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Golden Cowboy
(Regular ā€¢ Golden Perk)
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Only tracks changes made to the golden perk. For the Golden skin, go to the Cowboy/History page.

Missions Quests Update (5 April 2024) ā€“ Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$600
Type
Offensive
Economy
Sell Price
Cash (Gameplay Currency)$200
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit12
Flying Detection
N/A
Income
Cash (Gameplay Currency)$30
Cash Shot
Cash Shot6
Spin Time
Spin Time1.75

Upgrades

Level 1 - Headshot Practice - Cash (Gameplay Currency)$225

1.008 > 0.708 Firerate Firerate

+2 Range Range

1.75 > 1.35 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$275

Level 2 - Gold Shot - Cash (Gameplay Currency)$500

+1 Damage Damage

Cash (Gameplay Currency)$30 > Cash (Gameplay Currency)$50 Income Income


Sell Price changes to Cash (Gameplay Currency)$441

Level 3 - Faster Instincts - Cash (Gameplay Currency)$2,000

+2 Range Range

+8 Damage Damage

+Hidden Detection Hidden Detection

1.35 > 1 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$1,108

Level 4 - Double Tap II - Cash (Gameplay Currency)$5,850

0.708 > 0.308 Firerate Firerate

Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$150 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash (Gameplay Currency)$3,508

Level 5 - Wildest Of The West - Cash (Gameplay Currency)$17,500

+12 Damage Damage

+2 Range Range

0.308 > 0.208 Firerate Firerate

Cash (Gameplay Currency)$150 > Cash (Gameplay Currency)$250 Income Income

1 > 0.75 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$8,891

Stats Table

Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income per Second[2] Income Efficiency[3]
0 Cash (Gameplay Currency)$600 3 1.008 1.75 6 Cash (Gameplay Currency)$30 14 2.65 Cash (Gameplay Currency)$226.42 Cash (Gameplay Currency)$4.42 Cash (Gameplay Currency)$2.67
1 Cash (Gameplay Currency)$825 3 0.708 1.35 6 Cash (Gameplay Currency)$30 16 3.68 Cash (Gameplay Currency)$224.18 Cash (Gameplay Currency)$6.13 Cash (Gameplay Currency)$2.67
2 Cash (Gameplay Currency)$1,325 4 0.708 1.35 6 Cash (Gameplay Currency)$50 16 4.91 Cash (Gameplay Currency)$269.86 Cash (Gameplay Currency)$10.22 Cash (Gameplay Currency)$3.08
3 Cash (Gameplay Currency)$3,325 12 0.708 1 6 Cash (Gameplay Currency)$50 18 15.86 Cash (Gameplay Currency)$209.65 Cash (Gameplay Currency)$11.01 Cash (Gameplay Currency)$1.69
4 Cash (Gameplay Currency)$9,175 12 0.308 1 12 Cash (Gameplay Currency)$150 18 32.82 Cash (Gameplay Currency)$279.56 Cash (Gameplay Currency)$34.18 Cash (Gameplay Currency)$2.04
5 Cash (Gameplay Currency)$26,675 24 0.208 0.75 12 Cash (Gameplay Currency)$250 20 94.8 Cash (Gameplay Currency)$281.38 Cash (Gameplay Currency)$82.29 Cash (Gameplay Currency)$1.87

Unwavering Tides Update (5 August 2023) ā€“ Missions Quests Update (5 April 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$700
Type
Offensive
Economy
Sell Price
Cash (Gameplay Currency)$233
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.708
Hidden Detection
Hidden DetectionLevel 3+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Income
Cash (Gameplay Currency)$25
Cash Shot
Cash Shot6
Spin Time
Spin Time1.7

Upgrades

Level 1 - Headshot Practice - Cash (Gameplay Currency)$250

+2 Range Range

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Gold Shot - Cash (Gameplay Currency)$500

+2 Range Range

0.708 > 0.608 Firerate Firerate

+1 Damage Damage

Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$45 Income Income


Sell Price changes to Cash (Gameplay Currency)$483

Level 3 - Faster Instincts - Cash (Gameplay Currency)$2,250

0.608 > 0.508 Firerate Firerate

+2 Range Range

+6 Damage Damage

+Hidden Detection Hidden Detection

1.7 > 1.3 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$1,233

Level 4 - Double Tap - Cash (Gameplay Currency)$6,650

0.508 > 0.283 Firerate Firerate

+2 Damage Damage

Cash (Gameplay Currency)$45 > Cash (Gameplay Currency)$115 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash (Gameplay Currency)$3,450

Level 5 - Wildest Of The West - Cash (Gameplay Currency)$12,000

+8 Damage Damage

Cash (Gameplay Currency)$115 > Cash (Gameplay Currency)$160 Income Income

1.3 > 1 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$7,450

Stats Table

Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income per Second[2] Income Efficiency[3]
0 Cash (Gameplay Currency)$700 2 0.708 1.7 6 Cash (Gameplay Currency)$25 12 2.29 Cash (Gameplay Currency)$305.68 Cash (Gameplay Currency)$4.77 Cash (Gameplay Currency)$3.08
1 Cash (Gameplay Currency)$950 3 0.708 1.7 6 Cash (Gameplay Currency)$25 14 3.44 Cash (Gameplay Currency)$276.16 Cash (Gameplay Currency)$4.77 Cash (Gameplay Currency)$2.39
2 Cash (Gameplay Currency)$1,450 4 0.608 1.7 6 Cash (Gameplay Currency)$45 16 5.06 Cash (Gameplay Currency)$286.56 Cash (Gameplay Currency)$9.49 Cash (Gameplay Currency)$2.88
3 Cash (Gameplay Currency)$3,700 10 0.508 1.3 6 Cash (Gameplay Currency)$45 18 15.63 Cash (Gameplay Currency)$236.72 Cash (Gameplay Currency)$11.72 Cash (Gameplay Currency)$1.75
4 Cash (Gameplay Currency)$10,350 12 0.283 1.3 12 Cash (Gameplay Currency)$115 18 32.63 Cash (Gameplay Currency)$317.19 Cash (Gameplay Currency)$26.06 Cash (Gameplay Currency)$1.8
5 Cash (Gameplay Currency)$22,350 20 0.283 1 12 Cash (Gameplay Currency)$160 18 58.35 Cash (Gameplay Currency)$383.03 Cash (Gameplay Currency)$38.9 Cash (Gameplay Currency)$1.67

7 April 2023 ā€“ Unwavering Tides Update (5 August 2023)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$700
Type
Offensive
Economy
Sell Price
Cash (Gameplay Currency)$233
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Firerate
Firerate0.708
Hidden Detection
Hidden DetectionLevel 3+
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Income
Cash (Gameplay Currency)$25
Cash Shot
Cash Shot6
Spin Time
Spin Time1.7

Upgrades

Level 1 - Steady Hand - Cash (Gameplay Currency)$250

+2 Range Range

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Lucky Shot - Cash (Gameplay Currency)$500

+2 Range Range

0.708 > 0.608 Firerate Firerate

+1 Damage Damage

Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$40 Income Income


Sell Price changes to Cash (Gameplay Currency)$483

Level 3 - Faster Instincts - Cash (Gameplay Currency)$2,250

0.608 > 0.508 Firerate Firerate

+2 Range Range

+6 Damage Damage

+Hidden Detection Hidden Detection

1.7 > 1.3 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$1,233

Level 4 - Double Tap - Cash (Gameplay Currency)$6,650

0.508 > 0.283 Firerate Firerate

+2 Damage Damage

Cash (Gameplay Currency)$40 > Cash (Gameplay Currency)$65 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash (Gameplay Currency)$3,450

Level 5 - Gold Rush - Cash (Gameplay Currency)$12,000

+8 Damage Damage

Cash (Gameplay Currency)$65 > Cash (Gameplay Currency)$100 Income Income

1.3 > 1 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$7,450

Stats Table

Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income per Second[2] Income Efficiency[3]
0 Cash (Gameplay Currency)$700 2 0.708 1.7 6 Cash (Gameplay Currency)$25 12 2.29 Cash (Gameplay Currency)$305.68 Cash (Gameplay Currency)$4.77 Cash (Gameplay Currency)$3.08
1 Cash (Gameplay Currency)$950 3 0.708 1.7 6 Cash (Gameplay Currency)$25 14 3.44 Cash (Gameplay Currency)$276.16 Cash (Gameplay Currency)$4.77 Cash (Gameplay Currency)$2.39
2 Cash (Gameplay Currency)$1,450 4 0.608 1.7 6 Cash (Gameplay Currency)$40 16 5.06 Cash (Gameplay Currency)$286.56 Cash (Gameplay Currency)$8.44 Cash (Gameplay Currency)$2.67
3 Cash (Gameplay Currency)$3,700 10 0.508 1.3 6 Cash (Gameplay Currency)$40 18 15.63 Cash (Gameplay Currency)$236.72 Cash (Gameplay Currency)$10.42 Cash (Gameplay Currency)$1.67
4 Cash (Gameplay Currency)$10,350 12 0.283 1.3 12 Cash (Gameplay Currency)$65 18 32.63 Cash (Gameplay Currency)$317.19 Cash (Gameplay Currency)$14.73 Cash (Gameplay Currency)$1.45
5 Cash (Gameplay Currency)$22,350 20 0.283 1 12 Cash (Gameplay Currency)$100 18 58.35 Cash (Gameplay Currency)$383.03 Cash (Gameplay Currency)$24.31 Cash (Gameplay Currency)$1.42

Halloween 2022 Update (31 October 2022) ā€“ 7 April 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$700
Type
Offensive
Economy
Sell Price
Cash (Gameplay Currency)$233
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Income
Cash (Gameplay Currency)$35
Cash Shot
Cash Shot6
Spin Time
Spin Time1.7

Upgrades

Level 1 - Steady Hand - Cash (Gameplay Currency)$300

+2 Range Range

1.008 > 0.808 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Lucky Shot - Cash (Gameplay Currency)$450

+2 Damage Damage

+3 Range Range

Cash (Gameplay Currency)$35 > Cash (Gameplay Currency)$65 Income Income


Sell Price changes to Cash (Gameplay Currency)$466

Level 3 - Faster Instincts - Cash (Gameplay Currency)$2,250

+7 Damage Damage

+2 Range Range

0.808 > 0.608 Firerate Firerate

+Hidden Detection Hidden Detection

1.7 > 1.3 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$1,233

Level 4 - Double Tap - Cash (Gameplay Currency)$5,500

+3 Damage Damage

0.608 > 0.358 Firerate Firerate

Cash (Gameplay Currency)$65 > Cash (Gameplay Currency)$90 Income Income


Sell Price changes to Cash (Gameplay Currency)$3,066

Level 5 - Outlawed - Cash (Gameplay Currency)$12,000

+15 Damage Damage

Cash (Gameplay Currency)$90 > Cash (Gameplay Currency)$120 Income Income

1.3 > 1 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$7,066

Stats Table

Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income per Second[2] Income Efficiency[3]
0 Cash (Gameplay Currency)$700 3 1.008 1.7 6 Cash (Gameplay Currency)$35 13 2.67 Cash (Gameplay Currency)$262.17 Cash (Gameplay Currency)$5.19 Cash (Gameplay Currency)$2.94
1 Cash (Gameplay Currency)$1,000 3 0.808 1.7 6 Cash (Gameplay Currency)$35 15 3.14 Cash (Gameplay Currency)$318.47 Cash (Gameplay Currency)$6.1 Cash (Gameplay Currency)$2.94
2 Cash (Gameplay Currency)$1,450 5 0.808 1.7 6 Cash (Gameplay Currency)$65 18 5.23 Cash (Gameplay Currency)$277.25 Cash (Gameplay Currency)$11.32 Cash (Gameplay Currency)$3.17
3 Cash (Gameplay Currency)$3,700 12 0.608 1.3 6 Cash (Gameplay Currency)$65 20 16.59 Cash (Gameplay Currency)$223.03 Cash (Gameplay Currency)$14.98 Cash (Gameplay Currency)$1.9
4 Cash (Gameplay Currency)$9,200 15 0.358 1.3 6 Cash (Gameplay Currency)$90 20 29.12 Cash (Gameplay Currency)$315.93 Cash (Gameplay Currency)$14.98 Cash (Gameplay Currency)$2
5 Cash (Gameplay Currency)$21,200 30 0.358 1 6 Cash (Gameplay Currency)$120 20 64.52 Cash (Gameplay Currency)$328.58 Cash (Gameplay Currency)$29.13 Cash (Gameplay Currency)$1.67

4 October 2022 ā€“ Halloween 2022 Update (31 October 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$700
Type
Offensive
Economy
Sell Price
Cash (Gameplay Currency)$233
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Income
Cash (Gameplay Currency)$35
Cash Shot
Cash Shot6
Spin Time
Spin Time1.7

Upgrades

Level 1 - Steady Hand - Cash (Gameplay Currency)$300

+2 Range Range

1.008 > 0.808 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Lucky Shot - Cash (Gameplay Currency)$400

+2 Damage Damage

+3 Range Range

Cash (Gameplay Currency)$35 > Cash (Gameplay Currency)$65 Income Income


Sell Price changes to Cash (Gameplay Currency)$466

Level 3 - Faster Instincts - Cash (Gameplay Currency)$2,150

+7 Damage Damage

+2 Range Range

0.808 > 0.608 Firerate Firerate

+Hidden Detection Hidden Detection

1.7 > 1.3 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$1,183

Level 4 - Double Tap - Cash (Gameplay Currency)$5,500

+3 Damage Damage

0.608 > 0.358 Firerate Firerate

Cash (Gameplay Currency)$65 > Cash (Gameplay Currency)$90 Income Income

Sell Price changes to Cash (Gameplay Currency)$3,016

Level 5 - Outlawed - Cash (Gameplay Currency)$12,000

+15 Damage Damage

Cash (Gameplay Currency)$90 > Cash (Gameplay Currency)$120 Income Income

1.3 > 1 Spin Time Spin Time

Sell Price changes to Cash (Gameplay Currency)$7,016

Stats Table

Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income per Second[2] Income Efficiency[3]
0 Cash (Gameplay Currency)$700 3 1.008 1.7 6 Cash (Gameplay Currency)$35 13 2.67 Cash (Gameplay Currency)$262.17 Cash (Gameplay Currency)$5.19 Cash (Gameplay Currency)$2.94
1 Cash (Gameplay Currency)$1,000 3 0.808 1.7 6 Cash (Gameplay Currency)$35 15 3.14 Cash (Gameplay Currency)$318.47 Cash (Gameplay Currency)$6.1 Cash (Gameplay Currency)$2.94
2 Cash (Gameplay Currency)$1,400 5 0.808 1.7 6 Cash (Gameplay Currency)$65 18 5.23 Cash (Gameplay Currency)$267.69 Cash (Gameplay Currency)$11.32 Cash (Gameplay Currency)$3.17
3 Cash (Gameplay Currency)$3,550 12 0.608 1.3 6 Cash (Gameplay Currency)$65 20 16.59 Cash (Gameplay Currency)$213.98 Cash (Gameplay Currency)$14.98 Cash (Gameplay Currency)$1.9
4 Cash (Gameplay Currency)$9,050 15 0.358 1.3 6 Cash (Gameplay Currency)$90 20 29.12 Cash (Gameplay Currency)$310.78 Cash (Gameplay Currency)$29.13 Cash (Gameplay Currency)$2
5 Cash (Gameplay Currency)$21,050 30 0.358 1 6 Cash (Gameplay Currency)$120 20 64.52 Cash (Gameplay Currency)$326.26 Cash (Gameplay Currency)$43.01 Cash (Gameplay Currency)$1.67

Wanted Dead Update (30 September 2022) ā€“ 4 October 2022

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$700
Type
Offensive
Economy
Sell Price
Cash (Gameplay Currency)$233
Placement Type
Ground
Damage
Damage3
Damage Method
Single
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 3+
Range
Range13
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Income
Cash (Gameplay Currency)$35
Cash Shot
Cash Shot6
Spin Time
Spin Time1.7

Upgrades

Level 1 - Steady Hand - Cash (Gameplay Currency)$300

+2 Range Range

1.008 > 0.808 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Lucky Shot - Cash (Gameplay Currency)$400

+2 Damage Damage

+3 Range Range

Cash (Gameplay Currency)$35 > Cash (Gameplay Currency)$65 Income Income


Sell Price changes to Cash (Gameplay Currency)$466

Level 3 - Faster Instincts - Cash (Gameplay Currency)$1,750

+7 Damage Damage

+2 Range Range

0.808 > 0.608 Firerate Firerate

+Hidden Detection Hidden Detection

1.7 > 1.3 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$1,050

Level 4 - Double Tap - Cash (Gameplay Currency)$5,500

+3 Damage Damage

0.608 > 0.358 Firerate Firerate

Cash (Gameplay Currency)$65 > Cash (Gameplay Currency)$90 Income Income

Sell Price changes to Cash (Gameplay Currency)$2,883

Level 5 - Outlawed - Cash (Gameplay Currency)$12,000

+15 Damage Damage

Cash (Gameplay Currency)$90 > Cash (Gameplay Currency)$120 Income Income

1.3 > 1 Spin Time Spin Time

Sell Price changes to Cash (Gameplay Currency)$6,883

Stats Table

Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income per Second[2] Income Efficiency[3]
0 Cash (Gameplay Currency)$700 3 1.008 1.7 6 Cash (Gameplay Currency)$35 13 2.67 Cash (Gameplay Currency)$262.17 Cash (Gameplay Currency)$5.19 Cash (Gameplay Currency)$2.94
1 Cash (Gameplay Currency)$1,000 3 0.808 1.7 6 Cash (Gameplay Currency)$35 15 3.14 Cash (Gameplay Currency)$318.47 Cash (Gameplay Currency)$6.1 Cash (Gameplay Currency)$2.94
2 Cash (Gameplay Currency)$1,400 5 0.808 1.7 6 Cash (Gameplay Currency)$65 18 5.23 Cash (Gameplay Currency)$267.69 Cash (Gameplay Currency)$11.32 Cash (Gameplay Currency)$3.17
3 Cash (Gameplay Currency)$3,150 12 0.608 1.3 6 Cash (Gameplay Currency)$65 20 16.59 Cash (Gameplay Currency)$189.87 Cash (Gameplay Currency)$14.98 Cash (Gameplay Currency)$1.9
4 Cash (Gameplay Currency)$8,650 15 0.358 1.3 6 Cash (Gameplay Currency)$90 20 29.12 Cash (Gameplay Currency)$297.05 Cash (Gameplay Currency)$29.13 Cash (Gameplay Currency)$2
5 Cash (Gameplay Currency)$20,650 30 0.358 1 6 Cash (Gameplay Currency)$120 20 64.52 Cash (Gameplay Currency)$320.06 Cash (Gameplay Currency)$43.01 Cash (Gameplay Currency)$1.67

13 May 2022 ā€“ Wanted Dead Update (30 September 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$700
Type
Offensive
Economy
Sell Price
Cash (Gameplay Currency)$233
Placement Type
Ground
Damage
Damage4
Damage Method
Single
Firerate
Firerate1.508
Hidden Detection
Hidden DetectionLevel 3+
Range
Range14
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Income
Cash (Gameplay Currency)$10 - Cash (Gameplay Currency)$60[4]
Cash Shot
Cash Shot6

Upgrades

Level 1 - Quick Shot - Cash (Gameplay Currency)$250

+2 Range Range

1.508 > 1.308 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$316

Level 2 - Gold Shot - Cash (Gameplay Currency)$300

6 > 4 Cash Shot Cash Shot


Sell Price changes to Cash (Gameplay Currency)$416

Level 3 - Dualing Instincts - Cash (Gameplay Currency)$1,750

+4 Damage Damage

+4 Range Range

1.308 > 1.008 Firerate Firerate

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1,000

Level 4 - Double Tap - Cash (Gameplay Currency)$5,500

+7 Damage Damage

1.008 > 0.558 Firerate Firerate

Sell Price changes to Cash (Gameplay Currency)$2,833

Level 5 - Gunslinger of Death - Cash (Gameplay Currency)$11,500

+10 Damage Damage

0.558 > 0.408 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$6,666

Stats Table

Level Total Price Damage Firerate Cash Shot Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$700 4 1.508 6 14 2.65 Cash (Gameplay Currency)$264.15
1 Cash (Gameplay Currency)$950 4 1.308 6 16 3.06 Cash (Gameplay Currency)$310.46
2 Cash (Gameplay Currency)$1,250 4 1.308 4 16 3.06 Cash (Gameplay Currency)$408.5
3 Cash (Gameplay Currency)$3,000 8 1.008 4 20 7.94 Cash (Gameplay Currency)$377.83
4 Cash (Gameplay Currency)$8,500 15 0.558 4 20 26.88 Cash (Gameplay Currency)$316.22
5 Cash (Gameplay Currency)$20,000 25 0.408 4 20 61.27 Cash (Gameplay Currency)$326.42

Notes

  1. ā†‘ 1.0 1.1 1.2 1.3 1.4 1.5 DPS is calculated as (Damage Ɨ Cash Shot) Ć· (Spin Time + (Firerate Ɨ (Cash Shot - 1))).
  2. ā†‘ 2.0 2.1 2.2 2.3 2.4 2.5 This is calculated as Income Ć· (Spin Time + (Firerate Ɨ (Cash Shot - 1))).
  3. ā†‘ 3.0 3.1 3.2 3.3 3.4 3.5 Money generated per 1 damage is calculated as (Income + Cash Shot Ɨ Damage) Ć· (Cash Shot Ɨ Damage).
  4. ā†‘ The max amount of cash gotten is increased by Cash (Gameplay Currency)$1 each wave
Towers
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Advanced
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Golden Perks
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Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
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Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
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Crook Boss
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Commander
Mercenary Base
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Starter
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