Description
Iceville is an Arctic-style winter map.
Iceville has the Enemies Beta modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.
Design & Path
The current version of Iceville is surrounded by mountains from one side and the sea on the other. A big amount of water near the shore is frozen. Evidence of human settlement can be seen, with several igloos and wooden towers being seen on the map. Multiple smaller hills and rocks can also be seen, alongside multiple icicles.
The path starts and ends at a cave. The path takes multiple turns to avoid the sea and the hills that surround the map.
The third version of Iceville was a small, snow-capped island with icebergs lying around the sea and island. There was a snow overpass spanning on side of the map, a sheer cliff face surrounding another side (where you could place cliff towers) and water surrounding the other sides. Evidence of human settlement could be seen, with several igloos seen.
The light grey pebble path began at a cave underneath the snow overpass and took a straight route to the cave at the end of the mountain. The path was more or less straight, though there were some corners to avoid natural environment.
The second version of Iceville was a small, ice-capped snow island with icebergs seen out in the sea. An ice overpass could be seen, with icy mountains covering most of the island. The icy mountain was jagged and steep, meaning cliff towers could not placed on it. Human settlement could be seen, with igloos and wooden outpost towers. You could place cliff towers on the outpost towers.
The grey path began at a cave underneath the ice overpass and ended at a cave at the far end of the ice mountain. The path took an indirect route, twisting around the artificial environment.
The first version of Iceville was a small, snow-capped island with icebergs seen out in the sea. A snow overpass could be spanning some of the map, with a stepped snow mountain surrounding most of the map. You could place cliff towers on the snow mountain. At the peak of the snow mountain was a Canadian flag, giving the significance of Canadian territory, probably signifying a minor settlement like Alert, Canada. The only presence of human habitation was the igloos sparsely populated around the map.
The white grey path began at a cave beside the ice overpass and ended at a cave at the far end of the ice mountain. The path took an indirect route, twisting around the artificial and natural environment.
Interactive Map
Strategy
- Cliff towers, like the Ranger and Sniper, can cover the entire map with a well-placed DJ Booth.
- Though some cliff spots may block ground towers from being placed beneath them.
- Near the start and middle of the map is where you should place most ground towers as this is where most ground space is.
- If you are on a large server, space may be limited. Sell towers if they get in the way of more important towers.
- The island in the middle is a surprisingly great spot for the Rocketeer as it is able to cover most of the path without having to worry about the deadzone it has.
Gallery
Map Icons
View
Icons
Trailers
Development Images
Trivia
- Since the Overhaul Update, Iceville was a very bright map due to an oversight, which could have caused a loss in focus because of the intensity of the brightness.
- This bug was later fixed on 12th of March 2022.
- In the first version of this map, a Canadian flag was flown on top of the mountain.
- This was removed when the map was remade in the MEGA Update.
- This map was remade in the MEGA Update, replacing the blocky terrain with a mid-poly look. The skybox also changed.
- This map was, once again, remade in the Overhaul Update.
- According to KnownSH, Iceville was based on the South Georgia and the South Sandwich Islands, a British Overseas Territory in the southern Atlantic Ocean.
- On the third version of the map, an outpost tower could be seen buried in the ice. However, because of how bright the map was, it was not possible to see it without free camera mode, which is not available to most people.
- This outpost tower is a reference to the old versions of the map, where these were used as cliff spots.
Update History
- 10 July 2019 - BETA v1.4.0
- Iceville added.
- 2 August 2019 - BETA V1.7.0
- Difficulty changed from Normal to Easy.
- 5 August 2019 - BETA v1.8.0
- Easy difficulty removed.
- 13 October 2019 - Release v1.0.0
- Iceville remade.
- 29 October 2020 - Overhaul v1.0.0
- Iceville remade.
- Hard difficulty added.
- No longer gives a badge upon first triumph.
- Bug: Iceville is very bright.
- 12 March 2022 - v1.1.0
- Bugfix: Iceville is no longer very bright.
- 21 December 2022 - v1.6.0
- Iceville remade.
- Enemies Beta modifier added.
- Difficulty changed from Hard to Easy.
- Bug: Cliffs are not highlighted.
- 9 January 2023 - v1.6.0f
- Bugfix: Cliffs are now highlighted.
- 10 February 2024 - v1.13.0
- Bug: Watchtowers are now invisible.
- 25 October 2024 - v1.38.0
- Difficulty changed from Easy to Normal.
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PVP Test | ||
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Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land |
Other | ||
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Normal | Tutorial |
Removed | ||
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Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
Hard | Polluted Wasteland • Nightmare Carnival |
Unreleased | ||
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Undefined | Backwoods • Battlefront • Castle Outskirts • Dusty Ruins • Fraction Zone • Unknown Castle Map • Waste Ground • WIP City |