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Tower Defense Simulator Wiki
Mecha Base
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

29 March 2024 – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$5,000
Placement Footprint
Very Large (2.25)
Sell Price
Cash (Gameplay Currency)$1,666
Placement Type
Ground
Damage
Damage8
Damage Method
Collision
Single
Splash (Level 1+)
Firerate
Firerate0.208
Hidden Detection
Hidden DetectionLevel 0+
Range
Range30
Explosion Range7 (Destruction exp. Range)
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit4
Flying Detection
N/A[1]
Unit Health
Health400
Spawnrate
Spawnate60s[2]

Upgrades

Level 1 - Mechanics - Cash (Gameplay Currency)$400

60 > 40 Spawnrate Vehicle Spawn

Adds Missile Launcher to Mark I

•8 Missile Damage Splash Damage

•5 Missile Cooldown Missile Firerate

•5 Explosion Range Explosion Range

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1,800

Level 2 - Missile Launcher - Cash (Gameplay Currency)$900

Spawns Mark II

•750 Health Health

•12 Damage Damage

•0.158 Firerate Firerate

•25 Range Range

•8 Missile Damage Splash Damage

•5 Missile Cooldown Missile Firerate

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$2,100

Level 3 - Minigun Mech - Cash (Gameplay Currency)$2,400

Spawns Mark III

•1,200 Health Health

•10 Damage Damage

•0.088 Firerate Firerate

•25 Range Range

•8 Missile Damage Splash Damage

•3 Missile Cooldown Missile Firerate

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$2,833

Level 4 - Destroyer Mech - Cash (Gameplay Currency)$4,500

Spawns Mark IV

•2,000 Health Health

•10 Damage Damage

•0.058 Firerate Firerate

•100 Range Range

•8x4 Missile Damage Splash Damage

•3 Missile Cooldown Missile Firerate

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$4,333

Level 5 - Void Walker - Cash (Gameplay Currency)$6,500

Spawns Mark V

•5,000 Health Health

•20 Damage Damage

•0.058 Firerate Firerate

•100 Range Range

•8x4 Missile Damage Splash Damage

•3 Missile Cooldown Missile Firerate

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$6,500

Stats Table

Level Total Price Health Spawnrate Normal Damage Missile Damage Firerate Missile Cooldown Range Explosion Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$5,000 400 60 8 N/A 0.208 N/A 30 N/A 38.46 6.67 Cash (Gameplay Currency)$110.79
1 Cash (Gameplay Currency)$5,400 400 40 8 8 0.208 5 30 5 40.06[6] 10 Cash (Gameplay Currency)$107.87
2 Cash (Gameplay Currency)$6,300 750 40 12 8 0.158 5 25 5 76.54[7] 18.75 Cash (Gameplay Currency)$65.97
3 Cash (Gameplay Currency)$8,700 1,200 40 10 8 0.088 3 25 5 116.31[8] 30 Cash (Gameplay Currency)$59.46
4 Cash (Gameplay Currency)$13,200 2,000 40 10 8x4 0.058 3 100 5 183.08[9] 50 Cash (Gameplay Currency)$56.63
5 Cash (Gameplay Currency)$19,700 5,000 40 20 8x4 0.058 3 100 5 355.49[10] 125 Cash (Gameplay Currency)$41

10 February 2024 – 29 March 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$5,000
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$1,666
Placement Type
Ground
Damage
Damage8
Damage Method
Collision
Single
Splash (Level 1+)
Firerate
Firerate0.208
Hidden Detection
Hidden DetectionLevel 0+
Range
Range30
Explosion Range7 (Destruction exp. Range)
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit4
Flying Detection
N/A[1]
Unit Health
Health400
Spawnrate
Spawnate60s[2]

Upgrades

Level 1 - Mechanics - Cash (Gameplay Currency)$400

60 > 40 Spawnrate Vehicle Spawn

Adds Missile Launcher to Mark I

•8 Missile Damage Splash Damage

•5 Missile Cooldown Missile Firerate

•5 Explosion Range Explosion Range

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1,800

Level 2 - Missile Launcher - Cash (Gameplay Currency)$900

Spawns Mark II

•750 Health Health

•12 Damage Damage

•0.158 Firerate Firerate

•25 Range Range

•8 Missile Damage Splash Damage

•5 Missile Cooldown Missile Firerate

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$2,100

Level 3 - Minigun Mech - Cash (Gameplay Currency)$2,400

Spawns Mark III

•1,200 Health Health

•10 Damage Damage

•0.088 Firerate Firerate

•25 Range Range

•8 Missile Damage Splash Damage

•3 Missile Cooldown Missile Firerate

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$2,833

Level 4 - Destroyer Mech - Cash (Gameplay Currency)$4,500

Spawns Mark IV

•2,000 Health Health

•10 Damage Damage

•0.058 Firerate Firerate

•100 Range Range

•8x4 Missile Damage Splash Damage

•3 Missile Cooldown Missile Firerate

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$4,333

Level 5 - Void Walker - Cash (Gameplay Currency)$6,500

Spawns Mark V

•5,000 Health Health

•20 Damage Damage

•0.058 Firerate Firerate

•100 Range Range

•8x4 Missile Damage Splash Damage

•3 Missile Cooldown Missile Firerate

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$6,500

Stats Table

Level Total Price Health Spawnrate Normal Damage Missile Damage Firerate Missile Cooldown Range Explosion Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$5,000 400 60 8 N/A 0.208 N/A 30 N/A 38.46 6.67 Cash (Gameplay Currency)$110.79
1 Cash (Gameplay Currency)$5,400 400 40 8 8 0.208 5 30 5 40.06[6] 10 Cash (Gameplay Currency)$107.87
2 Cash (Gameplay Currency)$6,300 750 40 12 8 0.158 5 25 5 76.54[7] 18.75 Cash (Gameplay Currency)$65.97
3 Cash (Gameplay Currency)$8,700 1,200 40 10 8 0.088 3 25 5 116.31[8] 30 Cash (Gameplay Currency)$59.46
4 Cash (Gameplay Currency)$13,200 2,000 40 10 8x4 0.058 3 100 5 183.08[9] 50 Cash (Gameplay Currency)$56.63
5 Cash (Gameplay Currency)$19,700 5,000 40 20 8x4 0.058 3 100 5 355.49[10] 125 Cash (Gameplay Currency)$41

21 March 2023 – 10 February 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$5,000
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$1,666
Placement Type
Ground
Damage
Damage8
Damage Method
Collision
Single
Splash (Level 1+)
Firerate
Firerate0.208
Hidden Detection
N/A[11]
Range
Range30
Explosion Range7 (Destruction exp. Range)
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit4
Flying Detection
N/A[1]
Unit Health
Health400
Spawnrate
Spawnate60s[2]

Upgrades

Level 1 - Mechanics - Cash (Gameplay Currency)$400

60 > 40 Spawnrate Vehicle Spawn

Adds Missile Launcher to Mark I

•8 Missile Damage Splash Damage

•5 Missile Cooldown Missile Firerate

•5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$1,800

Level 2 - Missile Launcher - Cash (Gameplay Currency)$900

Spawns Mark II

•750 Health Health

•12 Damage Damage

•0.158 Firerate Firerate

•25 Range Range

•8 Missile Damage Splash Damage

•5 Missile Cooldown Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$2,100

Level 3 - Minigun Mech - Cash (Gameplay Currency)$2,400

Spawns Mark III

•1,200 Health Health

•10 Damage Damage

•0.088 Firerate Firerate

•25 Range Range

•8 Missile Damage Splash Damage

•3 Missile Cooldown Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$2,833

Level 4 - Destroyer Mech - Cash (Gameplay Currency)$4,500

Spawns Mark IV

•2,000 Health Health

•10 Damage Damage

•0.058 Firerate Firerate

•100 Range Range

•8x4 Missile Damage Splash Damage

•3 Missile Cooldown Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$4,333

Level 5 - Void Walker - Cash (Gameplay Currency)$6,500

Spawns Mark V

•5,000 Health Health

•20 Damage Damage

•0.058 Firerate Firerate

•100 Range Range

•8x4 Missile Damage Splash Damage

•3 Missile Cooldown Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$6,500

Stats Table

Level Total Price Health Spawnrate Normal Damage Missile Damage Firerate Missile Cooldown Range Explosion Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$5,000 400 60 8 N/A 0.208 N/A 30 N/A 38.46 6.67 Cash (Gameplay Currency)$110.79
1 Cash (Gameplay Currency)$5,400 400 40 8 8 0.208 5 30 5 40.06[6] 10 Cash (Gameplay Currency)$107.87
2 Cash (Gameplay Currency)$6,300 750 40 12 8 0.158 5 25 5 76.54[7] 18.75 Cash (Gameplay Currency)$65.97
3 Cash (Gameplay Currency)$8,700 1,200 40 10 8 0.088 3 25 5 116.31[8] 30 Cash (Gameplay Currency)$59.46
4 Cash (Gameplay Currency)$13,200 2,000 40 10 8x4 0.058 3 100 5 183.08[9] 50 Cash (Gameplay Currency)$56.63
5 Cash (Gameplay Currency)$19,700 5,000 40 20 8x4 0.058 3 100 5 355.49[10] 125 Cash (Gameplay Currency)$41

9 January 2023 – 21 March 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$5,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$1,666
Placement Type
Ground
Damage
Damage8
Damage Method
Collision
Single
Splash (Level 1+)
Firerate
Firerate0.208
Hidden Detection
N/A[11]
Range
Range30
Explosion Range7 (Destruction exp. Range)
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit4
Flying Detection
N/A[1]
Unit Health
Health400
Spawnrate
Spawnate60s[12]

Upgrades

Level 1 - Mechanics - Cash (Gameplay Currency)$400

Adds Missile Launcher to Mark I

•8 Missile Damage Splash Damage

•5 Missile Cooldown Missile Firerate

•5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$1,800

Level 2 - Missile Launcher - Cash (Gameplay Currency)$900

Spawns Mark II

•750 Health Health

•12 Damage Damage

•0.158 Firerate Firerate

•25 Range Range

•8 Missile Damage Splash Damage

•5 Missile Cooldown Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$2,100

Level 3 - Minigun Mech - Cash (Gameplay Currency)$2,400

Spawns Mark III

•1,200 Health Health

•10 Damage Damage

•0.088 Firerate Firerate

•25 Range Range

•8 Missile Damage Splash Damage

•3 Missile Cooldown Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$2,833

Level 4 - Destroyer Mech - Cash (Gameplay Currency)$4,500

Spawns Mark IV

•2,000 Health Health

•10 Damage Damage

•0.058 Firerate Firerate

•100 Range Range

•8x4 Missile Damage Splash Damage

•3 Missile Cooldown Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$4,333

Level 5 - Void Walker - Cash (Gameplay Currency)$6,500

Spawns Mark V

•5,000 Health Health

•20 Damage Damage

•0.058 Firerate Firerate

•100 Range Range

•8x4 Missile Damage Splash Damage

•3 Missile Cooldown Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$6,500

Stats Table

Level Total Price Health Spawnrate Normal Damage Missile Damage Firerate Missile Cooldown Range Explosion Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$5,000 400 60 8 N/A 0.208 N/A 30 N/A 38.46 6.67 Cash (Gameplay Currency)$110.79
1 Cash (Gameplay Currency)$5,400 400 60 8 8 0.208 5 30 5 40.06[6] 6.67 Cash (Gameplay Currency)$115.56
2 Cash (Gameplay Currency)$6,300 750 60 12 8 0.158 5 25 5 76.54[7] 12.5 Cash (Gameplay Currency)$70.75
3 Cash (Gameplay Currency)$8,700 1,200 60 10 8 0.088 3 25 5 116.31[8] 20 Cash (Gameplay Currency)$63.83
4 Cash (Gameplay Currency)$13,200 2,000 60 10 8x4 0.058 3 100 5 183.08[9] 33.33 Cash (Gameplay Currency)$61
5 Cash (Gameplay Currency)$19,700 5,000 60 20 8x4 0.058 3 100 5 355.49[10] 83.33 Cash (Gameplay Currency)$44.89

Violent Night Update (21 December 2022) – 9 January 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$5,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$1,666
Placement Type
Ground
Damage
Damage8
Damage Method
Collision
Single
Splash (Level 1+)
Firerate
Firerate0.23
Hidden Detection
N/A[11]
Range
Range30
Explosion Range7 (Destruction exp. Range)
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit4
Flying Detection
N/A[1]
Unit Health
Health400
Spawnrate
Spawnate60s[12]

Upgrades

Level 1 - Mechanics - Cash (Gameplay Currency)$400

Adds Missile Launcher to Mark I

•8 Missile Damage Splash Damage

•5 Missile Cooldown Missile Firerate

•5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$1,800

Level 2 - Missile Launcher - Cash (Gameplay Currency)$900

Spawns Mark II

•750 Health Health

•12 Damage Damage

•0.18 Firerate Firerate

•25 Range Range

•8 Missile Damage Splash Damage

•5 Missile Cooldown Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$2,100

Level 3 - Minigun Mech - Cash (Gameplay Currency)$2,400

Spawns Mark III

•1,200 Health Health

•10 Damage Damage

•0.11 Firerate Firerate

•25 Range Range

•8 Missile Damage Splash Damage

•3 Missile Cooldown Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$2,833

Level 4 - Destroyer Mech - Cash (Gameplay Currency)$4,500

Spawns Mark IV

•2,000 Health Health

•10 Damage Damage

•0.08 Firerate Firerate

•100 Range Range

•8x4 Missile Damage Splash Damage

•3 Missile Cooldown Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$4,333

Level 5 - Void Walker - Cash (Gameplay Currency)$6,500

Spawns Mark V

•5,000 Health Health

•20 Damage Damage

•0.08 Firerate Firerate

•100 Range Range

•8x4 Missile Damage Splash Damage

•3 Missile Cooldown Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$6,500

Stats Table

Level Total Price Health Spawnrate Normal Damage Missile Damage Firerate Missile Cooldown Range Explosion Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$5,000 400 60 8 N/A 0.208 N/A 30 N/A 34.78 6.67 Cash (Gameplay Currency)$110.79
1 Cash (Gameplay Currency)$5,400 400 60 8 8 0.208 5 30 5 36.38[13] 6.67 Cash (Gameplay Currency)$125.44
2 Cash (Gameplay Currency)$6,300 750 60 12 8 0.158 5 25 5 68.27[14] 12.5 Cash (Gameplay Currency)$78
3 Cash (Gameplay Currency)$8,700 1,200 60 10 8 0.088 3 25 5 93.58[15] 20 Cash (Gameplay Currency)$76.6
4 Cash (Gameplay Currency)$13,200 2,000 60 10 8x4 0.058 3 100 5 135.67[16] 33.33 Cash (Gameplay Currency)$78.11
5 Cash (Gameplay Currency)$19,700 5,000 60 20 8x4 0.058 3 100 5 250.67[17] 83.33 Cash (Gameplay Currency)$58.98

Entity System Update (12 March 2022) – Violent Night Update (21 December 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$5,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$1,666
Placement Type
Ground
Damage
Damage8
Damage Method
Collision
Single
Splash (Level 1+)
Firerate
Firerate0.208
Hidden Detection
N/A[11]
Range
Range30
Explosion Range7 (Destruction exp. Range)
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit4
Flying Detection
N/A[1]
Unit Health
Health400
Spawnrate
Spawnate60s[18]

Upgrades

Level 1 - Mechanics - Cash (Gameplay Currency)$400

Adds Missile Launcher to Mark I

•8 Missile Damage Splash Damage

•5 Missile Cooldown Missile Firerate

•5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$1,800

Level 2 - Missile Launcher - Cash (Gameplay Currency)$900

Spawns Mark II

•750 Health Health

•12 Damage Damage

•0.158 Firerate Firerate

•25 Range Range

•8 Missile Damage Splash Damage

•5 Missile Cooldown Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$2,100

Level 3 - Minigun Mech - Cash (Gameplay Currency)$2,400

Spawns Mark III

•1,200 Health Health

•10 Damage Damage

•0.088 Firerate Firerate

•25 Range Range

•8 Missile Damage Splash Damage

•3 Missile Cooldown Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$2,833

Level 4 - Destroyer Mech - Cash (Gameplay Currency)$4,500

Spawns Mark IV

•2,000 Health Health

•10 Damage Damage

•0.058 Firerate Firerate

•100 Range Range

•8x4 Missile Damage Splash Damage

•3 Missile Cooldown Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$4,333

Level 5 - Void Walker - Cash (Gameplay Currency)$6,500

Spawns Mark V

•5,000 Health Health

•20 Damage Damage

•0.058 Firerate Firerate

•100 Range Range

•8x4 Missile Damage Splash Damage

•3 Missile Cooldown Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$6,500

Stats Table

Level Total Price Health Spawnrate Normal Damage Missile Damage Firerate Missile Cooldown Range Explosion Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$5,000 400 60 8 N/A 0.208 N/A 30 N/A 38.46 6.67 Cash (Gameplay Currency)$110.79
1 Cash (Gameplay Currency)$5,400 400 60 8 8 0.208 5 30 5 40.06[6] 6.67 Cash (Gameplay Currency)$115.56
2 Cash (Gameplay Currency)$6,300 750 60 12 8 0.158 5 25 5 76.54[7] 12.5 Cash (Gameplay Currency)$70.75
3 Cash (Gameplay Currency)$8,700 1,200 60 10 8 0.088 3 25 5 116.31[8] 20 Cash (Gameplay Currency)$63.83
4 Cash (Gameplay Currency)$13,200 2,000 60 10 8x4 0.058 3 100 5 183.08[9] 33.33 Cash (Gameplay Currency)$61
5 Cash (Gameplay Currency)$19,700 5,000 60 20 8x4 0.058 3 100 5 355.49[10] 83.33 Cash (Gameplay Currency)$44.89

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$5,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$1,666
Placement Type
Ground
Damage
Damage8
Damage Method
Collision
Single
Splash (Level 1+)
Firerate
Firerate0.23
Hidden Detection
N/A[11]
Range
Range30
Explosion Range7 (Destruction exp. Range)
Lead Detection
Lead DetectionLevel 0+ (Collision & Splash only)
Placement Limit
Placement Limit4
Flying Detection
N/A[1]
Unit Health
Health400
Spawnrate
Spawnate60s[18]

Upgrades

Level 1 - Mechanics - Cash (Gameplay Currency)$400

Adds Missile Launcher to Mark I

•8 Missile Damage Splash Damage

•5 Missile Cooldown Missile Firerate

•5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$1,800

Level 2 - Missile Launcher - Cash (Gameplay Currency)$900

Spawns Mark II

•750 Health Health

•12 Damage Damage

•0.18 Firerate Firerate

•25 Range Range

•8 Missile Damage Splash Damage

•5 Missile Cooldown Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$2,100

Level 3 - Minigun Mech - Cash (Gameplay Currency)$2,400

Spawns Mark III

•1,200 Health Health

•10 Damage Damage

•0.11 Firerate Firerate

•25 Range Range

•8 Missile Damage Splash Damage

•3 Missile Cooldown Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$2,833

Level 4 - Destroyer Mech - Cash (Gameplay Currency)$4,500

Spawns Mark IV

•2,000 Health Health

•10 Damage Damage

•0.08 Firerate Firerate

•100 Range Range

•8x4 Missile Damage Splash Damage

•3 Missile Cooldown Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$4,333

Level 5 - Void Walker - Cash (Gameplay Currency)$6,500

Spawns Mark V

•5,000 Health Health

•20 Damage Damage

•0.08 Firerate Firerate

•100 Range Range

•8x4 Missile Damage Splash Damage

•3 Missile Cooldown Missile Firerate


Sell Price changes to Cash (Gameplay Currency)$6,500

Stats Table

Level Total Price Health Spawnrate Normal Damage Missile Damage Firerate Missile Cooldown Range Explosion Range DPS[3] Ram DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$5,000 400 60 8 N/A 0.208 N/A 30 N/A 34.78 6.67 Cash (Gameplay Currency)$110.79
1 Cash (Gameplay Currency)$5,400 400 60 8 8 0.208 5 30 5 36.38[13] 6.67 Cash (Gameplay Currency)$125.44
2 Cash (Gameplay Currency)$6,300 750 60 12 8 0.158 5 25 5 68.27[14] 12.5 Cash (Gameplay Currency)$78
3 Cash (Gameplay Currency)$8,700 1,200 60 10 8 0.088 3 25 5 93.58[15] 20 Cash (Gameplay Currency)$76.6
4 Cash (Gameplay Currency)$13,200 2,000 60 10 8x4 0.058 3 100 5 135.67[16] 33.33 Cash (Gameplay Currency)$78.11
5 Cash (Gameplay Currency)$19,700 5,000 60 20 8x4 0.058 3 100 5 250.67[17] 83.33 Cash (Gameplay Currency)$58.98

4 March 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$5,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$1,666
Placement Type
Ground
Damage
Damage8
Damage Type
Collision
Single
Firerate
Firerate0.45
Hidden Detection
N/A[19]
Range
Range32
Unit Health
Health100
Placement Limit
Placement Limit4
Spawnrate
Spawnate60s[18]

Upgrades

Level 1 - Mechanics - Cash (Gameplay Currency)$750

60 > 45 Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$1,916

Level 2 - Armored Plates - Cash (Gameplay Currency)$3,000

Spawns Armored XR600

•250 Health Health

•8 Damage Damage

•0.45 Firerate Firerate

•32 Range Range


Sell Price changes to Cash (Gameplay Currency)$2,916

Level 3 - Minigun - Cash (Gameplay Currency)$6,000

Spawns Mark III

•500 Health Health

•8 Damage Damage

•0.15 Firerate Firerate

•32 Range Range


Sell Price changes to Cash (Gameplay Currency)$4,916

Level 4 - DESTROYER - Cash (Gameplay Currency)$25,000

Spawns Mark IV

•1,500 Health Health

•10 Damage Damage

•0.1 Firerate Firerate

•32 Range Range


Sell Price changes to Cash (Gameplay Currency)$13,250

Level 5 - MOAR DAMAGE - Cash (Gameplay Currency)$75,000

Spawns Mark V

•4,500 Health Health

•15 Damage Damage

•0.1 Firerate Firerate

•32 Range Range


Sell Price changes to Cash (Gameplay Currency)$38,250

Stats Table

Level Total Price Health Spawnrate Damage Firerate Range DPS Ram DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$5,000 100 60 8 0.45 32 17.78 1.67 Cash (Gameplay Currency)$257.07
1 Cash (Gameplay Currency)$5,750 100 45 8 0.45 32 17.78 2.22 Cash (Gameplay Currency)$287.5
2 Cash (Gameplay Currency)$8,750 250 45 8 0.45 32 17.78 5.56 Cash (Gameplay Currency)$374.89
3 Cash (Gameplay Currency)$14,750 500 45 8 0.15 32 53.33 11.11 Cash (Gameplay Currency)$228.9
4 Cash (Gameplay Currency)$39,750 1,500 45 10 0.1 32 100 33.33 Cash (Gameplay Currency)$298.13
5 Cash (Gameplay Currency)$114,750 4,500 45 15 0.1 32 150 100 Cash (Gameplay Currency)$459

26 January 2020 – 4 March 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$5,000
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$1,666
Placement Type
Ground
Damage
Damage8
Damage Type
Collision
Single
Firerate
Firerate0.45
Hidden Detection
N/A[19]
Range
Range32
Unit Health
Health100
Placement Limit
Placement Limit4
Spawnrate
Spawnate60s[18]

Upgrades

Level 1 - Mechanics - Cash (Gameplay Currency)$750

60 > 45 Spawnrate Spawnrate


Sell Price changes to Cash (Gameplay Currency)$1,916

Level 2 - Armored Plates - Cash (Gameplay Currency)$3,000

Spawns Armored XR600

•250 Health Health

•8 Damage Damage

•0.45 Firerate Firerate

•32 Range Range


Sell Price changes to Cash (Gameplay Currency)$2,916

Level 3 - Minigun - Cash (Gameplay Currency)$6,000

Spawns Mark III

•500 Health Health

•8 Damage Damage

•0.15 Firerate Firerate

•32 Range Range


Sell Price changes to Cash (Gameplay Currency)$4,916

Level 4 - DESTROYER - Cash (Gameplay Currency)$25,000

Spawns Mark IV

•800 Health Health

•10 Damage Damage

•0.1 Firerate Firerate

•32 Range Range


Sell Price changes to Cash (Gameplay Currency)$13,250

Level 5 - MOAR DAMAGE - Cash (Gameplay Currency)$75,000

Spawns Mark V

•1,250 Health Health

•15 Damage Damage

•0.1 Firerate Firerate

•32 Range Range


Sell Price changes to Cash (Gameplay Currency)$38,250

Stats Table

Level Total Price Health Spawnrate Damage Firerate Range DPS Ram DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$5,000 100 60 8 0.45 32 17.78 1.67 Cash (Gameplay Currency)$257.07
1 Cash (Gameplay Currency)$5,750 100 45 8 0.45 32 17.78 2.22 Cash (Gameplay Currency)$287.5
2 Cash (Gameplay Currency)$8,750 250 45 8 0.45 32 17.78 5.56 Cash (Gameplay Currency)$374.89
3 Cash (Gameplay Currency)$14,750 500 45 8 0.15 32 53.33 11.11 Cash (Gameplay Currency)$228.9
4 Cash (Gameplay Currency)$39,750 800 45 10 0.1 32 100 17.78 Cash (Gameplay Currency)$337.49
5 Cash (Gameplay Currency)$114,750 1,250 45 15 0.1 32 150 27.78 Cash (Gameplay Currency)$645.46

Notes

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but units from this tower can never directly target flying enemies.
  2. ↑ 2.0 2.1 2.2 Shortened to 30 seconds when first placed down. Every single other spawn at base Level will have a spawnrate of 60.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 DPS is only based on ranged weapons, not collision health.
    Missile DPS assumes only one enemy is hit and receives full splash damage.
  4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 DPS dealt with its collisions. It is calculated as Health Ć· Spawnrate.
  5. ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Cost efficiency accounts for both regular and ram DPS.
  6. ↑ 6.0 6.1 6.2 6.3 6.4 38.46 Normal Ranged DPS + 1.6 Missile DPS
  7. ↑ 7.0 7.1 7.2 7.3 7.4 75.94 Normal Ranged DPS + 1.6 Missile DPS
  8. ↑ 8.0 8.1 8.2 8.3 8.4 113.64 Normal Ranged DPS + 2.67 Missile DPS
  9. ↑ 9.0 9.1 9.2 9.3 9.4 172.41 Normal Ranged DPS + 10.67 Missile DPS
  10. ↑ 10.0 10.1 10.2 10.3 10.4 344.83 Normal Ranged DPS + 10.67 Missile DPS
  11. ↑ 11.0 11.1 11.2 11.3 11.4 Through collisions and splash damage, hidden enemies may be hit indirectly, if another detectable enemy is nearby, or a unit collides with a hidden enemy, but units from this tower can never directly target hidden enemies.
  12. ↑ 12.0 12.1 Shortened to 10 seconds when first placed down. Every single other spawn at base Level will have a spawnrate of 60.
  13. ↑ 13.0 13.1 34.78 Normal Ranged DPS + 1.6 Missile DPS
  14. ↑ 14.0 14.1 66.67 Normal Ranged DPS + 1.6 Missile DPS
  15. ↑ 15.0 15.1 90.91 Normal Ranged DPS + 2.67 Missile DPS
  16. ↑ 16.0 16.1 125 Normal Ranged DPS + 10.67 Missile DPS
  17. ↑ 17.0 17.1 250 Normal Ranged DPS + 10.67 Missile DPS
  18. ↑ 18.0 18.1 18.2 18.3 Shortened to 5 seconds when first placed down. Every single other spawn at Level 0 will have a spawnrate of 60.
  19. ↑ 19.0 19.1 Through collisions, hidden enemies may be indirectly hit by an unit, but units from this tower can never directly target hidden enemies.


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