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Golden Minigunner
(Regular ā€¢ Golden Perk)
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Only tracks changes made to the golden perk. For the Golden skin, go to the Minigunner/History page.

12 March 2025 ā€“ Present

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$3,000
Type
Offensive
Sell Price
Cash (Gameplay Currency)$1,000
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate0.128
Hidden Detection
Hidden DetectionLevel 2+
Range
Range15
Lead Detection
N/A
Placement Limit
Placement Limit12
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.4

Upgrades[]

Level 1 - Improved Handling - Cash (Gameplay Currency)$900

+1 Damage Damage

1.4 > 1.2 Rev-Up Time Rev-Up Time


Sell Price changes to Cash (Gameplay Currency)$1,300

Level 2 - Thermal Vision - Cash (Gameplay Currency)$2,000

+1 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1,966

Level 3 - High Tech Armory - Cash (Gameplay Currency)$8,500

+5 Damage Damage

0.128 > 0.108 Firerate Firerate

1.2 > 1 Rev-Up Time Rev-Up Time


Sell Price changes to Cash (Gameplay Currency)$4,800

Level 4 - 24 Karat Gatling Gun - Cash (Gameplay Currency)$30,000

+2 Range Range

+18 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$14,800

Stats Table[]

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$3,000 3 0.128 1.4 15 23.44 Cash (Gameplay Currency)$127.99
1 Cash (Gameplay Currency)$3,900 4 0.128 1.2 15 31.25 Cash (Gameplay Currency)$124.8
2 Cash (Gameplay Currency)$5,900 5 0.128 1.2 18 39.06 Cash (Gameplay Currency)$151.04
3 Cash (Gameplay Currency)$14,400 10 0.108 1 18 92.59 Cash (Gameplay Currency)$155.52
4 Cash (Gameplay Currency)$44,400 28 0.108 1 20 259.26 Cash (Gameplay Currency)$171.26

Fallen Heroes Update Part 2 (21 August 2024) ā€“ 12 March 2025

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$3,000
Type
Offensive
Sell Price
Cash (Gameplay Currency)$1,000
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate0.128
Hidden Detection
Hidden DetectionLevel 2+
Range
Range13
Lead Detection
N/A
Placement Limit
Placement Limit15
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.25

Upgrades[]

Level 1 - Improved Handling - Cash (Gameplay Currency)$800

+1 Damage Damage

1.25 > 0.75 Rev-Up Time Rev-Up Time


Sell Price changes to Cash (Gameplay Currency)$1,266

Level 2 - Thermal Vision - Cash (Gameplay Currency)$2,400

+2 Damage Damage

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$2,066

Level 3 - High Tech Armory - Cash (Gameplay Currency)$7,750

+4 Damage Damage

0.128 > 0.108 Firerate Firerate

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$4,650

Level 4 - 24 Karat Gatling Gun - Cash (Gameplay Currency)$24,000

+2 Range Range

+14 Damage Damage

0.75 > 2.25 Rev-Up Time Rev-Up Time


Sell Price changes to Cash (Gameplay Currency)$12,650

Stats Table[]

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$3,000 3 0.128 1.25 13 23.44 Cash (Gameplay Currency)$127.99
1 Cash (Gameplay Currency)$3,800 4 0.128 0.75 13 31.25 Cash (Gameplay Currency)$121.6
2 Cash (Gameplay Currency)$6,200 6 0.128 0.75 14 46.88 Cash (Gameplay Currency)$132.25
3 Cash (Gameplay Currency)$13,950 10 0.108 0.75 16 92.59 Cash (Gameplay Currency)$150.66
4 Cash (Gameplay Currency)$37,950 24 0.108 2.25 18 222.22 Cash (Gameplay Currency)$170.78

Lunar Overture Update (28 October 2023) ā€“ Fallen Heroes Update Part 2 (21 August 2024)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$3,750
Type
Offensive
Sell Price
Cash (Gameplay Currency)$1,250
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate0.158
Hidden Detection
Hidden DetectionLevel 2+
Range
Range15
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time2

Upgrades[]

Level 1 - Improved Handling - Cash (Gameplay Currency)$650

0.158 > 0.128 Firerate Firerate

2 > 1.4 Rev-Up Time Rev-Up Time


Sell Price changes to Cash (Gameplay Currency)$1,466

Level 2 - Thermal Vision - Cash (Gameplay Currency)$2,000

+1 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$2,133

Level 3 - High Tech Armory - Cash (Gameplay Currency)$8,750

+4 Damage Damage

0.128 > 0.108 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$5,050

Level 4 - 24 Karat Gatling Gun - Cash (Gameplay Currency)$12,500

+2 Range Range

+6 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$9,216

Stats Table[]

Level Total Price Damage Firerate Rev-Up Time Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$3,750 3 0.158 2 15 18.99 Cash (Gameplay Currency)$197.47
1 Cash (Gameplay Currency)$4,400 3 0.128 1.4 15 23.44 Cash (Gameplay Currency)$187.71
2 Cash (Gameplay Currency)$6,400 4 0.128 1.4 17 31.25 Cash (Gameplay Currency)$204.8
3 Cash (Gameplay Currency)$15,150 8 0.108 1.4 17 74.07 Cash (Gameplay Currency)$204.54
4 Cash (Gameplay Currency)$27,650 14 0.108 1.4 19 129.63 Cash (Gameplay Currency)$213.3

13 May 2022 ā€“ Lunar Overture Update (28 October 2023)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$3,000
Type
Offensive
Sell Price
Cash (Gameplay Currency)$1,000
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.148
Hidden Detection
Hidden DetectionLevel 2+
Range
Range16
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Rev-Up Time
Rev-Up Time1.4

Upgrades[]

Level 1 - Improved Handling - Cash (Gameplay Currency)$750

+2 Range Range

0.148 > 0.108 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,250

Level 2 - Heat Vision Goggles - Cash (Gameplay Currency)$2,000

+1 Damage Damage

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1,916

Level 3 - Geared Up - Cash (Gameplay Currency)$7,500

+1 Damage Damage

0.108 > 0.058 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$4,416

Level 4 - Futuristic Armory - Cash (Gameplay Currency)$10,000

+2 Range Range

+2 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$7,750

Stats Table[]

Level Total Price Damage Firerate Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$3,000 2 0.148 16 13.51 Cash (Gameplay Currency)$222.06
1 Cash (Gameplay Currency)$3,750 2 0.108 18 18.52 Cash (Gameplay Currency)$202.48
2 Cash (Gameplay Currency)$5,750 3 0.108 19 27.78 Cash (Gameplay Currency)$206.98
3 Cash (Gameplay Currency)$13,250 4 0.058 19 68.97 Cash (Gameplay Currency)$192.11
4 Cash (Gameplay Currency)$23,250 6 0.058 21 103.45 Cash (Gameplay Currency)$224.75

Notes[]

  1. ā†‘ 1.0 1.1 1.2 DPS does not consider rev-up time.
  2. ā†‘ DPS does not consider rev-up time. Rev-up time is 1.4 seconds.


Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
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