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Tower Defense Simulator Wiki
Hunter
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page

19 July 2024 ā€“ Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Type
Offensive
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage8
Damage Method
Single
Firerate
Firerate2.258
Hidden Detection
Hidden DetectionLevel 2+
Range
Range18
Lead Detection
N/A
Placement Limit
Placement Limit12
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Faster Hands - Cash (Gameplay Currency)$200

2.258 > 1.758 Firerate Firerate


Sell Price Changes to Cash (Gameplay Currency)$316

Level 2 - Experienced - Cash (Gameplay Currency)$800

+4 Range Range

+6 Damage Damage

+Hidden Detection Hidden Detection

Sell Price Changes to Cash (Gameplay Currency)$583

Level 3 - Better Gear - Cash (Gameplay Currency)$3,250

1.758 > 1.608 Firerate Firerate

+3 Range Range

+22 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$1,666

Level 4 - Deadliest Hunter - Cash (Gameplay Currency)$9,400

1.608 > 2.008 Firerate Firerate

+3 Range Range

+84 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$4,800

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$750 8 2.258 18 3.54 Cash (Gameplay Currency)$211.86
1 Cash (Gameplay Currency)$950 8 1.758 18 4.55 Cash (Gameplay Currency)$208.79
2 Cash (Gameplay Currency)$1,750 14 1.758 22 7.96 Cash (Gameplay Currency)$219.85
3 Cash (Gameplay Currency)$5,000 36 1.608 25 22.39 Cash (Gameplay Currency)$223.31
4 Cash (Gameplay Currency)$14,400 120 2.008 28 59.76 Cash (Gameplay Currency)$240.96

7 April 2023 ā€“ 19 July 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Type
Offensive
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate2.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range17
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Faster Hands - Cash (Gameplay Currency)$200

2.508 > 1.808 Firerate Firerate


Sell Price Changes to Cash (Gameplay Currency)$233

Level 2 - Experienced - Cash (Gameplay Currency)$800

+3 Range Range

+4 Damage Damage

+Hidden Detection Hidden Detection

Sell Price Changes to Cash (Gameplay Currency)$500

Level 3 - Better Gear - Cash (Gameplay Currency)$1,900

1.808 > 1.608 Firerate Firerate

+2 Range Range

+8 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$1,133

Level 4 - Deadliest Hunter - Cash (Gameplay Currency)$5,200

1.608 > 1.408 Firerate Firerate

+4 Range Range

+16 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$2,866

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$500 4 2.508 17 1.59 Cash (Gameplay Currency)$314.47
1 Cash (Gameplay Currency)$700 4 1.808 17 2.21 Cash (Gameplay Currency)$316.74
2 Cash (Gameplay Currency)$1,500 8 1.808 20 4.42 Cash (Gameplay Currency)$339.37
3 Cash (Gameplay Currency)$3,400 16 1.608 22 9.95 Cash (Gameplay Currency)$341.71
4 Cash (Gameplay Currency)$8,600 32 1.408 26 22.73 Cash (Gameplay Currency)$378.35

Entity System Update (12 March 2022) ā€“ 7 April 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Type
Offensive
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate2.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range15
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Faster Hands - Cash (Gameplay Currency)$300

+1 Range Range

2.508 > 1.808 Firerate Firerate


Sell Price Changes to Cash (Gameplay Currency)$266

Level 2 - Experienced - Cash (Gameplay Currency)$600

+1 Range Range

+3 Damage Damage

+Hidden Detection Hidden Detection

Sell Price Changes to Cash (Gameplay Currency)$466

Level 3 - Better Gear - Cash (Gameplay Currency)$1,000

+3 Range Range

+6 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$800

Level 4 - Deadliest Hunter - Cash (Gameplay Currency)$2,500

+2 Range Range

+12 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$1,633

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$500 3 2.508 15 1.2 Cash (Gameplay Currency)$416.67
1 Cash (Gameplay Currency)$800 3 1.808 16 1.66 Cash (Gameplay Currency)$481.93
2 Cash (Gameplay Currency)$1,400 6 1.808 17 3.32 Cash (Gameplay Currency)$421.69
3 Cash (Gameplay Currency)$2,400 12 1.808 20 6.64 Cash (Gameplay Currency)$361.45
4 Cash (Gameplay Currency)$4,900 24 1.808 22 13.27 Cash (Gameplay Currency)$369.25

Solar Eclipse Update (4 December 2021) ā€“ Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Type
Offensive
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate2.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range15
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+

Upgrades

Level 1 - Faster Hands - Cash (Gameplay Currency)$300

+1 Range Range

2.53 > 1.83 Firerate Firerate


Sell Price Changes to Cash (Gameplay Currency)$266

Level 2 - Experienced - Cash (Gameplay Currency)$600

+1 Range Range

+3 Damage Damage

+Hidden Detection Hidden Detection

Sell Price Changes to Cash (Gameplay Currency)$466

Level 3 - Better Gear - Cash (Gameplay Currency)$1,000

+3 Range Range

+6 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$800

Level 4 - Deadliest Hunter - Cash (Gameplay Currency)$2,500

+2 Range Range

+12 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$1,633

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$500 3 2.53 15 1.19 Cash (Gameplay Currency)$420.17
1 Cash (Gameplay Currency)$800 3 1.83 16 1.64 Cash (Gameplay Currency)$487.8
2 Cash (Gameplay Currency)$1,400 6 1.83 17 3.28 Cash (Gameplay Currency)$426.83
3 Cash (Gameplay Currency)$2,400 12 1.83 20 6.56 Cash (Gameplay Currency)$365.85
4 Cash (Gameplay Currency)$4,900 24 1.83 22 13.11 Cash (Gameplay Currency)$373.76

Overhaul Update (29 October 2020) ā€“ Solar Eclipse Update (4 December 2021)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$475
Type
Offensive
Sell Price
Cash (Gameplay Currency)$158
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate2.03
Hidden Detection
Hidden DetectionLevel 3+
Range
Range15
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Hunter's Attire - Cash (Gameplay Currency)$300

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$258

Level 2 - Remington - Cash (Gameplay Currency)$650

+1 Range Range

+2 Damage Damage

2.03 > 1.68 Firerate Firerate


Sell Price Changes to Cash (Gameplay Currency)$475

Level 3 - Falconer - Cash (Gameplay Currency)$900

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price Changes to Cash (Gameplay Currency)$775

Level 4 - Professional Hunter - Cash (Gameplay Currency)$1,500

+2 Range Range

+2 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$1,275

Level 5 - Ultimate Survival Pack - Cash (Gameplay Currency)$3,250

+2 Range Range

+8 Damage Damage

1.68 > 1.03 Firerate Firerate


Sell Price Changes to Cash (Gameplay Currency)$2,358

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$475 3 2.03 15 1.48 Cash (Gameplay Currency)$320.95
1 Cash (Gameplay Currency)$775 4 2.03 16 1.97 Cash (Gameplay Currency)$393.4
2 Cash (Gameplay Currency)$1,425 6 1.68 17 3.57 Cash (Gameplay Currency)$399.16
3 Cash (Gameplay Currency)$2,325 6 1.68 20 3.57 Cash (Gameplay Currency)$651.26
4 Cash (Gameplay Currency)$3,825 8 1.68 22 4.76 Cash (Gameplay Currency)$803.57
5 Cash (Gameplay Currency)$7,075 16 1.03 24 15.53 Cash (Gameplay Currency)$455.57

Hardcore Testing

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$475
Type
Offensive
Sell Price
Cash (Gameplay Currency)$158
Placement Type
Ground
Damage
Damage3
Damage Type
Single
Firerate
Firerate2.03
Hidden Detection
Hidden DetectionLevel 3+
Range
Range15

Placement Limit
N/A

Upgrades

Level 1 - Hunter's Attire - Cash (Gameplay Currency)$300

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$258

Level 2 - Remington - Cash (Gameplay Currency)$650

+1 Range Range

+2 Damage Damage

2.03 > 1.68 Firerate Firerate


Sell Price Changes to Cash (Gameplay Currency)$475

Level 3 - Falconer - Cash (Gameplay Currency)$1,000

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price Changes to Cash (Gameplay Currency)$775

Level 4 - Professional Hunter - Cash (Gameplay Currency)$1,500

+1 Range Range

+4 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$1,275

Level 5 - Ultimate Survival Pack - Cash (Gameplay Currency)$3,250

+2 Range Range

+8 Damage Damage

1.68 > 1.03 Firerate Firerate


Sell Price Changes to Cash (Gameplay Currency)$2,358

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$475 3 2.03 15 1.48 Cash (Gameplay Currency)$320.95
1 Cash (Gameplay Currency)$775 4 2.03 16 1.97 Cash (Gameplay Currency)$393.4
2 Cash (Gameplay Currency)$1,425 6 1.68 17 3.57 Cash (Gameplay Currency)$399.16
3 Cash (Gameplay Currency)$2,425 6 1.68 20 3.57 Cash (Gameplay Currency)$679.27
4 Cash (Gameplay Currency)$3,925 10 1.68 21 5.95 Cash (Gameplay Currency)$659.66
5 Cash (Gameplay Currency)$7,175 18 1.03 23 17.48 Cash (Gameplay Currency)$410.47

MEGA Update (13 October 2019) ā€“ Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$475
Type
Offensive
Sell Price
Cash (Gameplay Currency)$158
Placement Type
Ground
Damage
Damage3
Damage Type
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 3+
Range
Range15

Placement Limit
N/A

Upgrades

Level 1 - Hunter's Attire - Cash (Gameplay Currency)$300

+1 Range Range

+1 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$258

Level 2 - Remington - Cash (Gameplay Currency)$650

+1 Range Range

+2 Damage Damage

2.05 > 1.7 Firerate Firerate


Sell Price Changes to Cash (Gameplay Currency)$475

Level 3 - Falconer - Cash (Gameplay Currency)$1,000

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price Changes to Cash (Gameplay Currency)$775

Level 4 - Professional Hunter - Cash (Gameplay Currency)$1,500

+1 Range Range

+4 Damage Damage


Sell Price Changes to Cash (Gameplay Currency)$1,275

Level 5 - Ultimate Survival Pack - Cash (Gameplay Currency)$3,250

+2 Range Range

+8 Damage Damage

1.7 > 1.05 Firerate Firerate


Sell Price Changes to Cash (Gameplay Currency)$2,358

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$475 3 2.05 15 1.46 Cash (Gameplay Currency)$325.34
1 Cash (Gameplay Currency)$775 4 2.05 16 1.95 Cash (Gameplay Currency)$397.44
2 Cash (Gameplay Currency)$1,425 6 1.7 17 3.53 Cash (Gameplay Currency)$403.68
3 Cash (Gameplay Currency)$2,425 6 1.7 20 3.53 Cash (Gameplay Currency)$686.97
4 Cash (Gameplay Currency)$3,925 10 1.7 21 5.88 Cash (Gameplay Currency)$667.52
5 Cash (Gameplay Currency)$7,175 18 1.05 23 17.14 Cash (Gameplay Currency)$418.61


Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
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