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Tower Defense Simulator Wiki

Description

Honey Valley is a private server-exclusive map. It is a community map, which means its rewards are meant to change based on its difficulty. However, due to bugs, this is not the case. As it is a Very Easy map, its Coin Coins rewards would have been decreased by 30%.

Honey Valley has the Enemies Beta modifier, which changes the appearance of some enemies, replaces some enemies with other enemies and changes stats of some enemies.

Design & Path

Honey Valley has three areas, with them being separated by a river of honey. They are connected by various bridges. A honey waterfall is created by a large dark brown pot. There are many bee boxes and brown pots on the map, as well as giant flowers of various colors, some of which serve as cliff space. There is also a wooden house located in a forest.
The path starts at an open beehive and ends at a tree. It consists of three loops, two of which are quite close to the enemy spawn and one being close to the exit. The path also goes over the honey river with a bridge.

Interactive Map


Rewards

The game calculates how many Coin Coins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Mode Coins/Gem Reward EXP Reward
Easy Coin 200 ÷ (1 + [(25 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) Experience 50 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Casual Coin 350 × (Waves/40)^1.75 + Coin 50 (Triumph Only) Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)
Intermediate Coin 450 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin 650 ÷ (1 + [(35 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only) Experience 135 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 50 EXP (Triumph Only)
Fallen Coin 850 ÷ (1 + [(40 ÷ Current Wave) - 1]^1.3) + Coin 150 (Triumph Only) Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 50 EXP (Triumph Only)
Hidden Wave Gem 50 Experience 250 EXP

Strategy

  • The beginning of the map is a great spot for towers, as enemies have to do two loops to progress in the map.
    • Towers with small range such as the Warden, Sledger or the Gladiator will be quite useful in these spots.
    • While these loops could be very useful for the Ace Pilot, it is not possible to place ground towers there, only cliff towers on the flowers.
  • As the path on this map is quite compact, high range towers like the Turret, Hunter or Ranger can easily cover most of the map.
    • This makes cliff towers useful here due to their high range, though do note that the flowers only allow a small amount of cliff towers to be placed on them, making cliff space limited here.
    • The DJ Booth can be helpful as it can allow them to cover all of the map.
      • Cliff towers at later Levels can cover most of the map without the help from DJ Booth.

Gallery

Trailers

Trivia

  • This is the first and currently only Very Easy map in the game.

Update History

  • 9 June 2023 - v1.8.0
    • Honey Valley added.
  • 21 June 2024 - v1.8.0c
    • Bug: Honey Valley appears in Hardcore mode matchmaking map override but cannot be chosen.
  • 19 July 2024 - v1.26.0
    • Bug: Honey Valley appears in PVP Test mode matchmaking map override but cannot be chosen.


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