Legacy Fallen Mode is content only available through the Sandbox mode.
It is not accessible anywhere else in the game.
Description
Legacy Fallen, internally referred to as Insane, is a mode exclusive to Sandbox mode. It is an older version of Fallen mode, more specifically mostly replicating the version before the 2nd of August 2024 without Enemies Beta applied, with some minor differences, like the income, certain enemy statistics or soundtracks.
While the actual legacy Fallen mode used to give cash on damage, with a shared cash of 25% of the damage dealt being given to all other players, this is not the case here. In the Sandbox mode, it uses the new income system, though as the enemies have no set up cash values, they all give $5 on death.
Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. In solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this decreases by 25%, which means that in a quad, you only get 25% of the cash.
The cash distribution between players is based on how much damage they dealt. If a player has not dealt any damage, they will receive a percentage of the enemy's full cash upon its death or when it was damaged enough:
- Duo: 12.5%
- Trio: 16.7%
- Quad: 18.75%
On the condition that the resulting amount has a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the Abnormal gives $5 when killed in solo,
$3.75 in duo, rounded up to
$4,
$2.5 in trio, rounded up to
$3 and
$1.25 in quad, rounded down to
$1 between the players that damaged it. Players that did not damage it receive
$0.625 in duo, rounded up to
$1,
$0.835 in trio, rounded up to
$1 and
$0.9375 in quad, rounded up to
$1.
Enemies
![]() |
![]() |
![]() |
![]() |
Abnormal Wave 1 |
Quick Wave 5 |
Heavy Wave 7 |
Abnormal Boss Wave 10 |
![]() |
![]() |
![]() |
![]() |
Shadow Wave 13 |
Mystery Wave 16 |
Dark Necromancer Wave 19 |
Fallen Wave 20 |
![]() |
![]() |
![]() |
![]() |
Giant Boss Wave 22 |
Shadow Boss Wave 24 |
Glitch Wave 26 |
Hazard Wave 28 |
![]() |
![]() |
![]() |
![]() |
Tank Wave 30 |
Mystery Boss Wave 32 |
Boomer Wave 34 |
Templar Wave 35 |
![]() |
![]() |
![]() |
![]() |
Error Wave 36 |
Summoner Boss Wave 36 |
Fallen Hero Wave 39 |
Fallen Guardian Wave 40 |
![]() | |||
Fallen King Wave 40 |
Wave Structure
Currently, the formula for calculating wave bonus on each wave is:
- (
$205 + (Waves Completed - 1) Ć
$50) Ć (1 - 0.1 Ć Players)
The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.
The waves in Legacy Fallen mode follow these timings:
Waves | Wave Timer | Skip Time[1] |
---|---|---|
1-29 | 1:00 | 0:19[2] |
30-38 | 1:20 | 0:19[3] |
39 | 2:00 | 0:19[4] |
40 | ā | N/A |
Bolded names indicates an enemy type's debut.
For former wave structures of Legacy Fallen mode, visit the Waves page.
Wave | Commander Dialogue | Enemy Type & Amount | |
---|---|---|---|
1 | ![]() |
Enemies are approaching! | 5x Abnormal |
![]() |
This feels like this isn't going to be easy. | ||
![]() |
Start up your defenses and prepare for the worst. | ||
2 | - | 6x Abnormal | |
3 | - | 7x Abnormal | |
4 | - | 8x Abnormal | |
5 | ![]() |
Quick enemies incoming! | 8x Quick |
![]() |
They may be faster, but cliff units can easily stop them dead in their tracks. | ||
6 | - | 5x Abnormal, 8x Quick | |
7 | ![]() |
Tankier enemies incoming! | 10x Heavy |
![]() |
They may be slow, but don't let your guard down! A horde of these can soak up a lot of damage... | ||
8 | - | 5x Quick, 6x Abnormal, 6x Heavy | |
9 | - | 6x Heavy, 5x Abnormal, 7x Quick | |
10 | ![]() |
A thick skinned boss is on its way! | 12x Abnormal, 4x Heavy, 1x Abnormal Boss |
![]() |
We need to get a lot of heavy damage to take down this slow but menacing foe. | ||
11 | - | 8x Heavy, 8x Abnormal, 8x Quick | |
12 | - | 1x Abnormal Boss, 8x Abnormal | |
13 | - | 10x Shadow | |
14 | - | 12x Heavy, 2x Abnormal Boss | |
15 | ![]() |
More shadows! | 20x Shadow |
16 | ![]() |
Here come mystery enemies! | 8x Mystery |
![]() |
They'll turn into a random enemy when killed! I wonder what's inside them? | ||
17 | - | 6x Heavy, 6x Mystery | |
18 | - | 14x Mystery | |
19 | ![]() |
A dark necromancer is approaching! | 4x Heavy, 6x Quick, 4x Shadow, 3x Mystery, 2x Abnormal Boss, 1x Dark Necromancer |
![]() |
It can summon enemies from the ground, so kill the necromancer quickly! | ||
20 | ![]() |
Quick and tough enemies are coming in quick! | 4x Fallen, 1x Abnormal Boss |
![]() |
Get ready for FALLENS! | ||
21 | - | 7x Mystery, 5x Fallen, 2x Abnormal Boss, 8x Heavy, 4x Shadow | |
22 | ![]() |
This enemy has already taken quite a beating, but it can take a lot more! | 8x Heavy, 4x Shadow, 8x Mystery, 2x Abnormal Boss, 1x Giant Boss |
![]() |
Look out for the giant boss! | ||
23 | - | 3x Fallen, 1x Giant Boss, 8x Mystery, 1x Dark Necromancer | |
24 | ![]() |
A fast boss that's ALSO hidden? | 6x Fallen, 8x Mystery, 1x Shadow Boss |
![]() |
You GOTTA be kidding me! | ||
![]() |
Please tell me you've got units to detect it by now.. | ||
25 | - | 12x Fallen, 4x Heavy, 6x Mystery, 4x Dark Necromancer | |
26 | ![]() |
Hey, that doesn't look right... | 12x Glitch |
![]() |
What are those things? | ||
27 | - | 10x Glitch, 8x Fallen, 8x Mystery, 4x Abnormal Boss | |
28 | ![]() |
Hazardous enemies incoming! | 13x Hazard, 2x Giant Boss, 10x Mystery, 10x Glitch |
![]() |
Fast and tanky with Giant bosses in the back. | ||
29 | ![]() |
Get ready for an intense hoard of enemies! | 1x Giant Boss, 10x Mystery, 12x Glitch, 12x Fallen, 4x Hazard |
30 | ![]() |
Woah, this guys fast! | 5x Fallen, 4x Hazard, 4x Abnormal Boss, 2x Shadow Boss, 10x Mystery, 9x Glitch, 1x Tank, 10x Mystery |
![]() |
Watch out for his throwing arm, I hear he made the big leagues in baseball... Either way, watch out for the boulders he throws, they stun! | ||
31 | - | 5x Giant Boss, 13x Hazard, 10x Fallen, 1x Dark Necromancer | |
32 | ![]() |
This doesn't look like your normal mystery... | 3x Giant Boss, 8x Mystery, 1x Tank, 10x Mystery Boss |
![]() |
These Mystery bosses will summon OTHER bosses! | ||
33 | - | 6x Giant Boss, 24x Glitch, 10x Mystery, 12x Mystery Boss, 1x Dark Necromancer, 3x Shadow Boss | |
34 | ![]() |
These things may be slow, but they make up for that in EXPLOSIVE repercussions! | 8x Giant Boss, 1x Boomer, 8x Glitch, 6x Mystery, 6x Hazard, 8x Fallen, 14x Mystery Boss |
![]() |
Boomers will, well, go BOOM when they die, stunning towers! | ||
35 | ![]() |
Major threat incoming! | 1x Templar, 5x Hazard, 20x Mystery Boss |
![]() |
This boss has extremely high defense and stuns towers with a minigun! | ||
![]() |
We need a TON of heavy damage to beat him! | ||
36 | ![]() |
Hello? Communicator's acting up... | 8x Giant Boss, 1x Boomer, 8x Glitch, 1x Tank, 8x Error, 1x Summoner Boss |
![]() |
This doesn't feel right. Can you hea-RRrR | ||
37 | - | 1x Boomer, 10x Glitch, 6x Error, 6x Giant Boss, 2x Shadow Boss, 6x Hazard, 6x Error, 6x Fallen, 1x Templar, 2x Summoner Boss, 6x Error | |
38 | - | 1x Boomer, 10x Glitch, 6x Error, 6x Giant Boss, 2x Shadow Boss, 6x Hazard, 6x Error, 6x Fallen, 1x Templar, 2x Summoner Boss, 6x Error | |
39 | - | 2x Boomer, 2x Tank, 6x Error, 10x Glitch, 1x Templar, 10x Hazard, 2x Error, 15x Fallen, 9x Error, 7x Fallen Hero, 5x Fallen, 1x Summoner Boss, 9x Error | |
40 | - | 3x Fallen Hero, 1x Templar, 6x Glitch, 9x Error, 10x Fallen, 5x Giant Boss, 6x Error, 4x Fallen Guardian, 1x Fallen King, 2x Fallen Hero, 4x Giant Boss, 7x Mystery Boss, 1x Error | |
Lose Dialogue | |||
![]() ![]() ![]() |
One icon and dialogue is randomly chosen upon defeat:
ā¢We're toast! |
Update History
- 17 December 2024 - v1.46.4
- Legacy Fallen mode added, available through the Sandbox mode.
- 17 December 2024 - v1.46.5
- Legacy Fallen mode is no longer available through the Sandbox mode.
- 12 February 2025 - v1.53.3a
- Legacy Fallen mode added, available through the Sandbox mode.
Notes
![]() |
---|
Gamemodes | |
---|---|
Regular | Easy Mode ⢠Casual Mode ⢠Intermediate Mode ⢠Molten Mode ⢠Fallen Mode (Hidden Wave) ⢠Hardcore Mode |
Special Maps | Sandbox Mode ⢠Polluted Wasteland II ⢠Badlands II ⢠Pizza Party |
Sandbox Only | Legacy Molten Mode ⢠Golden Mode ⢠Legacy Fallen Mode |
Other | Tutorial ⢠PVP Test |
Removed | Versus ⢠Pre-MEGA Modes ⢠Legacy Hidden Wave |
Waves | |
---|---|
Regular | Easy Mode ⢠Casual Mode ⢠Intermediate Mode ⢠Molten Mode ⢠Fallen Mode ⢠Hardcore Mode |
Sandbox Only | Golden Mode |
Special Maps | Polluted Wasteland II ⢠Pizza Party |
Removed | Pre-MEGA Modes ⢠PVP Test |
Rewards | |
---|---|
Regular | Easy Mode ⢠Casual Mode ⢠Intermediate Mode ⢠Molten Mode ⢠Fallen Mode ⢠Hardcore Mode |
Special Maps | Polluted Wasteland II ⢠Badlands II ⢠Pizza Party |