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Militant
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

26 March 2025 – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$700
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$233
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.208
Hidden Detection
Hidden DetectionLevel 1+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 1+

Upgrades

Level 1 - Radio Comms - Cash (Gameplay Currency)$200

+3 Range Range

0.208 > 0.188 Firerate Fireate

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection


Sell Price changes to Cash (Gameplay Currency)$300

Level 2 - Bigger Rifle - Cash (Gameplay Currency)$900

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$600

Level 3 - Upskill - Cash (Gameplay Currency)$2,750

+2 Range Range

+2 Damage Damage

0.188 > 0.158 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$1,516

Level 4 - Stealth Mercenary - Cash (Gameplay Currency)$9,000

+3 Range Range

+8 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$4,516

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$700 1 0.208 13 4.81 Cash (Gameplay Currency)$145.53
1 Cash (Gameplay Currency)$900 1 0.188 16 5.32 Cash (Gameplay Currency)$169.17
2 Cash (Gameplay Currency)$1,800 2 0.188 16 10.64 Cash (Gameplay Currency)$169.17
3 Cash (Gameplay Currency)$4,550 4 0.158 18 25.32 Cash (Gameplay Currency)$179.7
4 Cash (Gameplay Currency)$13,550 12 0.158 21 75.95 Cash (Gameplay Currency)$178.41

Intermediate Mode Update (3 May 2024) – 26 March 2025

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$700
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$233
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.258
Hidden Detection
Hidden DetectionLevel 1+
Range
Range14
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 1+

Upgrades

Level 1 - Radio Comms - Cash (Gameplay Currency)$250

+3 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Bigger Rifle - Cash (Gameplay Currency)$1,250

+1 Damage Damage

0.258 > 0.188 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$733

Level 3 - Upskill - Cash (Gameplay Currency)$3,000

+2 Range Range

+2 Damage Damage

0.188 > 0.158 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$1,733

Level 4 - Stealth Mercenary - Cash (Gameplay Currency)$7,500

+2 Range Range

+4 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$4,233

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$700 1 0.258 14 3.88 Cash (Gameplay Currency)$180.41
1 Cash (Gameplay Currency)$950 1 0.258 17 3.88 Cash (Gameplay Currency)$244.85
2 Cash (Gameplay Currency)$2,200 2 0.188 17 10.64 Cash (Gameplay Currency)$206.77
3 Cash (Gameplay Currency)$5,200 4 0.158 19 25.32 Cash (Gameplay Currency)$205.37
4 Cash (Gameplay Currency)$12,700 8 0.158 21 50.63 Cash (Gameplay Currency)$250.84

Entity System Update (12 March 2022) – Intermediate Mode Update (3 May 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$800
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$266
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.258
Hidden Detection
Hidden DetectionLevel 1+
Range
Range14
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Radio Comms - Cash (Gameplay Currency)$250

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$350

Level 2 - Bigger Rifle - Cash (Gameplay Currency)$1,500

+1 Damage Damage

0.258 > 0.208 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$850

Level 3 - Upskill - Cash (Gameplay Currency)$3,500

+2 Range Range

+2 Damage Damage

0.208 > 0.188 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$2,016

Level 4 - Stealth Mercenary - Cash (Gameplay Currency)$7,500

+2 Range Range

+3 Damage Damage

0.188 > 0.158 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$4,516

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$800 1 0.258 14 3.88 Cash (Gameplay Currency)$206.19
1 Cash (Gameplay Currency)$1,050 1 0.258 17 3.88 Cash (Gameplay Currency)$270.62
2 Cash (Gameplay Currency)$2,550 2 0.208 17 9.62 Cash (Gameplay Currency)$265.07
3 Cash (Gameplay Currency)$6,050 4 0.188 19 21.28 Cash (Gameplay Currency)$284.3
4 Cash (Gameplay Currency)$13,550 7 0.158 21 44.3 Cash (Gameplay Currency)$305.87

Solar Eclipse Update (4 December 2021) – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.23
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Ammo
20
Reload Time
Reload Time2.5

Upgrades

Level 1 - Percise[sic] Aiming - Cash (Gameplay Currency)$200

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Radio Support - Cash (Gameplay Currency)$450

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$466

Level 3 - Sharp Shooter - Cash (Gameplay Currency)$1,800

0.23 > 0.155 Firerate Fireate

2.5 > 1.5 Reload Time Reload Time

+1 Damage Damage

+10 Ammo

Sell Price changes to Cash (Gameplay Currency)$1,066

Level 4 - Intense Training - Cash (Gameplay Currency)$4,500

+2 Damage Damage

+1 Range Range


Sell Price changes to Cash (Gameplay Currency)$2,566

Stats Table

Level Total Price Damage Ammo Firerate Reload Time Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$750 1 20 0.23 2.5 10 2.82 Cash (Gameplay Currency)$265.98
1 Cash (Gameplay Currency)$950 1 20 0.23 2.5 12 2.82 Cash (Gameplay Currency)$336.88
2 Cash (Gameplay Currency)$1,400 1 20 0.23 2.5 13 2.82 Cash (Gameplay Currency)$496.45
3 Cash (Gameplay Currency)$3,200 2 30 0.155 1.5 13 9.76 Cash (Gameplay Currency)$327.87
4 Cash (Gameplay Currency)$7,700 4 30 0.155 1.5 14 19.51 Cash (Gameplay Currency)$394.67

Frost Invasion Update (8 May 2021) – Solar Eclipse Update (4 December 2021)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Firerate
Firerate0.23
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Ammo
20
Reload Time
Reload Time2.5

Upgrades

Level 1 - Percise[sic] Aiming - Cash (Gameplay Currency)$200

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Radio Support - Cash (Gameplay Currency)$450

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$466

Level 3 - Sharp Shooter - Cash (Gameplay Currency)$1,800

0.23 > 0.155 Firerate Fireate

+1 Damage Damage

+12 Ammo

Sell Price changes to Cash (Gameplay Currency)$1,066

Level 4 - Intense Training - Cash (Gameplay Currency)$4,500

+2 Damage Damage

+1 Range Range


Sell Price changes to Cash (Gameplay Currency)$2,566

Stats Table

Level Total Price Damage Ammo Firerate Reload Time Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$750 1 18 0.23 2.5 10 2.71 Cash (Gameplay Currency)$276.75
1 Cash (Gameplay Currency)$950 1 18 0.23 2.5 12 2.71 Cash (Gameplay Currency)$350.55
2 Cash (Gameplay Currency)$1,400 1 18 0.23 2.5 13 2.71 Cash (Gameplay Currency)$516.61
3 Cash (Gameplay Currency)$3,200 2 30 0.155 2.5 13 8.39 Cash (Gameplay Currency)$381.41
4 Cash (Gameplay Currency)$7,700 4 30 0.155 2.5 14 16.78 Cash (Gameplay Currency)$458.88

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$1,200
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$400
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.43
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Percise[sic] Aiming - Cash (Gameplay Currency)$200

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$466

Level 2 - Radio Support - Cash (Gameplay Currency)$450

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$616

Level 3 - Automatic - Cash (Gameplay Currency)$1,200

0.43 > 0.23 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$1,016

Level 4 - Intense Training - Cash (Gameplay Currency)$3,500

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$2,183

Level 5 - Special Forces - Cash (Gameplay Currency)$7,500

+2 Damage Damage

+2 Range Range

0.23 > 0.18 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$4,683

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$1,200 2 0.43 12 4.65 Cash (Gameplay Currency)$258.06
1 Cash (Gameplay Currency)$1,400 2 0.43 14 4.65 Cash (Gameplay Currency)$301.08
2 Cash (Gameplay Currency)$1,850 2 0.43 15 4.65 Cash (Gameplay Currency)$397.85
3 Cash (Gameplay Currency)$3,050 2 0.23 15 8.7 Cash (Gameplay Currency)$350.57
4 Cash (Gameplay Currency)$6,550 4 0.23 15 17.39 Cash (Gameplay Currency)$376.65
5 Cash (Gameplay Currency)$14,050 6 0.18 17 33.33 Cash (Gameplay Currency)$421.54

Hardcore Testing

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$550
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Firerate
Firerate0.83
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10

Placement Limit
N/A

Upgrades

Level 1 - Laser Sight - Cash (Gameplay Currency)$200

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$250

Level 2 - Improved Handling - Cash (Gameplay Currency)$600

+1 Damage Damage

+Hidden Detection Hidden Detection

0.83 > 0.63 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$450

Level 3 - Master Chef - Cash (Gameplay Currency)$1,250

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$866

Level 4 - AUG A1 - Cash (Gameplay Currency)$3,500

+3 Range Range

0.63 > 0.23 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$2,033

Level 5 - A Force to be Reckoned With - Cash (Gameplay Currency)$8,500

+3 Range Range

+2 Damage Damage

+Enraging Shout ability

0.23 > 0.18 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$4,866

Ability

Enraging Shout
Level 5 30s Cooldown
Boosts damage of most towers within range by 30%. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$550 2 0.83 10 2.41 Cash (Gameplay Currency)$228.22
1 Cash (Gameplay Currency)$750 2 0.83 12 2.41 Cash (Gameplay Currency)$311.2
2 Cash (Gameplay Currency)$1,350 3 0.63 12 4.76 Cash (Gameplay Currency)$283.61
3 Cash (Gameplay Currency)$2,600 5 0.63 14 7.94 Cash (Gameplay Currency)$327.46
4 Cash (Gameplay Currency)$6,100 5 0.23 17 21.74 Cash (Gameplay Currency)$280.59
5 Cash (Gameplay Currency)$14,600 7 0.18 20 38.88 Cash (Gameplay Currency)$375.51

4 March 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$550
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Firerate
Firerate0.85
Hidden Detection
Hidden DetectionLevel 2+
Range
Range10

Placement Limit
N/A

Upgrades

Level 1 - Laser Sight - Cash (Gameplay Currency)$200

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$250

Level 2 - Improved Handling - Cash (Gameplay Currency)$600

+1 Damage Damage

+Hidden Detection Hidden Detection

0.85 > 0.65 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$450

Level 3 - Master Chef - Cash (Gameplay Currency)$1,250

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$866

Level 4 - AUG A1 - Cash (Gameplay Currency)$3,500

+3 Range Range

0.65 > 0.25 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$2,033

Level 5 - A Force to be Reckoned With - Cash (Gameplay Currency)$8,500

+3 Range Range

+2 Damage Damage

+Gorilla Noises ability

0.25 > 0.2 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$4,866

Ability

Gorilla Noises
Level 5 30s Cooldown
Boosts damage of most towers within range by 30%. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$550 2 0.85 10 2.35 Cash (Gameplay Currency)$234.04
1 Cash (Gameplay Currency)$750 2 0.85 12 2.35 Cash (Gameplay Currency)$319.16
2 Cash (Gameplay Currency)$1,350 3 0.65 12 4.62 Cash (Gameplay Currency)$292.21
3 Cash (Gameplay Currency)$2,600 5 0.65 14 7.69 Cash (Gameplay Currency)$338.1
4 Cash (Gameplay Currency)$6,100 5 0.25 17 20 Cash (Gameplay Currency)$305
5 Cash (Gameplay Currency)$14,600 7 0.2 20 35 Cash (Gameplay Currency)$417.14

9 November 2019 – 4 March 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$575
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$191
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Firerate
Firerate0.85
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12

Placement Limit
N/A

Upgrades

Level 1 - Gloves - Cash (Gameplay Currency)$450

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$341

Level 2 - Laser Sight - Cash (Gameplay Currency)$1,000

+1 Damage Damage

+Hidden Detection Hidden Detection

0.85 > 0.65 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$675

Level 3 - Light Machine Gun - Cash (Gameplay Currency)$2,400

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,475

Level 4 - Master Chef - Cash (Gameplay Currency)$5,000

+3 Range Range

0.65 > 0.25 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$3,141

Level 5 - GORILLA SOUNDS - Cash (Gameplay Currency)$10,000

+3 Range Range

+2 Damage Damage

+Gorilla Noises ability


Sell Price changes to Cash (Gameplay Currency)$6,475

Ability

Gorilla Noises
Level 5 30s Cooldown
Boosts damage of most towers within range by 30%. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$575 2 0.85 12 2.35 Cash (Gameplay Currency)$244.68
1 Cash (Gameplay Currency)$1,025 2 0.85 14 2.35 Cash (Gameplay Currency)$436.17
2 Cash (Gameplay Currency)$2,025 3 0.65 14 4.62 Cash (Gameplay Currency)$438.31
3 Cash (Gameplay Currency)$4,425 5 0.65 16 7.69 Cash (Gameplay Currency)$575.42
4 Cash (Gameplay Currency)$9,425 5 0.25 19 20 Cash (Gameplay Currency)$471.25
5 Cash (Gameplay Currency)$19,425 7 0.25 22 28 Cash (Gameplay Currency)$693.75

MEGA Update (13 October 2019) – 9 November 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$575
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$191
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Firerate
Firerate0.85
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12

Placement Limit
N/A

Upgrades

Level 1 - Gloves - Cash (Gameplay Currency)$450

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$341

Level 2 - Laser Sight - Cash (Gameplay Currency)$1,000

+1 Damage Damage

+Hidden Detection Hidden Detection

0.85 > 0.65 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$675

Level 3 - Light Machine Gun - Cash (Gameplay Currency)$2,400

+2 Range Range

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,475

Level 4 - Master Chef - Cash (Gameplay Currency)$5,000

+3 Range Range

0.65 > 0.25 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$3,141

Level 5 - GORILLA SOUNDS - Cash (Gameplay Currency)$10,000

+3 Range Range

+2 Damage Damage

+Gorilla Noises ability


Sell Price changes to Cash (Gameplay Currency)$6,475

Ability

Gorilla Noises
Level 5 30s Cooldown
Boosts damage of most towers within range by 30%. Lasts 10 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$575 2 0.85 12 2.35 Cash (Gameplay Currency)$244.68
1 Cash (Gameplay Currency)$1,025 2 0.85 14 2.35 Cash (Gameplay Currency)$436.17
2 Cash (Gameplay Currency)$2,025 3 0.65 14 4.62 Cash (Gameplay Currency)$438.31
3 Cash (Gameplay Currency)$4,425 4 0.65 16 6.15 Cash (Gameplay Currency)$719.51
4 Cash (Gameplay Currency)$9,425 4 0.25 19 16 Cash (Gameplay Currency)$589.06
5 Cash (Gameplay Currency)$19,425 6 0.25 22 24 Cash (Gameplay Currency)$809.38

1 July 2019 – MEGA Update (13 October 2019)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$575
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$143
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Firerate
Firerate0.85
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$450

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$256

Level 2 - Cash (Gameplay Currency)$1,400

+1 Damage Damage

+Hidden Detection Hidden Detection

0.85 > 0.65 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$606

Level 3 - Cash (Gameplay Currency)$3,250

+2 Range Range

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,418

Level 4 - Cash (Gameplay Currency)$6,200

+3 Range Range

0.65 > 0.25 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$2,968

Level 5 - Cash (Gameplay Currency)$10,000

+3 Range Range

+2 Damage Damage

+Gorilla Noises ability


Sell Price changes to Cash (Gameplay Currency)$5,468

Ability

Gorilla Noises - Cash (Gameplay Currency)$100
Level 5 65s Cooldown
Boosts damage of most towers within range by 50%. Lasts 5 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$575 2 0.85 12 2.35 Cash (Gameplay Currency)$244.68
1 Cash (Gameplay Currency)$1,025 2 0.85 14 2.35 Cash (Gameplay Currency)$436.17
2 Cash (Gameplay Currency)$2,425 3 0.65 14 4.62 Cash (Gameplay Currency)$524.89
3 Cash (Gameplay Currency)$5,675 4 0.65 16 6.15 Cash (Gameplay Currency)$914.63
4 Cash (Gameplay Currency)$11,875 4 0.25 19 16 Cash (Gameplay Currency)$742.19
5 Cash (Gameplay Currency)$21,825 6 0.25 22 24 Cash (Gameplay Currency)$911.46

24 June 2019 – 1 July 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$575
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$143
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Firerate
Firerate0.85
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$450

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$256

Level 2 - Cash (Gameplay Currency)$1,400

+1 Damage Damage

+Hidden Detection Hidden Detection

0.85 > 0.65 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$606

Level 3 - Cash (Gameplay Currency)$3,200

+2 Range Range

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,418

Level 4 - Cash (Gameplay Currency)$8,200

+3 Range Range

0.65 > 0.25 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$3,468

Level 5 - Cash (Gameplay Currency)$16,000

+3 Range Range

+2 Damage Damage

+Gorilla Noises ability


Sell Price changes to Cash (Gameplay Currency)$7,468

Ability

Gorilla Noises - Cash (Gameplay Currency)$100
Level 5 65s Cooldown
Boosts damage of most towers within range by 50%. Lasts 5 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$575 2 0.85 12 2.35 Cash (Gameplay Currency)$244.68
1 Cash (Gameplay Currency)$1,025 2 0.85 14 2.35 Cash (Gameplay Currency)$436.17
2 Cash (Gameplay Currency)$2,425 3 0.65 14 4.62 Cash (Gameplay Currency)$524.89
3 Cash (Gameplay Currency)$5,675 4 0.65 16 6.15 Cash (Gameplay Currency)$914.63
4 Cash (Gameplay Currency)$13,875 4 0.25 19 16 Cash (Gameplay Currency)$867.19
5 Cash (Gameplay Currency)$29,875 6 0.25 22 24 Cash (Gameplay Currency)$1,244.79

16 June 2019 – 24 June 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$575
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$143
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Firerate
Firerate0.85
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12

Placement Limit
N/A

Upgrades

Level 1 - Cash (Gameplay Currency)$450

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$256

Level 2 - Cash (Gameplay Currency)$1,400

+1 Damage Damage

+Hidden Detection Hidden Detection

0.85 > 0.65 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$606

Level 3 - Cash (Gameplay Currency)$3,250

+2 Range Range

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$1,418

Level 4 - Cash (Gameplay Currency)$8,200

+3 Range Range

0.65 > 0.25 Firerate Fireate


Sell Price changes to Cash (Gameplay Currency)$3,468

Level 5 - Cash (Gameplay Currency)$12,000

+3 Range Range

+2 Damage Damage

+Gorilla Noises ability


Sell Price changes to Cash (Gameplay Currency)$6,468

Ability

Gorilla Noises
Level 5 65s Cooldown
Boosts damage of most towers within range by 20%. Lasts 5 seconds.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$575 2 0.85 12 2.35 Cash (Gameplay Currency)$244.68
1 Cash (Gameplay Currency)$1,025 2 0.85 14 2.35 Cash (Gameplay Currency)$436.17
2 Cash (Gameplay Currency)$2,425 3 0.65 14 4.62 Cash (Gameplay Currency)$524.89
3 Cash (Gameplay Currency)$5,675 4 0.65 16 6.15 Cash (Gameplay Currency)$914.63
4 Cash (Gameplay Currency)$13,875 4 0.25 19 16 Cash (Gameplay Currency)$867.19
5 Cash (Gameplay Currency)$25,875 6 0.25 22 24 Cash (Gameplay Currency)$1,078.13

Notes

  1. ↑ 1.0 1.1 DPS is calculated as (Damage Ɨ Ammo) Ć· (Reload Time + (Firerate Ɨ Ammo)).


Towers
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