Description
Health Regen is a status effect that increases the health of enemies over time.
Mechanics
Health Regen will regenerate health of an enemy by 2% of their regular health every 2 seconds. While regenerating health, if the health regenerated is not a full number, health is not rounded down, though the decimals will be removed when an enemy receives damage. These decimals are not visible on an enemy's health bar, but its effects can still be noticed if the enemy is regenerating health while not being attacked. For example, the Ghoul regenerates 3.5 health every second. This means that visually, its health will increase by 4 or 3, even though it actually increases by 3.5. If the Ghoul is being constantly attacked, due to the decimals being removed, its 3.5 health regeneration becomes a 3 health regeneration.
Enemy List
The following enemy has Health Regen by default:
These following enemies can spawn with Health Regen, but do not have it by default:
- Slow (Intermediate)
- Enraged (Intermediate)
- Breaker2 (Intermediate)
- Armored (Intermediate)
- Reaver
- Necromancer (Intermediate)
- Living Experiment
- Hazmat (Intermediate)
- Breaker4 (Intermediate)
- Fallen Summoner (Fallen)
- Templar (Fallen, Polluted Wasteland II)
- Fallen Honor Guard
- Fallen Tank (Fallen)
- Fallen Giant (Fallen)
- Amalgamation
These following enemies used to spawn with Health Regen, but did not have it by default:
These following event enemies could spawn with Health Regen, but did not have it by default:
- Hex Minion (Hexscape)
- Hex Wraith (Hexscape)
- Hex Revenant (Hexscape)
- Hex Corpse (Hexscape)
- Unknown Boss (Hexscape)
- Snowy (Operation I.C.E)
- Frozen (Operation I.C.E)
- Packed Ice (Operation I.C.E)
- Snow Minion (Operation I.C.E)
Update History
- 3 May 2024 - v1.20.0
- Health Regen added.
- Bug: Regenerated health does not deal damage to the base health.
- 10 May 2024 - v1.21.0
- Bug: Health regeneration does not scale properly with Time Scale, healing back to full health at 0x.
- 18 May 2024 - v1.22.0
- Bugfix: Regenerated health now deals damage to the base health.
- 11 September 2024 - v1.31.0
- Regeneration rate increased from 1 to 2.
- 6 November 2024 - v1.40.0
- Bugfix: Health regeneration no longer health enemies back to full health when Time Scale is set to 0x.
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Enemy Types | Hidden ā¢ Lead ā¢ Flying ā¢ Ghost ā¢ Boss | |
Immunities | Freeze Immunity ā¢ Burn Immunity ā¢ Splash Damage Immunity ā¢ Stun Immunity ā¢ Full Immunity ā¢ Energy Immunity (Removed) ā¢ Collision Immunity (Removed) ā¢ Partial Electric Immunity (Removed) | |
Status Effects | Scale ā¢ Bloated ā¢ Nimble ā¢ Slime ā¢ Health Regen ā¢ Tank ā¢ Aggro ā¢ Corpse ā¢ No Target ā¢ Shield (Removed) | |
Other | Shield Health ā¢ Defense |