Tower Defense Simulator Wiki
Advertisement
Tower Defense Simulator Wiki
Golden Cowboy
(Regular ā€¢ Golden Perk)
ARTICLE GALLERY HISTORY

Similar Article
This article is about Golden Cowboy. You may be looking for other uses of Gold.

"There ain't enough room for the two of us pardner... Gain cash every 6th shot."
―Inventory Description
"There ain't enough room for the two of us pardner... Gain cash every 8th shot."
―Former Inventory Description

Description

The Golden Cowboy is a golden perk for the Cowboy, unlocked from the Golden Skincrate for Coin 50,000, if you have the Cowboy. It can also appear in the daily skin store for Coin 70,000.

While initially it has a fast firerate, it deals moderate damage with a fairly low range. On later levels, the Golden Cowboy gains much higher damage, higher range and a faster firerate. The Golden Cowboy can also generate Cash (Gameplay Currency)$30 cash every sixth shot at Level 0. The amount increases with Levels, generating Cash (Gameplay Currency)$250 cash at Level 5. The amount of shots needed for the Golden Cowboy to generate cash can be seen above its tower icon in the upgrade box or when you hover your cursor over it. After firing the last shot, it will spin its gun for 1.75 seconds. The Spin Time is decreased at higher Levels, with the Golden Cowboy only spinning its gun for 0.75 seconds at Level 5. This ability can act as a primary or secondary source of economy.

The Golden Cowboy is considered an all round tower. Its DPS makes it decent to defend early and mid-game, while its ability to generate cash can make it useful for the entire match.

In comparison to its normal counterpart, the Cowboy, the Golden Cowboy has higher damage, slightly higher range at Level 0 and it generates more money. It is, however, more expensive to place down and upgrade.

The Golden Cowboy has a placement limit of 12 per player.

Upgrades

Level 1 - Headshot Practice - Cash (Gameplay Currency)$225

1.008 > 0.708 Firerate Firerate

+2 Range Range

1.75 > 1.35 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$275

Level 2 - Gold Shot - Cash (Gameplay Currency)$500

+1 Damage Damage

Cash (Gameplay Currency)$30 > Cash (Gameplay Currency)$50 Income Income


Sell Price changes to Cash (Gameplay Currency)$441

Level 3 - Faster Instincts - Cash (Gameplay Currency)$2,000

+2 Range Range

+8 Damage Damage

+Hidden Detection Hidden Detection

1.35 > 1 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$1,108

Level 4 - Double Tap II - Cash (Gameplay Currency)$5,850

0.708 > 0.308 Firerate Firerate

Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$150 Income Income

6 > 12 Cash Shot Cash Shot


Sell Price changes to Cash (Gameplay Currency)$3,508

Level 5 - Wildest Of The West - Cash (Gameplay Currency)$17,500

+12 Damage Damage

+2 Range Range

0.308 > 0.208 Firerate Firerate

Cash (Gameplay Currency)$150 > Cash (Gameplay Currency)$250 Income Income

1 > 0.75 Spin Time Spin Time


Sell Price changes to Cash (Gameplay Currency)$8,891

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income per Second[2] Income Efficiency[3]
0 Cash (Gameplay Currency)$600 3 1.008 1.75 6 Cash (Gameplay Currency)$30 14 2.65 Cash (Gameplay Currency)$226.42 Cash (Gameplay Currency)$4.42 Cash (Gameplay Currency)$2.67
1 Cash (Gameplay Currency)$825 3 0.708 1.35 6 Cash (Gameplay Currency)$30 16 3.68 Cash (Gameplay Currency)$224.18 Cash (Gameplay Currency)$6.13 Cash (Gameplay Currency)$2.67
2 Cash (Gameplay Currency)$1,325 4 0.708 1.35 6 Cash (Gameplay Currency)$50 16 4.91 Cash (Gameplay Currency)$269.86 Cash (Gameplay Currency)$10.22 Cash (Gameplay Currency)$3.08
3 Cash (Gameplay Currency)$3,325 12 0.708 1 6 Cash (Gameplay Currency)$50 18 15.86 Cash (Gameplay Currency)$209.65 Cash (Gameplay Currency)$11.01 Cash (Gameplay Currency)$1.69
4 Cash (Gameplay Currency)$9,175 12 0.308 1 12 Cash (Gameplay Currency)$150 18 32.82 Cash (Gameplay Currency)$279.56 Cash (Gameplay Currency)$34.18 Cash (Gameplay Currency)$2.04
5 Cash (Gameplay Currency)$26,675 24 0.208 0.75 12 Cash (Gameplay Currency)$250 20 94.8 Cash (Gameplay Currency)$281.38 Cash (Gameplay Currency)$82.29 Cash (Gameplay Currency)$1.87

Skins

To see all the upgrades of a skin, see the gallery page.

Skin Default Pumpkin Redemption Bandit
Rarity Common Event Rare Rare
Daily Store Cost N/A Coin 5,000 Robux 120 Robux 120
Obtained From Free Halloween Skincrate
Pumpkin Skincrate
Halloween 2019 Skincrate
Premium Skincrate Premium Skincrate
Skin Kasodus Valentines Cop Noir
Rarity Uncommon Uncommon Rare Common
Daily Store Cost Robux 360 Robux 105 Coin 5,500 Robux 85
Obtained From Premium Skincrate
Code:
DOUBLEBLOXIES[4]
Lovely Skincrate
Season of Love Season
Premium Skincrate Deluxe Skincrate
Skin Cyberpunk Retired Badlands Agent
Rarity Legendary Legendary Exclusive Legendary
Daily Store Cost Robux 560 Robux 560 N/A Robux 190
Obtained From Deluxe Skincrate Deluxe Skincrate Quickdraw! Badge Premium Skincrate
Philips x TDS Season
Skin Holiday Ducky Bounty Hunter Masquerade
Rarity Event Rare Legendary Event
Daily Store Cost Coin 5,000 Coin 4,000 Robux 560 N/A
Obtained From Jolly Skincrate
Violent Night Season
Ducky Skincrate Deluxe Skincrate Lunar Overture Season
Skin Fallen Plushie Megalodon Dark Frost
Rarity Rare Exclusive Rare Rare
Daily Store Cost N/A N/A Coin 3,000 N/A
Obtained From Mission Quests Code[5] Daily Store Operation I.C.E Premium Battle Pass

Strategy

  • If you join the Paradoxum Games group on Roblox, you will have enough cash to place the Golden Cowboy on wave 0.
  • The Golden Cowboy is a great all-round tower, being able to handle earlier waves and later waves on most gamemodes.
    • Early on during the game, you may want to place down multiple Level 0 or Level 2 Golden Cowboys because of their cheap price.
      • Do note that the Golden Cowboy does not have hidden detection until Level 3. You will need to upgrade a few of your Golden Cowboys to Level 3 before hidden enemies spawn.
  • The Golden Cowboy generates a specified amount of money every sixth shot from Levels 0-3 and every twelfth shot at Levels 4-5.
    • Later on during the game, higher level Golden Cowboys will be able to earn lots of money from enemies, being on par with the Farm, and even outperforming it.
    • If you want to use this tower for farming, early on multiple Level 2 Golden Cowboys can be quite effective at generating money.
      • Later on, these should be upgraded to Level 3 or 4 due to their cheap price and decent income.
        • Generally, you should not upgrade them to Level 5, as that is quite expensive.
        • The amount of cash earned can be increased even further with the Commander and Cooldown Flag firerate buff.
      • Enemies summoned by other enemies or sent by players do not count for cash shot.
      • Additionally, you can increase the money earned by the Golden Cowboy by placing it near the start of the path, ensuring that no other towers can damage enemies before the Golden Cowboy.
      • While the Golden Cowboy cannot damage lead enemies, like the Lead, shots towards these enemies will contribute to the Golden Cowboy's cash shot.
  • The DJ Booth can be very useful at decreasing the Golden Cowboy's high upgrade costs.
    • It can also be useful at further increasing its high range.

Trivia

  • The two former descriptions for the Golden Cowboy are incorrect, as the Golden Cowboy generates money every sixth or twelfth shot, instead of fifth or eighth.
    • This is because the description is referring to previous versions of the normal Cowboy, though these are outdated even for it.
  • The Golden Cowboy is one of the three economy towers in the game, with the other two being the Farm and Cowboy.
  • The Level 5 upgrade name, Wildest Of The West, is a reference to the Cowboy's old ability, Wildest of The West which it gained at Level 5 before the Overhaul Update.

Update History

For previous cosmetic variations, see the gallery page.

  • 13 May 2022 - v1.2.2
    • Golden Cowboy added, replacing the Golden Cowboy skin buffs.
  • 30 September 2022 - v1.4.0
    • No longer gives a random amount of cash, now gives a set amount of cash.
    • Amount of cash generated no longer increases with each wave, now increases with Levels.
    • Now shows the amount of shots needed for it to generate cash.
    • Now spins its guns when generating cash, which prevents it from attacking.
    • Kasodus skin now has rarity.
    • Statistical changes:
      • Base
        • Damage decreased from 4 to 3.
        • Range decreased from 14 to 13.
        • Firerate decreased from 1.508 to 1.008.
        • Spin Time of 1.7 added.
        • Now generates Cash (Gameplay Currency)$35 cash instead of a random amount which increases with each wave.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$300.
        • Firerate changed from 1.508 > 1.308 to 1.008 > 0.808.
        • Renamed from Quick Shot to Steady Hand.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$400.
        • Damage increased from +0 to +2.
        • Range increased from +0 to +3.
        • Cash shot changed from 6 > 4 to 6.
        • Income now changes from Cash (Gameplay Currency)$35 > Cash (Gameplay Currency)$65.
        • Renamed from Gold Shot to Lucky Shot.
      • Level 3
        • Damage increased from +4 to +7.
        • Range increased from +2 to +4.
        • Firerate changed from 1.308 > 1.008 to 0.808 > 0.608.
        • Spin Time now changes from 1.7 > 1.3.
        • Renamed from Dualling Instincts to Faster Instincts.
      • Level 4
        • Damage decreased from +7 to +3.
        • Firerate changed from 1.008 > 0.558 to 0.608 > 0.358.
        • Income now changes from Cash (Gameplay Currency)$65 > Cash (Gameplay Currency)$90.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$11,500 to Cash (Gameplay Currency)$12,000.
        • Damage increased from +10 to +15.
        • Firerate changed from 0.558 > 0.408 to 0.358.
        • Income now changes from Cash (Gameplay Currency)$90 > Cash (Gameplay Currency)$120.
        • Spin Time now changes from 1.3 > 1.
        • Renamed from Gunslinger of Death to Outlawed.
    • New skins: Cop, Agent, Noir, Cyberpunk, Retired, Badlands
  • 4 October 2022 - v1.4.0b
    • Statistical changes:
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$1,750 to Cash (Gameplay Currency)$2,150.
  • 31 October 2022 - v1.4.2
    • Statistical changes:
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$450.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$2,150 to Cash (Gameplay Currency)$2,250.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • Bandit skin rarity changed from Uncommon to Rare.
    • Redemption skin rarity changed from Legendary to Rare.
    • Kasodus skin rarity changed from Common to Uncommon.
    • New skin: Holiday
  • 14 February 2023 - v1.6.2
    • Valentines skin rarity changed from Event to Rare.
  • 7 April 2023 - v1.7.0
    • You can now see Golden Cowboy's cash shot when you hover your cursor over it.
    • Statistical changes:
      • Base
        • Damage decreased from 3 to 2.
        • Firerate decreased from 1.008 to 0.708.
        • Range decreased from 13 to 12.
        • Income decreased from Cash (Gameplay Currency)$35 to Cash (Gameplay Currency)$25.
      • Level 1
        • Damage increased from +0 to +1.
        • Firerate changed from 1.008 > 0.808 to 0.708.
        • Cost decreased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$250.
      • Level 2
        • Range decreased from +3 to +2.
        • Firerate changed from 0.808 to 0.708 > 0.608.
        • Damage decreased from +2 to +1.
        • Income changed from Cash (Gameplay Currency)$35 > Cash (Gameplay Currency)$65 to Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$40.
        • Cost increased from Cash (Gameplay Currency)$450 to Cash (Gameplay Currency)$500.
      • Level 3
        • Damage decreased from +7 to +6.
        • Firerate changed from 0.808 > 0.608 to 0.608 > 0.508.
      • Level 4
        • Firerate changed from 0.608 > 0.358 to 0.508 > 0.283.
        • Damage decreased from +3 to +2.
        • Cash shot changed from 6 to 6 > 12.
        • Income changed from Cash (Gameplay Currency)$65 > Cash (Gameplay Currency)$90 to Cash (Gameplay Currency)$40 > Cash (Gameplay Currency)$65.
        • Cost increased from Cash (Gameplay Currency)$5,500 to Cash (Gameplay Currency)$6,650.
      • Level 5
        • Damage decreased from +15 to +8.
        • Income changed from Cash (Gameplay Currency)$90 > Cash (Gameplay Currency)$120 to Cash (Gameplay Currency)$65 > Cash (Gameplay Currency)$100.
        • Renamed from Outlawed to Gold Rush.
  • 12 May 2023 - v1.7.3
    • New skin: Ducky
  • 5 August 2023 - v1.8.4
    • Statistical changes:
      • Level 1
        • Name changed from Steady Hand to Headshot Practice.
      • Level 2
        • Income changed from Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$40 to Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$45.
        • Name changed from Lucky Shot to Gold Shot.
      • Level 4
        • Income changed from Cash (Gameplay Currency)$40 > Cash (Gameplay Currency)$65 to Cash (Gameplay Currency)$45 > Cash (Gameplay Currency)$115.
      • Level 5
        • Income changed from Cash (Gameplay Currency)$65 > Cash (Gameplay Currency)$100 to Cash (Gameplay Currency)$115 > Cash (Gameplay Currency)$160.
        • Name changed from Gold Rush to Wildest Of The West.
  • 28 October 2023 - v1.9.0
    • New skins: Bounty Hunter, Masquerade
  • 5 April 2024 - v1.18.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$700 to Cash (Gameplay Currency)$600.
        • Damage increased from 2 to 3.
        • Firerate increased from 0.708 to 1.008.
        • Spin Time increased from 1.7 to 1.75.
        • Range increased from 12 to 14.
        • Income increased from Cash (Gameplay Currency)$25 to Cash (Gameplay Currency)$30.
        • Placement limit of 12 added.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$225.
        • Damage decreased from +1 to +0.
        • Firerate changed from 0.708 to 1.008 > 0.708
        • Spin Time changed from 1.7 to 1.75 > 1.35.
      • Level 2
        • Firerate changed from 0.708 > 0.608 to 0.708.
        • Range decreased from +2 to +0.
        • Income changed from Cash (Gameplay Currency)$25 > Cash (Gameplay Currency)$45 to Cash (Gameplay Currency)$30 > Cash (Gameplay Currency)$50.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$2,250 to Cash (Gameplay Currency)$2,000.
        • Damage increased from +6 to +8.
        • Firerate changed from 0.608 > 0.508 to 0.708.
        • Spin time changed from 1.7 > 1.3 to 1.35 > 1.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$6,650 to Cash (Gameplay Currency)$5,850.
        • Damage decreased from +2 to +0.
        • Income changed from Cash (Gameplay Currency)$45 > Cash (Gameplay Currency)$115 to Cash (Gameplay Currency)$50 > Cash (Gameplay Currency)$150.
        • Firerate changed from 0.508 > 0.283 to 0.708 > 0.303.
        • Renamed from Double Tap to Double Tap II.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$12,000 to Cash (Gameplay Currency)$17,500.
        • Damage increased from +8 to +12.
        • Range increased from +0 to +2.
        • Firerate changed from 0.283 to 0.308 > 0.203.
        • Income changed from Cash (Gameplay Currency)$115 > Cash (Gameplay Currency)$160 to Cash (Gameplay Currency)$150 > Cash (Gameplay Currency)$250.
        • Spin time changed from 1.3 > 1 to 1 > 0.75.
  • 23 May 2024 - v1.23.0
    • Damage dealt to summoned enemies no longer counts for cash shot.
  • 21 June 2024 - v1.25.0
    • Bug: Damage is no longer boosted by damage buffs.
  • 2 August 2024 - v1.27.0
    • Bugfix: Damage is now boosted by damage buffs.
  • 9 August 2024 - v1.27.5
    • New skin: Fallen
  • 4 September 2024 - v1.30.0
    • New skin: Plushie
  • 11 September 2024 - v1.31.0
    • New skin: Megalodon
  • 16 December 2024 - v1.46.0
    • New skin: Dark Frost

Notes

  1. ā†‘ DPS is calculated as (Damage Ɨ Cash Shot) Ć· (Spin Time + (Firerate Ɨ (Cash Shot - 1))).
  2. ā†‘ This is calculated as Income Ć· (Spin Time + (Firerate Ɨ (Cash Shot - 1))).
  3. ā†‘ Money generated per 1 damage is calculated as (Income + Cash Shot Ɨ Damage) Ć· (Cash Shot Ɨ Damage).
  4. ā†‘ Expired
  5. ā†‘ Can be obtained by using a code you got for purchasing a Cowboy Plush.


Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Advertisement