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Hidden
Attribute ā€¢ Enemy
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This article is about Hidden (Attribute). You may be looking for the Hidden Boss or Hidden Zoomer.

Description

Hidden is an enemy type that makes the enemy require hidden detection to be targeted.

Mechanics

Enemies that are Hidden cannot be detected by towers that do not have hidden detection. They may be indirectly damaged by towers that do not have hidden detection by collision with units or by being caught in an explosive radius, for example. The appearance of Hidden enemies are also affected, in which they will have a wavering transparency. These following towers have hidden detection:

Hidden Detection
Tower Status Level
Scout Full Level 2+
Sniper Full Level 2+
Paintballer Full[1] Level 1+
Demoman None[2] N/A
Hunter Full Level 2+
Soldier Full Level 2+
Militant Full Level 1+
Medic Full Level 3+
Freezer Full Level 2+
Farm None N/A
Shotgunner Full[3] Level 2+
Military Base Full Level 0+
Rocketeer Full Level 2+
Trapper None[4] N/A
Ace Pilot Full Level 4+
Pyromancer Full Level 2+
Crook Boss Full[5] Level 2+
Electroshocker None N/A
Commander Full Level 0+
Warden Full Level 1+
Cowboy Full Level 3+
DJ Booth None[6] N/A
Minigunner Full Level 2+
Ranger None[7] N/A
Gatling Gun Full[8] Level 3+
Turret Full Level 1+
Mortar None[9] N/A
Pursuit Full Level 5A
Mercenary Base Full[10] Level 3+
Brawler Partial[11] N/A
Necromancer Full[12] Level 2+
Accelerator Full Level 1+
Engineer Full Level 2+
Golden Minigunner Full Level 2+
Golden Pyromancer Full Level 0+
Golden Crook Boss Full[13] Level 2+
Golden Scout Full Level 2+
Golden Cowboy Full Level 3+
Golden Soldier Full Level 2+
Gladiator Full[14] Level 2+
Commando Full Level 2+
Slasher Full Level 1+
Frost Blaster Full[15] Level 1+
Archer Full[16] Level 2+
Swarmer None[17] N/A
Toxic Gunner None N/A
Sledger None[18] N/A
Executioner Full[19] Level 4+
Elf Camp Full Level 0+
Jester Full[20] Level 3+
Cryomancer None[21] N/A
Hallow Punk None[22] N/A
Harvester None[23] N/A
Elementalist Partial[24] Level 2+
Elf Camp None[25] N/A
War Machine Full[26] Level 5
Mecha Base Full Level 0+

Enemy List

The following enemies are currently a Hidden enemy:

The following enemies can spawn with Hidden, but do not have it by default:

The following event enemies were also a Hidden enemy:

The following event enemies have a Hidden variant:

The following removed enemy was also Hidden:

Gallery

Attribute Icon

Update History

  • 14 June 2019 - BETA v1.0.0
    • Hidden added.
  • 29 October 2020 - Overhaul v1.0.0
    • Now displayed with the HDNHDN tag under the enemy's health.
  • 7 April 2023 - v1.7.0
    • Icon updated.
    • Tag displayed under an enemy's health bar changed from HDNHDN to HiddenHidden.
  • 28 October 2023 - v1.9.0
    • Hidden enemies now have wavering translucency.



AttributesHeader
Enemy Types
Immunities
Status Effects
Other
  1. ā†‘ At Level 0, its splash damage can indirectly damage hidden enemies.
  2. ā†‘ From Level 0+, its splash damage can indirectly damage hidden enemies, but this tower cannot directly target hidden enemies.
  3. ā†‘ Its piercing can indirectly damage hidden enemies.
  4. ā†‘ Despite not having hidden detections, its traps can deal damage to hidden enemies.
  5. ā†‘ Its unit can target hidden enemies at Level 0.
  6. ā†‘ At Level 3, its pulses can indirectly hit hidden enemies if they are in its range, though the actual tower cannot detect them.
  7. ā†‘ Only its splash damage can indirectly hit hidden enemies. The tower itself can never directly target them.
  8. ā†‘ When controlled by the player, the Gatling Gun can be used to target hidden enemies from Level 0+.
  9. ā†‘ Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby.
  10. ā†‘ (Rifleman & Riot Guard only). Through splash and collision damage, hidden enemies may be hit indirectly.
  11. ā†‘ Although it cannot detect hidden enemies, its Reposition ability can damage hidden enemies.
  12. ā†‘ From Level 0+, its units can attack and damage hidden enemies. Its piercing can also indirectly damage hidden enemies.
  13. ā†‘ Its units can directly target hidden enemies from Level 0.
  14. ā†‘ From Level 0+, its swing can indirectly hit hidden enemies.
  15. ā†‘ From Level 0, its piercing can indirectly hit hidden enemies.
  16. ā†‘ From Level 0, its piercing can indirectly hit hidden enemies.
  17. ā†‘ It's Beehive Grenade ability can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
  18. ā†‘ From Level 1, its pierce damage can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
  19. ā†‘ From Level 0+, its axe bouncing and piercing can indirectly hit hidden enemies
  20. ā†‘ From Level 0+, its splash damage can indirectly damage hidden enemies.
  21. ā†‘ From Level 0+, its piercing can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
  22. ā†‘ From Level 0+, its splash damage can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
  23. ā†‘ From Level 0+, its Thorns ability and piercing can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
  24. ā†‘ Units do not detect Hidden enemies.
  25. ā†‘ Its projectile can indirectly hit Hidden enemies, but it cannot target them directly.
  26. ā†‘ From Level 2+, its splash damage can indirectly hit hidden enemies.
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