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Golden Scout
(Regular ā€¢ Golden Perk)
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Only tracks changes made to the golden perk. For the Golden skin, go to the Scout/History page.

11 September 2024 ā€“ Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$250
Type
Offensive
Sell Price
Cash (Gameplay Currency)$83
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.208
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Higher Caliber - Cash (Gameplay Currency)$200

+1 Damage Damage

1.208 > 1.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$150

Level 2 - Precise Aiming - Cash (Gameplay Currency)$650

+4 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$366

Level 3 - Golden Deagle - Cash (Gameplay Currency)$1,500

+7 Damage Damage

1.008 > 0.808 Firerate Firerate

+2.5 Range Range

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$886

Level 4 - Double Tap - Cash (Gameplay Currency)$4,500

+5 Damage Damage

0.808 > 0.408 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,366

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$250 3 1.208 12 2.48 Cash (Gameplay Currency)$100.81
1 Cash (Gameplay Currency)$450 4 1.008 12 3.97 Cash (Gameplay Currency)$113.35
2 Cash (Gameplay Currency)$1,100 8 1.008 14 7.94 Cash (Gameplay Currency)$138.54
3 Cash (Gameplay Currency)$2,600 15 0.808 16.5 18.56 Cash (Gameplay Currency)$140.09
4 Cash (Gameplay Currency)$7,100 20 0.408 16.5 49.02 Cash (Gameplay Currency)$144.84

13 May 2022 ā€“ 11 September 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$200
Type
Offensive
Sell Price
Cash (Gameplay Currency)$66
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate1.208
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Level 1 - Higher Caliber - Cash (Gameplay Currency)$125

+1 Damage Damage

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$108

Level 2 - Precise Aiming - Cash (Gameplay Currency)$500

+1 Damage Damage

+2 Range Range

1.208 > 1.008 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$275

Level 3 - Golden Deagle - Cash (Gameplay Currency)$1,500

+6 Damage Damage

1.008 > 0.758 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$775

Level 4 - Double Tap - Cash (Gameplay Currency)$4,000

+5 Damage Damage

+2 Range Range

0.758 > 0.408 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$2,108

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$200 2 1.208 12 1.66 Cash (Gameplay Currency)$120.48
1 Cash (Gameplay Currency)$325 3 1.208 14 2.48 Cash (Gameplay Currency)$131.05
2 Cash (Gameplay Currency)$825 4 1.008 16 3.97 Cash (Gameplay Currency)$207.81
3 Cash (Gameplay Currency)$2,325 10 0.758 16 13.19 Cash (Gameplay Currency)$176.27
4 Cash (Gameplay Currency)$6,325 15 0.408 18 36.76 Cash (Gameplay Currency)$172.06


Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
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