
- "All enemies have high defenses, tank and bloated modifiers."
- ―In-Game Description
Description
Juggernaut is a challenge map, which can currently be played on the Mason Arch map. It uses Fallen mode as its mode. Triumphing on this map rewards the player with 125,
4,
400 EXP and two Nukes. However, the rewards can be higher if modifiers that affect rewards are present. Like with other challenges, rewards can only be claimed once a week.
Changes
Juggernaut has three main changes to enemies, applying the Tank attribute to multiple enemies, increasing every enemy's defense by 50% and giving every enemy the Bloated attribute. On the earlier waves, it also spaces out the enemy spawns. Cash is also altered on this challenge.
Tank
The Tank attribute is only applied to these enemies:
- Abnormal
- Quick
- Heavy
- Abnormal Boss
- Shadow
- Mystery
- Dark Necromancer
- Removed on Wave 26, re-added for every wave after.
- Hazard
Health
While the challenge and modifier claim to add the Bloated attribute, this is not the only change related to enemy health. A few select enemies have their own preset health values that are not the same as Fallen mode but doubled. These values are still doubled, making these enemies mostly have higher health than in Fallen mode, with some exceptions.
- Abnormal - 12 health (+4)
- Quick - 8 health (-2)
- Heavy - 32 health (-28)
- Abnormal Boss - 500 health (+325)
- Shadow - 40 health (+20)
- Breaker2 - 100 health (+20)
- Breaker - 50 health (+10)
- Mystery - 20 health (No change)
- Normal - 12 health (+6)
- Dark Necromancer - 800 health (+400)
- Necromancer - 500 health (No change[1])
- Health is not increased due to the Enemies Beta modifier overriding the health change.
- Skeleton - 15 health (-45)
- Health is not increased due to the Enemies Beta modifier overriding the health change.
- Fallen - 600 health (+375)
- Giant Boss - 4,000 health (+2,000)
- Shadow Boss - 1,500 health (+750)
- Glitch - 400 health (+200)
- Hazard - 100 health (+50)
- Shield health is unchanged.
- Tank - 12,000 health (+6,000)
- Breaker4 - 400 health (+200)
- Breaker3 - 200 health (+100)
- Mystery Boss - 160 health (-40)
- Boomer - 6,000 health (+3,000)
- Templar - 20,000 health (+10,000)
- Error - 1,000 health (+500)
- Shield health is unchanged.
- Summoner Boss - 16,000 health (+8,000)
- Necromancer Boss - 14,000 health (No change[2])
- Health is not increased due to the Enemies Beta modifier overriding the health change.
- Fallen Hero - 10,000 health (+7,000)
- Fallen Guardian - 28,000 health (-4,000)
- Fallen King - 150,000 health (-50,000)
- Necrotic Skeleton - 1,500 health (+750)
- Fallen Giant - 8,000 health (+4,000)
- Possessed Armor - 1,000 health (+500)
- Corrupted Fallen - 1,600 health (+800)
Enemies that do not have a set cash that they give on death will give $5 on death instead. Any enemies that do not have their health altered in any way by the challenge or modifiers present on this map are affected by Fallen mode's health scaling.
Waves
The wave structure of this mode is slightly altered.
Wave | Enemy Type & Amount |
---|---|
1 | 3x Abnormal |
2 | 5x Abnormal |
3 | 7x Abnormal |
4 | 8x Abnormal |
5 | 8x Quick |
6 | 5x Abnormal, 8x Quick |
7 | 10x Heavy |
8 | 5x Quick, 6x Abnormal, 6x Heavy |
9 | 8x Heavy, 5x Abnormal, 7x Quick |
10 | 12x Abnormal, 4x Heavy, 1x Abnormal Boss |
11 | 8x Heavy, 8x Abnormal, 8x Quick |
12 | 1x Abnormal Boss, 8x Abnormal |
13 | 10x Shadow |
14 | 12x Heavy, 2x Abnormal Boss |
15 | 20x Shadow |
16 | 8x Mystery |
17 | 6x Heavy, 6x Mystery |
18 | 14x Mystery |
19 | 4x Heavy, 6x Quick, 4x Shadow, 3x Mystery, 2x Abnormal Boss, 1x Dark Necromancer |
20 | 4x Fallen, 1x Abnormal Boss |
21 | 5x Fallen, 2x Abnormal Boss, 8x Heavy, 4x Shadow, 7x Mystery |
22 | 8x Heavy, 4x Shadow, 8x Mystery, 2x Abnormal Boss, 1x Giant Boss |
23 | 6x Fallen, 1x Giant Boss, 8x Mystery, 1x Dark Necromancer |
24 | 6x Fallen, 8x Mystery, 1x Shadow Boss |
25 | 12x Fallen, 4x Heavy, 6x Mystery, 4x Dark Necromancer (Removed Tank) |
26 | 12x Glitch |
27 | 10x Glitch, 8x Fallen, 8x Mystery, 4x Abnormal Boss |
28 | 13x Hazard, 2x Giant Boss, 10x Mystery, 10x Glitch |
29 | 1x Giant Boss, 10x Mystery, 12x Glitch, 12x Fallen, 4x Hazard |
30 | 5x Fallen, 4x Hazard, 4x Abnormal Boss, 2x Shadow Boss, 20x Mystery, 9x Glitch, 1x Tank |
31 | 5x Giant Boss, 13x Hazard, 10x Fallen, 1x Dark Necromancer |
32 | 3x Giant Boss, 8x Mystery, 1x Tank, 10x Mystery Boss |
33 | 6x Giant Boss, 24x Glitch, 10x Mystery, 12x Mystery Boss, 1x Dark Necromancer, 3x Shadow Boss |
34 | 8x Giant Boss, 1x Boomer, 8x Glitch, 6x Mystery, 6x Hazard, 8x Fallen, 14x Mystery Boss |
35 | 1x Templar, 5x Hazard, 20x Mystery Boss |
36 | 8x Giant Boss, 1x Boomer, 8x Glitch, 1x Tank, 8x Error, 1x Summoner Boss |
37 | 1x Boomer, 10x Glitch, 18x Error, 6x Giant Boss, 2x Shadow Boss, 6x Hazard, 6x Fallen, 1x Templar, 2x Summoner Boss |
38 | 16x Giant Boss, 18x Error, 1x Templar, 10x Hazard, 15x Mystery Boss, 1x Tank |
39 | 2x Boomer, 2x Tank, 26x Error, 10x Glitch, 1x Templar, 10x Hazard, 20x Fallen, 7x Fallen Hero, 1x Summoner Boss |
40 | 5x Fallen Hero, 1x Templar, 6x Glitch, 16x Error, 10x Fallen, 9x Giant Boss, 4x Fallen Guardian, 1x Fallen King, 7x Mystery Boss |
Lose Dialogue | |
One icon and dialogue is randomly chosen upon defeat:
ā¢We're toast! |
Wave | Enemy Type & Amount |
---|---|
1 | 3x Abnormal |
2 | 5x Abnormal |
3 | 7x Abnormal |
4 | 8x Abnormal |
5 | 8x Quick |
6 | 5x Abnormal, 8x Quick |
7 | 10x Heavy |
8 | 5x Quick, 6x Abnormal, 6x Heavy |
9 | 8x Heavy, 5x Abnormal, 7x Quick |
10 | 12x Abnormal, 4x Heavy, 1x Abnormal Boss |
11 | 8x Heavy, 8x Abnormal, 8x Quick |
12 | 1x Abnormal Boss, 8x Abnormal |
13 | 10x Shadow |
14 | 12x Heavy, 2x Abnormal Boss |
15 | 20x Shadow |
16 | 8x Breaker2 |
17 | 6x Heavy, 6x Breaker2 |
18 | 14x Breaker2 |
19 | 4x Heavy, 6x Quick, 4x Shadow, 3x Breaker2, 2x Abnormal Boss, 1x Necromancer |
20 | 4x Fallen, 1x Abnormal Boss |
21 | 5x Fallen, 2x Abnormal Boss, 8x Heavy, 4x Shadow, 7x Breaker2 |
22 | 8x Heavy, 4x Shadow, 8x Breaker2, 2x Abnormal Boss, 1x Giant Boss |
23 | 6x Fallen, 1x Giant Boss, 8x Breaker2, 1x Necromancer |
24 | 6x Fallen, 8x Breaker2, 1x Shadow Boss |
25 | 12x Fallen, 4x Heavy, 6x Breaker2, 4x Necromancer (Removed Tank) |
26 | 12x Glitch |
27 | 10x Glitch, 8x Fallen, 8x Breaker2, 4x Abnormal Boss |
28 | 13x Hazard, 2x Giant Boss, 10x Breaker2, 10x Glitch |
29 | 1x Giant Boss, 10x Breaker2, 12x Glitch, 12x Fallen, 4x Hazard |
30 | 5x Fallen, 4x Hazard, 4x Abnormal Boss, 2x Shadow Boss, 20x Breaker2, 9x Glitch, 1x Tank |
31 | 5x Giant Boss, 13x Hazard, 10x Fallen, 1x Necromancer |
32 | 3x Giant Boss, 8x Breaker2, 1x Tank, 10x Breaker4 |
33 | 6x Giant Boss, 24x Glitch, 10x Breaker2, 12x Breaker4, 1x Necromancer, 3x Shadow Boss |
34 | 8x Giant Boss, 1x Boomer, 8x Glitch, 6x Breaker2, 6x Hazard, 8x Fallen, 14x Breaker4 |
35 | 1x Templar, 5x Hazard, 20x Breaker4 |
36 | 8x Giant Boss, 1x Boomer, 8x Glitch, 1x Tank, 8x Error, 1x Necromancer Boss |
37 | 1x Boomer, 10x Glitch, 18x Error, 6x Giant Boss, 2x Shadow Boss, 6x Hazard, 6x Fallen, 1x Templar, 2x Necromancer Boss |
38 | 16x Giant Boss, 18x Error, 1x Templar, 10x Hazard, 15x Breaker4, 1x Tank |
39 | 2x Boomer, 2x Tank, 26x Error, 10x Glitch, 1x Templar, 10x Hazard, 20x Fallen, 7x Fallen Hero, 1x Necromancer Boss |
40 | 5x Fallen Hero, 1x Templar, 6x Glitch, 16x Error, 10x Fallen, 9x Giant Boss, 4x Fallen Guardian, 1x Fallen King, 7x Breaker4 |
Lose Dialogue | |
One icon and dialogue is randomly chosen upon defeat:
ā¢We're toast! |
Cash
There are two changes made to cash, first is starting cash. It is $300 higher than in Fallen mode. Additionally, the wave bonus is also increased. It is calculated as:
- (
$90 - ((Players - 1) Ć 10)) + Waves Completed Ć (
$450 - ((Players - 1) Ć 50))
The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo and trio it is 20%.
Strategy
- Compared to regular Fallen mode, the wave bonus is boosted heavily, meaning you will gain more cash overall and can allow yourself to bring more expensive towers.
- As all enemies that appear before Wave 20 are tank enemies, towers effective at killing these enemies are heavily recommended.
- Units can be quite effective, as they will deal full damage to them. The Military Base is most effective at this stage, due to its cheap cost.
- As the Trapper's spike and bear traps deal collision damage, it can be quite effective here.
- If using the Military Base, you may want to place down the Military Base and wait a bit before starting the match. As the unit timer is active on Wave 0, you can wait for it to go down, allowing the Military Base to send out a Humvee instantly, or multiple if you wait long enough.
- Multiple Shotgunners are quite effective, as each bullet the Shotgunner fires deals one damage.
- Defense dropping towers are very useful here, as every enemy has at least 50% defense here.
- Defense dropping is not that important early on, as while some enemies like the Abnormal Boss have defense comparable to late game enemies like Fallen Guardian, these enemies are also tanks, meaning damage dealt to them is always reduced to 1.
- The Pyromancer can be very effective, due to its high defense dropping and quick tick rate.
- The Cryomancer can be effective here, as it can reduce defense and slow down enemies.
- After Wave 19, the only new enemy to be a tank is Hazard, meaning that towers that would not be as effective against tank enemies can be used. This includes the Engineer, Pursuit and Ranger.
Challenge History
- 22 June 2024 - 23 June 2024
- Map: Dead Ahead
- 1 September 2024 - 7 September 2024
- Map: Gilded Path
- 15 September 2024 - 21 September 2024
- Map: Lay By
- 29 September 2024 - 6 October 2024
- Map: Lay By
- 8 December 2024 - 15 December 2024
- Map: Mason Arch
- 5 January 2025 ā 12 January 2025
- Map: Gilded Path
- 26 January 2025 ā 2 February 2025
- Map: Mason Arch
Update History
- 21 June 2024 - v1.25.0
- Juggernaut added.
- 2 August 2024 - v1.27.0
- Now uses the new income system.
- Updated to use the new Fallen mode enemy appearances, some stats, health scaling and soundtracks.
- Now changes more enemy health values.
- Abnormal health now changes to 6.
- Quick health now changes to 4.
- Heavy health now changes to 16.
- Fallen Hero health now changes to 5,000.
- Fallen Guardian health now changes to 14,000.
- Fallen King health now changes to 75,000.
- Warden no longer replaces the Templar when the Enemies Beta modifier is active.
- Disabled dialogue.
- 16 December 2024 - v1.46.0
- Bug: When activated in Sandbox mode, the mode is set to Intermediate mode instead of Fallen mode.
Notes
- ā Health used for comparison is the Necromancer health when it still spawned in Fallen mode.
- ā Health used for comparison is the Necromancer health when it still spawned in Fallen mode.
Challenges | Back to Basics ā¢ Boss Rush ā¢ Jailed Towers ā¢ Juggernaut ā¢ Legion ā¢ Oops! All slimes! ā¢ Vanguard | |
---|---|---|
Wave Structure | Back to Basics ā¢ Jailed Towers |