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Because of this, not all of the information about the item may be listed here or some information may be outdated/incorrect. Additionally, the Mark II will not be included in strategy sections for pages, unless it is specifically referring to the state of the game where the Mark II was publicly obtainable.

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Description

Mark II is the second vehicle that spawns from the Mecha Base. It spawns when the Mecha Base is at Level 2. As with other units, it starts from the end of the map path and moves towards the entrance of the map. The Mark II has a spawnrate of 40 seconds.

Mark II can attack enemies with its turret and rocket launcher.

Appearance

Mark II is a tall light blue mechanized walker. It has long mechanized legs and its operator sits at the top of the walker. The operator can shoot rockets from its launcher and bullets from its turret. A windscreen protects the operator. The operator itself has tan skin, its torso and legs were black, and it wears white goggles.

Strategy

  • Mark II can easily wipe out hordes of enemies due to its high DPS and rocket launcher.
  • On maps with multiple paths, only one Mark II will spawn per Level 2 Mecha Base. It will go down a random path.
  • Mark II can deal full collision damage to enemies with defense, like the Giant Boss.
    • However, Mark II's ranged damage is still affected by enemies with defense.
  • As with other units, the firerate and range of Mark II cannot be boosted by the Commander or DJ Booth, respectively.
  • Mark II will struggle against some enemies with abilities that damage units.
    • For example, if the Unknown uses its Stomp attack, and a Mark II is caught in the attack, it is instantly destroyed, as the Stomp deals 1,000 damage.
  • The Mark II can be effective against hidden enemies, because of its high DPS and hidden detection.
    • The Mark II cannot detect or collide with flying enemies. Additionally, it cannot collide with ghost enemies.

Trivia

Update History

  • 28 August 2020
    • Mark II added to Hardcore testing.
  • 29 October 2020
    • Mark II removed.
  • 12 March 2022
    • Firerate decreased due to the Firerate Bug being made less severe.
      • Firerate decreased from 0.18 to 0.158.
  • 17 April 2022
    • Bug: Mark II's range can be increased by the DJ Booth.
  • 21 May 2022
    • Bug: Mark II can be damaged by towers that use hitboxes.
  • 22 May 2022
    • Bugfix: Mark II can no longer be damaged by towers that use hitboxes.
  • 5 August 2022
    • Bugfix: Mark II's range can no longer increased by the DJ Booth.
  • 21 December 2022
    • Firerate increased due to the Firerate Bug getting more severe for units.
      • Firerate increased from 0.158 to 0.18.
  • 9 January 2023
    • Firerate decreased due to the Firerate Bug getting less severe for units.
      • Firerate decreased from 0.18 to 0.158.
  • 21 March 2023
    • Spawnrate decreased from 60 to 40.
  • 12 November 2023
    • Bug: Mark II starts going backwards after reaching the entrance, dying at the exit.
  • 1 December 2023
    • Bugfix: Mark II no longer goes backwards after reaching the entrance, now disappears instead.
  • 10 February 2024
    • Mark II now has hidden detection.
  • 31 May 2024
    • Bug: Splash damage no longer bypasses defense.
  • 2 August 2024
    • Updated explosion visual effects.


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