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Mercenary Base
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

27 November 2024 – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Very Large (2.25)
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
N/A
Damage Method
Single
Collision
Splash (Level 1+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+ (Rifleman & Riot Guard only)[1]
Range
Range6
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3
Flying Detection
Flying DetectionLevel 3+ (Rifleman only)[2]
Spawnrate
Spawnrate45s

Upgrades

Level 1 - Explosive Experts - Cash (Gameplay Currency)$1,000

+2 Range Range

•50 Health Health

•35 Damage Splash Damage

•18 Range Range

•1.758 Firerate Firerate

•3 Explosion Range Explosion Range

•240 Lifespan Lifespan

•45s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$1,000

Level 2 - Upgraded Barracks - Cash (Gameplay Currency)$2,000

+1 Unit Queue


Sell Price changes to Cash (Gameplay Currency)$1,666

Level 3 - Improved Training - Cash (Gameplay Currency)$7,000

+2 Range Range

10% Damage Buff Damage Buff

•70 Health Health

•12 Damage Damage

•0.158 Firerate Firerate

•8 Burst Burst

•1.5 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•23 Range Range

•240 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•40s Spawnrate Spawnrate

•125 Health Health

•65 Damage Splash Damage

•1.508 Firerate Firerate

•19 Range Range

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$4,000

Level 4 - Riot Control - Cash (Gameplay Currency)$10,000

+1 Unit Queue

•1,200 Health Health

•10% Defense Defense

•50 Damage Damage

•15 Knockback Force Knockback Force

•1.508 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•240 Lifespan Lifespan

•50s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$7,333

Level 5 - Air Transport - Cash (Gameplay Currency)$15,000

+Air-Drop

•300 Health Health

•5 Heal Heal

•0.208 Firerate Firerate

•30 Range Range

•4 Max Targets

•240 Lifespan Lifespan

•35s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$12,333.

Level 6 - Enhanced Equipment - Cash (Gameplay Currency)$35,000

10% > 20% Damage Buff Damage Buff

•250 Health Health

•18 Damage Damage

•0.158 Firerate Firerate

•8 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•28 Range Range

•240 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•35s Spawnrate Spawnrate

•300 Health Health

•10% Defense Defense

•100 Damage Splash Damage

•1.258 Firerate Firerate

•20 Range Range

•4.5 Explosion Range Explosion Range

•240 Lifespan Lifespan

•40s Spawnrate Spawnrate

•600 Health Health

•10 Heal Heal

•0.208 Firerate Firerate

•30 Range Range

•240 Lifespan Lifespan

•8 Max Targets

•30s Spawnrate Spawnrate

•2,500 Health Health

•15% Defense Defense

•50 Damage Damage

•25 Knockback Force Knockback Force

•1.008 Firerate Firerate

•4 Range Range

•240 Lifespan Lifespan

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$24,000

Ability

Air-Drop - Cash (Gameplay Currency)$2,500
Level 5+ 75s Cooldown
Drops the Mercenary Base's units on a selected area on the path.

Stats Table

Mercenary Base Stats
Level Total Price Range Unit Queue Buff
0 Cash (Gameplay Currency)$2,000 6 1 N/A
1 Cash (Gameplay Currency)$3,000 8 1 N/A
2 Cash (Gameplay Currency)$5,000 8 2 N/A
3 Cash (Gameplay Currency)$12,000 10 2 10%
4 Cash (Gameplay Currency)$22,000 10 3 10%
5 Cash (Gameplay Currency)$37,000 10 3 10%
6 Cash (Gameplay Currency)$72,000 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Lifespan Limit Range DPS[3] Ram DPS
0–2 40 5 6 45 0.158 1.5 0.35 240 10 18 10.72 0.89
3–5 70 12 8 40 0.158 1.5 0.35 240 10 23 30.83 1.75
6 250 18 10 35 0.158 1 0.35 240 10 28 61.43 7.14
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Lifespan Limit Range Explosion Range DPS Ram DPS
1–2 50 35 40 1.758 N/A 240 7 18 3 19.91 1.25
3–5 125 65 40 1.508 N/A 240 7 19 4.5 43.1 3.13
6 300 100 40 1.258 10% 240 7 20 4.5 79.49 7.5
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Lifespan Limit Range Max Hits Charge Time DPS Ram DPS
4–5 1,200 50 50 10% 1.508 240 4 4 10 4 33.16 24
6 2,500 50 50 15% 1.008 240 4 4 10 3 49.6 50
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Lifespan Limit Range Heal per Second Ram DPS
5 300 35 5 4 0.208 240 3 30 24.04 8.57
6 600 30 10 8 0.208 240 3 30 48.08 20

30 October 2024 – 27 November 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$1,200
Placement Footprint
Very Large (2.25)
Sell Price
Cash (Gameplay Currency)$400
Placement Type
Ground
Damage
N/A
Damage Method
Single
Collision
Splash (Level 2+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+ (Rifleman & Riot Guard only)[1]
Range
Range6
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3
Flying Detection
Flying DetectionLevel 3+ (Rifleman only)[2]
Spawnrate
Spawnrate37.5s

Upgrades

Level 1 - Upgraded Barracks - Cash (Gameplay Currency)$1,000

+2 Range Range

+1 Unit Queue


Sell Price changes to Cash (Gameplay Currency)$733

Level 2 - Explosive Experts - Cash (Gameplay Currency)$2,200

•45 Health Health

•30 Damage Splash Damage

•17 Range Range

•2.008 Firerate Firerate

•3.5 Explosion Range Explosion Range

•180 Lifespan Lifespan

•45s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$1,466

Level 3 - Improved Training - Cash (Gameplay Currency)$7,000

+2 RangeRange

10% Damage Buff Damage Buff

•70 Health Health

•9 Damage Damage

•0.158 Firerate Firerate

•7 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•23 Range Range

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•32.5s Spawnrate Spawnrate

•120 Health Health

•50 Damage Splash Damage

•1.758 Firerate Firerate

•17 Range Range

•5 Explosion Range Explosion Range

•180 Lifespan Lifespan

•40s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$3,800

Level 4 - Riot Control - Cash (Gameplay Currency)$12,500

+1 Unit Queue

•1,000 Health Health

•10% Defense Defense

•20 Damage Damage

•15 Knockback Force Knockback Force

•1.508 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•240 Lifespan Lifespan

•60s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$7,966

Level 5 - Air Transport - Cash (Gameplay Currency)$15,000

+Air-Drop

•400 Health Health

•5 Heal Heal

•0.208 Firerate Firerate

•25 Range Range

•4 Max Targets

•240 Lifespan Lifespan

•37.5s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$12,966.

Level 6 - Enhanced Equipment - Cash (Gameplay Currency)$35,000

10% > 20% Damage Buff Damage Buff

•195 Health Health

•12 Damage Damage

•0.158 Firerate Firerate

•8 Burst Burst

•0.75 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•26 Range Range

•150 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•27.5s Spawnrate Spawnrate

•260 Health Health

•10% Defense Defense

•60 Damage Splash Damage

•1.258 Firerate Firerate

•19 Range Range

•180 Lifespan Lifespan

•6 Explosion Range Explosion Range

•37.5s Spawnrate Spawnrate

•600 Health Health

•10 Heal Heal

•0.208 FirerateFirerate

•25 Range Range

•240 Lifespan Lifespan

•8 Max Targets

•32.5s Spawnrate Spawnrate

•2,000 Health Health

•15% Defense Defense

•30 Damage Damage

•25 Knockback Force Knockback Force

•1.008 Firerate Firerate

•4 Range Range

•240 Lifespan Lifespan

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$24,633

Ability

Air-Drop - Cash (Gameplay Currency)$2,500
Level 5+ 60s Cooldown
Drops the Mercenary Base's units on a selected area on the path.

Stats Table

Mercenary Base Stats
Level Total Price Range Unit Queue Buff
0 Cash (Gameplay Currency)$1,200 6 1 N/A
1 Cash (Gameplay Currency)$2,200 8 2 N/A
2 Cash (Gameplay Currency)$4,400 8 2 N/A
3 Cash (Gameplay Currency)$11,400 10 2 10%
4 Cash (Gameplay Currency)$23,900 10 3 10%
5 Cash (Gameplay Currency)$38,900 10 3 10%
6 Cash (Gameplay Currency)$73,900 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Lifespan Limit Range DPS[3] Ram DPS
0–2 35 4 5 37.5 0.158 1.25 0.35 150 10 18 8.37 0.93
3–5 70 9 7 32.5 0.158 1 0.35 150 10 23 25.65 2.15
6 195 12 8 27.5 0.158 0.75 0.35 150 10 26 40.61 7.09
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Lifespan Limit Range Explosion Range DPS Ram DPS
2 45 30 45 2.008 N/A 180 7 17 3.5 14.94 1
3–5 120 50 40 1.758 N/A 180 7 17 5 28.44 3
6 260 60 37.5 1.258 10% 180 7 19 6 47.69 6.93
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Lifespan Limit Range Max Hits Charge Time DPS Ram DPS
4–5 1,000 20 60 10% 1.508 240 4 4 10 4 13.26 16.67
6 2,000 30 50 15% 1.008 240 4 4 10 3 29.76 40
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Lifespan Limit Range Heal per Second Ram DPS
5 400 37.5 5 4 0.208 240 3 25 24.04 10.67
6 600 32.5 10 8 0.208 240 3 25 48.08 18.46

23 October 2024 – 30 October 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$1,200
Placement Footprint
Very Large (2.25)
Sell Price
Cash (Gameplay Currency)$400
Placement Type
Ground
Damage
N/A
Damage Method
Single
Collision
Splash (Level 2+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+ (Rifleman & Riot Guard only)[1]
Range
Range6
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3
Flying Detection
Flying DetectionLevel 3+ (Rifleman only)[2]
Spawnrate
Spawnrate37.5s

Upgrades

Level 1 - Upgraded Barracks - Cash (Gameplay Currency)$1,000

+2 Range Range

+1 Unit Queue


Sell Price changes to Cash (Gameplay Currency)$733

Level 2 - Explosive Experts - Cash (Gameplay Currency)$2,200

•45 Health Health

•30 Damage Splash Damage

•17 Range Range

•2.008 Firerate Firerate

•3.5 Explosion Range Explosion Range

•180 Lifespan Lifespan

•45s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$1,466

Level 3 - Improved Training - Cash (Gameplay Currency)$7,000

+2 RangeRange

10% Damage Buff Damage Buff

•70 Health Health

•9 Damage Damage

•0.158 Firerate Firerate

•7 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•23 Range Range

•75 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•32.5s Spawnrate Spawnrate

•120 Health Health

•50 Damage Splash Damage

•1.758 Firerate Firerate

•17 Range Range

•5 Explosion Range Explosion Range

•90 Lifespan Lifespan

•40s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$3,800

Level 4 - Riot Control - Cash (Gameplay Currency)$12,500

+1 Unit Queue

•1,000 Health Health

•10% Defense Defense

•20 Damage Damage

•15 Knockback Force Knockback Force

•1.508 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•240 Lifespan Lifespan

•60s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$7,966

Level 5 - Air Transport - Cash (Gameplay Currency)$15,000

+Air-Drop

•400 Health Health

•5 Heal Heal

•0.208 Firerate Firerate

•25 Range Range

•4 Max Targets

•240 Lifespan Lifespan

•37.5s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$12,966.

Level 6 - Enhanced Equipment - Cash (Gameplay Currency)$35,000

10% > 20% Damage Buff Damage Buff

•195 Health Health

•12 Damage Damage

•0.158 Firerate Firerate

•8 Burst Burst

•0.75 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•26 Range Range

•75 Lifespan Lifespan

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•27.5s Spawnrate Spawnrate

•260 Health Health

•10% Defense Defense

•60 Damage Splash Damage

•1.258 Firerate Firerate

•19 Range Range

•90 Lifespan Lifespan

•6 Explosion Range Explosion Range

•37.5s Spawnrate Spawnrate

•600 Health Health

•10 Heal Heal

•0.208 FirerateFirerate

•25 Range Range

•120 Lifespan Lifespan

•8 Max Targets

•32.5s Spawnrate Spawnrate

•2,000 Health Health

•15% Defense Defense

•30 Damage Damage

•25 Knockback Force Knockback Force

•1.008 Firerate Firerate

•4 Range Range

•120 Lifespan Lifespan

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$24,633

Ability

Air-Drop - Cash (Gameplay Currency)$2,500
Level 5+ 60s Cooldown
Drops the Mercenary Base's units on a selected area on the path.

Stats Table

Mercenary Base Stats
Level Total Price Range Unit Queue Buff
0 Cash (Gameplay Currency)$1,200 6 1 N/A
1 Cash (Gameplay Currency)$2,200 8 2 N/A
2 Cash (Gameplay Currency)$4,400 8 2 N/A
3 Cash (Gameplay Currency)$11,400 10 2 10%
4 Cash (Gameplay Currency)$23,900 10 3 10%
5 Cash (Gameplay Currency)$38,900 10 3 10%
6 Cash (Gameplay Currency)$73,900 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Lifespan Limit Range DPS[3] Ram DPS
0–2 35 4 5 37.5 0.158 1.25 0.35 150 10 18 8.37 0.93
3–5 70 9 7 32.5 0.158 1 0.35 75 10 23 25.65 2.15
6 195 12 8 27.5 0.158 0.75 0.35 75 10 26 40.61 7.09
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Lifespan Limit Range Explosion Range DPS Ram DPS
2 45 30 45 2.008 N/A 180 7 17 3.5 14.94 1
3–5 120 50 40 1.758 N/A 90 7 17 5 28.44 3
6 260 60 37.5 1.258 10% 90 7 19 6 47.69 6.93
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Lifespan Limit Range Max Hits Charge Time DPS Ram DPS
4–5 1,000 20 60 10% 1.508 240 4 4 10 4 13.26 16.67
6 2,000 30 50 15% 1.008 120 4 4 10 3 29.76 40
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Lifespan Limit Range Heal per Second Ram DPS
5 400 37.5 5 4 0.208 240 3 25 24.04 10.67
6 600 32.5 10 8 0.208 120 3 25 48.08 18.46

2 August 2024 – 23 October 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$1,200
Placement Footprint
Very Large (2.25)
Sell Price
Cash (Gameplay Currency)$400
Placement Type
Ground
Damage
N/A
Damage Method
Single
Collision
Splash (Level 2+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+ (Rifleman & Riot Guard only)[1]
Range
Range6
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3 (Solo)
Placement Limit2 (Duo)
Placement Limit1 (Trio & Quad)
Flying Detection
Flying DetectionLevel 3+ (Rifleman only)[2]
Spawnrate
Spawnrate37.5s

Upgrades

Level 1 - Upgraded Barracks - Cash (Gameplay Currency)$1,000

+2 Range Range

+1 Unit Queue


Sell Price changes to Cash (Gameplay Currency)$733

Level 2 - Explosive Experts - Cash (Gameplay Currency)$2,200

•45 Health Health

•30 Damage Splash Damage

•17 Range Range

•2.008 Firerate Firerate

•3.5 Explosion Range Explosion Range

•45s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$1,466

Level 3 - Improved Training - Cash (Gameplay Currency)$7,000

+2 RangeRange

10% Damage Buff Damage Buff

•70 Health Health

•9 Damage Damage

•0.158 Firerate Firerate

•7 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•23 Range Range

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•32.5s Spawnrate Spawnrate

•120 Health Health

•50 Damage Splash Damage

•1.758 Firerate Firerate

•17 Range Range

•5 Explosion Range Explosion Range

•40s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$3,800

Level 4 - Riot Control - Cash (Gameplay Currency)$12,500

+1 Unit Queue

•1,000 Health Health

•10% Defense Defense

•20 Damage Damage

•15 Knockback Force Knockback Force

•1.508 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•60s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$7,966

Level 5 - Air Transport - Cash (Gameplay Currency)$15,000

+Air-Drop

•400 Health Health

•5 Heal Heal

•0.208 Firerate Firerate

•25 Range Range

•4 Max Targets

•37.5s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$12,966.

Level 6 - Enhanced Equipment - Cash (Gameplay Currency)$35,000

10% > 20% Damage Buff Damage Buff

•195 Health Health

•12 Damage Damage

•0.158 Firerate Firerate

•8 Burst Burst

•0.75 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•26 Range Range

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•27.5s Spawnrate Spawnrate

•260 Health Health

•10% Defense Defense

•60 Damage Splash Damage

•1.258 Firerate Firerate

•19 Range Range

•6 Explosion Range Explosion Range

•37.5s Spawnrate Spawnrate

•600 Health Health

•10 Heal Heal

•0.208 FirerateFirerate

•25 Range Range

•8 Max Targets

•32.5s Spawnrate Spawnrate

•2,000 Health Health

•15% Defense Defense

•30 Damage Damage

•25 Knockback Force Knockback Force

•1.008 Firerate Firerate

•4 Range Range

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$24,633

Ability

Air-Drop - Cash (Gameplay Currency)$2,500
Level 5+ 60s Cooldown
Drops the Mercenary Base's units on a selected area on the path.

Stats Table

Mercenary Base Stats
Level Total Price Range Unit Queue Buff
0 Cash (Gameplay Currency)$1,200 6 1 N/A
1 Cash (Gameplay Currency)$2,200 8 2 N/A
2 Cash (Gameplay Currency)$4,400 8 2 N/A
3 Cash (Gameplay Currency)$11,400 10 2 10%
4 Cash (Gameplay Currency)$23,900 10 3 10%
5 Cash (Gameplay Currency)$38,900 10 3 10%
6 Cash (Gameplay Currency)$73,900 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Range DPS[3] Ram DPS
0–2 35 4 5 37.5 0.158 1.25 0.35 18 8.37 0.93
3–5 70 9 7 32.5 0.158 1 0.35 23 25.65 2.15
6 195 12 8 27.5 0.158 0.75 0.35 26 40.61 7.09
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Range Explosion Range DPS Ram DPS
2 45 30 45 2.008 N/A 17 3.5 14.94 1
3–5 120 50 40 1.758 N/A 17 5 28.44 3
6 260 60 37.5 1.258 10% 19 6 47.69 6.93
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Range Max Hits Charge Time DPS Ram DPS
4–5 1,000 20 60 10% 1.508 4 10 4 13.26 16.67
6 2,000 30 50 15% 1.008 4 10 3 29.76 40
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Range Heal per Second Ram DPS
5 400 37.5 5 4 0.208 25 24.04 10.67
6 600 32.5 10 8 0.208 25 48.08 18.46

18 May 2024 – 2 August 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$1,200
Placement Footprint
Very Large (2.25)
Sell Price
Cash (Gameplay Currency)$400
Placement Type
Ground
Damage
N/A
Damage Method
Single
Collision
Splash (Level 2+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+ (Rifleman & Riot Guard only)[1]
Range
Range6
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3 (Solo)
Placement Limit2 (Duo)
Placement Limit1 (Trio & Quad)
Flying Detection
Flying DetectionLevel 3+ (Rifleman only)[2]
Spawnrate
Spawnrate37.5s

Upgrades

Level 1 - Upgraded Barracks - Cash (Gameplay Currency)$1,000

+2 Range Range

+1 Unit Queue


Sell Price changes to Cash (Gameplay Currency)$733

Level 2 - Explosive Experts - Cash (Gameplay Currency)$2,200

•45 Health Health

•30 Damage Splash Damage

•17 Range Range

•2.008 Firerate Firerate

•3.5 Explosion Range Explosion Range

•42.5s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$1,466

Level 3 - Improved Training - Cash (Gameplay Currency)$7,000

+2 RangeRange

10% Damage Buff Damage Buff

•70 Health Health

•9 Damage Damage

•0.158 Firerate Firerate

•6 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•23 Range Range

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•32.5s Spawnrate Spawnrate

•120 Health Health

•50 Damage Splash Damage

•1.758 Firerate Firerate

•19 Range Range

•5 Explosion Range Explosion Range

•37.5s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$3,800

Level 4 - Riot Control - Cash (Gameplay Currency)$12,500

+1 Unit Queue

•1,000 Health Health

•10% Defense Defense

•20 Damage Damage

•1.5 Stun Time Stun Time

•1.508 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•60s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$7,966

Level 5 - Air Transport - Cash (Gameplay Currency)$15,000

+Air-Drop

•135 Health Health

•4 Heal Heal

•0.208 Firerate Firerate

•25 Range Range

•4 Max Targets

•37.5s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$12,966.

Level 6 - Enhanced Equipment - Cash (Gameplay Currency)$32,500

10% > 20% Damage Buff Damage Buff

•195 Health Health

•12 Damage Damage

•0.158 Firerate Firerate

•7 Burst Burst

•0.75 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•30 Range Range

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•27.5s Spawnrate Spawnrate

•260 Health Health

•10% Defense Defense

•65 Damage Splash Damage

•1.258 Firerate Firerate

•21 Range Range

•6 Explosion Range Explosion Range

•32.5s Spawnrate Spawnrate

•175 Health Health

•8 Heal Heal

•0.208 FirerateFirerate

•25 Range Range

•8 Max Targets

•32.5s Spawnrate Spawnrate

•2,250 Health Health

•15% Defense Defense

•30 Damage Damage

•3 Stun Time Stun Time

•1.008 Firerate Firerate

•4 Range Range

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$23,800

Ability

Air-Drop - Cash (Gameplay Currency)$2,500
Level 5+ 40s Cooldown
Drops the Mercenary Base's units on a selected area on the path.

Stats Table

Mercenary Base Stats
Level Total Price Range Unit Queue Buff
0 Cash (Gameplay Currency)$1,200 6 1 N/A
1 Cash (Gameplay Currency)$2,200 8 2 N/A
2 Cash (Gameplay Currency)$4,400 8 2 N/A
3 Cash (Gameplay Currency)$11,400 10 2 10%
4 Cash (Gameplay Currency)$23,900 10 3 10%
5 Cash (Gameplay Currency)$38,900 10 3 10%
6 Cash (Gameplay Currency)$71,400 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Range DPS[3] Ram DPS
0–2 35 4 5 37.5 0.158 1.25 0.35 18 8.37 0.93
3–5 70 9 6 32.5 0.158 1 0.35 23 23.5 2.15
6 195 12 7 27.5 0.158 0.75 0.35 30 38.08 7.09
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Range Explosion Range DPS Ram DPS
2 45 30 42.5 2.008 N/A 17 3.5 14.94 1.06
3–5 120 50 37.5 1.758 N/A 19 5 28.44 3.2
6 260 65 32.5 1.258 10% 21 6 51.67 8
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Range Max Hits Charge Time DPS Ram DPS
4–5 1,000 20 60 10% 1.508 4 10 4 13.26 16.67
6 2,250 30 50 15% 1.008 4 10 3 29.76 45
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Range Heal per Second Ram DPS
5 135 37.5 4 4 0.208 25 19.23 3.6
6 175 32.5 8 8 0.208 25 38.46 5.38

Mercenary Base Update (19 April 2024) – 18 May 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$1,200
Placement Footprint
Very Large (2.25)
Sell Price
Cash (Gameplay Currency)$400
Placement Type
Ground
Damage
N/A
Damage Method
Single
Collision
Splash (Level 2+)
Firerate
N/A
Hidden Detection
Hidden DetectionLevel 3+ (Rifleman & Riot Guard only)[1]
Range
Range6
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit3 (Solo)
Placement Limit2 (Duo)
Placement Limit1 (Trio & Quad)
Flying Detection
Flying DetectionLevel 3+ (Rifleman only)[2]
Spawnrate
Spawnrate37.5s

Upgrades

Level 1 - Upgraded Barracks - Cash (Gameplay Currency)$1,000

+2 Range Range

+1 Unit Queue


Sell Price changes to Cash (Gameplay Currency)$733

Level 2 - Explosive Experts - Cash (Gameplay Currency)$2,200

•45 Health Health

•25 Damage Splash Damage

•17 Range Range

•2.008 Firerate Firerate

•3 Explosion Range Explosion Range

•42.5s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$1,466

Level 3 - Improved Training - Cash (Gameplay Currency)$7,000

+2 RangeRange

10% Damage Buff Damage Buff

•70 Health Health

•7 Damage Damage

•0.158 Firerate Firerate

•6 Burst Burst

•1 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•23 Range Range

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•32.5s Spawnrate Spawnrate

•120 Health Health

•50 Damage Splash Damage

•1.758 Firerate Firerate

•19 Range Range

•4.5 Explosion Range Explosion Range

•37.5s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$3,800

Level 4 - Field Team Medic - Cash (Gameplay Currency)$10,000

+1 Unit Queue

•135 Health Health

•4 Heal Heal

•0.208 Firerate Firerate

•25 Range Range

•3 Max Targets

•37.5s Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$7,133

Level 5 - Air Transport - Cash (Gameplay Currency)$17,500

+Air-Drop

•1,000 Health Health

•10% Defense Defense

•20 Damage Damage

•1.5 Stun Time Stun Time

•1.508 Firerate Firerate

•4 Range Range

•10 Max Hits

•4 Charge Time Charge Time

•60s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$12,966

Level 6 - Enhanced Equipment - Cash (Gameplay Currency)$32,500

10% > 20% Damage Buff Damage Buff

•195 Health Health

•10 Damage Damage

•0.158 Firerate Firerate

•7 Burst Burst

•0.75 Burst Cooldown Burst Cooldown

•0.35 Aim Time Aim Time

•30 Range Range

•Hidden Detection Hidden Detection

•Flying Detection Flying Detection

•27.5s Spawnrate Spawnrate

•260 Health Health

•10% Defense Defense

•85 Damage Splash Damage

•1.258 Firerate Firerate

•21 Range Range

•4.5 Explosion Range Explosion Range

•32.5s Spawnrate Spawnrate

•175 Health Health

•8 Heal Heal

•0.208 FirerateFirerate

•25 Range Range

•4 Max Targets

•32.5s Spawnrate Spawnrate

•2,250 Health Health

•15% Defense Defense

•30 Damage Damage

•3 Stun Time Stun Time

•1.008 Firerate Firerate

•4 Range Range

•10 Max Hits

•3 Charge Time Charge Time

•50s Spawnrate Spawnrate

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$23,800

Ability

Air-Drop - Cash (Gameplay Currency)$2,500
Level 5+ 40s Cooldown
Drops the Mercenary Base's units on a selected area on the path.

Stats Table

Mercenary Base Stats
Level Total Price Range Unit Queue Buff
0 Cash (Gameplay Currency)$1,200 6 1 N/A
1 Cash (Gameplay Currency)$2,200 8 2 N/A
2 Cash (Gameplay Currency)$4,400 8 2 N/A
3 Cash (Gameplay Currency)$11,400 10 2 10%
4 Cash (Gameplay Currency)$21,400 10 3 10%
5 Cash (Gameplay Currency)$38,900 10 3 10%
6 Cash (Gameplay Currency)$71,400 10 3 20%
Rifleman Stats
Level Health Damage Burst Count Spawnrate Firerate Cooldown Aim Time Range DPS[3] Ram DPS
0–2 35 3 5 37.5 0.158 1.25 0.35 18 6.28 0.93
3–5 70 7 6 32.5 0.158 1 0.35 23 18.28 2.15
6 195 10 7 27.5 0.158 0.75 0.35 30 31.71 7.09
Grenadier Stats
Level Health Splash Damage Spawnrate Firerate Defense Range Explosion Range DPS Ram DPS
2 45 25 42.5 2.008 N/A 17 3 12.45 1.06
3–5 120 50 37.5 1.758 N/A 19 4.5 28.44 3.2
6 260 85 32.5 1.258 10% 21 4.5 67.57 8
Field Medic Stats
Level Health Spawnrate Heal Max Targets Firerate Range Heal per Second Ram DPS
4–5 135 37.5 4 3 0.208 25 19.23 3.6
6 175 32.5 8 4 0.208 25 38.46 5.38
Riot Guard Stats
Level Health Damage Spawnrate Defense Firerate Range Max Hits Charge Time DPS Ram DPS
5 1,000 20 60 10% 1.508 4 10 4 13.26 16.67
6 2,250 30 50 15% 1.008 4 10 3 29.76 45

Notes

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Through splash and collision damage, hidden enemies may be hit indirectly.
  2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Through the Grenadier's splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but the Grenadier itself is unable to detect flying enemies.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 DPS is calculated as (Damage Ɨ Burst Count) Ć· (Cooldown + Aim Time (Firerate Ɨ Burst Count)).


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