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Sandbox Only Content

Legacy Fallen Mode is content only available through the Sandbox mode.
It is not accessible anywhere else in the game.

Similar Article
This article is about Legacy Fallen Mode. You may be looking for other uses of Fallen.

Description

Legacy Fallen, internally referred to as Insane, is a mode exclusive to Sandbox mode. It is an older version of Fallen mode, more specifically mostly replicating the version before the 2nd of August 2024 without Enemies Beta applied, with some minor differences, like the income, certain enemy statistics or soundtracks.

While the actual legacy Fallen mode used to give cash on damage, with a shared cash of 25% of the damage dealt being given to all other players, this is not the case here. In the Sandbox mode, it uses the new income system, though as the enemies have no set up cash values, they all give Cash (Gameplay Currency)$5 on death.

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. In solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this decreases by 25%, which means that in a quad, you only get 25% of the cash.

The cash distribution between players is based on how much damage they dealt. If a player has not dealt any damage, they will receive a percentage of the enemy's full cash upon its death or when it was damaged enough:

  • Duo: 12.5%
  • Trio: 16.7%
  • Quad: 18.75%

On the condition that the resulting amount has a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the Abnormal gives Cash (Gameplay Currency)$5 when killed in solo, Cash (Gameplay Currency)$3.75 in duo, rounded up to Cash (Gameplay Currency)$4, Cash (Gameplay Currency)$2.5 in trio, rounded up to Cash (Gameplay Currency)$3 and Cash (Gameplay Currency)$1.25 in quad, rounded down to Cash (Gameplay Currency)$1 between the players that damaged it. Players that did not damage it receive Cash (Gameplay Currency)$0.625 in duo, rounded up to Cash (Gameplay Currency)$1, Cash (Gameplay Currency)$0.835 in trio, rounded up to Cash (Gameplay Currency)$1 and Cash (Gameplay Currency)$0.9375 in quad, rounded up to Cash (Gameplay Currency)$1.

Enemies

Abnormal
Wave 1
Quick
Wave 5
Heavy
Wave 7
Abnormal Boss
Wave 10
Shadow
Wave 13
Mystery
Wave 16
Dark Necromancer
Wave 19
Fallen
Wave 20
Giant Boss
Wave 22
Shadow Boss
Wave 24
Glitch
Wave 26
Hazard
Wave 28
Tank
Wave 30
Mystery Boss
Wave 32
Boomer
Wave 34
Templar
Wave 35
Error
Wave 36
Summoner Boss
Wave 36
Fallen Hero
Wave 39
Fallen Guardian
Wave 40
Fallen King
Wave 40

Wave Structure

Currently, the formula for calculating wave bonus on each wave is:

(Cash (Gameplay Currency)$205 + (Waves Completed - 1) Ɨ Cash (Gameplay Currency)$50) Ɨ (1 - 0.1 Ɨ Players)

The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.

The waves in Legacy Fallen mode follow these timings:

Waves Wave Timer Skip Time[1]
1-29 1:00 0:19[2]
30-38 1:20 0:19[3]
39 2:00 0:19[4]
40 āˆž N/A

Bolded names indicates an enemy type's debut.

For former wave structures of Legacy Fallen mode, visit the Waves page.

Wave Structure
Wave Commander Dialogue Enemy Type & Amount
1
REWCommanderObservant
Enemies are approaching! 5x Abnormal
REWCommanderScared
This feels like this isn't going to be easy.
REWCommanderAggressive
Start up your defenses and prepare for the worst.
2 - 6x Abnormal
3 - 7x Abnormal
4 - 8x Abnormal
5
REWCommanderScared
Quick enemies incoming! 8x Quick
REWCommanderNeutral
They may be faster, but cliff units can easily stop them dead in their tracks.
6 - 5x Abnormal, 8x Quick
7
REWCommanderScared
Tankier enemies incoming! 10x Heavy
REWCommanderNeutral
They may be slow, but don't let your guard down! A horde of these can soak up a lot of damage...
8 - 5x Quick, 6x Abnormal, 6x Heavy
9 - 6x Heavy, 5x Abnormal, 7x Quick
10
REWCommanderScared
A thick skinned boss is on its way! 12x Abnormal, 4x Heavy, 1x Abnormal Boss
REWCommanderNeutral
We need to get a lot of heavy damage to take down this slow but menacing foe.
11 - 8x Heavy, 8x Abnormal, 8x Quick
12 - 1x Abnormal Boss, 8x Abnormal
13 - 10x Shadow
14 - 12x Heavy, 2x Abnormal Boss
15
REWCommanderObservant
More shadows! 20x Shadow
16
REWCommanderScared
Here come mystery enemies! 8x Mystery
REWCommanderSkeptical
They'll turn into a random enemy when killed! I wonder what's inside them?
17 - 6x Heavy, 6x Mystery
18 - 14x Mystery
19
REWCommanderNeutral
A dark necromancer is approaching! 4x Heavy, 6x Quick, 4x Shadow, 3x Mystery, 2x Abnormal Boss, 1x Dark Necromancer
REWCommanderAggressive
It can summon enemies from the ground, so kill the necromancer quickly!
20
REWCommanderScared
Quick and tough enemies are coming in quick! 4x Fallen, 1x Abnormal Boss
REWCommanderAggressive
Get ready for FALLENS!
21 - 7x Mystery, 5x Fallen, 2x Abnormal Boss, 8x Heavy, 4x Shadow
22
REWCommanderAggressive
This enemy has already taken quite a beating, but it can take a lot more! 8x Heavy, 4x Shadow, 8x Mystery, 2x Abnormal Boss, 1x Giant Boss
REWCommanderObservant
Look out for the giant boss!
23 - 3x Fallen, 1x Giant Boss, 8x Mystery, 1x Dark Necromancer
24
REWCommanderScared
A fast boss that's ALSO hidden? 6x Fallen, 8x Mystery, 1x Shadow Boss
REWCommanderDisappointed
You GOTTA be kidding me!
REWCommanderDisappointed
Please tell me you've got units to detect it by now..
25 - 12x Fallen, 4x Heavy, 6x Mystery, 4x Dark Necromancer
26
REWCommanderObservant
Hey, that doesn't look right... 12x Glitch
REWCommanderObservant
What are those things?
27 - 10x Glitch, 8x Fallen, 8x Mystery, 4x Abnormal Boss
28
REWCommanderScared
Hazardous enemies incoming! 13x Hazard, 2x Giant Boss, 10x Mystery, 10x Glitch
REWCommanderNeutral
Fast and tanky with Giant bosses in the back.
29
REWCommanderScared
Get ready for an intense hoard of enemies! 1x Giant Boss, 10x Mystery, 12x Glitch, 12x Fallen, 4x Hazard
30
REWCommanderScared
Woah, this guys fast! 5x Fallen, 4x Hazard, 4x Abnormal Boss, 2x Shadow Boss, 10x Mystery, 9x Glitch, 1x Tank, 10x Mystery
REWCommanderNeutral
Watch out for his throwing arm, I hear he made the big leagues in baseball... Either way, watch out for the boulders he throws, they stun!
31 - 5x Giant Boss, 13x Hazard, 10x Fallen, 1x Dark Necromancer
32
REWCommanderSkeptical
This doesn't look like your normal mystery... 3x Giant Boss, 8x Mystery, 1x Tank, 10x Mystery Boss
REWCommanderScared
These Mystery bosses will summon OTHER bosses!
33 - 6x Giant Boss, 24x Glitch, 10x Mystery, 12x Mystery Boss, 1x Dark Necromancer, 3x Shadow Boss
34
REWCommanderNeutral
These things may be slow, but they make up for that in EXPLOSIVE repercussions! 8x Giant Boss, 1x Boomer, 8x Glitch, 6x Mystery, 6x Hazard, 8x Fallen, 14x Mystery Boss
REWCommanderScared
Boomers will, well, go BOOM when they die, stunning towers!
35
REWCommanderScared
Major threat incoming! 1x Templar, 5x Hazard, 20x Mystery Boss
REWCommanderNeutral
This boss has extremely high defense and stuns towers with a minigun!
REWCommanderAggressive
We need a TON of heavy damage to beat him!
36
REWCommanderScared
Hello? Communicator's acting up... 8x Giant Boss, 1x Boomer, 8x Glitch, 1x Tank, 8x Error, 1x Summoner Boss
REWCommanderScared
This doesn't feel right. Can you hea-RRrR
37 - 1x Boomer, 10x Glitch, 6x Error, 6x Giant Boss, 2x Shadow Boss, 6x Hazard, 6x Error, 6x Fallen, 1x Templar, 2x Summoner Boss, 6x Error
38 - 1x Boomer, 10x Glitch, 6x Error, 6x Giant Boss, 2x Shadow Boss, 6x Hazard, 6x Error, 6x Fallen, 1x Templar, 2x Summoner Boss, 6x Error
39 - 2x Boomer, 2x Tank, 6x Error, 10x Glitch, 1x Templar, 10x Hazard, 2x Error, 15x Fallen, 9x Error, 7x Fallen Hero, 5x Fallen, 1x Summoner Boss, 9x Error
40 - 3x Fallen Hero, 1x Templar, 6x Glitch, 9x Error, 10x Fallen, 5x Giant Boss, 6x Error, 4x Fallen Guardian, 1x Fallen King, 2x Fallen Hero, 4x Giant Boss, 7x Mystery Boss, 1x Error
Lose Dialogue
CommaReac1
CommaReac2
CommaReac3
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Update History

  • 17 December 2024 - v1.46.4
    • Legacy Fallen mode added, available through the Sandbox mode.
  • 17 December 2024 - v1.46.5
    • Legacy Fallen mode is no longer available through the Sandbox mode.
  • 12 February 2025 - v1.53.3a
    • Legacy Fallen mode added, available through the Sandbox mode.

Notes

  1. ↑ How long you have to wait before you can skip.
  2. ↑ Skip at 0:40.
  3. ↑ Skip at 1:00.
  4. ↑ Skip at 1:40.


Gamemodes
Regular
Special Maps
Sandbox Only
Other
Removed
Waves
Regular
Sandbox Only
Special Maps
Removed
Rewards
Regular
Special Maps
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