Tower Defense Simulator Wiki
Tower Defense Simulator Wiki

Description

Mason Arch is a dawn map that takes place on masonry viaducts with a steel bridge connecting two ends of the viaduct

Mason Arch has the All Paths and Enemies Beta modifiers. All Paths modifier duplicates all enemies for each path with the exception of major bosses, instead of them alternating between entrances. Enemies Beta modifier changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies. All Paths modifier increase all currency rewards by 10%.

Design & Paths

Mason Arch consists of two parallel railway tracks on a brick viaduct. The railway is situated in a hilly valley with trees, and crosses a river. Near the entrance of the tunnels, there are twin bore tunnels into the side of a hill. Right after the tunnels, there are maintenance bridges that span the gap between the parallel viaducts. Several emergency waiting points can be seen in between the gaps of the viaducts.

Immediately after the tunnel, there are two station platforms, with a train indicator and abandoned shelves to place cliff towers on. This elevated station platforms are connected to the ground by a spiral staircase. The railway then crosses the bridge on a rusted steel bridge, with two light rail trains running on the bridge, where cliff towers can be placed upon. After, the viaduct briefly continues before entering another twin bore tunnel.

The two paths starts and ends at the twin bore tunnel. The paths are fairly straight, save for the crossing of one of the maintenance bridges and the crossing of the paths on the steel bridge.

Interactive Map


Rewards

The game calculates how many Coin Coins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Mode Coins/Gem Reward EXP Reward
Easy (Coin 250 ÷ (1 + [(25 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only)) × 1.1 (Experience 50 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])) × 1.1
Casual (Coin 400 × (Waves/30)^1.75 + Coin 50 (Triumph Only)) × 1.1 (Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)) × 1.1
Intermediate (Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.1 (Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])) × 1.1
Molten (Coin 650 ÷ (1 + [(35 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.1 (Experience 135 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 50 EXP (Triumph Only)) × 1.1
Fallen (Coin 850 ÷ (1 + [(40 ÷ Current Wave) - 1]^1.3) + Coin 150 (Triumph Only)) × 1.1 (Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 50 EXP (Triumph Only)) × 1.1
Hidden Wave Gem 150 × 1.1 Experience 250 EXP × 1.1

Strategy

  • All enemies, except the major boss spawn twice on this map due to the All Paths modifier.
    • Because of this, you may want to consider using towers that can do AOE damage, such as the Gladiator, Engineer or Executioner.
    • The increased amount of enemies allows you to gain more cash by damaging enemies.
  • There are multiple intersections where both paths cross. It is recommended to place your towers at the intersections near the entrances or the intersection near the trains.
    • The Gladiator excels at this spot. Its pierce may be helpful to clear out the hordes of enemies caused by the All Paths modifier.
  • Cliff space is quite limited in this map, therefor bringing cliff towers may not be a great option.
  • The Rocketeer should not be used as has a dead zone range, whilst the ground space is quite limited.
    • Same can be said for the Turret as it has a large placement footprint.

Gallery

Promotional Videos

Development Images

Trivia

Update History

  • 31 October 2022 - v1.4.2
    • Mason Arch added.


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP Test
Easy
Sandbox Mode
Hard
Insane
Special
Other
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined