Tower Defense Simulator Wiki
Tower Defense Simulator Wiki
Golden Pyromancer
(Regular • Golden Perk)
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Only tracks changes made to the golden perk. For the Golden skin, go to the Pyromancer/History page.

16 October 2024 – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$800
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$266
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.258
Hidden Detection
Hidden DetectionLevel 0+
Range
Range7.5
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[1]
Hitbox
1.25
Max Hits
4

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+2.5 Range Range

1 > 0.75 Tick Tick

+0.25 Hitbox


Sell Price changes to Cash (Gameplay Currency)$383

Level 2 - Golden Flare - Cash (Gameplay Currency)$750

+1 Damage Damage

+1 Burn Damage Burn Damage

+2 Max Hits


Sell Price changes to Cash (Gameplay Currency)$633

Level 3 - Ring Of Fire - Cash (Gameplay Currency)$1,750

+1 Damage Damage

+1 Burn Damage Burn Damage

3 > 6 Burn Time Burn Time

0.75 > 0.5 Tick Tick

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$1,216

Level 4 - Gilded Arsonist - Cash (Gameplay Currency)$5,750

+1 Damage Damage

+3 Burn Damage Burn Damage

6 > 12 Burn Time Burn Time

+0.25 Hitbox

Drops 10% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$3,133

Level 5 - Kagutsuchi's Fury - Cash (Gameplay Currency)$9,500

+4 Damage Damage

+2 Burn Damage Burn Damage

+2 Range Range

12 > 20 Burn Time Burn Time

+0.75 Hitbox

+4 Max Hits


Sell Price changes to Cash (Gameplay Currency)$6,300

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range Defense Drop Burn Time Tick Max Hits Hitbox Total Elapsed Damage[2] DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$800 1 1 0.258 7.5 N/A 3 1 4 1.25 3 4.88[4] Cash (Gameplay Currency)$163.93
1 Cash (Gameplay Currency)$1,150 1 1 0.258 10 N/A 3 0.75 4 1.5 4 5.21[5] Cash (Gameplay Currency)$220.73
2 Cash (Gameplay Currency)$1,900 2 2 0.258 10 N/A 3 0.75 6 1.5 8 10.42[6] Cash (Gameplay Currency)$182.34
3 Cash (Gameplay Currency)$3,650 3 3 0.258 10 5% 6 0.5 6 1.5 36 17.63[7] Cash (Gameplay Currency)$207.03
4 Cash (Gameplay Currency)$9,400 4 6 0.258 10 10% 12 0.5 6 1.75 144 27.5[8] Cash (Gameplay Currency)$341.82
5 Cash (Gameplay Currency)$18,900 8 8 0.258 12 10% 20 0.5 10 2.5 320 47.01[9] Cash (Gameplay Currency)$402.04

29 May 2024 – 16 October 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$800
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$266
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.258 (Regular)
Firerate0.408 (PVP Test)
Hidden Detection
Hidden DetectionLevel 0+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[1]
Hitbox
0.5
Max Hits
1

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+2 Range Range

1 > 0.75 Tick Tick

+1 Hitbox

+1 Max Hits


Sell Price changes to Cash (Gameplay Currency)$383

Level 2 - Golden Flare - Cash (Gameplay Currency)$750

+1 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$633

Level 3 - Ring Of Fire - Cash (Gameplay Currency)$1,500

+1 Damage Damage

+1 Burn Damage Burn Damage

3 > 4.5 Burn Time Burn Time

+1 Max Hits

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$1,133

Level 4 - Gilded Arsonist - Cash (Gameplay Currency)$6,000

+1 Damage Damage

+3 Burn Damage Burn Damage

4.5 > 12 Burn Time Burn Time

0.75 > 0.5 Tick Tick

+1 Max Hits

+0.25 Hitbox

Drops 10% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$3,133

Level 5 - Kagutsuchi's Fury - Cash (Gameplay Currency)$10,000

+4 Damage Damage

+2 Range Range

+2 Burn Damage Burn Damage

12 > 20 Burn Time Burn Time

+0.75 Hitbox

+1 Max Hits


Sell Price changes to Cash (Gameplay Currency)$6,466

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range Defense Drop Burn Time Tick Max Hits Hitbox Total Elapsed Damage[2] DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$800 1 1 0.258 7 N/A 3 1 1 0.5 3 4.88[4] Cash (Gameplay Currency)$163.93
1 Cash (Gameplay Currency)$1,150 1 1 0.258 9 N/A 3 0.75 2 1.5 4 5.21[5] Cash (Gameplay Currency)$220.73
2 Cash (Gameplay Currency)$1,900 2 2 0.258 10 N/A 3 0.75 2 1.5 8 10.42[6] Cash (Gameplay Currency)$182.34
3 Cash (Gameplay Currency)$3,400 3 3 0.258 10 5% 4.5 0.75 3 1.5 18 15.63[10] Cash (Gameplay Currency)$217.53
4 Cash (Gameplay Currency)$9,400 4 6 0.258 10 10% 12 0.5 4 1.75 144 27.5[8] Cash (Gameplay Currency)$341.82
5 Cash (Gameplay Currency)$19,400 8 8 0.258 12 10% 20 0.5 5 2.5 320 47.01[9] Cash (Gameplay Currency)$412.68

Level Total Price Normal Damage Burn Damage Firerate Range Defense Drop Burn Time Tick Max Hits Hitbox Total Elapsed Damage[2] DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$800 1 1 0.408 7 N/A 3 1 1 0.5 3 3.45[11] Cash (Gameplay Currency)$231.88
1 Cash (Gameplay Currency)$1,150 1 1 0.408 9 N/A 3 0.75 2 1.5 4 3.78[12] Cash (Gameplay Currency)$304.23
2 Cash (Gameplay Currency)$1,900 2 2 0.408 10 N/A 3 0.75 2 1.5 8 7.57[13] Cash (Gameplay Currency)$250.99
3 Cash (Gameplay Currency)$3,400 3 3 0.408 10 5% 4.5 0.75 3 1.5 18 11.35[14] Cash (Gameplay Currency)$299.56
4 Cash (Gameplay Currency)$9,400 4 6 0.408 10 10% 12 0.5 4 1.75 144 21.8[15] Cash (Gameplay Currency)$431.19
5 Cash (Gameplay Currency)$19,400 8 8 0.408 12 10% 20 0.5 5 2.5 320 35.61[16] Cash (Gameplay Currency)$544.79


The Classic Update (23 May 2024) – 29 May 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$800
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$266
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.258
Hidden Detection
Hidden DetectionLevel 0+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[1]
Hitbox
0.5
Max Hits
1

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+2 Range Range

1 > 0.75 Tick Tick

+1 Hitbox

+1 Max Hits


Sell Price changes to Cash (Gameplay Currency)$383

Level 2 - Golden Flare - Cash (Gameplay Currency)$750

+1 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$633

Level 3 - Ring Of Fire - Cash (Gameplay Currency)$1,500

+1 Damage Damage

+1 Burn Damage Burn Damage

3 > 4.5 Burn Time Burn Time

+1 Max Hits

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$1,133

Level 4 - Gilded Arsonist - Cash (Gameplay Currency)$6,000

+1 Damage Damage

+3 Burn Damage Burn Damage

4.5 > 12 Burn Time Burn Time

0.75 > 0.5 Tick Tick

+1 Max Hits

+0.25 Hitbox

Drops 10% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$3,133

Level 5 - Kagutsuchi's Fury - Cash (Gameplay Currency)$10,000

+4 Damage Damage

+2 Range Range

+2 Burn Damage Burn Damage

12 > 20 Burn Time Burn Time

+0.75 Hitbox

+1 Max Hits


Sell Price changes to Cash (Gameplay Currency)$6,466

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range Defense Drop Burn Time Tick Max Hits Hitbox Total Elapsed Damage[2] DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$800 1 1 0.258 7 N/A 3 1 1 0.5 3 4.88[4] Cash (Gameplay Currency)$163.93
1 Cash (Gameplay Currency)$1,150 1 1 0.258 9 N/A 3 0.75 2 1.5 4 5.21[5] Cash (Gameplay Currency)$220.73
2 Cash (Gameplay Currency)$1,900 2 2 0.258 10 N/A 3 0.75 2 1.5 8 10.42[6] Cash (Gameplay Currency)$182.34
3 Cash (Gameplay Currency)$3,400 3 3 0.258 10 5% 4.5 0.75 3 1.5 18 15.63[10] Cash (Gameplay Currency)$217.53
4 Cash (Gameplay Currency)$9,400 4 6 0.258 10 10% 12 0.5 4 1.75 144 27.5[8] Cash (Gameplay Currency)$341.82
5 Cash (Gameplay Currency)$19,400 8 8 0.258 12 10% 20 0.5 5 2.5 320 47.01[9] Cash (Gameplay Currency)$412.68

Lunar Overture Update (28 October 2023) – The Classic Update (23 May 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$800
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$266
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.258
Hidden Detection
Hidden DetectionLevel 0+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[1]
Hitbox
0.5

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+2 Range Range

1 > 0.75 Tick Tick

+1 Hitbox


Sell Price changes to Cash (Gameplay Currency)$383

Level 2 - Golden Flare - Cash (Gameplay Currency)$750

+1 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$633

Level 3 - Ring Of Fire - Cash (Gameplay Currency)$1,500

+1 Damage Damage

+1 Burn Damage Burn Damage

3 > 4.5 Burn Time Burn Time

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$1,133

Level 4 - Gilded Arsonist - Cash (Gameplay Currency)$6,000

+1 Damage Damage

+3 Burn Damage Burn Damage

4.5 > 12 Burn Time Burn Time

0.75 > 0.5 Tick Tick

+0.25 Hitbox

Drops 10% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$3,133

Level 5 - Kagutsuchi's Fury - Cash (Gameplay Currency)$10,000

+4 Damage Damage

+2 Range Range

+2 Burn Damage Burn Damage

12 > 20 Burn Time Burn Time

+0.75 Hitbox


Sell Price changes to Cash (Gameplay Currency)$6,466

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range Defense Drop Burn Time Tick Hitbox Total Elapsed Damage[2] DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$800 1 1 0.258 7 N/A 3 1 0.5 3 4.88[4] Cash (Gameplay Currency)$163.93
1 Cash (Gameplay Currency)$1,150 1 1 0.258 9 N/A 3 0.75 1.5 4 5.21[5] Cash (Gameplay Currency)$220.73
2 Cash (Gameplay Currency)$1,900 2 2 0.258 10 N/A 3 0.75 1.5 8 10.42[6] Cash (Gameplay Currency)$182.34
3 Cash (Gameplay Currency)$3,400 3 3 0.258 10 5% 4.5 0.75 1.5 18 15.63[10] Cash (Gameplay Currency)$217.53
4 Cash (Gameplay Currency)$9,400 4 6 0.258 10 10% 12 0.5 1.75 144 27.5[8] Cash (Gameplay Currency)$341.82
5 Cash (Gameplay Currency)$19,400 8 8 0.258 12 10% 20 0.5 2.5 320 47.01[9] Cash (Gameplay Currency)$412.68

Unwavering Tides Update (5 August 2023) – Lunar Overture Update (28 October 2023)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$800
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$266
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.258
Hidden Detection
Hidden DetectionLevel 0+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[1]
Hitbox
0.5

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+2 Range Range

1 > 0.75 Tick Tick

3 > 2.25 Burn Time Burn Time

+1 Hitbox


Sell Price changes to Cash (Gameplay Currency)$383

Level 2 - Golden Flare - Cash (Gameplay Currency)$750

+1 Range Range

+1 Damage Damage

+1 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$633

Level 3 - Ring Of Fire - Cash (Gameplay Currency)$1,500

+1 Damage Damage

+1 Burn Damage Burn Damage

2.25 > 3.75 Burn Time Burn Time

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$1,133

Level 4 - Gilded Arsonist - Cash (Gameplay Currency)$6,000

+1 Damage Damage

+3 Burn Damage Burn Damage

3.75 > 6.5 Burn Time Burn Time

0.8 > 0.5 Tick Tick

+0.25 Hitbox

Drops 10% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$3,133

Level 5 - Kagutsuchi's Fury - Cash (Gameplay Currency)$10,000

+4 Damage Damage

+2 Range Range

+2 Burn Damage Burn Damage

6.5 > 10 Burn Time Burn Time

+0.75 Hitbox


Sell Price changes to Cash (Gameplay Currency)$6,466

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range Defense Drop Burn Time Tick Hitbox Total Elapsed Damage[2] DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$800 1 1 0.258 7 N/A 3 1 0.5 3 4.88[4] Cash (Gameplay Currency)$163.93
1 Cash (Gameplay Currency)$1,150 1 1 0.258 9 N/A 2.25 0.75 1.5 3 5.21[5] Cash (Gameplay Currency)$220.73
2 Cash (Gameplay Currency)$1,900 2 2 0.258 10 N/A 2.25 0.75 1.5 6 10.42[6] Cash (Gameplay Currency)$182.34
3 Cash (Gameplay Currency)$3,400 3 3 0.258 10 5% 3.75 0.75 1.5 15 15.63[10] Cash (Gameplay Currency)$217.53
4 Cash (Gameplay Currency)$9,400 4 6 0.258 10 10% 6.5 0.5 1.75 78 27.5[8] Cash (Gameplay Currency)$341.82
5 Cash (Gameplay Currency)$19,400 8 8 0.258 12 10% 10 0.5 2.5 160 47.01[9] Cash (Gameplay Currency)$412.68

7 April 2023 – Unwavering Tides Update (5 August 2023)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$800
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$266
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.258
Hidden Detection
Hidden DetectionLevel 0+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[1]
Hitbox
0.5

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+2 Range Range

1 > 0.8 Tick Tick

+1 Hitbox


Sell Price changes to Cash (Gameplay Currency)$383

Level 2 - Golden Flare - Cash (Gameplay Currency)$1,000

+1 Damage Damage

+1 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$716

Level 3 - Ring Of Fire - Cash (Gameplay Currency)$1,800

+1 Range Range

+1 Damage Damage

3 > 4.5 Burn Time Burn Time

+1 Burn Damage Burn Damage

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$1,316

Level 4 - Gilded Arsonist - Cash (Gameplay Currency)$4,600

+1 Damage Damage

4.5 > 2.5 Burn Time Burn Time

0.8 > 0.5 Tick Tick

+3 Burn Damage Burn Damage

+0.25 Hitbox

Drops 10% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$2,850

Level 5 - Kagutsuchi's Fury - Cash (Gameplay Currency)$10,000

+4 Damage Damage

+2 Range Range

+0.75 Hitbox

2.5 > 3.5 Burn Time Burn Time

+2 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$6,183

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range Defense Drop Burn Time Tick Hitbox Total Elapsed Damage[2] DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$800 1 1 0.258 7 N/A 3 1 0.5 3 4.88[4] Cash (Gameplay Currency)$163.93
1 Cash (Gameplay Currency)$1,150 1 1 0.258 9 N/A 3 0.8 1.5 3 5.13[5] Cash (Gameplay Currency)$224.17
2 Cash (Gameplay Currency)$2,150 2 2 0.258 9 N/A 3 0.8 1.5 3 9.75[6] Cash (Gameplay Currency)$220.51
3 Cash (Gameplay Currency)$3,950 3 3 0.258 10 5% 4.5 0.8 1.5 15 15.38[17] Cash (Gameplay Currency)$256.83
4 Cash (Gameplay Currency)$8,550 4 6 0.258 10 10% 2.5 0.5 1.75 30 27.5[8] Cash (Gameplay Currency)$310.91
5 Cash (Gameplay Currency)$18,550 8 8 0.258 12 10% 3.5 0.5 2.5 56 47.01[9] Cash (Gameplay Currency)$394.6

13 May 2022 – 7 April 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$800
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$266
Placement Type
Ground
Damage
Damage1 Damage
Burn Damage1 Burn Damage
Damage Method
Pierce
Fire
Firerate
Firerate0.258
Hidden Detection
Hidden DetectionLevel 0+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[1]
Hitbox
0.5

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+4 Range Range

+1 Hitbox


Sell Price changes to Cash (Gameplay Currency)$383

Level 2 - Fire Fighting - Cash (Gameplay Currency)$500

+1 Damage Damage

Drops 5% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$500

Level 3 - Fire Hazard - Cash (Gameplay Currency)$1,200

+1 Damage Damage

3 > 5 Burn Time Burn Time

+1 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$950

Level 4 - Napalm Thrower - Cash (Gameplay Currency)$3,800

+1 Damage Damage

+2 Range Range

5 > 3 Burn Time Burn Time

1 > 0.5 Tick Tick

+2 Burn Damage Burn Damage

+0.25 Hitbox


Sell Price changes to Cash (Gameplay Currency)$2,216

Level 5 - Pyromaniac - Cash (Gameplay Currency)$7,500

+2 Damage Damage

+0.75 Hitbox

Drops 10% defense every tick Defense Dropping

3 > 4 Burn Time Burn Time

+6 Burn Damage Burn Damage


Sell Price changes to Cash (Gameplay Currency)$4,716

Stats Table

Level Total Price Normal Damage Burn Damage Firerate Range Defense Drop Burn Time Tick Hitbox Total Elapsed Damage[2] DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$800 1 1 0.258 7 N/A 3 1 0.5 3 4.88[4] Cash (Gameplay Currency)$163.93
1 Cash (Gameplay Currency)$1,150 1 1 0.258 11 N/A 3 1 1.5 3 4.88[4] Cash (Gameplay Currency)$235.66
2 Cash (Gameplay Currency)$1,650 2 1 0.258 11 5% 3 1 1.5 3 8.75[18] Cash (Gameplay Currency)$188.57
3 Cash (Gameplay Currency)$2,850 3 2 0.258 11 5% 5 1 1.5 10 13.63[19] Cash (Gameplay Currency)$209.1
4 Cash (Gameplay Currency)$6,650 4 4 0.258 13 5% 3 0.5 1.75 24 23.5[20] Cash (Gameplay Currency)$282.98
5 Cash (Gameplay Currency)$14,150 6 10 0.258 13 10% 4 0.5 2.5 80 43.26[21] Cash (Gameplay Currency)$327.09

Notes

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Flying enemies may be hit and/or burned indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.
  2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Total Elapsed Damage is calculated as Burn Damage Ɨ (Burn Time Ć· Tick).
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 DPS assumes the flames only hit one enemy.
    Total DPS is calculated as Normal DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage Ć· Tick.
  4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 3.88 Normal DPS + 1 Burn DPS
  5. ↑ 5.0 5.1 5.2 5.3 5.4 5.5 3.88 Normal DPS + 1.33 Burn DPS
  6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 7.75 Normal DPS + 2.67 Burn DPS
  7. ↑ 11.63 Normal DPS + 6 Burn DPS
  8. ↑ 8.0 8.1 8.2 8.3 8.4 8.5 15.5 Normal DPS + 12 Burn DPS
  9. ↑ 9.0 9.1 9.2 9.3 9.4 9.5 31.01 Normal DPS + 16 Burn DPS
  10. ↑ 10.0 10.1 10.2 10.3 11.63 Normal DPS + 4 Burn DPS
  11. ↑ 2.45 Normal DPS + 1 Burn DPS
  12. ↑ 2.45 Normal DPS + 1.33 Burn DPS
  13. ↑ 4.9 Normal DPS + 2.67 Burn DPS
  14. ↑ 7.35 Normal DPS + 4 Burn DPS
  15. ↑ 9.8 Normal DPS + 12 Burn DPS
  16. ↑ 19.61 Normal DPS + 16 Burn DPS
  17. ↑ 11.63 Normal DPS + 4 Burn DPS
  18. ↑ 7.75 Normal DPS + 1 Burn DPS
  19. ↑ 11.63 Normal DPS + 2 Burn DPS
  20. ↑ 15.5 Normal DPS + 8 Burn DPS
  21. ↑ 23.26 Normal DPS + 20 Burn DPS


Towers
Starter
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Removed
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Golden Crook Boss
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Elf Camp
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Biologist
Consumables
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Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
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Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
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Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed