Description
The Medic is an intermediate support tower that provides various buffs to other towers and replenishes base health after it has been lost. It can be unlocked from the store for
2,000.
The Medic heals base health by a specified amount each wave with Take your Vitamins. The amount of health healed increases with the level of the Medic and the amount of Medics placed down. At later levels, it also gains the ability to overheal, increasing base health to value higher than its maximum. If there are multiple Medics, the health regeneration and overheal stacks with each Medic. Similarly, these effects stack with other sources of such effects, like Skills.
The Medic holds a medi gun, which it can use to apply a shield to towers. Whenever shielded, the tower will have a shield modifier on them. This shield provides a passive 15% Firerate Buff and an immunity to stuns. It does not grant an immunity to debuffs or freeze. If the tower is stunned, its shield will be broken instead, reappearing shortly after. At Level 0, it can only shield one tower, but this is increased up to five at Level 5. It cannot shield other Medics or any tower currently shielded by another Medic. There is a 0.5 second cooldown before another tower can be selected or deselected.
At Level 3, it gets the Ubercharge ability. This provides all towers shielded by the Medic with a Damage Buff and, due to bugs, all three detections for a brief period of time. While it may look like this is tied to the shield, this is not actually the case. The Damage Buff will remain on the tower, even if its shield is gone. Unassigning a tower with Medic will however remove the Damage Buff from it.
The Medic has a placement limit of 5.
Upgrades
Ability
Stats Table
To see all the previous statistics of this tower, see the history page.
| Level | Total Price | Firerate Buff | Damage Buff | Range | Healing | Overheal Limit | Max Targets | Shield Recharge Speed | Tower Selection Cooldown | Ubercharge Duration |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 15% | 0% | 12 | 5 | 0 | 1 | 8 | 0.5 | N/A | |
| 1 | 15% | 0% | 12 | 5 | 0 | 2 | 8 | 0.5 | N/A | |
| 2 | 15% | 0% | 14 | 5 | 5 | 3 | 6 | 0.5 | N/A | |
| 3 | 15% | 20% | 15 | 10 | 10 | 3 | 6 | 0.5 | 7.5 | |
| 4 | 15% | 27.5% | 18 | 20 | 20 | 4 | 4.5 | 0.5 | 10 | |
| 5 | 15% | 40% | 20 | 25 | 50 | 5 | 2.5 | 0.5 | 15 |
Skins
To see all the upgrades of a skin, see the gallery page.
| Skin | Witch | Cyber | Valentines | Bunny |
|---|---|---|---|---|
| Rarity | Event | Rare | Event | Event |
| Daily Store Cost | N/A | N/A | N/A | |
| Obtained From | Formerly Halloween 2019 Skincrate | Premium Skincrate | Formerly Valentine Skincrate | Formerly Bunny Skincrate |
| Skin | Stranded | Masquerade | Fallen | Mermaid |
| Rarity | Uncommon | Event | Rare | Legendary |
| Daily Store Cost | N/A | N/A | N/A | |
| Obtained From | Cold Front Skincrate | Lunar Overture Season | Fallen Angel Mission Quest | The Little Medic Mission Quest |
| Skin | Plague | |||
| Rarity | Uncommon | |||
| Obtained From | Null & Void Event Premium Battle Pass |
Strategy
- The Medic has the ability to permanently grant a Firerate Buff and temporarily grant a Damage Buff to towers, making it very useful as a support tower.
- However, unlike other towers like the Commander, DJ Booth or even the Mercenary Base, it is not able to apply it to every tower in range, it can only apply it to a few of them.
- Because of this, players may need to either place down multiple of them to cover most or all of their towers, or only target the most important of their towers.
- Due to its limited tower selection, towers with naturally low placement limits like the Turret or Gatling Gun are a great pick when using the Medic, as their low placement limits mean few Medics are needed to boost them all.
- With all five Medics placed down, you can still boost up to 25 towers, so towers like the Minigunner or Swarmer can still be paired with it, although you might have to leave some towers unboosted.
- However, unlike other towers like the Commander, DJ Booth or even the Mercenary Base, it is not able to apply it to every tower in range, it can only apply it to a few of them.
- The Medic can give towers a shield, which stops them from being stunned once.
- This does not stop either debuffs or being frozen. These towers are still affected by these effects, but they will not lose their shield from them.
- When its shield is broken, the targeted tower not only loses its immunity to stuns, but also the Firerate Buff provided by the Medic. It does not however, lose any of its Ubercharge buffs.
- If the shield is regenerated in the middle a stun, the stun will removed. This means the duration of towers assigned to a Medic cannot be longer than its shield regeneration cooldown.
- The Medic can provide an additional Damage Buff and all detections to targeted towers, but only temporarily.
- This is best used on harder waves when a tough enemy appears or when an enemy appears which players do not have strong enough towers to target, as they do not have the required detection.
- The Medic can be used to heal back any lost health and overheal the base health.
- As this effect stacks with each Medic placed down, having five Medics placed down will result in the player regenerating 125 health at the start of every wave while also adding an additional overheal of 250.
- This does not just stack with other Medics, but also other towers or mechanics like Skills. For example, if Skills are fully upgraded, having one Medic placed down will allow it to overheal the base health to 250 at Level 5, not just 50 or 200.
- With Ubercharge, the Medic can temporarily provide all detections alongside a damage buff, similar to the Firework Technician. This is very useful for towers like the Ranger and Swarmer, which are strong but limited by lacking one or more detections.
- However, it can only provide detections to towers it is shielding, and the duration is quite small. This is a lot weaker in comparison to the Firework Technician, who can provide all detections for a longer duration and can provide it to all towers in its range, not just a few specific towers.
- Due to bugs, it is possible to stack multiple Firerate Buffs on one tower by selecting two or more towers with the Medic, quickly unselect them and wait for them to be stunned. This will cause the Firerate Buff to permanently re-appear on the towers shortly after.
- This can be repeated infinitely by selling and buying back Medics.
- There are multiple towers that cannot be affected by its Damage Buff:
| Damage Buff | |
|---|---|
| Tower | Status |
| Scout | Affected |
| Sniper | Affected |
| Paintballer | Affected |
| Demoman | Affected |
| Hunter | Affected |
| Soldier | Affected |
| Militant | Affected |
| Freezer | Affected |
| Shotgunner | Affected |
| Pyromancer | Partial[1] |
| Ace Pilot | Affected |
| Medic | Affected |
| Farm | Affected |
| Military Base | Partial[2] |
| Rocketeer | Affected |
| Trapper | Partial[2] |
| Crook Boss | Partial[3] |
| Electroshocker | Affected |
| Commander | Partial[4] |
| Warden | Partial[5] |
| Cowboy | Affected |
| DJ Booth | Unaffected |
| Minigunner | Affected |
| Ranger | Affected |
| Gatling Gun | Affected |
| Turret | Affected |
| Mortar | Affected |
| Pursuit | Affected |
| Mercenary Base | Partial[6] |
| Brawler | Unaffected |
| Necromancer | Partial[7] |
| Accelerator | Affected |
| Engineer | Partial[8] |
| Hacker | Affected |
| Gladiator | Affected |
| Commando | Affected |
| Slasher | Partial[9] |
| Frost Blaster | Affected |
| Archer | Partial[10] |
| Swarmer | Partial[11] |
| Toxic Gunner | Partial[12] |
| Sledger | Partial[13] |
| Executioner | Affected |
| Elf Camp | Unaffected |
| Jester | Partial[14] |
| Cryomancer | Partial[15] |
| Hallow Punk | Partial[16] |
| Harvester | Affected |
| Snowballer | Affected |
| Elementalist | Partial[17] |
| Firework Technician | Affected |
| Biologist | Unaffected |
| Warlock | Partial[18] |
| War Machine | Affected |
| Mecha Base | Unaffected |
Trivia
- The Medic is the second tower that has the ability to restore base health, although it is currently the only one to do so.
- The first tower able to do so was the Gladiator, although it has since lost this ability.
- It is not the only way of healing back base health, as the Turkey Leg and Fruit Cake consumables can also do that.
- The item the Medic carries from level 0-4 resembles the Medi Gun from Team Fortress 2.
- Originally, the Medic carried a syringe gun that resembled the Syringe Gun in Team Fortress 2.
- The tower also had an old description ("MEDICCCCC!") that was a reference to Team Fortress 2.
- At Level 2, Vitamins from R2DA can be seen on the Medic's belt.
- The Medic's Level 3 upgrade name is a reference to the meme Yeah, This Is Big Brain Time.
- During Hardcore Testing BETA, the Medic had the same upgrade icons and upgrading prices as the Mecha Base, barring the placement cost.
- Until the Overhaul Update, the Medic's Level 5 upgrade was misspelled as Goddess or Healing.
- The Medic was unable to heal base health in the now removed Versus mode.
- The Medic originally had a red cross shoulder patch, which violates Geneva Conventions Laws, as it is being used by the ICRC and is strictly restricted to be associated with real-world medical aid.
- The Medic's Ubercharge ability icon came from Ashea: Reborn, where it was used as an icon for the Heal skill.
- From Null Medic's logbook description, the Medic has scars on herself.
Update History
For previous cosmetic variations, see the gallery page.
- 13 October 2019 - Release v1.0.0
- Medic added.
- 27 October 2019 - Release v1.1.1
- New skin: Witch
- 9 November 2019 - Release v1.2.0
- Bug: Cleansing ability range is not increased by Range Buffs.
- 25 November 2019 - Release v1.3.0
- New skin: Cyber
- 24 December 2019 - Release v1.5.0
- Medic is now immune to stun from boss stomps.
- 14 February 2020 - Release v1.7.1
- New skin: Valentines
- 4 March 2020 - Release v1.8.0
- Statistical changes:
- Level 3
- Range increased from +1 to +3.
- Bug: This was not changed in the upgrade description.
- Damage decreased from +3 to +2.
- Bug: This was not changed in the upgrade description.
- Range increased from +1 to +3.
- Level 3
- Statistical changes:
- 6 April 2020 - Release v1.9.0
- New skin: Bunny
- 29 October 2020 - Overhaul v1.0.0
- Unlock cost decreased from
2,000 to
1,500. - Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Skincrate and Premium Skincrate skins.
- Statistical changes:
- Base
- Firerate decreased from 1.05 to 1.03.
- Level 2
- Firerate changed from 1.05 > 0.85 to 1.03 > 0.83.
- Level 3
- Damage decreased from +2 to +0.
- Firerate changed from 0.85 > 0.55 to 0.83.
- Level 4
- Firerate changed from 0.55 to 0.83 > 0.68.
- Level 5
- Firerate changed from 0.55 > 0.35 to 0.68 > 0.33.
- Base
- Bug: Level 3 upgrade description says that the Medic's damage is increased from 6 to 6.
- Unlock cost decreased from
- 8 May 2021 - Overhaul v1.3.0
- Bug: Medic's Cleansing ability does not work as it only applies to the old stun system, not the new one.
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Medic is now immune to all stuns.
- Statistical changes:
- Base
- Firerate decreased from 1.03 to 1.008.
- Level 2
- Firerate changed from 1.03 > 0.83 to 1.008 > 0.808.
- Level 4
- Firerate changed from 0.83 > 0.68 to 0.808 > 0.658.
- Level 5
- Firerate changed from 0.68 > 0.33 to 0.658 > 0.308.
- Base
- Bugfix: Medic's Cleansing ability now works properly.
- Bugfix: Cleansing ability range is now increased by Range Buffs.
- Bug: Medic no longer heals the base health.
- 12 March 2022 - v1.1.0a
- Bugfix: Medic now heals the base health.
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- 23 January 2023 - v1.6.0j
- Valentines skin rarity changed from Common to Event.
- 14 February 2023 - v1.6.1
- New skin: Stranded
- 21 March 2023 - v1.6.3e
- Bug: Medics base health regeneration no longer increases at Level 2 and Level 4.
- Bugfix: Level 3 upgrade description no longer says that the Medic's damage has increased from 6 to 6.
- 31 October 2023 - v1.9.0g
- New skin: Masquerade
- 24 February 2024 - v1.14.0
- 8 March 2024 - v1.15.0
- Bugfix: Medic now can heal the base health in every mode.
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Bugfix: Damage is now boosted by Damage Buffs.
- 21 August 2024 - v1.28.0
- New skin: Fallen
- 12 March 2025 - v1.57.0
- Statistical changes:
- Base
- Damage increased from 2 to 3.
- Range increased from 10 to 12.
- Cost decreased from
$900 to
$450. - Lead detection added.
- Level 1
- Damage decreased from +1 to +0.
- Firerate changed from 1.008 to 1.008 > 0.758.
- Cost decreased from
$400 to
$200.
- Level 2
- Damage decreased from +3 to +2.
- Firerate decreased from 1.008 > 0.808 to 0.758.
- Range decreased from +1 to +0.
- Healing increased from 5 > 7 to 5 > 10.
- Bug: Healing does not increase.
- Hidden detection added, moved from Level 3.
- Cost increased from
$900 to
$400.
- Level 3
- Damage increased from +0 to +3.
- Firerate decreased from 0.808 to 0.758 > 0.658.
- Hidden detection moved to Level 2.
- Cost decreased from
$2,400 to
$800.
- Level 4
- Damage increased from +2 to +4.
- Range decreased from +1 to +0.
- Firerate decreased from 0.808 > 0.658 to 0.658 > 0.508.
- Healing increased from 7 > 10 to 10 > 25.
- Bug: Healing does not increase.
- Cost decreased from
$4,500 to
$1,750.
- Level 5
- Firerate decreased from 0.658 > 0.308 to 0.508 > 0.308.
- Cleansing ability cooldown decreased from 30 to 20.
- Healing increased from 10 to 25 > 100.
- Bug: Healing does not increase.
- Flying detection added.
- Cost decreased from
$6,500 to
$5,000.
- Base
- Statistical changes:
- 16 April 2025 - v1.59.0
- Bug: Cleansing ability does not function properly if certain tower/skins are placed in its range. This includes the The Flea and The Beast Jester skins. In future updates, Biologist, Spring Time Cowboy, Duck Rocketeer, Duck Necromancer, Ducky DJ Booth, Mecha Bunny Cowboy and Swarmer were added/changed which break it too.
- 9 April 2025 - v1.60.0
- Support role added.
- 28 May 2025 - v1.65.0
- Bugfix: Cleansing no longer breaks.
- 25 June 2025 - v1.68.0
- Unlock cost decreased from
1,500 to
800.
- Unlock cost decreased from
- 20 August 2025 - v1.73.0
- Medic is no longer capable of attacking enemies, now it only shields other towers. This provides them with buffs and an immunity to stuns.
- Cleansing ability replaced with Ubercharge. Functionality changed from removing all stuns from towers to applying an additional buff to assigned towers and giving them all detections.
- Now can overheal the base health without Skills, as it has its own separate limit per Medic.
- Updated tooltips.
- Unlock cost increased from
800 to
2,000. - Placement limit of 5 added.
- Statistical changes:
- Base
- Cost increased from
$450 to
$500. - Damage removed.
- Firerate removed.
- Max targets of 1 added.
- Shield recharge speed of 8 added.
- Overheal limit of 0 added.
- Tower selection cooldown of 0.5 added.
- Firerate Buff of 20% added.
- Lead detection removed.
- Cost increased from
- Level 1
- Cost increased from
$200 to
$300. - Range decreased from +1 to +0.
- Max targets increased from +0 to +1.
- Cost increased from
- Level 2
- Cost increased from
$400 to
$750. - Range increased from +0 to +2.
- Max targets increased from +0 to +1.
- Healing decreased from +5 to +0.
- Overheal limit increased from +0 to +5.
- Shield recharge speed changed from 0 to 8 > 6.
- Hidden detection removed.
- Cost increased from
- Level 3
- Cost increased from
$800 to
$2,700. - Range decreased from +3 to +1.
- Healing decreased from +0 to +5.
- Overheal limit increased from +0 to +5.
- Unlocks Ubercharge.
- Replaces the former Cleansing ability.
- Grants a 20% Damage Buff and all detections.
- Lasts 7.5 seconds.
- Cost increased from
- Level 4
- Cost increased from
$1,750 to
$6,000. - Range increased from +0 to +3.
- Max targets increased from +0 to +1.
- Healing decreased from +15 to +10.
- Overheal limit increased from +0 to +10.
- Shield recharge speed changed from 0 to 6 > 4.5.
- Damage Buff changed from 0% to 20% > 27.5%.
- Ubercharge duration changed 0 to 7.5 > 10.
- Cost increased from
- Level 5
- Cost increased from
$5,000 to
$16,000. - Max targets increased from +0 to +1.
- Healing decreased from +75 to +5.
- Overheal limit increased from +0 to +30.
- Shield recharge speed changed from 0 to 4.5 > 2.
- Damage Buff changed from 0% to 27.5% > 40%.
- Ubercharge duration changed 0 to 10 > 15.
- Name changed from Goddess Of Healing to PHD.
- Cost increased from
- Base
- New skin: Mermaid
- Bug: Medic can switch assigned towers while Time Scale is set to 0x.
- Bug: Medic can stack its Firerate Buff.
- Bug: Despite being unable to shield towers with another player's Medic, selecting another player's Medic will still prevent selecting towers.
- Bug: Having a Medic selected prevents viewing enemy statistics.
- Bug: Medic can sometimes abrupt the match in a loss at random waves.
- Bug: Medic's Ubercharge reloads the ammo of specifically just the Commando and Gatling Gun after it ends.
- Bugfix: Medic's healing now increases with upgrades.
- 20 August 2025 - v1.73.2
- Bugfix: It is no longer possible to stack Medic Firerate Buffs through a specific method of switching which Medic is shielding a tower after the shield breaks.
- 3 September 2025 - v1.74.0
- Bugfix: Medic no longer causes the match to abruptly end in a loss.
- 24 September 2025 - v1.75.0
- Statistical changes:
- Base
- Firerate Buff decreased from 20% to 15%.
- Level 1
- Cost increased from
$300 to
$500.
- Cost increased from
- Level 3
- Ubercharge no longer gives all detections.
- Bug: Despite what the update log says, this change did not actually happen. Detections are still applied by Ubercharge.
- Ubercharge no longer gives all detections.
- Base
- Statistical changes:
- 18 October 2025 - v1.77.0
- New skin: Plague
- 26 November 2025 - v1.81.0
- Statistical changes:
- Ubercharge ability now has a 15 second cooldown upon placing it down.
- Statistical changes:
Notes
- ↑ Burn damage is not affected.
- ↑ 2.0 2.1 Only splash damage damage is increased.
- ↑ Unit damage is not affected.
- ↑ Gunner APC damage is not affected.
- ↑ Increase for the crit damage is the same as regular damage.
- ↑ Only Grenadier has increased damage.
- ↑ Unit damage is not affected.
- ↑ Regular unit damage is not affected.
- ↑ Bleed damage is not affected.
- ↑ Burn damage is not increased.
- ↑ Bee damage is not increased.
- ↑ Poison damage is not increased.
- ↑ Increase for the freeze bonus damage is the same as regular damage.
- ↑ Poison and burn damage are not increased.
- ↑ Chillness damage is not increased.
- ↑ Burn damage is not increased.
- ↑ Unit and burn damage are not increased.
- ↑ Only the AOE damage from the melee attack is increased.
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|---|
| Towers | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Hunter • Soldier • Militant | |
| Freezer • Assassin • Shotgunner • Pyromancer • Ace Pilot • Medic • Farm • Rocketeer • Trapper • Military Base • Crook Boss | |
| Electroshocker • Commander • Warden • Cowboy • DJ Booth • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • War Machine • Mecha Base | |
| Sentry | |
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Hunter • Soldier • Militant | |
| Freezer • Assassin • Shotgunner • Pyromancer • Ace Pilot • Medic • Farm • Rocketeer • Trapper • Military Base • Crook Boss | |
| Electroshocker • Commander • Warden • Cowboy • DJ Booth • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • War Machine • Mecha Base | |
| Sentry | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Hunter • Soldier • Militant | |
| Freezer • Assassin • Shotgunner • Pyromancer • Ace Pilot • Medic • Farm • Rocketeer • Trapper • Military Base • Crook Boss | |
| Electroshocker • Commander • Warden • Cowboy • DJ Booth • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Hallow Punk • Harvester • Snowballer • Elementalist • War Machine • Mecha Base | |
| Sentry | |






