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Golden Soldier
(Regular ā€¢ Golden Perk)
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Fallen Foes Update (2 August 2024) ā€“ Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Type
Offensive
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage1
Damage Method
Burst
Firerate
Firerate0.108
Hidden Detection
Hidden DetectionLevel 2+
Range
Range14
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+
Burst Count
Burst Count4
Cooldown
Cooldown0.75

Upgrades

Level 1 - Trigger Finger - Cash (Gameplay Currency)$150

0.108 > 0.088 Firerate Firerate

0.75 > 0.6 Cooldown Firerate


Sell Price changes to Cash (Gameplay Currency)$216

Level 2 - Better Aiming - Cash (Gameplay Currency)$800

+1 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$483

Level 3 - Equipment Upgrades - Cash (Gameplay Currency)$3,000

+2 Damage Damage

4 > 20 Burst Burst

0.6 > 1.2 Cooldown Firerate

Sell Price changes to Cash (Gameplay Currency)$1,483

Level 4 - Deadliest's Soldier - Cash (Gameplay Currency)$12,000

+2 Range Range

+6 Damage Damage

0.088 > 0.068 Firerate Firerate

20 > 30 Burst Burst

Sell Price changes to Cash (Gameplay Currency)$5,483

Stats Table

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$500 1 4 0.108 0.75 14 3.38 Cash (Gameplay Currency)$147.93
1 Cash (Gameplay Currency)$650 1 4 0.088 0.6 14 4.2 Cash (Gameplay Currency)$154.76
2 Cash (Gameplay Currency)$1,450 2 4 0.088 0.6 17 8.4 Cash (Gameplay Currency)$172.62
3 Cash (Gameplay Currency)$4,450 4 20 0.088 1.2 17 27.03 Cash (Gameplay Currency)$164.63
4 Cash (Gameplay Currency)$16,450 10 30 0.068 1.2 19 92.59 Cash (Gameplay Currency)$177.6

21 March 2023 ā€“ Fallen Foes Update (2 August 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$475
Type
Offensive
Sell Price
Cash (Gameplay Currency)$158
Placement Type
Ground
Damage
Damage2
Damage Method
Burst
Firerate
Firerate0.208
Hidden Detection
Hidden DetectionLevel 2+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
Flying DetectionLevel 0+
Burst Count
Burst Count3
Cooldown
Cooldown1.2

Upgrades

Level 1 - Trigger Finger - Cash (Gameplay Currency)$125

+3 Range Range

0.208 > 0.158 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$200

Level 2 - Better Aiming - Cash (Gameplay Currency)$750

+1 Damage Damage

+1 Range Range

3 > 5 Burst Burst

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$450

Level 3 - Equipment Upgrades - Cash (Gameplay Currency)$2,500

+2 Damage Damage

0.158 > 0.108 Firerate Firerate

5 > 8 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$1,283

Level 4 - Deadliest's Soldier - Cash (Gameplay Currency)$7,600

+2 Range Range

+5 Damage Damage

0.108 > 0.084 Firerate Firerate

8 > 12 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$3,816

Stats Table

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$475 2 3 0.208 1.2 13 3.29 Cash (Gameplay Currency)$144.38
1 Cash (Gameplay Currency)$600 2 3 0.158 1.2 16 3.58 Cash (Gameplay Currency)$167.6
2 Cash (Gameplay Currency)$1,350 3 5 0.158 1.2 17 7.54 Cash (Gameplay Currency)$179.05
3 Cash (Gameplay Currency)$3,850 5 8 0.108 1.2 17 19.38 Cash (Gameplay Currency)$198.66
4 Cash (Gameplay Currency)$11,450 10 12 0.084 1.2 19 54.35 Cash (Gameplay Currency)$210.67

13 May 2022 ā€“ 21 March 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Type
Offensive
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage2
Damage Method
Burst
Firerate
Firerate0.208
Hidden Detection
Hidden DetectionLevel 2+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Burst Count
Burst Count3
Cooldown
Cooldown1.2

Upgrades

Level 1 - Trigger Finger - Cash (Gameplay Currency)$250

+3 Range Range

0.208 > 0.158 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$250

Level 2 - Better Aiming - Cash (Gameplay Currency)$750

+1 Damage Damage

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$500

Level 3 - Equipment Upgrades - Cash (Gameplay Currency)$2,000

+1 Damage Damage

0.158 > 0.133 Firerate Firerate

3 > 7 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$1,166

Level 4 - Deadliest's Soldier - Cash (Gameplay Currency)$5,000

+2 Range Range

+3 Damage Damage

0.133 > 0.108 Firerate Firerate

7 > 10 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$2,833

Stats Table

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$500 2 3 0.208 1.2 13 3.29 Cash (Gameplay Currency)$151.98
1 Cash (Gameplay Currency)$750 2 3 0.158 1.2 16 3.58 Cash (Gameplay Currency)$209.5
2 Cash (Gameplay Currency)$1,500 3 3 0.158 1.2 17 5.38 Cash (Gameplay Currency)$278.81
3 Cash (Gameplay Currency)$3,500 4 7 0.133 1.2 17 13.14 Cash (Gameplay Currency)$266.36
4 Cash (Gameplay Currency)$8,500 7 10 0.108 1.2 19 30.7 Cash (Gameplay Currency)$266.36

Notes

  1. ā†‘ 1.0 1.1 1.2 Firerate only applies to the burst and is not the time between bursts.
  2. ā†‘ 2.0 2.1 2.2 DPS is calculated as (Damage Ɨ Burst Count) Ć· (Cooldown + (Firerate Ɨ Burst Count)).


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