Tower Defense Simulator Wiki

Winter Theme

A winter theme will be applied to the wiki for the entire December!

Don't like seasonal themes? As long as you have a Fandom account, you can disable them in the Gadgets sections of your preferences by turning off "Season Themes". Similarly, you can make this permanent by turning on the "Winter Theme" gadget.

READ MORE

Tower Defense Simulator Wiki
Tower Defense Simulator Wiki

Similar Article
This article is about Medic. You may be looking for the Field Medic or Null Medic.

Quote
"Equipped with health regen and a medi gun to support and boost towers in range."
―Current Store Description

Quote
"A support tower that heals the base 5 HP per wave. At max, cleanses stunned towers."
―Former Store Description

Quote
"MEDICCCCC!"
―Former Store Description

Description

The Medic is an intermediate support tower that provides various buffs to other towers and replenishes base health after it has been lost. It can be unlocked from the store for Coin 2,000.

The Medic heals base health by a specified amount each wave with Take your Vitamins. The amount of health healed increases with the level of the Medic and the amount of Medics placed down. At later levels, it also gains the ability to overheal, increasing base health to value higher than its maximum. If there are multiple Medics, the health regeneration and overheal stacks with each Medic. Similarly, these effects stack with other sources of such effects, like Skills.

The Medic holds a medi gun, which it can use to apply a shield to towers. Whenever shielded, the tower will have a shield modifier on them. This shield provides a passive 15% Firerate Buff and an immunity to stuns. It does not grant an immunity to debuffs or freeze. If the tower is stunned, its shield will be broken instead, reappearing shortly after. At Level 0, it can only shield one tower, but this is increased up to five at Level 5. It cannot shield other Medics or any tower currently shielded by another Medic. There is a 0.5 second cooldown before another tower can be selected or deselected.

At Level 3, it gets the Ubercharge ability. This provides all towers shielded by the Medic with a Damage Buff and, due to bugs, all three detections for a brief period of time. While it may look like this is tied to the shield, this is not actually the case. The Damage Buff will remain on the tower, even if its shield is gone. Unassigning a tower with Medic will however remove the Damage Buff from it.

The Medic has a placement limit of 5.

Upgrades

Level 1 - Medical Precautions - Cash (Gameplay Currency)$500
MedicUpg1

+1 Max Targets


Sell Price Changes to Cash (Gameplay Currency)$333

Level 2 - Prescribed Vitamins - Cash (Gameplay Currency)$750
MedicUpg2

+2 Range Range

+1 Max Targets

+5 Overheal Limit

8 > 6 Shield Recharge Speed Shield Recharge Speed


Sell Price Changes to Cash (Gameplay Currency)$583

Level 3 - BIG BRAIN - Cash (Gameplay Currency)$2,700
MedicUpg3

+1 Range Range

+5 Overheal Limit

+5 Healing Healing

Boosts the damage of shielded towers and grants them all detections

•20% Damage Buff Damage Buff

•7.5 Duration Duration


Sell Price Changes to Cash (Gameplay Currency)$1,483

Level 4 - Medical Pack - Cash (Gameplay Currency)$6,000
MedicUpg4

+3 Range Range

+1 Max Targets

+10 Overheal Limit

+10 Healing Healing

6 > 4.5 Shield Recharge Speed Shield Recharge Speed

20% > 27.5% Damage Buff Damage Buff

7.5 > 10 Duration Duration


Sell Price Changes to Cash (Gameplay Currency)$3,483

Level 5 - PHD - Cash (Gameplay Currency)$16,000
MedicUpg4

+2 Range Range

+1 Max Targets

+30 Overheal Limit

+5 Healing Healing

4.5 > 2 Shield Recharge Speed Shield Recharge Speed

27.5% > 40% Damage Buff Damage Buff

10 > 15 Duration Duration


Sell Price Changes to Cash (Gameplay Currency)$8,816

Ability

Ubercharge
Level 3
60s Cooldown
15s Initial Cooldown
Medic Ability
Grants a damage boost alongside hidden, lead and flying detections to all assigned towers.

Stats Table

To see all the previous statistics of this tower, see the history page.

Level Total Price Firerate Buff Damage Buff Range Healing Overheal Limit Max Targets Shield Recharge Speed Tower Selection Cooldown Ubercharge Duration
0 Cash (Gameplay Currency)$500 15% 0% 12 5 0 1 8 0.5 N/A
1 Cash (Gameplay Currency)$1,000 15% 0% 12 5 0 2 8 0.5 N/A
2 Cash (Gameplay Currency)$1,750 15% 0% 14 5 5 3 6 0.5 N/A
3 Cash (Gameplay Currency)$4,450 15% 20% 15 10 10 3 6 0.5 7.5
4 Cash (Gameplay Currency)$10,450 15% 27.5% 18 20 20 4 4.5 0.5 10
5 Cash (Gameplay Currency)$26,450 15% 40% 20 25 50 5 2.5 0.5 15

Skins

To see all the upgrades of a skin, see the gallery page.

WitchMedicIconIGAug25 CyberMedicIconIGAug25 ValentinesMedicIconIGAug25 BunnyMedicIconIGAug25
Skin Witch Cyber Valentines Bunny
Rarity Event Rare Event Event
Daily Store Cost N/A Robux 120 N/A N/A
Obtained From Formerly Halloween 2019 Skincrate Premium Skincrate Formerly Valentine Skincrate Formerly Bunny Skincrate
StrandedMedicIconIGAug25 MasqueradeMedicIconIGAug25 FallenMedicIconIGAug25 MermaidMedicIconIG
Skin Stranded Masquerade Fallen Mermaid
Rarity Uncommon Event Rare Legendary
Daily Store Cost Coin 3,500 N/A N/A N/A
Obtained From Cold Front Skincrate Lunar Overture Season Fallen Angel Mission Quest The Little Medic Mission Quest
PlagueMedicIconIG
Skin Plague
Rarity Uncommon
Obtained From Null & Void Event Premium Battle Pass

Strategy

  • The Medic has the ability to permanently grant a Firerate Buff and temporarily grant a Damage Buff to towers, making it very useful as a support tower.
    • However, unlike other towers like the Commander, DJ Booth or even the Mercenary Base, it is not able to apply it to every tower in range, it can only apply it to a few of them.
      • Because of this, players may need to either place down multiple of them to cover most or all of their towers, or only target the most important of their towers.
      • Due to its limited tower selection, towers with naturally low placement limits like the Turret or Gatling Gun are a great pick when using the Medic, as their low placement limits mean few Medics are needed to boost them all.
        • With all five Medics placed down, you can still boost up to 25 towers, so towers like the Minigunner or Swarmer can still be paired with it, although you might have to leave some towers unboosted.
  • The Medic can give towers a shield, which stops them from being stunned once.
    • This does not stop either debuffs or being frozen. These towers are still affected by these effects, but they will not lose their shield from them.
    • When its shield is broken, the targeted tower not only loses its immunity to stuns, but also the Firerate Buff provided by the Medic. It does not however, lose any of its Ubercharge buffs.
      • If the shield is regenerated in the middle a stun, the stun will removed. This means the duration of towers assigned to a Medic cannot be longer than its shield regeneration cooldown.
  • The Medic can provide an additional Damage Buff and all detections to targeted towers, but only temporarily.
    • This is best used on harder waves when a tough enemy appears or when an enemy appears which players do not have strong enough towers to target, as they do not have the required detection.
  • The Medic can be used to heal back any lost health and overheal the base health.
    • As this effect stacks with each Medic placed down, having five Medics placed down will result in the player regenerating 125 health at the start of every wave while also adding an additional overheal of 250.
    • This does not just stack with other Medics, but also other towers or mechanics like Skills. For example, if Skills are fully upgraded, having one Medic placed down will allow it to overheal the base health to 250 at Level 5, not just 50 or 200.
  • With Ubercharge, the Medic can temporarily provide all detections alongside a damage buff, similar to the Firework Technician. This is very useful for towers like the Ranger and Swarmer, which are strong but limited by lacking one or more detections.
    • However, it can only provide detections to towers it is shielding, and the duration is quite small. This is a lot weaker in comparison to the Firework Technician, who can provide all detections for a longer duration and can provide it to all towers in its range, not just a few specific towers.
  • Due to bugs, it is possible to stack multiple Firerate Buffs on one tower by selecting two or more towers with the Medic, quickly unselect them and wait for them to be stunned. This will cause the Firerate Buff to permanently re-appear on the towers shortly after.
    • This can be repeated infinitely by selling and buying back Medics.
  • There are multiple towers that cannot be affected by its Damage Buff:
Damage Buff
Tower Status
Scout Affected
Sniper Affected
Paintballer Affected
Demoman Affected
Hunter Affected
Soldier Affected
Militant Affected
Freezer Affected
Shotgunner Affected
Pyromancer Partial[1]
Ace Pilot Affected
Medic Affected
Farm Affected
Military Base Partial[2]
Rocketeer Affected
Trapper Partial[2]
Crook Boss Partial[3]
Electroshocker Affected
Commander Partial[4]
Warden Partial[5]
Cowboy Affected
DJ Booth Unaffected
Minigunner Affected
Ranger Affected
Gatling Gun Affected
Turret Affected
Mortar Affected
Pursuit Affected
Mercenary Base Partial[6]
Brawler Unaffected
Necromancer Partial[7]
Accelerator Affected
Engineer Partial[8]
Hacker Affected
Gladiator Affected
Commando Affected
Slasher Partial[9]
Frost Blaster Affected
Archer Partial[10]
Swarmer Partial[11]
Toxic Gunner Partial[12]
Sledger Partial[13]
Executioner Affected
Elf Camp Unaffected
Jester Partial[14]
Cryomancer Partial[15]
Hallow Punk Partial[16]
Harvester Affected
Snowballer Affected
Elementalist Partial[17]
Firework Technician Affected
Biologist Unaffected
Warlock Partial[18]
War Machine Affected
Mecha Base Unaffected

Trivia

  • The Medic is the second tower that has the ability to restore base health, although it is currently the only one to do so.
    • The first tower able to do so was the Gladiator, although it has since lost this ability.
    • It is not the only way of healing back base health, as the Turkey Leg and Fruit Cake consumables can also do that.
  • The item the Medic carries from level 0-4 resembles the Medi Gun from Team Fortress 2.
  • At Level 2, Vitamins from R2DA can be seen on the Medic's belt.
  • The Medic's Level 3 upgrade name is a reference to the meme Yeah, This Is Big Brain Time.
  • During Hardcore Testing BETA, the Medic had the same upgrade icons and upgrading prices as the Mecha Base, barring the placement cost.
  • Until the Overhaul Update, the Medic's Level 5 upgrade was misspelled as Goddess or Healing.
  • The Medic was unable to heal base health in the now removed Versus mode.
  • The Medic originally had a red cross shoulder patch, which violates Geneva Conventions Laws, as it is being used by the ICRC and is strictly restricted to be associated with real-world medical aid.
  • The Medic's Ubercharge ability icon came from Ashea: Reborn, where it was used as an icon for the Heal skill.
  • From Null Medic's logbook description, the Medic has scars on herself.

Update History

For previous cosmetic variations, see the gallery page.

  • 13 October 2019 - Release v1.0.0
    • Medic added.
  • 27 October 2019 - Release v1.1.1
    • New skin: Witch
  • 9 November 2019 - Release v1.2.0
    • Bug: Cleansing ability range is not increased by Range Buffs.
  • 25 November 2019 - Release v1.3.0
    • New skin: Cyber
  • 24 December 2019 - Release v1.5.0
    • Medic is now immune to stun from boss stomps.
  • 14 February 2020 - Release v1.7.1
    • New skin: Valentines
  • 4 March 2020 - Release v1.8.0
    • Statistical changes:
      • Level 3
        • Range increased from +1 to +3.
          • Bug: This was not changed in the upgrade description.
        • Damage decreased from +3 to +2.
          • Bug: This was not changed in the upgrade description.
  • 6 April 2020 - Release v1.9.0
    • New skin: Bunny
  • 29 October 2020 - Overhaul v1.0.0
    • Unlock cost decreased from Coin 2,000 to Coin 1,500.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Skincrate and Premium Skincrate skins.
    • Statistical changes:
      • Base
        • Firerate decreased from 1.05 to 1.03.
      • Level 2
        • Firerate changed from 1.05 > 0.85 to 1.03 > 0.83.
      • Level 3
        • Damage decreased from +2 to +0.
        • Firerate changed from 0.85 > 0.55 to 0.83.
      • Level 4
        • Firerate changed from 0.55 to 0.83 > 0.68.
      • Level 5
        • Firerate changed from 0.55 > 0.35 to 0.68 > 0.33.
    • Bug: Level 3 upgrade description says that the Medic's damage is increased from 6 to 6.
  • 8 May 2021 - Overhaul v1.3.0
    • Bug: Medic's Cleansing ability does not work as it only applies to the old stun system, not the new one.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Medic is now immune to all stuns.
    • Statistical changes:
      • Base
        • Firerate decreased from 1.03 to 1.008.
      • Level 2
        • Firerate changed from 1.03 > 0.83 to 1.008 > 0.808.
      • Level 4
        • Firerate changed from 0.83 > 0.68 to 0.808 > 0.658.
      • Level 5
        • Firerate changed from 0.68 > 0.33 to 0.658 > 0.308.
    • Bugfix: Medic's Cleansing ability now works properly.
    • Bugfix: Cleansing ability range is now increased by Range Buffs.
    • Bug: Medic no longer heals the base health.
  • 12 March 2022 - v1.1.0a
    • Bugfix: Medic now heals the base health.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
  • 23 January 2023 - v1.6.0j
    • Valentines skin rarity changed from Common to Event.
  • 14 February 2023 - v1.6.1
    • New skin: Stranded
  • 21 March 2023 - v1.6.3e
    • Bug: Medics base health regeneration no longer increases at Level 2 and Level 4.
    • Bugfix: Level 3 upgrade description no longer says that the Medic's damage has increased from 6 to 6.
  • 31 October 2023 - v1.9.0g
    • New skin: Masquerade
  • 24 February 2024 - v1.14.0
  • 8 March 2024 - v1.15.0
    • Bugfix: Medic now can heal the base health in every mode.
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 21 August 2024 - v1.28.0
    • New skin: Fallen
  • 12 March 2025 - v1.57.0
    • Statistical changes:
      • Base
        • Damage increased from 2 to 3.
        • Range increased from 10 to 12.
        • Cost decreased from Cash (Gameplay Currency)$900 to Cash (Gameplay Currency)$450.
        • Lead detection added.
      • Level 1
      • Damage decreased from +1 to +0.
        • Firerate changed from 1.008 to 1.008 > 0.758.
        • Cost decreased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$200.
      • Level 2
        • Damage decreased from +3 to +2.
        • Firerate decreased from 1.008 > 0.808 to 0.758.
        • Range decreased from +1 to +0.
        • Healing increased from 5 > 7 to 5 > 10.
          • Bug: Healing does not increase.
        • Hidden detection added, moved from Level 3.
        • Cost increased from Cash (Gameplay Currency)$900 to Cash (Gameplay Currency)$400.
      • Level 3
        • Damage increased from +0 to +3.
        • Firerate decreased from 0.808 to 0.758 > 0.658.
        • Hidden detection moved to Level 2.
        • Cost decreased from Cash (Gameplay Currency)$2,400 to Cash (Gameplay Currency)$800.
      • Level 4
        • Damage increased from +2 to +4.
        • Range decreased from +1 to +0.
        • Firerate decreased from 0.808 > 0.658 to 0.658 > 0.508.
        • Healing increased from 7 > 10 to 10 > 25.
          • Bug: Healing does not increase.
        • Cost decreased from Cash (Gameplay Currency)$4,500 to Cash (Gameplay Currency)$1,750.
      • Level 5
        • Firerate decreased from 0.658 > 0.308 to 0.508 > 0.308.
        • Cleansing ability cooldown decreased from 30 to 20.
        • Healing increased from 10 to 25 > 100.
          • Bug: Healing does not increase.
        • Flying detection added.
        • Cost decreased from Cash (Gameplay Currency)$6,500 to Cash (Gameplay Currency)$5,000.
  • 16 April 2025 - v1.59.0
    • Bug: Cleansing ability does not function properly if certain tower/skins are placed in its range. This includes the The Flea and The Beast Jester skins. In future updates, Biologist, Spring Time Cowboy, Duck Rocketeer, Duck Necromancer, Ducky DJ Booth, Mecha Bunny Cowboy and Swarmer were added/changed which break it too.
  • 9 April 2025 - v1.60.0
    • Support role added.
  • 28 May 2025 - v1.65.0
    • Bugfix: Cleansing no longer breaks.
  • 25 June 2025 - v1.68.0
    • Unlock cost decreased from Coin 1,500 to Coin 800.
  • 20 August 2025 - v1.73.0
    • Medic is no longer capable of attacking enemies, now it only shields other towers. This provides them with buffs and an immunity to stuns.
    • Cleansing ability replaced with Ubercharge. Functionality changed from removing all stuns from towers to applying an additional buff to assigned towers and giving them all detections.
    • Now can overheal the base health without Skills, as it has its own separate limit per Medic.
    • Updated tooltips.
    • Unlock cost increased from Coin 800 to Coin 2,000.
    • Placement limit of 5 added.
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$450 to Cash (Gameplay Currency)$500.
        • Damage removed.
        • Firerate removed.
        • Max targets of 1 added.
        • Shield recharge speed of 8 added.
        • Overheal limit of 0 added.
        • Tower selection cooldown of 0.5 added.
        • Firerate Buff of 20% added.
        • Lead detection removed.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$200 to Cash (Gameplay Currency)$300.
        • Range decreased from +1 to +0.
        • Max targets increased from +0 to +1.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$750.
        • Range increased from +0 to +2.
        • Max targets increased from +0 to +1.
        • Healing decreased from +5 to +0.
        • Overheal limit increased from +0 to +5.
        • Shield recharge speed changed from 0 to 8 > 6.
        • Hidden detection removed.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$800 to Cash (Gameplay Currency)$2,700.
        • Range decreased from +3 to +1.
        • Healing decreased from +0 to +5.
        • Overheal limit increased from +0 to +5.
        • Unlocks Ubercharge.
          • Replaces the former Cleansing ability.
          • Grants a 20% Damage Buff and all detections.
          • Lasts 7.5 seconds.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$1,750 to Cash (Gameplay Currency)$6,000.
        • Range increased from +0 to +3.
        • Max targets increased from +0 to +1.
        • Healing decreased from +15 to +10.
        • Overheal limit increased from +0 to +10.
        • Shield recharge speed changed from 0 to 6 > 4.5.
        • Damage Buff changed from 0% to 20% > 27.5%.
        • Ubercharge duration changed 0 to 7.5 > 10.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$5,000 to Cash (Gameplay Currency)$16,000.
        • Max targets increased from +0 to +1.
        • Healing decreased from +75 to +5.
        • Overheal limit increased from +0 to +30.
        • Shield recharge speed changed from 0 to 4.5 > 2.
        • Damage Buff changed from 0% to 27.5% > 40%.
        • Ubercharge duration changed 0 to 10 > 15.
        • Name changed from Goddess Of Healing to PHD.
    • New skin: Mermaid
    • Bug: Medic can switch assigned towers while Time Scale is set to 0x.
    • Bug: Medic can stack its Firerate Buff.
    • Bug: Despite being unable to shield towers with another player's Medic, selecting another player's Medic will still prevent selecting towers.
    • Bug: Having a Medic selected prevents viewing enemy statistics.
    • Bug: Medic can sometimes abrupt the match in a loss at random waves.
    • Bug: Medic's Ubercharge reloads the ammo of specifically just the Commando and Gatling Gun after it ends.
    • Bugfix: Medic's healing now increases with upgrades.
  • 20 August 2025 - v1.73.2
    • Bugfix: It is no longer possible to stack Medic Firerate Buffs through a specific method of switching which Medic is shielding a tower after the shield breaks.
  • 3 September 2025 - v1.74.0
    • Bugfix: Medic no longer causes the match to abruptly end in a loss.
  • 24 September 2025 - v1.75.0
    • Statistical changes:
      • Base
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$500.
      • Level 3
        • Ubercharge no longer gives all detections.
          • Bug: Despite what the update log says, this change did not actually happen. Detections are still applied by Ubercharge.
  • 18 October 2025 - v1.77.0
    • New skin: Plague
  • 26 November 2025 - v1.81.0
    • Statistical changes:
      • Ubercharge ability now has a 15 second cooldown upon placing it down.

Notes

  1. Burn damage is not affected.
  2. 2.0 2.1 Only splash damage damage is increased.
  3. Unit damage is not affected.
  4. Gunner APC damage is not affected.
  5. Increase for the crit damage is the same as regular damage.
  6. Only Grenadier has increased damage.
  7. Unit damage is not affected.
  8. Regular unit damage is not affected.
  9. Bleed damage is not affected.
  10. Burn damage is not increased.
  11. Bee damage is not increased.
  12. Poison damage is not increased.
  13. Increase for the freeze bonus damage is the same as regular damage.
  14. Poison and burn damage are not increased.
  15. Chillness damage is not increased.
  16. Burn damage is not increased.
  17. Unit and burn damage are not increased.
  18. Only the AOE damage from the melee attack is increased.


TowerNewHeader
Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed