Description
Lead is an enemy type that prevents the enemy from being damaged by any tower that does not have lead detection.
Mechanics
Lead enemies cannot be damaged by any tower without lead detection, though despite what the detection name suggests, they can still be targeted by towers without it unless other attributes prevent the tower from doing so. Only towers with lead detection can damage them. By default, Splash Damage (except Paintballer), fire damage and collision damage all have lead detection. Some towers cannot damage lead enemies with all their attacks as only some of them have it, such as the Archer not being able to damage Lead enemies with its arrows, but still being able to damage them through its burn. These following towers have lead detection:
Lead Detection | ||
---|---|---|
Tower | Status | Level |
Scout | None | N/A |
Sniper | Full | Level 3+ |
Paintballer | None | N/A |
Demoman | Full | Level 0+ |
Hunter | None | N/A |
Soldier | None | N/A |
Militant | None | N/A |
Medic | None | N/A |
Freezer | None | N/A |
Farm | None | N/A |
Shotgunner | Full | Level 3+ |
Military Base | Partial[1] | Level 0+ |
Rocketeer | Full | Level 0+ |
Trapper | Full[2] | Level 0+ |
Ace Pilot | Partial[3] | Level 2+ |
Pyromancer | Full | Level 0+ |
Crook Boss | Partial[4] | Level 0+ |
Electroshocker | Full | Level 0+ |
Commander | Partial[5] | Level 2+ |
Warden | Full | Level 3+ |
Cowboy | None | N/A |
DJ Booth | Full | Level 3+ |
Minigunner | None | N/A |
Ranger | Full | Level 0+ |
Gatling Gun | None | N/A |
Turret | Full | Level 2+ |
Mortar | Full | Level 0+ |
Pursuit | Full | Level 1+ |
Mercenary Base | Partial[1] | Level 0+ |
Brawler | Partial[6] | Level 0+ |
Accelerator | Full | Level 0+ |
Engineer | Partial[7] | Level 0+ |
Golden Minigunner | None | N/A |
Golden Pyromancer | Full | Level 0+ |
Golden Crook Boss | Partial[4] | Level 0+ |
Golden Scout | Full | Level 3+ |
Golden Cowboy | None | N/A |
Golden Soldier | None | N/A |
Gladiator | None | N/A |
Commando | Partial[3] | Level 3+ |
Slasher | None | N/A |
Frost Blaster | Full | Level 0+ |
Archer | Partial[8] | Level 3+ |
Swarmer | Partial[3] | Level 4+ |
Toxic Gunner | Full | Level 0+ |
Sledger | Full | Level 2+ |
Executioner | None | N/A |
Elf Camp | Partial[1] | Level 0+ |
Necromancer | Partial[4] | Level 0+ |
Jester | Partial[9] | Level 0+ |
Cryomancer | Full | Level 0+ |
Hallow Punk | Full | Level 0+ |
Harvester | None | N/A |
War Machine | Partial[3] | Level 2+ |
Mecha Base | Partial[1] | Level 0+ |
Enemy List
The following enemies are currently a Lead enemy:
- Lead
- Lead Boss (with covering)
- Lead Balloon
The following event enemies were also a Lead enemy:
These following event enemies had a Lead variant:
- Korblox Seeker (Huevous Hunt)
- Korblox Undead (Huevous Hunt)
- Korblox Soul (Huevous Hunt)
- Korblox Warrior (Huevous Hunt)
- Korblox General (Huevous Hunt)
- Korblox General (The Classic)
Gallery
Update History
- 29 October 2020 - Overhaul v1.0.0
- Lead added.
- 7 April 2023 - v1.7.0
- Icon updated.
- Tag displayed under an enemy's health bar changed from
LEAD to
Lead.
Notes
- ā 1.0 1.1 1.2 1.3 Collision and splash damage only.
- ā While the Trapper itself does not have lead detection, all of its traps can damage lead enemies.
- ā 3.0 3.1 3.2 3.3 Splash damage only.
- ā 4.0 4.1 4.2 Collision damage only.
- ā Tower, splash and collision damage only.
- ā Fists only.
- ā Tower and splash damage only.
- ā Burn damage only.
- ā Burn and splash damage only.
Enemy Types | Hidden ā¢ Lead ā¢ Flying ā¢ Ghost ā¢ Boss | |
---|---|---|
Immunities | Freeze Immunity ā¢ Burn Immunity ā¢ Splash Damage Immunity ā¢ Stun Immunity ā¢ Full Immunity ā¢ Energy Immunity (Removed) ā¢ Collision Immunity (Removed) ā¢ Partial Electric Immunity (Removed) | |
Status Effects | Scale ā¢ Bloated ā¢ Nimble ā¢ Slime ā¢ Health Regen ā¢ Tank ā¢ Aggro ā¢ Corpse ā¢ No Target ā¢ Shield (Removed) | |
Other | Shield Health ā¢ Defense |