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Description

Mark V is the fifth vehicle that spawned from the Mecha Base. It spawns when the Mecha Base is at Level 5. As with other units, it starts from the end of the map path and moves towards the entrance of the map. Mark V has a spawnrate of 40 seconds.

It can attack enemies with its turret and rocket launcher.

Appearance

Mark V is a tall black mechanized walker. It has neon blue parts to suggest futurism. It has long mechanized legs and its operator sits at the top of the walker. The operator can shoot rockets from its quad launcher and bullets from its dual turrets. Bullets are belt-fed into the turrets and a windscreen protects the operator. The operator itself has tan skin, its torso and legs are black, and it wears white goggles.

Strategy

  • Mark V can easily wipe out hordes of enemies due to its high DPS and rocket launcher.
    • Due to its long range, it can easily attack enemies from a long distance.
  • On maps with multiple paths, only one Mark V will spawn per Level 5 Mecha Base. It will go down a random path.
  • Mark V can deal full collision damage to enemies with defense, like the Giant Boss.
    • However, Mark V's ranged damage is still affected by enemies with defense.
  • As with other units, the firerate and range of Mark V cannot be boosted by the Commander or DJ Booth, respectively.
  • Mark V can cope well against enemies that deal damage to units with their abilities due to its high health. However, Mark V will be completely destroyed if the Void Reaver performs its Void Stomp attack.
  • The Mark V can be very effective against hidden enemies, because of its high DPS and hidden detection.
    • However, the Mark V cannot detect or collide with flying enemies. It also cannot collide with soul enemies.

Trivia

Update History

  • 28 August 2020 - Hardcore Testing BETA
    • Mark V added.
  • 29 October 2020 - Overhaul v1.0.0
    • Mark V added.
    • Bug: Mark V is mislabelled as Mark III.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
      • Firerate decreased from 0.08 to 0.058.
    • Bugfix: Mark V is no longer mislabelled as Mark III.
  • 17 April 2022 - v1.2.0
    • Bug: Mark V's range can be increased by the DJ Booth.
  • 21 May 2022 - v1.2.3
    • Bug: Mark V can be damaged by towers that use hitboxes.
  • 22 May 2022 - v1.2.3b
    • Bugfix: Mark V can no longer be damaged by towers that use hitboxes.
  • 5 August 2022 - v1.3.1
    • Bugfix: Mark V's range can no longer increased by the DJ Booth.
  • 21 December 2022 - v1.6.0
    • Firerate increased due to the Firerate Bug getting more severe for units.
      • Firerate increased from 0.058 to 0.08.
  • 9 January 2023 - v1.6.0f
    • Firerate decreased due to the Firerate Bug getting less severe for units.
      • Firerate decreased from 0.08 to 0.058.
  • 21 March 2023 - v1.6.3e
    • Spawnrate decreased from 60 to 40.
  • 12 November 2023 - v1.9.0l
    • Bug: Mark V starts going backwards after reaching the entrance, dying at the exit.
  • 1 December 2023 - v1.9.4b
    • Bugfix: Mark V no longer goes backwards after reaching the entrance, now disappears instead.
  • 10 February 2024 - v1.13.0
    • Mark V now has hidden detection.
  • 31 May 2024 - v1.23.5
    • Bug: Splash damage no longer bypasses defense.
  • 2 August 2024 - v1.27.0
    • Updated explosion visual effects.


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