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Minigunner
(Regular ā€¢ Golden Perk)
ARTICLE GALLERY HISTORY

Minigunner
Tower ā€¢ Enemy
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This article is about Minigunner. You may be looking for the Minigun Sentry.

"A high-firerate tower that carries a M61 Vulcan Gatling Gun"
―Store Description
"A high-firerate tower that carries a Vulcan M14-A2 Gatling Gun"
―Former Store Description

Description

The Minigunner is a fast-firing advanced tower that can be purchased from the store for Coin 8,000.

Before the Minigunner starts firing, it needs to rev-up its M61 Vulcan. This process takes 1.4 seconds (1.2 at Level 1-2, 1 at Level 3+), and once the Minigunner's gun is fully revved up, it begins to shoot. If there are no more enemies in its range, it will wait for around a second for an enemy to enter its range before revving down. If another enemy enters its range after it has revved down, it will have to rev-up again, and if an enemy enters its range during the process of revving down, the Minigunner will immediately begin to rev-up again, finishing the process faster than normal. The Minigunner has high DPS and a relatively low cost compared to other high DPS towers, like the Accelerator or Engineer. Additionally, there is no limit on the number of Minigunners that can be placed down during a game, which is not the case for other high DPS towers.

This is considered an all-round tower because it is affordable relatively early on but can deal fairly high damage at higher levels as well.

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$400

0.158 > 0.128 Firerate Firerate

1.4 > 1.2 Rev-Up Time Rev-Up Time


Sell Price changes to Cash (Gameplay Currency)$750

Level 2 - Specialized Tech - Cash (Gameplay Currency)$1,500

+3 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1,250

Level 3 - Geared Up - Cash (Gameplay Currency)$7,000

+4 Damage Damage

0.128 > 0.108 Firerate Firerate

1.2 > 1 Rev-Up Time Rev-Up Time


Sell Price changes to Cash (Gameplay Currency)$3,583

Level 4 - Futuristic Armory - Cash (Gameplay Currency)$17,500

+2 Range Range

+10 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$9,416

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$1,850 2 0.158 1.4 15 12.66 Cash (Gameplay Currency)$146.13
1 Cash (Gameplay Currency)$2,250 2 0.128 1.2 15 15.63 Cash (Gameplay Currency)$143.95
2 Cash (Gameplay Currency)$3,750 3 0.128 1.2 18 23.44 Cash (Gameplay Currency)$159.98
3 Cash (Gameplay Currency)$10,750 7 0.108 1 18 64.81 Cash (Gameplay Currency)$165.87
4 Cash (Gameplay Currency)$28,250 17 0.108 1 20 157.41 Cash (Gameplay Currency)$179.47

Skins

To see all the upgrades of a skin, see the gallery page.

Skin Blue Green Black Ops Golden
Rarity Common Common Common Golden
Daily Store Cost Coin 1,250 Coin 1,250 Robux 85 Coin 75,000
Obtained From Basic Skincrate Basic Skincrate Premium Skincrate Golden Skincrate
Skin Pumpkin Heavy Wraith Xmas
Rarity Event Common Rare Event
Daily Store Cost Coin 5,000 Robux 85 Robux 120 Coin 5,000
Obtained From Halloween 2019 Skincrate,
Pumpkin Skincrate,
Halloween Skincrate
Premium Skincrate Premium Skincrate Jolly Skincrate,
Christmas 2019 Skincrate
Skin Party Twitter Toy Bunny
Rarity Exclusive Exclusive Uncommon Event
Daily Store Cost N/A N/A Coin 1,000 N/A
Obtained From Party Skincrate Code:
5KMILESTONE[2]
Toy Skincrate Bunny Skincrate
Skin Hazmat Ghost Frost Community
Rarity Common Event Event Exclusive
Daily Store Cost Robux 85 Coin 5,000 N/A N/A
Obtained From Premium Skincrate Spooky Skincrate,
Halloween Skincrate
Frost Skincrate Code:
COMMUNITY20[2]
Skin Crusader Ducky Beach Plushie
Rarity Event Rare Event Exclusive
Daily Store Cost Coin 5,000 Coin 4,000 N/A N/A
Obtained From Halloween Skincrate,
Solar Eclipse Season
Ducky Skincrate,
Hunting Season
End of Summer Season Plushie Code[3]
Skin Holiday Space Elite Phantom Warlord
Rarity Event Uncommon Rare Event
Daily Store Cost Coin 5,000 Robux 105 N/A N/A
Obtained From Jolly Skincrate,
Violent Night Season
Premium Skincrate Phantom Skincrate,
Mission Quests
Krampus' Revenge Season
Skin Sweaking Trucker Chad Golden Plushie
Rarity Rare Legendary Legendary Exclusive
Daily Store Cost Coin 3,000 Robux 560 Robux 190 N/A
Obtained From Daily Skin Store Deluxe Skincrate Premium Skincrate (Formerly)[4] Plushie Code[5]
Skin Fallen Road Rage Nutcracker
Rarity Rare Rare Uncommon
Daily Store Cost N/A N/A N/A
Obtained From Unyielding Shooter Mission Quest Hexscape Event Premium Battle Pass Operation I.C.E Regular Battle Pass

Strategy

  • The Minigunner should be one of the towers that is placed down the most if brought in. it is recommended to place them in a large group near the start of the path if possible, or placing them in an area that covers a lot of the path (for example, at corners).
    • Be careful when placing multiple Minigunners on the map when in teams, as this can block many vital spaces for stronger towers such as the Accelerator or Engineer. The DJ Booth and Commander are also integral support towers to be used with the Minigunner, especially with a range buff, as Minigunner lacks range for a DPS tower.
      • Unlike other high DPS towers such as the Ranger and Turret, the Minigunner does not have a placement limit. If you still have space to place down more towers, the Minigunner is a great choice to further fortify your defenses.
  • Midway through the game, several Level 3-4 Minigunners are a cost-efficient option for wiping out hordes of enemies.
    • The first Minigunners should be placed down in the transition to the mid-game, right when early game towers begin to struggle. Such instances include the debut waves of the Slow Boss and Necromancer.
  • If you plan to save up for the Minigunner during the early stages of the game, you should have teammates with reliable early game towers, such as the Golden Soldier, Golden Scout or Crook Boss to defend until you have gathered enough money to place it.
    • You may also want to consider using the Farm to assist in getting an early game Minigunner, or alternative options such as using a Supply Drop, which grants you Cash (Gameplay Currency)$1,000 instantly, or the Cowboy tower for passive income.
  • In terms of raw DPS, the Engineer, Accelerator and Ranger are far more effective. However, they are far more expensive and suffer from several limitations, making the Minigunner a far more flexible choice for some scenarios.
  • This tower is not affected much by the defense from enemies like the Fallen Giant and Templar due to its low base damage at lower levels. In most cases, the Minigunner can still deal most of its damage to such enemies, or even its full damage.
    • Do note that the Levels 3 and 4 deal 7 and 17 damage respectively, which are high enough for most enemies with defense to be able to have a noticeable effect on its damage output.
      • Even still, defense dropping towers like the Pyromancer are recommended to increase the damage of Minigunners against certain enemies with very high defense.
  • The Minigunner can serve as a cheap and effective way to wipe out Hidden enemies, like the Soul and Possessed Armor.

Trivia

  • When the game was in Alpha, the Minigunner's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans big gun".
  • Before the 13th of October 2019, when the Minigunner was Level 2 or higher, its face changed from the Roblox default face to the Grr! face, despite the fact that the upgrade icon kept the Roblox default face.
  • The Minigunner was inspired by Tower Battles's Commando as well as Team Fortress 2's Heavy.
  • Prior to the 8th of August 2019, the Level 5 upgrade was a jetpack. Functionally, it performed the same way as any other ground tower.
    • Regardless of being a flying tower upon reaching that level, the hitbox of the Minigunner did not change with the jetpack. It could still be stunned by rocks from Tanks or the shockwave from the Gravekeeper.
  • The M134 Vulcan originally used by most Minigunner skins was first popularized by R2D's Minigun.
  • The Minigunner along with its golden counterpart, the Golden Minigunner, currently have the most skins out of any tower in the game.
  • The Minigunner used to appear alongside the Pyromancer, Scout, Commander and Sniper on the "Triumph" screen before the Community Maps Update.
  • The survival matchmaking statue in the lobby is based on the sixth version of the Default skin's base level.
    • The statue actually uses a different model than the Default Minigunner. Most notably, it wears a different vest and knee-pads.
  • The Minigunner enemy from Pizza Party is based on the Minigunner tower.

Update History

For previous cosmetic variations, see the gallery page.

  • 14 June 2019 - BETA v1.0.0
    • Minigunner added.
  • 2 August 2019 - BETA v1.7.0
    • Statistical changes:
      • Level 4
        • Range decreased from +3 to +1.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$8,000 to Cash (Gameplay Currency)$8,500.
        • Range decreased from +4 to +1.
  • 13 October 2019 - Release v1.0.0
    • Statistical changes:
      • Base
        • Range increased from 12 to 16.
    • New skins: Green, Blue, Black Ops, Golden
    • Bug: Muzzle flash is bugged.
  • 18 October 2019 - Release v1.1.0
    • New skin: Pumpkin
    • Golden skin 25% damage buff added.
  • 9 November 2019 - Release v1.2.0
    • Golden damage buff can now stack with other damage buffs.
    • New skin: Heavy
  • 8 December 2019 - Release v1.4.1
    • New skin: Platinum, Wraith
    • Golden skin damage buff increased from 25% to 35%.
  • 24 December 2019 - Release v1.5.0
    • New skin: Xmas
  • 1 January 2020 - Release v1.5.1
    • New skin: Party
  • 12 January 2020 - Release v1.6.0
    • Golden skin damage buff increased from 35% to 50%.
    • Platinum skin damage buff increased from 15% to 25%.
  • 11 February 2020 - Release v1.7.0
    • New skin: Twitter
  • 4 March 2020 - Release v1.8.0
    • Bugfix: Muzzle flash bug fixed.
  • 18 March 2020 - Release v1.8.1
    • New skin: Toy
  • 6 April 2020 - Release v1.9.0
    • New skin: Bunny
  • 29 April 2020 - Release v1.10.0
    • New skin: Hazmat
  • 29 October 2020 - Overhaul v1.0.0
    • Minigunner now needs to rev up to start firing.
    • Unlock cost increased from Coin 2,500 to Coin 5,000.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Skincrate and Premium Skincrate skins.
    • Level 5 requirement added.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.2 to 0.18.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$350.
        • Range decreased from +3 to +2.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$525 to Cash (Gameplay Currency)$650.
        • Damage decreased from +1 to +0.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$2,000 to Cash (Gameplay Currency)$1,500.
        • Damage increased from +0 to +1.
        • Firerate changed from 0.2 > 0.17 to 0.18 > 0.13.
        • Renamed from Bandolier to Well Geared.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$5,500 to Cash (Gameplay Currency)$4,600.
        • Range decreased from +1 to +0.
        • Firerate changed from 0.17 > 0.09 to 0.13 > 0.08.
        • Renamed from DUAL MINIGUNS to Dual Vulcans.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$8,500 to Cash (Gameplay Currency)$9,000.
        • Range increased from +1 to +2.
        • Renamed from High Tech Super Soldier to Futuristic Armory.
    • Removed skins: Platinum
  • 31 October 2020 - Overhaul v1.1.0
    • New skin: Ghost
  • 8 May 2021 - Overhaul v1.3.0
    • Statistical changes:
      • Base
        • Firerate decreased from 0.18 to 0.17.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$500.
        • Firerate changed from 0.18 to 0.17 > 0.13.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$1,500 to Cash (Gameplay Currency)$5,500.
        • Firerate changed from 0.18 > 0.13 to 0.13 > 0.08.
        • Name changed from Well Geared to Geared Up.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$4,600 to Cash (Gameplay Currency)$9,000.
        • Damage increased from +0 to +2.
        • Range increased from +0 to +2.
        • Firerate changed from 0.13 > 0.08 to 0.08.
        • Name changed from Dual Vulcans to Futuristic Armory.
      • Level 5 removed
        • Statistics:
          • Name: Futuristic Armory
          • Cost: Cash (Gameplay Currency)$9,000
          • +2 Damage
          • +2 Range
  • 26 May 2021 - Overhaul v1.3.1a
    • New skin: Community
  • 4 December 2021 - v1.0.0
    • New skin: Crusader
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.17 to 0.148.
      • Level 1
        • Firerate changed from 0.17 > 0.13 to 0.148 > 0.108.
      • Level 3
        • Firerate changed from 0.13 > 0.08 to 0.108 > 0.058.
  • 17 April 2022 - v1.2.0
    • New skin: Ducky
  • 13 May 2022 - v1.2.2
    • Golden skin buffs removed.
  • 5 August 2022 - v1.3.1
    • New skin: Beach
  • 2 September 2022 - v1.3.2
    • New skin: Plushie
  • 21 December 2022 - v1.6.0
    • Level requirement removed.
    • Skin rarity added to all skins.
    • Hazmat skin rarity changed from Rare to Common.
    • Bug: Minigunner's viewport uses its attack animation instead of the idle animation in places like the inventory or tower hotbar.
    • New skin: Holiday
  • 5 May 2023 - v1.7.2
    • Ducky skin rarity changed from Event to Rare.
  • 28 October 2023 - v1.9.0
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$2,000 to Cash (Gameplay Currency)$2,500.
        • Damage increased from 1 to 2.
        • Range decreased from 16 to 14.
        • Firerate increased from 0.148 to 0.158.
        • Rev-up time increased from 1.4 to 2.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$400.
        • Firerate changed from 0.148 > 0.108 to 0.158 > 0.128.
        • Range decreased from +2 to +1.
        • Rev-up time changed from 1.4 to 2 > 1.4.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$650 to Cash (Gameplay Currency)$2,000.
        • Damage increased from +0 to +1.
        • Name changed from Heat Vision Goggles to Specialized Tech.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$5,500 to Cash (Gameplay Currency)$5,000.
        • Damage increased from +1 to +2.
        • Firerate changed from 0.108 > 0.058 to 0.128 > 0.108.
        • Lead detection added.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$9,000 to Cash (Gameplay Currency)$10,000.
        • Damage increased from +2 to +5.
    • New skin: Space Elite
  • 21 December 2023 - v1.11.0
    • Unlock cost increased from Coin 5,000 to Coin 8,000.
    • New skins: Phantom, Warlord
  • 28 January 2024 - v1.12.0
    • New skin: Sweaking
  • 29 March 2024 - v1.17.0
    • New skin: Trucker
  • 1 April 2024 - v1.17.2
    • New skin: Chad
    • Bug: Chad skin cannot be equipped in the intermission lobby.
      • This was fixed later the same day.
    • Bug: Chad skin breaks the tower icon and stats in the tower hotbar.
      • This was fixed later the same day.
  • 21 June 2024 - v1.25.0
    • Bug: Damage is no longer boosted by damage buffs.
  • 19 July 2024 - v1.26.0
    • New skin: Golden Plushie
  • 2 August 2024 - v1.27.0
    • New skin: Fallen
    • Bugfix: Damage is now boosted by damage buffs.
  • 9 August 2024 - v1.27.5
    • Fallen skin rarity changed from Exclusive to Rare.
  • 21 August 2024 - v1.28.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$2,500 to Cash (Gameplay Currency)$2,000.
        • Firerate decreased from 0.158 to 0.148.
        • Range decreased from 14 to 13.
        • Rev-up time decreased from 1.6 to 1.5.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$950.
        • Damage increased from +0 to +1.
        • Firerate changed from 0.158 > 0.128.
        • Range decreased from +1 to +0.
        • Rev-up time changed from 1.6 > 1.4 to 1.5 > 1.25.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$2,000 to Cash (Gameplay Currency)$2,250.
        • Damage increased from +1 to +2.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$5,000 to Cash (Gameplay Currency)$7,000.
        • Damage increased from +2 to +5.
        • Firerate changed from 0.128 > 0.108 to 0.148 > 0.128.
        • Rev-up time changed from 1.4 to 1.25 > 0.75.
        • Lead detection removed.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$10,000 to Cash (Gameplay Currency)$15,000.
        • Damage increased from +5 to +7.
        • Firerate changed from 0.108 to 0.133 > 0.108.
        • Range decreased from +2 to +1.
  • 23 October 2024 - v1.37.0
    • New skin: Road Rage
  • 16 December 2024 - v1.46.0
    • New skin: Nutcracker
  • 12 March 2025 - v1.57.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$2,000 to Cash (Gameplay Currency)$1,850.
        • Firerate increased from 0.148 to 0.158.
        • Rev-up time decreased from 1.5 to 1.4.
        • Range increased from 13 to 15.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$950 to Cash (Gameplay Currency)$400.
        • Damage decreased from +1 to +0.
        • Firerate changed from 0.148 to 0.158 > 0.128.
        • Rev-up time changed from 1.5 > 1.25 to 1.4 > 1.2.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$2,250 to Cash (Gameplay Currency)$1,500.
        • Damage decreased from +2 to +1.
        • Range increased from +1 to +3.
      • Level 3
        • Damage decreased from +5 to +4.
        • Firerate changed from 0.148 > 0.128 to 0.128 > 0.108.
        • Rev-up time changed from 1.25 > 0.75 to 1.2 > 1.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$15,000 to Cash (Gameplay Currency)$17,500.
        • Damage increased from +7 to +10.
        • Firerate changed from 0.128 > 0.108 to 0.108.
        • Range increased from +1 to +2.

Notes

  1. ā†‘ DPS does not consider rev-up time.
  2. ā†‘ 2.0 2.1 Expired
  3. ā†‘ Code obtained by purchasing a Minigunner Plush.
  4. ā†‘ Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.
  5. ā†‘ Code obtained by purchasing a Golden Minigunner Plush.


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