Description
Hidden is an enemy type that makes the enemy require hidden detection to be targeted.
Mechanics
Enemies that are Hidden cannot be detected by towers that do not have hidden detection. They may be indirectly damaged by towers that do not have hidden detection by collision with units or by being caught in an explosive radius, for example. The appearance of Hidden enemies are also affected, in which they will have a wavering transparency. These following towers have hidden detection:
Hidden Detection | ||
---|---|---|
Tower | Status | Level |
Scout | Full | Level 2+ |
Sniper | Full | Level 2+ |
Paintballer | Full[1] | Level 1+ |
Demoman | None[2] | N/A |
Hunter | Full | Level 2+ |
Soldier | Full | Level 2+ |
Militant | Full | Level 1+ |
Medic | Full | Level 3+ |
Freezer | Full | Level 2+ |
Farm | None | N/A |
Shotgunner | Full[3] | Level 2+ |
Military Base | Full | Level 0+ |
Rocketeer | Full | Level 2+ |
Trapper | None[4] | N/A |
Ace Pilot | Full | Level 4+ |
Pyromancer | Full | Level 2+ |
Crook Boss | Full[5] | Level 2+ |
Electroshocker | None | N/A |
Commander | Full | Level 0+ |
Warden | Full | Level 1+ |
Cowboy | Full | Level 3+ |
DJ Booth | None[6] | N/A |
Minigunner | Full | Level 2+ |
Ranger | None[7] | N/A |
Gatling Gun | Full[8] | Level 3+ |
Turret | Full | Level 1+ |
Mortar | None[9] | N/A |
Pursuit | Full | Level 5A |
Mercenary Base | Full[10] | Level 3+ |
Brawler | Partial[11] | N/A |
Necromancer | Full[12] | Level 2+ |
Accelerator | Full | Level 1+ |
Engineer | Full | Level 2+ |
Golden Minigunner | Full | Level 2+ |
Golden Pyromancer | Full | Level 0+ |
Golden Crook Boss | Full[13] | Level 2+ |
Golden Scout | Full | Level 2+ |
Golden Cowboy | Full | Level 3+ |
Golden Soldier | Full | Level 2+ |
Gladiator | Full[14] | Level 2+ |
Commando | Full | Level 2+ |
Slasher | Full | Level 1+ |
Frost Blaster | Full[15] | Level 1+ |
Archer | Full[16] | Level 2+ |
Swarmer | None[17] | N/A |
Toxic Gunner | None | N/A |
Sledger | None[18] | N/A |
Executioner | Full[19] | Level 4+ |
Elf Camp | Full | Level 0+ |
Jester | Full[20] | Level 3+ |
Cryomancer | None[21] | N/A |
Hallow Punk | None[22] | N/A |
Harvester | None[23] | N/A |
Elementalist | Partial[24] | Level 2+ |
Elf Camp | None[25] | N/A |
War Machine | Full[26] | Level 5 |
Mecha Base | Full | Level 0+ |
Enemy List
The following enemies are currently a Hidden enemy:
- Hidden
- Hidden Boss
- Shadow
- Shadow Boss
- Fallen Soul (Fallen)
- Possessed Armor (Without Armor)
- Fallen Summoner (Ghost State only)
- Ghost
- Invisible
- Soul
- Soul Boss
The following enemies can spawn with Hidden, but do not have it by default:
- Skeleton
- Slime (Intermediate)
- Enraged
- Breaker2 (Casual, Intermediate)
- Reaver
- Hazmat (Casual, Intermediate)
- Molten Demon
- Molten Hound
- Elite Molten
- Fallen Skeleton (Badlands II)
- Necrotic Skeleton (Badlands II)
- Shotgunner
- Sock Puppet
- Reaper
The following event enemies were also a Hidden enemy:
- Bat (Nightmare Carnival)
- Ghost (Nightmare Carnival)
- Burnt Gingerbread (Village of Despair)
- Ghost (Trick or Threat Town)
- Bat (Trick or Threat Town)
- Cold Mist (Frost Invasion)
- Ghost (Solar Eclipse)
- Wraith (Solar Eclipse)
- Ghost Knight (Solar Eclipse)
- Spy Ducky (D00M's Revenge)
- Operator Ducky (D00M's Revenge, Secret Service only)
- Ghost (Lunar Overture)
- Cold Mist (Krampus Frosthold)
- Korblox Soul (Huevous Hunt)
- Cold Mist (Operation I.C.E)
The following event enemies have a Hidden variant:
- Skeleton (Lunar Overture)
- Mummy (Lunar Overture)
- Scarecrow (Lunar Overture)
- Frankenstein (Lunar Overture)
- Speedy Elf (Krampus Frosthold)
- Packed Ice (Krampus Frosthold)
- Snow Golem (Krampus Frosthold)
- Korblox Seeker (Huevous Hunt)
- Korblox Guard (Huevous Hunt)
- Korblox Warrior (Huevous Hunt)
- Korblox General (Huevous Hunt)
- Korblox Guard (The Classic)
- Hex Minion (Hexscape)
- Hex Wraith (Hexscape)
- Hex Revenant (Hexscape)
- Hex Corpse (Hexscape)
- Breaker2 (Pls Donate)
- Necromancer (Enemies Beta Enemy, Pls Donate)
The following removed enemy was also Hidden:
Gallery
Update History
- 14 June 2019 - BETA v1.0.0
- Hidden added.
- 29 October 2020 - Overhaul v1.0.0
- Now displayed with the
HDN tag under the enemy's health.
- Now displayed with the
- 7 April 2023 - v1.7.0
- Icon updated.
- Tag displayed under an enemy's health bar changed from
HDN to
Hidden.
- 28 October 2023 - v1.9.0
- Hidden enemies now have wavering translucency.
Enemy Types | Hidden ā¢ Lead ā¢ Flying ā¢ Ghost ā¢ Boss | |
---|---|---|
Immunities | Freeze Immunity ā¢ Burn Immunity ā¢ Splash Damage Immunity ā¢ Stun Immunity ā¢ Full Immunity ā¢ Energy Immunity (Removed) ā¢ Collision Immunity (Removed) ā¢ Partial Electric Immunity (Removed) | |
Status Effects | Scale ā¢ Bloated ā¢ Nimble ā¢ Slime ā¢ Health Regen ā¢ Tank ā¢ Aggro ā¢ Corpse ā¢ No Target ā¢ Shield (Removed) | |
Other | Shield Health ā¢ Defense |
- ā At Level 0, its splash damage can indirectly damage hidden enemies.
- ā From Level 0+, its splash damage can indirectly damage hidden enemies, but this tower cannot directly target hidden enemies.
- ā Its piercing can indirectly damage hidden enemies.
- ā Despite not having hidden detections, its traps can deal damage to hidden enemies.
- ā Its unit can target hidden enemies at Level 0.
- ā At Level 3, its pulses can indirectly hit hidden enemies if they are in its range, though the actual tower cannot detect them.
- ā Only its splash damage can indirectly hit hidden enemies. The tower itself can never directly target them.
- ā When controlled by the player, the Gatling Gun can be used to target hidden enemies from Level 0+.
- ā Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby.
- ā (Rifleman & Riot Guard only). Through splash and collision damage, hidden enemies may be hit indirectly.
- ā Although it cannot detect hidden enemies, its Reposition ability can damage hidden enemies.
- ā From Level 0+, its units can attack and damage hidden enemies. Its piercing can also indirectly damage hidden enemies.
- ā Its units can directly target hidden enemies from Level 0.
- ā From Level 0+, its swing can indirectly hit hidden enemies.
- ā From Level 0, its piercing can indirectly hit hidden enemies.
- ā From Level 0, its piercing can indirectly hit hidden enemies.
- ā It's Beehive Grenade ability can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
- ā From Level 1, its pierce damage can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
- ā From Level 0+, its axe bouncing and piercing can indirectly hit hidden enemies
- ā From Level 0+, its splash damage can indirectly damage hidden enemies.
- ā From Level 0+, its piercing can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
- ā From Level 0+, its splash damage can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
- ā From Level 0+, its Thorns ability and piercing can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
- ā Units do not detect Hidden enemies.
- ā Its projectile can indirectly hit Hidden enemies, but it cannot target them directly.
- ā From Level 2+, its splash damage can indirectly hit hidden enemies.