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Jester
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

1 March 2024 ā€“ Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Type
Offensive
Support
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage2
Damage1 (Burn Damage)
Damage Method
Splash
Fire
Poison (Level 3+)
Firerate
Firerate1.508
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Explosion Range6 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+ (Splash and Fire only)
Placement Limit
Placement Limit8
Flying Detection
N/A[1]
Burn Time
Burn Time3
Burn Tick
Tick1

Upgrades

Level 1 - Trained Juggling - Cash (Gameplay Currency)$100

1.508 > 1.008 Firerate Firerate

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$200

Level 2 - Cold Humor - Cash (Gameplay Currency)$550

+3 Damage Damage

+1 Burn Damage Burn Damage

3 > 4 Burn Time Burn Time

+Ice Bomb Ice Bomb

ā€¢50% Damage Reduction Damage

ā€¢30% Slowdown per Hit Slowdown

ā€¢60% Max Slowdown Slowdown

ā€¢2 Freeze Time Freeze Time


Sell Price changes to Cash (Gameplay Currency)$383

Level 3 - Potent Bombs - Cash (Gameplay Currency)$2,250

+8 Damage Damage

+4 Burn Damage Burn Damage

4 > 6 Burn Time Burn Time

+Poison Bomb Poison Bomb

ā€¢4 Poison Damage Poison Damage

ā€¢10 Poison Time Poison Time

ā€¢0.5 Poison Tick Poison Tick

ā€¢1% Defense Dropping Defense Dropping

+Hidden Detection Hidden Detection

Sell Price changes to Cash (Gameplay Currency)$1,133

Level 4 - Harlequin of Doom - Cash (Gameplay Currency)$8,500

+2 Range Range

+10 Damage Damage

1.008 > 0.758 Firerate Firerate

+5 Burn Damage Burn Damage

1 > 0.5 Burn Tick Burn Tick

+3 Poison Damage Poison Damage

+Second bomb slot

+Confusion Bomb Confusion Bomb

ā€¢50% Damage Reduction Damage

ā€¢2 Confusion Time Confusion Time

ā€¢8 Cooldown Cooldown


Sell Price changes to Cash (Gameplay Currency)$3,996

Stats Table

Total Cost
Level 0 Level 1 Level 2 Level 3 Level 4
Cash (Gameplay Currency)$500 Cash (Gameplay Currency)$600 Cash (Gameplay Currency)$1,150 Cash (Gameplay Currency)$3,400 Cash (Gameplay Currency)$11,900

Fire Bomb
Level Bomb Damage Burn Damage[2] Firerate Burn Tick Burn Time Range Explosion Range Max Hits Total Elapsed Damage[3] DPS[4]
0 2 1 1.508 1 3 10 6 5 3 2.33[5]
1 2 1 1.008 1 3 12 6 5 3 2.98[6]
2 4 2 1.008 1 4 12 6 5 8 5.97[7]
3 12 6 1.008 1 6 12 6 5 36 17.9[8]
4 22 11 0.758 0.5 6 14 6 5 132 51.02[9]

Ice Bomb
Level Bomb Damage[10] Firerate Range Explosion Range Freeze Time Slowdown per Hit Max Slowdown Max Hits DPS[4]
2 2 1.008 12 6 2 30% 60% 5 1.99
3 6 1.008 12 6 2 30% 60% 5 5.95
4 11 0.758 14 6 2 30% 60% 5 14.51

Poison Bomb
Level Poison Damage[11] Firerate Poison Tick Range Poison Time Defense Drop[12] DPS[13]
3 4 1.008 0.5 12 10 1% 8
4 7 0.758 0.5 14 10 1% 14

Confusion Bomb
Level Bomb Damage[10] Firerate Range Explosion Range Confusion Time Confusion Cooldown Max Hits DPS[4]
4 11 0.758 14 6 2 8 5 14.51


24 February 2024 ā€“ 1 March 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Type
Offensive
Support
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage2
Damage1 (Burn Damage)
Damage Method
Splash
Fire
Poison (Level 3+)
Firerate
Firerate1.508
Hidden Detection
Hidden DetectionLevel 3+
Range
Range10
Explosion Range6 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+ (Splash and Fire only)
Placement Limit
Placement Limit8
Flying Detection
N/A[1]
Burn Time
Burn Time3
Burn Tick
Tick1

Upgrades

Level 1 - Trained Juggling - Cash (Gameplay Currency)$100

1.508 > 1.208 Firerate Firerate

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$200

Level 2 - Cold Humor - Cash (Gameplay Currency)$550

+3 Damage Damage

+1 Burn Damage Burn Damage

+Ice Bomb Ice Bomb

ā€¢50% Damage Reduction Damage

ā€¢30% Slowdown per Hit Slowdown

ā€¢60% Max Slowdown Slowdown

ā€¢2 Freeze Time Freeze Time


Sell Price changes to Cash (Gameplay Currency)$383

Level 3 - Potent Bombs - Cash (Gameplay Currency)$2,250

+8 Damage Damage

+4 Burn Damage Burn Damage

3 > 6 Burn Time Burn Time

+Poison Bomb Poison Bomb

ā€¢4 Poison Damage Poison Damage

ā€¢10 Poison Time Poison Time

ā€¢0.5 Poison Tick Poison Tick

ā€¢0.1% Defense Dropping Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$1,133

Level 4 - Harlequin of Doom - Cash (Gameplay Currency)$8,500

+2 Range Range

+10 Damage Damage

1.208 > 0.758 Firerate Firerate

+5 Burn Damage Burn Damage

1 > 0.5 Burn Tick Burn Tick

+3 Poison Damage Poison Damage

+Second bomb slot

+Confusion Bomb Confusion Bomb

ā€¢50% Damage Reduction Damage

ā€¢2 Confusion Time Confusion Time

ā€¢8 Cooldown Cooldown


Sell Price changes to Cash (Gameplay Currency)$3,996

Stats Table

Total Cost
Level 0 Level 1 Level 2 Level 3 Level 4
Cash (Gameplay Currency)$500 Cash (Gameplay Currency)$600 Cash (Gameplay Currency)$1,150 Cash (Gameplay Currency)$3,400 Cash (Gameplay Currency)$11,900

Fire Bomb
Level Bomb Damage Burn Damage[2] Firerate Burn Tick Burn Time Range Explosion Range Max Hits Total Elapsed Damage[3] DPS[4]
0 2 1 1.508 1 3 10 6 5 3 2.33[5]
1 2 1 1.208 1 3 12 6 5 3 2.66[14]
2 4 2 1.208 1 3 12 6 5 6 5.31[15]
3 12 6 1.208 1 6 12 6 5 36 15.93[16]
4 22 11 0.758 0.5 6 14 6 5 132 51.02[9]

Ice Bomb
Level Bomb Damage[10] Firerate Range Explosion Range Freeze Time Slowdown per Hit Max Slowdown Max Hits DPS[4]
2 2 1.208 12 6 2 30% 60% 5 1.66
3 6 1.208 12 6 2 30% 60% 5 4.97
4 11 0.758 14 6 2 30% 60% 5 14.51

Poison Bomb
Level Poison Damage[11] Firerate Poison Tick Range Poison Time Defense Drop[12] DPS[13]
3 4 1.208 0.5 12 10 0.1% 8
4 7 0.758 0.5 14 10 0.1% 14

Confusion Bomb
Level Bomb Damage[10] Firerate Range Explosion Range Confusion Time Confusion Cooldown Max Hits DPS[4]
4 11 0.758 14 6 2 8 5 14.51


31 October 2023 ā€“ 24 February 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Type
Offensive
Support
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage2
Damage1 (Burn Damage)
Damage Method
Splash
Fire
Poison (Level 3+)
Firerate
Firerate1.508
Hidden Detection
Hidden DetectionLevel 0+
Range
Range10
Explosion Range6 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+ (Splash and Fire only)
Placement Limit
Placement Limit8
Flying Detection
N/A[1]
Burn Time
Burn Time3
Burn Tick
Tick1

Upgrades

Level 1 - Trained Juggling - Cash (Gameplay Currency)$100

1.508 > 1.008 Firerate Firerate

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$200

Level 2 - Cold Humor - Cash (Gameplay Currency)$650

+3 Damage Damage

+2 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time

+Ice Bomb Ice Bomb

ā€¢50% Damage Reduction Damage

ā€¢40% Slowdown Slowdown

ā€¢2 Freeze Time Freeze Time


Sell Price changes to Cash (Gameplay Currency)$416

Level 3 - Potent Bombs - Cash (Gameplay Currency)$2,100

+5 Damage Damage

+2 Burn Damage Burn Damage

5 > 6 Burn Time Burn Time

+Poison Bomb Poison Bomb

ā€¢3 Poison Damage Poison Damage

ā€¢10 Poison Time Poison Time

ā€¢0.5 Poison Tick Poison Tick

ā€¢0.1% Defense Dropping Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$1,116

Level 4 - Harlequin of Doom - Cash (Gameplay Currency)$6,000

+2 Range Range

+14 Damage Damage

1.008 > 0.758 Firerate Firerate

+7 Burn Damage Burn Damage

6 > 8 Burn Time Burn Time

1 > 0.5 Burn Tick Burn Tick

+5 Poison Damage Poison Damage

+Second bomb slot

+Confusion Bomb Confusion Bomb

ā€¢50% Damage Reduction Damage

ā€¢3 Confusion Time Confusion Time

ā€¢8 Cooldown Cooldown


Sell Price changes to Cash (Gameplay Currency)$3,116

Stats Table

Total Cost
Level 0 Level 1 Level 2 Level 3 Level 4
Cash (Gameplay Currency)$500 Cash (Gameplay Currency)$600 Cash (Gameplay Currency)$1,250 Cash (Gameplay Currency)$3,350 Cash (Gameplay Currency)$9,350

Fire Bomb
Level Bomb Damage Burn Damage[2] Firerate Burn Tick Burn Time Range Explosion Range Max Hits Total Elapsed Damage[3] DPS[4]
0 2 1 1.508 1 3 10 6 5 3 2.33[5]
1 2 1 1.008 1 3 12 6 5 3 2.98[6]
2 5 3 1.008 1 5 12 6 5 15 7.96[17]
3 10 5 1.008 1 6 12 6 5 30 14.92[18]
4 24 12 0.758 0.5 8 14 6 5 192 55.66[19]

Ice Bomb
Level Bomb Damage[10] Firerate Range Explosion Range Freeze Time Slowdown Max Hits DPS[4]
2 3 1.008 12 6 2 40% 5 2.98
3 5 1.008 12 6 2 40% 5 4.96
4 12 0.758 14 6 2 40% 5 15.83

Poison Bomb
Level Poison Damage[11] Firerate Poison Tick Range Explosion Range Poison Time Defense Drop[12] DPS[13]
3 3 1.008 0.5 12 6 10 0.1% 6
4 8 0.758 0.5 14 6 10 0.1% 16

Confusion Bomb
Level Bomb Damage[10] Firerate Range Explosion Range Confusion Time Confusion Cooldown Max Hits DPS[4]
4 12 0.758 14 6 3 8 5 15.83


31 October 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Type
Offensive
Support
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage2
Damage1 (Burn Damage)
Damage Method
Splash
Fire
Poison (Level 3+)
Firerate
Firerate1.508
Hidden Detection
Hidden DetectionLevel 0+
Range
Range10
Explosion Range6 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+ (Splash and Fire only)
Placement Limit
Placement Limit8
Flying Detection
N/A[1]
Burn Time
Burn Time3
Burn Tick
Tick1

Upgrades

Level 1 - Trained Juggling - Cash (Gameplay Currency)$100

1.508 > 1.008 Firerate Firerate

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$200

Level 2 - Cold Humor - Cash (Gameplay Currency)$650

+3 Damage Damage

+2 Burn Damage Burn Damage

3 > 5 Burn Time Burn Time

+Ice Bomb Ice Bomb

ā€¢50% Damage Reduction Damage

ā€¢40% Slowdown Slowdown

ā€¢2 Freeze Time Freeze Time


Sell Price changes to Cash (Gameplay Currency)$416

Level 3 - Potent Bombs - Cash (Gameplay Currency)$2,100

+5 Damage Damage

+2 Burn Damage Burn Damage

5 > 6 Burn Time Burn Time

+Poison Bomb Poison Bomb

ā€¢5 Poison Damage Poison Damage

ā€¢10 Poison Time Poison Time

ā€¢0.5 Poison Tick Poison Tick

ā€¢0.1% Defense Dropping Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$1,116

Level 4 - Harlequin of Doom - Cash (Gameplay Currency)$6,000

+2 Range Range

+14 Damage Damage

1.008 > 0.758 Firerate Firerate

+7 Burn Damage Burn Damage

6 > 8 Burn Time Burn Time

1 > 0.5 Burn Tick Burn Tick

+7 Poison Damage Poison Damage

+Second bomb slot

+Confusion Bomb Confusion Bomb

ā€¢50% Damage Reduction Damage

ā€¢3 Confusion Time Confusion Time

ā€¢12 Cooldown Cooldown


Sell Price changes to Cash (Gameplay Currency)$3,116

Stats Table

Total Cost
Level 0 Level 1 Level 2 Level 3 Level 4
Cash (Gameplay Currency)$500 Cash (Gameplay Currency)$600 Cash (Gameplay Currency)$1,250 Cash (Gameplay Currency)$3,350 Cash (Gameplay Currency)$9,350

Fire Bomb
Level Bomb Damage Burn Damage[2] Firerate Burn Tick Burn Time Range Explosion Range Max Hits Total Elapsed Damage[3] DPS[4]
0 2 1 1.508 1 3 10 6 5 3 2.33[5]
1 2 1 1.008 1 3 12 6 5 3 2.98[6]
2 5 3 1.008 1 5 12 6 5 15 7.96[17]
3 10 5 1.008 1 6 12 6 5 30 14.92[18]
4 24 12 0.758 0.5 8 14 6 5 192 55.66[19]

Ice Bomb
Level Bomb Damage[10] Firerate Range Explosion Range Freeze Time Slowdown Max Hits DPS[4]
2 3 1.008 12 6 2 40% 5 2.98
3 5 1.008 12 6 2 40% 5 4.96
4 12 0.758 14 6 2 40% 5 15.83

Poison Bomb
Level Poison Damage[20] Firerate Poison Tick Range Poison Time Defense Drop[12] DPS[13]
3 5 1.008 0.5 12 10 0.1% 10
4 12 0.758 0.5 14 10 0.1% 24

Confusion Bomb
Level Bomb Damage[10] Firerate Range Explosion Range Confusion Time Confusion Cooldown Max Hits DPS[4]
4 12 0.758 14 6 3 12 5 15.83

Notes

  1. ā†‘ 1.0 1.1 1.2 1.3 Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.
  2. ā†‘ 2.0 2.1 2.2 2.3 Burn damage is 50% of base damage, rounded up.
  3. ā†‘ 3.0 3.1 3.2 3.3 Total Elapsed Damage is calculated as Burn Damage Ɨ (Burn Time Ć· Burn Tick).
  4. ā†‘ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 DPS assumes only one enemy is hit and that only one type of bomb is used.
  5. ā†‘ 5.0 5.1 5.2 5.3 1.33 regular DPS + 1 Burn DPS
  6. ā†‘ 6.0 6.1 6.2 1.98 regular DPS + 1 Burn DPS
  7. ā†‘ 3.97 regular DPS + 2 Burn DPS
  8. ā†‘ 11.9 regular DPS + 6 Burn DPS
  9. ā†‘ 9.0 9.1 29.02 regular DPS + 22 Burn DPS
  10. ā†‘ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 Damage is 50% of the regular damage, rounded up.
  11. ā†‘ 11.0 11.1 11.2 Poison damage is 30% of base damage, rounded up.
  12. ā†‘ 12.0 12.1 12.2 12.3 Can drop up to 50% of an enemy's defense.
  13. ā†‘ 13.0 13.1 13.2 13.3 DPS assumes only one enemy is hit from one poisonous puddle and that only one type of bomb is used.
  14. ā†‘ 1.66 regular DPS + 1 Burn DPS
  15. ā†‘ 3.31 regular DPS + 2 Burn DPS
  16. ā†‘ 9.93 regular DPS + 6 Burn DPS
  17. ā†‘ 17.0 17.1 4.96 regular DPS + 3 Burn DPS
  18. ā†‘ 18.0 18.1 9.92 regular DPS + 5 Burn DPS
  19. ā†‘ 19.0 19.1 31.66 regular DPS + 24 Burn DPS
  20. ā†‘ Poison damage is 50% of base damage, rounded up.


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