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Golden Soldier
(Regular • Golden Perk)
ARTICLE GALLERY HISTORY

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This article is about Golden Soldier. You may be looking for other uses of Gold or Undead Solider, a Mission Quest.

"A cheap and effective burst tower. Great for beginners!"
―Store Description

Description

The Golden Soldier is a ground tower that fires in bursts. It is an upgraded version of the Soldier, obtained from the Golden Skincrate for Coin 50,000, if you own the Soldier. It can also appear in the Daily Skin Store for Coin 50,000.

The Golden Soldier fires in bursts, with a short delay between each burst. It is a fairly cheap tower, so it can be used effectively in earlier waves. It gains flying detection at Level 0 and hidden detection at Level 2, so it is an effective counter against hidden and flying enemies.

In comparison to its normal counterpart, the Soldier, the Golden Soldier has flying detection, more range, more damage, a higher burst, and a faster firerate on most Levels, but it is more expensive to place down and upgrade. Uniquely, it has a faster firerate at Level 0. Due to its cheap cost and efficient stats, it is considered an early to mid-game and late-game tower.

Later on during the game, the Golden Soldier's effectiveness dwindles against high health enemies and is outclassed by other, stronger, towers. Despite this, it still acts as an effective anti-air option, as well as dealing with hordes of weaker enemies relatively quickly.

Upgrades

Level 1 - Trigger Finger - Cash (Gameplay Currency)$150

0.108 > 0.088 Firerate Firerate

0.75 > 0.6 Cooldown Firerate


Sell Price changes to Cash (Gameplay Currency)$216

Level 2 - Better Aiming - Cash (Gameplay Currency)$800

+1 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$483

Level 3 - Equipment Upgrades - Cash (Gameplay Currency)$3,000

+2 Damage Damage

4 > 20 Burst Burst

0.6 > 1.2 Cooldown Firerate

Sell Price changes to Cash (Gameplay Currency)$1,483

Level 4 - Deadliest's Soldier - Cash (Gameplay Currency)$12,000

+2 Range Range

+6 Damage Damage

0.088 > 0.068 Firerate Firerate

20 > 30 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$5,483

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$500 1 4 0.108 0.75 14 3.38 Cash (Gameplay Currency)$147.93
1 Cash (Gameplay Currency)$650 1 4 0.088 0.6 14 4.2 Cash (Gameplay Currency)$154.76
2 Cash (Gameplay Currency)$1,450 2 4 0.088 0.6 17 8.4 Cash (Gameplay Currency)$172.62
3 Cash (Gameplay Currency)$4,450 4 20 0.088 1.2 17 27.03 Cash (Gameplay Currency)$164.63
4 Cash (Gameplay Currency)$16,450 10 30 0.068 1.2 19 92.59 Cash (Gameplay Currency)$177.66

Skins

To see all the upgrades of a skin, see the gallery page.

Skin Blue Red Cold Soldier Party
Rarity Common Common Uncommon Exclusive
Daily Store Cost Coin 1,250 Coin 1,250 Robux 105 N/A
Obtained From Basic Skincrate Basic Skincrate Premium Skincrate Party Skincrate
Skin Toy Doughboy Golden Valentines
Rarity Common Common Golden Common
Daily Store Cost Coin 850 Robux 85 Coin 50,000 Coin 4,000
Obtained From Toy Skincrate Premium Skincrate Golden Skincrate Lovestruck Skincrate,
Lovely Skincrate,
Season of Love Season
Skin Ducky Grand Theft Holiday Beast Slayer
Rarity Common Common Event Event
Daily Store Cost Coin 3,000 Robux 255 Coin 5,000 N/A
Obtained From Ducky Skincrate,
Hunting Season
Deluxe Skincrate,
Philips x TDS Season
Jolly Skincrate,
Violent Night Season
Krampus' Revenge Season
Skin Liberator Toilet Stealth Ops Aerobics
Rarity Rare Legendary Rare Common
Daily Store Cost Robux 120 Robux 190 Robux 120 N/A
Obtained From Premium Skincrate Premium Skincrate (Formerly)[3] Premium Skincrate Hexscape Event Regular Battle Pass
Skin Dark Frost Korblox Bunny
Rarity Uncommon Event Uncommon
Daily Store Cost N/A N/A N/A
Obtained From Operation I.C.E Regular Battle Pass The Hunt: Mega Edition Event Easy Difficulty Ducky Revenge Regular Battle Pass

Strategy

  • The Golden Soldier is an effective early game tower at Level 2, having high DPS and hidden detection for a cheap price.
    • In the mid game, you can get multiple Level 3-4 Golden Soldiers, as they can effectively kill most enemies that appear there, such as the Dark Necromancer and Slow Boss.
      • It should not be relied on in the late game if you have better towers like the Turret or Ranger. It can, however, be used as a secondary DPS source to support your main DPS tower, depending on your loadout.
  • The Golden Soldier is able to change targets between bursts if another enemy enters its range. This avoids the need to swap targets from time to time.
  • The Golden Soldier's firerate can be boosted by the Commander, but not its cooldown.
  • The Golden Soldier's flying detection allows it to effectively deal with flying enemies, like Balloons and Balloon Kids.
    • You may want several level 4 Golden Soldiers to deal with the Balloon Kid due to their high health.
    • It is not effective against Lead Balloons as it lacks lead penetration.

Trivia

  • The Golden Soldier is based on the Soldier from Tower Battles.
    • The Golden Soldier's Level 4 upgrade name, "Deadliest's Soldier", could also be referencing the Mercenary's fourth upgrade name "World's Deadliest".
  • The Golden Soldier's firerate is not the time in between bursts, but the time in between each bullet in the burst.
  • The Golden Soldier is also one of the seven ground towers that can detect flying enemies, the other being the Hunter, Electroshocker, Executioner, Engineer, Archer and Militant.
  • The former Level 4 firerate without the Firerate Bug (0.076) and the Level 4 upgrade cost were references to Soldier: 76 from Overwatch.

Update History

For previous cosmetic variations, see the gallery page.

  • 13 May 2022 - v1.2.2
    • Golden Soldier added, replacing the Golden Soldier skin buffs.
    • Bug: Upgrade description lists incorrect amounts of burst.
  • 30 September 2022 - v1.4.0
    • New skin: Grand Theft
  • 31 October 2022 - v1.4.2
    • Bug: Golden skin uses incorrect animations in the lobby.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • Cold Soldier skin rarity changed from Common to Uncommon.
    • New skin: Holiday
  • 14 February 2023 - v1.6.2
    • Valentines skin rarity changed from Event to Common.
  • 21 March 2023 - v1.6.3e
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$475.
        • Flying detection added.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$125.
      • Level 2
        • Burst changed from 3 to 3 > 5.
      • Level 3
        • Damage increased from +1 to +2.
        • Firerate changed from 0.158 > 0.133 to 0.158 > 0.108.
        • Burst changed from 3 > 7 to 5 > 8.
        • Cost increased from Cash (Gameplay Currency)$2,000 to Cash (Gameplay Currency)$2,500.
      • Level 4
        • Damage increased from +3 to +5.
        • Firerate changed from 0.133 > 0.108 to 0.108 > 0.084.
        • Burst changed from 7 > 10 to 8 > 12.
        • Cost increased from Cash (Gameplay Currency)$5,000 to Cash (Gameplay Currency)$7,600.
    • Bugfix: Upgrade descriptions now list correct amounts of burst.
  • 5 May 2023 - v1.7.2
    • Ducky skin rarity changed from Event to Common.
    • Bugfix: Golden skin now uses correct animations in the regular lobby.
  • 21 December 2023 - v1.11.0
    • Grand Theft skin rarity changed from Legendary to Common.
    • New skin: Beast Slayer
  • 28 Janaury 2024 - v1.12.0
    • Bug: Beast Slayer skin is removed from the game.
  • 28 January 2024 - v1.12.0a
    • Bugfix: Beast Slayer skin is now in the game again.
  • 31 January 2024 - v1.12.0c
    • Beast Slayer skin rarity changed from Common to Event.
  • 29 March 2024 - v1.17.0
    • New skin: Liberator
  • 1 April 2024 - v1.17.0b
    • New skin: Toilet
    • Bug: Toilet skin cannot be equipped in the intermission lobby.
    • Bug: Toilet skin breaks the tower icon and stats in the tower hotbar.
  • 1 April 2024 - v1.17.2
    • Bugfix: Toilet skin now can be equipped in the intermission lobby.
    • Bugfix: Toilet skin no longer breaks the tower icon and stats in the tower hotbar.
  • 21 June 2024 - v1.25.0
    • Bug: Damage is no longer boosted by damage buffs.
  • 2 August 2024 - v1.27.0
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$475 to Cash (Gameplay Currency)$500.
        • Damage decreased from 2 to 1.
        • Firerate decreased from 0.208 to 0.108.
        • Range increased from 13 to 14.
        • Burst count increased from 3 to 4.
        • Cooldown decreased from 1.2 to 0.75.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$125 to Cash (Gameplay Currency)$150.
        • Firerate changed from 0.208 > 0.158 to 0.108 > 0.088,
        • Range decreased from +3 to +0.
        • Cooldown changed from 1.2 to 0.75 > 0.6>,
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$750 to money Cash (Gameplay Currency)$800.
        • Range increased from +1 to +3.
        • Burst changed from 3 > 5 to 4.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$2,500 to Cash (Gameplay Currency)$3,000.
        • Firerate changed from 0.158 > 0.108 to 0.088.
        • Burst changed from 5 > 8 to 4 > 20.
        • Cooldown changed from 1.2 to 0.6 > 1.2
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$7,600 to Cash (Gameplay Currency)$12,000.
        • Damage increased from +5 to +6.
        • Firerate changed from 0.108 > 0.084 to 0.088 > 0.068.
        • Burst changed from 8 > 12 to 20 > 30.
    • Bugfix: Damage is now boosted by damage buffs.
  • 11 September 2024 - v1.31.0
    • New skin: Stealth Ops
  • 23 October 2024 - v1.37.0
    • New skin: Aerobics
  • 16 December 2024 - v1.46.0
    • New skin: Dark Frost
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 16 April 2025 - v1.61.0
    • New skin: Ducky

Notes

  1. ↑ Firerate only applies to the burst and is not the time between bursts.
  2. ↑ DPS is calculated as (Damage Ɨ Burst Count) Ć· (Cooldown + (Firerate Ɨ Burst Count)).
  3. ↑ Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.


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