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Tower Defense Simulator Wiki
Medic
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

12 March 2025 ā€“ Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Type
Support
Offensive
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range12
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 5
Healing
5

Upgrades

Level 1 - Medical Precautions - Cash (Gameplay Currency)$200

+1 Range Range

1.008 > 0.758 Firerate Firerate


Sell Price Changes to Cash (Gameplay Currency)$216

Level 2 - Prescribed Vitamins - Cash (Gameplay Currency)$400

+Hidden Detection Hidden Detection

+2 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$350

Level 3 - BIG BRAIN - Cash (Gameplay Currency)$800

+3 Range Range

0.758 > 0.658 Firerate Firerate

+3 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$616

Level 4 - Medical Pack - Cash (Gameplay Currency)$1,750

+4 Damage Damage

0.658 > 0.508 Firerate Firerate


Sell Price Changes to Cash (Gameplay Currency)$1,200

Level 5 - Goddess Of Healing - Cash (Gameplay Currency)$5,000

+2 Range Range

+Flying Detection Flying Detection

0.508 > 0.308 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash (Gameplay Currency)$2,867

Ability

Cleansing
Level 5 20s Cooldown
Instantly removes debuffs from all towers within its range (such as stuns).

Stats Table

Level Total Price Damage Firerate Range DPS Healing Cost Efficiency
0 Cash (Gameplay Currency)$450 3 1.008 12 2.98 5 Cash (Gameplay Currency)$151.01
1 Cash (Gameplay Currency)$650 3 0.758 13 3.96 5 Cash (Gameplay Currency)$164.14
2 Cash (Gameplay Currency)$1,050 5 0.758 13 6.6 5 Cash (Gameplay Currency)$159.09
3 Cash (Gameplay Currency)$1,850 8 0.658 16 12.16 5 Cash (Gameplay Currency)$152.14
4 Cash (Gameplay Currency)$3,600 12 0.508 16 23.62 5 Cash (Gameplay Currency)$152.41
5 Cash (Gameplay Currency)$8,600 12 0.308 18 38.96 5 Cash (Gameplay Currency)$220.74

21 March 2023 ā€“ 12 March 2025

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$900
Type
Support
Offensive
Sell Price
Cash (Gameplay Currency)$300
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Healing
5

Upgrades

Level 1 - Medical Precautions - Cash (Gameplay Currency)$400

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$433

Level 2 - Prescribe Vitamins - Cash (Gameplay Currency)$900

+1 Range Range

+3 Damage Damage

1.008 > 0.808 Firerate Firerate


Sell Price Changes to Cash (Gameplay Currency)$733

Level 3 - BIG BRAIN - Cash (Gameplay Currency)$2,400

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price Changes to Cash (Gameplay Currency)$1,533

Level 4 - Medical Pack - Cash (Gameplay Currency)$4,500

+1 Range Range

+2 Damage Damage

0.808 > 0.658 Firerate Firerate


Sell Price Changes to Cash (Gameplay Currency)$3,033

Level 5 - Goddess Of Healing - Cash (Gameplay Currency)$6,500

+2 Range Range

0.658 > 0.308 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash (Gameplay Currency)$5,200

Ability

Cleansing
Level 5 30s Cooldown
Instantly removes debuffs from all towers within its range (such as stuns).

Stats Table

Level Total Price Damage Firerate Range DPS Healing Cost Efficiency
0 Cash (Gameplay Currency)$900 2 1.008 10 1.98 5 Cash (Gameplay Currency)$454.55
1 Cash (Gameplay Currency)$1,300 3 1.008 11 2.98 5 Cash (Gameplay Currency)$426.24
2 Cash (Gameplay Currency)$2,200 6 0.808 12 7.43 5 Cash (Gameplay Currency)$296.1
3 Cash (Gameplay Currency)$4,600 6 0.808 15 7.43 5 Cash (Gameplay Currency)$619.11
4 Cash (Gameplay Currency)$9,100 8 0.658 16 12.16 5 Cash (Gameplay Currency)$748.36
5 Cash (Gameplay Currency)$15,600 8 0.308 18 25.97 5 Cash (Gameplay Currency)$600.69

Entity System Update (12 March 2022) ā€“ 21 March 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$900
Type
Support
Offensive
Sell Price
Cash (Gameplay Currency)$300
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Healing
5

Upgrades

Level 1 - Medical Precautions - Cash (Gameplay Currency)$400

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$433

Level 2 - Prescribe Vitamins - Cash (Gameplay Currency)$900

+1 Range Range

+3 Damage Damage

1.008 > 0.808 Firerate Firerate

5 > 7 Healing Healing


Sell Price Changes to Cash (Gameplay Currency)$733

Level 3 - BIG BRAIN - Cash (Gameplay Currency)$2,400

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price Changes to Cash (Gameplay Currency)$1,533

Level 4 - Medical Pack - Cash (Gameplay Currency)$4,500

+1 Range Range

+2 Damage Damage

0.808 > 0.658 Firerate Firerate

7 > 10 Healing Healing


Sell Price Changes to Cash (Gameplay Currency)$3,033

Level 5 - Goddess Of Healing - Cash (Gameplay Currency)$6,500

+2 Range Range

0.658 > 0.308 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash (Gameplay Currency)$5,200

Ability

Cleansing
Level 5 30s Cooldown
Instantly removes debuffs from all towers within its range (such as stuns).

Stats Table

Level Total Price Damage Firerate Range DPS Healing Cost Efficiency
0 Cash (Gameplay Currency)$900 2 1.008 10 1.98 5 Cash (Gameplay Currency)$454.55
1 Cash (Gameplay Currency)$1,300 3 1.008 11 2.98 5 Cash (Gameplay Currency)$436.24
2 Cash (Gameplay Currency)$2,200 6 0.808 12 7.43 7 Cash (Gameplay Currency)$296.1
3 Cash (Gameplay Currency)$4,600 6 0.808 15 7.43 7 Cash (Gameplay Currency)$619.11
4 Cash (Gameplay Currency)$9,100 8 0.658 16 12.16 10 Cash (Gameplay Currency)$748.35
5 Cash (Gameplay Currency)$15,600 8 0.308 18 25.97 10 Cash (Gameplay Currency)$600.69

Overhaul Update (29 October 2020) ā€“ Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$900
Type
Support
Offensive
Sell Price
Cash (Gameplay Currency)$300
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.03
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Healing
5

Upgrades

Level 1 - Medical Precautions - Cash (Gameplay Currency)$400

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$433

Level 2 - Prescribe Vitamins - Cash (Gameplay Currency)$900

+1 Range Range

+3 Damage Damage

1.03 > 0.83 Firerate Firerate

5 > 7 Healing Healing


Sell Price Changes to Cash (Gameplay Currency)$733

Level 3 - BIG BRAIN - Cash (Gameplay Currency)$2,400

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price Changes to Cash (Gameplay Currency)$1,533

Level 4 - Medical Pack - Cash (Gameplay Currency)$4,500

+1 Range Range

+2 Damage Damage

0.83 > 0.68 Firerate Firerate

7 > 10 Healing Healing


Sell Price Changes to Cash (Gameplay Currency)$3,033

Level 5 - Goddess Of Healing - Cash (Gameplay Currency)$6,500

+2 Range Range

0.68 > 0.33 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash (Gameplay Currency)$5,200

Ability

Cleansing
Level 5 30s Cooldown
Instantly removes debuffs from all towers within its range (such as stuns).

Stats Table

Level Total Price Damage Firerate Range DPS Healing Cost Efficiency
0 Cash (Gameplay Currency)$900 2 1.03 10 1.94 5 Cash (Gameplay Currency)$463.91
1 Cash (Gameplay Currency)$1,300 3 1.03 11 2.91 5 Cash (Gameplay Currency)$446.74
2 Cash (Gameplay Currency)$2,200 6 0.83 12 7.23 7 Cash (Gameplay Currency)$304.29
3 Cash (Gameplay Currency)$4,600 6 0.83 15 7.23 7 Cash (Gameplay Currency)$636.24
4 Cash (Gameplay Currency)$9,100 8 0.68 16 11.76 10 Cash (Gameplay Currency)$773.81
5 Cash (Gameplay Currency)$15,600 8 0.33 18 24.24 10 Cash (Gameplay Currency)$643.56

4 March 2020 ā€“ Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$900
Type
Support
Offensive
Sell Price
Cash (Gameplay Currency)$300
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Healing
5
Placement Limit
N/A

Upgrades

Level 1 - Medical Precautions - Cash (Gameplay Currency)$400

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$433

Level 2 - Prescribe Vitamins - Cash (Gameplay Currency)$900

+1 Range Range

+3 Damage Damage

1.05 > 0.85 Firerate Firerate

5 > 7 Healing Healing


Sell Price Changes to Cash (Gameplay Currency)$733

Level 3 - BIG BRAIN - Cash (Gameplay Currency)$2,400

+3 Range Range

+2 Damage Damage

0.85 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price Changes to Cash (Gameplay Currency)$1,533

Level 4 - Medical Pack - Cash (Gameplay Currency)$4,500

+1 Range Range

+2 Damage Damage

7 > 10 Healing Healing


Sell Price Changes to Cash (Gameplay Currency)$3,033

Level 5 - Goddess Of Healing - Cash (Gameplay Currency)$6,500

+2 Range Range

0.55 > 0.35 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash (Gameplay Currency)$5,200

Ability

Cleansing
Level 5 30s Cooldown
Instantly removes debuffs from all towers within its range (such as stuns).

Stats Table

Level Total Price Damage Firerate Range DPS Healing Cost Efficiency
0 Cash (Gameplay Currency)$900 2 1.05 10 1.9 5 Cash (Gameplay Currency)$473.68
1 Cash (Gameplay Currency)$1,300 3 1.05 11 2.86 5 Cash (Gameplay Currency)$454.55
2 Cash (Gameplay Currency)$2,200 6 0.85 12 7.06 7 Cash (Gameplay Currency)$311.61
3 Cash (Gameplay Currency)$4,600 8 0.55 15 14.55 7 Cash (Gameplay Currency)$316.15
4 Cash (Gameplay Currency)$9,100 10 0.55 16 18.18 10 Cash (Gameplay Currency)$500.55
5 Cash (Gameplay Currency)$15,600 10 0.35 18 28.57 10 Cash (Gameplay Currency)$546.03

MEGA Update (13 October 2019) ā€“ 4 March 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$900
Type
Support
Offensive
Sell Price
Cash (Gameplay Currency)$300
Placement Type
Ground
Damage
Damage2
Damage Type
Single
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Healing
5
Placement Limit
N/A

Upgrades

Level 1 - Medical Precautions - Cash (Gameplay Currency)$400

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$433

Level 2 - Prescribe Vitamins - Cash (Gameplay Currency)$900

+1 Range Range

+3 Damage Damage

1.05 > 0.85 Firerate Firerate

5 > 7 Healing Healing


Sell Price Changes to Cash (Gameplay Currency)$733

Level 3 - BIG BRAIN - Cash (Gameplay Currency)$2,400

+1 Range Range

+3 Damage Damage

0.85 > 0.55 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price Changes to Cash (Gameplay Currency)$1,533

Level 4 - Medical Pack - Cash (Gameplay Currency)$4,500

+1 Range Range

+2 Damage Damage

7 > 10 Healing Healing


Sell Price Changes to Cash (Gameplay Currency)$3,033

Level 5 - Goddess Of Healing - Cash (Gameplay Currency)$6,500

+2 Range Range

0.55 > 0.35 Firerate Firerate

+Cleansing Ability


Sell Price Changes to Cash (Gameplay Currency)$5,200

Ability

Cleansing
Level 5 30s Cooldown
Instantly removes debuffs from all towers within its range (such as stuns).

Stats Table

Level Total Price Damage Firerate Range DPS Healing Cost Efficiency
0 Cash (Gameplay Currency)$900 2 1.05 10 1.9 5 Cash (Gameplay Currency)$473.68
1 Cash (Gameplay Currency)$1,300 3 1.05 11 2.86 5 Cash (Gameplay Currency)$454.55
2 Cash (Gameplay Currency)$2,200 6 0.85 12 7.06 7 Cash (Gameplay Currency)$311.61
3 Cash (Gameplay Currency)$4,600 9 0.55 13 16.36 7 Cash (Gameplay Currency)$281.17
4 Cash (Gameplay Currency)$9,100 11 0.55 14 20 10 Cash (Gameplay Currency)$455
5 Cash (Gameplay Currency)$15,600 11 0.35 16 31.43 10 Cash (Gameplay Currency)$496.34


Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
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