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Mecha Base
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Exclusive Content

This page is about content exclusive to a limited amount of people.
Because of this, not all of the information about the item may be listed here or some information may be outdated/incorrect. Additionally, the Mecha Base will not be included in strategy sections for pages, unless it is specifically referring to the state of the game where the Mecha Base was publicly obtainable.

Similar Article
This article is about Mecha Base. You may be looking for Military Base or Mercenary Base.

Quote
"Send out a mecha every couple of seconds to run over and shoot zombies."
―Inventory Description

Description

The Mecha Base is currently a tower exclusive to anyone who is an administrator or higher in the Tower Defense Simulator Discord server, though on rare occasions it was given to other people. It spawns futuristic units which can attack enemies as they moved. Each vehicle spawns at the end of the path, with regular intervals between each spawn. It heads towards the start of the path until it is destroyed. If it reaches the start of the map, it will naturally be destroyed.

The Mecha Base spawns several mechanized walkers (called Marks, for example, Mark I), depending on the level of the Mecha Base. These mechanized walkers can shoot bullets from afar, and most can shoot rockets.

The Mecha Base has a placement limit of 4 per player.

Upgrades

Level 1 - Mechanics - Cash (Gameplay Currency)$400
Medic Upgrade 1

60 > 40 Spawnrate Spawnrate

Adds Rocket Launcher to Mark I

ā€¢8 Rocket Damage Splash Damage

ā€¢5 Rocket Reload Rocket Firerate

ā€¢10 Rocket Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$1,800

Level 2 - Missile Launcher - Cash (Gameplay Currency)$900
Medic Upgrade 2

Spawns Mark II Mech Spawn

ā€¢750 Health Health

ā€¢12 Damage Damage

ā€¢0.158 Firerate Firerate

ā€¢25 Range Range

ā€¢8 Rocket Damage Splash Damage

ā€¢5 Rocket Reload Rocket Firerate

ā€¢Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$2,100

Level 3 - Minigun Mech - Cash (Gameplay Currency)$2,400
Medic Upgrade 3

Spawns Mark III Mech Spawn

ā€¢1,200 Health Health

ā€¢10 Damage Damage

ā€¢0.088 Firerate Firerate

ā€¢25 Range Range

ā€¢8 Rocket Damage Splash Damage

ā€¢3 Rocket Reload Rocket Firerate

ā€¢Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$2,833

Level 4 - Destroyer Mech - Cash (Gameplay Currency)$4,500
Medic Upgrade 4

Spawns Mark IV Mech Spawn

ā€¢2,000 Health Health

ā€¢10 Damage Damage

ā€¢0.058 Firerate Firerate

ā€¢100 Range Range

ā€¢8x4 Rocket Damage Splash Damage

ā€¢3 Rocket Reload Rocket Firerate

ā€¢Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$4,333

Level 5 - Void Walker - Cash (Gameplay Currency)$6,500
Medic Upgrate 5

Spawns Mark V Mech Spawn

ā€¢5,000 Health Health

ā€¢20 Damage Damage

ā€¢0.058 Firerate Firerate

ā€¢100 Range Range

ā€¢8x4 Rocket Damage Splash Damage

ā€¢3 Rocket Reload Rocket Firerate

ā€¢Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$6,500

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Health Spawnrate Normal Damage Rocket Damage Firerate Range DPS[4] Cost Efficiency
0 Cash (Gameplay Currency)$5,000 400 60 8 N/A 0.208 30 38.46 Cash (Gameplay Currency)$130
1 Cash (Gameplay Currency)$5,400 400 40 8 8 0.208[5] 30 40.06[6] Cash (Gameplay Currency)$134.79
2 Cash (Gameplay Currency)$6,300 750 40 12 8 0.158[5] 25 76.54[7] Cash (Gameplay Currency)$82.30
3 Cash (Gameplay Currency)$8,700 1,200 40 10 8 0.088[8] 25 116.31[9] Cash (Gameplay Currency)$74.80
4 Cash (Gameplay Currency)$13,200 2,000 40 10 8x4 0.058[8] 100 183.08[10] Cash (Gameplay Currency)$72.09
5 Cash (Gameplay Currency)$19,700 5,000 40 20 8x4 0.058[8] 100 355.49[11] Cash (Gameplay Currency)$55.41

Strategy

  • The Mecha Base is extremely useful for large maps, like Tropical Isles and Polluted Wasteland II, due to its units having long range.
    • It is not recommended to use it on shorter maps like Dead Ahead as its very long spawnrate can make it ineffective.
    • In maps with multiple paths, only one unit spawns as opposed to two. This unit will go down a random path.
  • The Mecha Base can be an effective counter against enemies with defense, such as the Templar or Fallen Guardian, as they deal full damage when colliding with enemies.
    • The missiles can also deal full damage to defense enemies.
    • The gun is still affected by defense.
  • The Mecha Base is useful against bosses, as it cannot be stunned or have debuffs applied to it.
    • However, some enemies can deal damage to units with their attacks. For example, the Fallen King deals 150 damage to units with its The Foil, the ƉpĆ©e and the Sabre ability.
      • This generally should not be a problem, due to the Mecha Base's units high health at later levels, with the exception of the Void Reaver which can instantly destroy all units spawned by it.
  • It is best advised to place the tower away from the main path as it has no use close to it.
  • DJ Booth and the Commander cannot increase range or decrease firerate of the any of the units, respectively.

Trivia

  • During Hardcore Testing BETA, the Mecha Base was obtainable through the hardcore lobby. However, when the Overhaul Update released, it was no longer obtainable and became exclusive again.
    • The Mecha Base was only added to the game as a public tower to test units in the Overhaul Update.
    • This also makes it the first exclusive tower to be publicly used.
  • The Mecha Base was originally based on the Zed from Tower Battles. However, after Hardcore testing, the Mecha Base significantly deviated from it design wise.
  • There was a bug where the Mecha Base did not spawn Mark Vs at Level 5, instead spawning Mark IVs.
  • The Mecha Base uses Medic upgrade icons, instead of using its own unique ones.
    • Before the Overhaul Update, it used Military Base icons.
    • It is likely the Mecha Base used the Medic upgrade icons as it was the next tower alphabetically.
    • The upgrade prices are also the same as Medic upgrade prices, with the exception of base cost.
    • In addition, the Mecha Bases upgrade stats during Hardcore Testing BETA were labelled as "REMIND TO REMAKE STATS", hinting that the tower was not fully complete.
      • As of currently, the Mecha Base does not have any upgrade descriptions.
      • The Medic also had stats labelled as "REMIND TO REMAKE STATS" during Hardcore Testing BETA, though the Medic's stats were never remade.
  • The Mark IV and Mark V had the highest range of any unit or tower in the game, totalling at 100.
  • The icon for the Mecha Base was outdated, as it still showed an XR unit instead of a Mark unit.

Update History

For previous cosmetic variations, see the gallery page.

  • 26 January 2020
    • Mecha Base added.
  • 4 March 2020
    • Statistical changes:
      • Level 4
        • Health increased from 800 to 1,250.
      • Level 5
        • Health increased from 1,250 to 4,500.
  • 28 August 2020
    • Mecha Base made publicly available in the hardcore lobby for Gem 3,500.
  • 29 October 2020
    • Mecha Base is now an exclusive tower again.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Now spawns Mark I instead of XR600.
          • Health increased from 100 to 400.
          • Firerate decreased from 0.45 to 0.23.
          • Range decreased from 32 to 30.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$750 to Cash (Gameplay Currency)$400.
        • Now adds a rocket launcher that fires rockets with 8 damage, 10 explosion range and a 5 second reload.
        • Spawnrate changed from 60 > 45 to 60.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$3,000 to Cash (Gameplay Currency)$900.
        • Now spawns Mark II instead of Armored XR600.
          • Health increased from 250 to 750.
          • Damage increased from 8 to 12.
          • Firerate increased from 0.15 to 0.18.
          • Range decreased from 32 to 25.
        • Renamed from Armored Plates to Missile Launcher.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$6,000 to Cash (Gameplay Currency)$2,400.
        • Now spawns Mark III instead of XR700.
          • Health increased from 500 to 1,200.
          • Damage increased from 8 to 10.
          • Firerate decreased from 0.15 to 0.11.
          • Range decreased from 32 to 25.
        • Renamed from Minigun to Minigun Mech.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$25,000 to Cash (Gameplay Currency)$4,500.
        • Now spawns Mark IV instead of XR900.
          • Health increased from 1,500 to 2,000.
          • Firerate decreased from 0.1 to 0.08.
          • Range increased from 32 to 100.
          • Now increases the amount of rockets fired from 1 to 4.
        • Renamed from DESTROYER to Destroyer Mech.
      • Level 5
        • Cost decreased from Cash (Gameplay Currency)$75,000 to Cash (Gameplay Currency)$6,500.
        • Now spawns Mark V instead of XR901.
          • Health increased from 4,500 to 5,000.
          • Damage increased from 15 to 20.
          • Firerate decreased from 0.1 to 0.08.
          • Range increased from 32 to 100.
        • Renamed from MOAR DAMAGE to Void Walker.
      • All units can now be damaged by abilities, if that ability deals damage.
      • All units are not affected by debuffs.
    • Bug: Level 5 Mecha Base does not spawn the Mark V.
    • Bug: Mark IV and Mark V mislabelled as Mark III.
    • Bug: Unit ranged damage does not increase the Total Damage counter.
    • Bug: Unit collision damage does not increase the Total Damage counter.
  • 8 May 2021
    • Mecha Base units missiles now deal full damage to defense enemies.
    • Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
  • 22 July 2021
    • Units now spawn in a queue.
  • 12 March 2022
    • Mecha Base tower is now immune to debuffs.
      • Units were already immune before this update.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.23 to 0.208.
      • Level 2
        • Firerate decreased from 0.18 to 0.158.
      • Level 3.
        • Firerate decreased from 0.11 to 0.088.
      • Level 4
        • Firerate decreased from 0.08 to 0.058.
      • Level 5
        • Firerate decreased from 0.08 to 0.058.
    • Bugfix: Mark IV and Mark V are no longer misalabelled as Mark III.
    • Bugfix: Level 5 Mecha Base now spawns the Mark V.
  • 17 April 2022
    • Bug: Mecha Base's units range can be increased by the DJ Booth.
  • 23 April 2022
    • Bugfix: Unit ranged damage now increases the Total Damage counter.
  • 13 May 2022
    • Bugfix: Unit collision damage now increases the Total Damage counter.
  • 5 August 2022
    • Bugfix: Military Base's units range can no longer be increased by the DJ Booth.
  • 21 December 2022
    • Units no longer spawn in a queue.
    • Skin rarity added to the Default skin.
    • Spawnrate now resets when the Mecha Base is upgraded to a Level that spawns a different unit.
    • Firerate increased for units due to Firerate Bug getting more severe for units.
    • Statistical changes:
      • Base
        • Firerate increased from 0.208 to 0.23.
        • Starting spawnrate increased from 5 to 10.
      • Level 2
        • Firerate increased from 0.158 to 0.18.
      • Level 3.
        • Firerate increased from 0.088 to 0.11.
      • Level 4
        • Firerate increased from 0.058 to 0.08.
      • Level 5
        • Firerate increased from 0.058 to 0.08.
  • 9 January 2023
    • Firerate decreased for units due to Firerate Bug getting less severe for units.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.23 to 0.208.
      • Level 2
        • Firerate increased from 0.18 to 0.158.
      • Level 3.
        • Firerate decreased from 0.11 to 0.088.
      • Level 4
        • Firerate decreased from 0.08 to 0.058.
      • Level 5
        • Firerate decreased from 0.08 to 0.058.
  • 21 March 2023
    • Statistical changes:
      • Base
        • Starting spawnrate increased from 10 to 30.
      • Level 1
        • Spawnrate decreased from 60 to 60 > 40.
  • 21 May 2022
    • Bug: Mecha Base units can be damaged by towers that use hitboxes.
  • 22 May 2022
    • Bugfix: Mecha Base units can no longer be damaged by towers that use hitboxes.
  • 12 November 2023
    • Bug: Mecha Base units start going backwards after reaching the entrance, disappearing after reaching the exit.
  • 1 December 2023
    • Bugfix: Mecha Base units no longer move backwards after reaching the entrance, they now disappear there instead.
  • 10 February 2024
    • Statistical changes:
      • Base
        • Mark I now has hidden detection.
      • Level 2
      • Level 3
      • Level 4
      • Level 5
        • Mark V now has hidden detection.
  • 8 March 2024
    • Bug: First spawn's spawnrate appears as random when placed down, despite actually being the full duration, which is fixed upon deselecting and selecting the tower again.
    • Bug: First spawn's spawnrate is no longer reduced to 30 seconds.
    • Bug: Level 1 spawnrate decrease visually resets the spawnrate.
  • 29 March 2024
    • Placement footprint size increased from 1.5 to 2.25.
  • 19 April 2024
    • Bugfix: First spawn's firerate is now displayed correctly.
  • 31 May 2024
    • Bug: Splash damage no longer bypasses defense.

Notes

  1. ā†‘ During Hardcore Testing BETA, it had a cost of Gem 3,500 and a level requirement of Level 50.
  2. ā†‘ Shortened to 30 seconds when first placed down. Every single other spawn at Level 0 will have a spawnrate of 60.
  3. ā†‘ Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but units from this tower can never directly target flying enemies.
  4. ā†‘ DPS is only based on ranged weapons, not collision health.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  5. ā†‘ 5.0 5.1 Firerate is 5 for Rockets.
  6. ā†‘ 38.46 Normal Ranged DPS + 1.6 Rocket DPS
  7. ā†‘ 75.94 Normal Ranged DPS + 1.6 Rocket DPS
  8. ā†‘ 8.0 8.1 8.2 Firerate is 3 for Rockets.
  9. ā†‘ 113.64 Normal Ranged DPS + 2.67 Rocket DPS
  10. ā†‘ 172.41 Normal Ranged DPS + 10.67 Rocket DPS
  11. ā†‘ 344.83 Normal Ranged DPS + 10.67 Rocket DPS


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