

0.17 > 0.09 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$3,425

Level 5 - High Tech Super Soldier - Cash (Gameplay Currency)$8,500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$6,258

Stats Table

Level Total Price Damage[6] Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$2,000 1 0.2 16 5 Cash (Gameplay Currency)$400
1 Cash (Gameplay Currency)$2,250 1 0.2 19 5 Cash (Gameplay Currency)$450
2 Cash (Gameplay Currency)$2,775 2 0.2 20 10 Cash (Gameplay Currency)$277.5
3 Cash (Gameplay Currency)$4,775 2 0.17 20 11.76 Cash (Gameplay Currency)$406.04
4 Cash (Gameplay Currency)$10,275 2 0.09 21 22.22[2] Cash (Gameplay Currency)$462.42
5 Cash (Gameplay Currency)$18,775 4 0.09 22 44.44[2] Cash (Gameplay Currency)$422.48

Notes

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 DPS does not consider rev-up time.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 Firerate is increased by 0.025 instead of 0.05
  3. ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 Damage is increased by 50% DamageDamage Buff
  4. ↑ 4.0 4.1 Damage is increased by 35% DamageDamage Buff
  5. ↑ 5.0 5.1 5.2 5.3 Damage is increased by 25% DamageDamage Buff
  6. ↑ 6.0 6.1 Damage is increased by 15% DamageDamage Buff


Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed