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HISTORY |

- "There ain't enough room for the two of us pardner... Gain cash every 6th shot."
- ―Inventory Description

- "There ain't enough room for the two of us pardner... Gain cash every 8th shot."
- ―Former Inventory Description
Description
The Golden Cowboy is a golden perk for the Cowboy, unlocked from the Golden Skincrate for 50,000, if you have the Cowboy. It can also appear in the daily skin store for
70,000.
While initially it has a fast firerate, it deals moderate damage with a fairly low range. On later levels, the Golden Cowboy gains much higher damage, higher range and a faster firerate. The Golden Cowboy can also generate $30 cash every sixth shot at Level 0. The amount increases with Levels, generating
$250 cash at Level 5. The amount of shots needed for the Golden Cowboy to generate cash can be seen above its tower icon in the upgrade box or when you hover your cursor over it. After firing the last shot, it will spin its gun for 1.75 seconds. The Spin Time is decreased at higher Levels, with the Golden Cowboy only spinning its gun for 0.75 seconds at Level 5. This ability can act as a primary or secondary source of economy.
The Golden Cowboy is considered an all round tower. Its DPS makes it decent to defend early and mid-game, while its ability to generate cash can make it useful for the entire match.
In comparison to its normal counterpart, the Cowboy, the Golden Cowboy has higher damage, slightly higher range at Level 0 and it generates more money. It is, however, more expensive to place down and upgrade.
The Golden Cowboy has a placement limit of 12 per player.
Upgrades
Stats Table
To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.
Level | Total Price | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income per Second[2] | Income Efficiency[3] |
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0 | ![]() |
3 | 1.008 | 1.75 | 6 | ![]() |
14 | 2.65 | ![]() |
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1 | ![]() |
3 | 0.708 | 1.35 | 6 | ![]() |
16 | 3.68 | ![]() |
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2 | ![]() |
4 | 0.708 | 1.35 | 6 | ![]() |
16 | 4.91 | ![]() |
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3 | ![]() |
12 | 0.708 | 1 | 6 | ![]() |
18 | 15.86 | ![]() |
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4 | ![]() |
12 | 0.308 | 1 | 12 | ![]() |
18 | 32.82 | ![]() |
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5 | ![]() |
24 | 0.208 | 0.75 | 12 | ![]() |
20 | 94.8 | ![]() |
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Skins
To see all the upgrades of a skin, see the gallery page.
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Skin | Default | Pumpkin | Redemption | Bandit |
Rarity | Common | Event | Rare | Rare |
Daily Store Cost | N/A | ![]() |
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Obtained From | Free | Halloween Skincrate Pumpkin Skincrate Halloween 2019 Skincrate |
Premium Skincrate | Premium Skincrate |
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Skin | Kasodus | Valentines | Cop | Noir |
Rarity | Uncommon | Uncommon | Rare | Common |
Daily Store Cost | ![]() |
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Obtained From | Premium Skincrate Code: DOUBLEBLOXIES[4] |
Lovely Skincrate Season of Love Season |
Premium Skincrate | Deluxe Skincrate |
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Skin | Cyberpunk | Retired | Badlands | Agent |
Rarity | Legendary | Legendary | Exclusive | Legendary |
Daily Store Cost | N/A | |||
Obtained From | Deluxe Skincrate | Deluxe Skincrate | Quickdraw! Badge | Premium Skincrate Philips x TDS Season |
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Skin | Holiday | Ducky | Bounty Hunter | Masquerade |
Rarity | Event | Rare | Legendary | Event |
Daily Store Cost | ![]() |
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N/A | |
Obtained From | Jolly Skincrate Violent Night Season |
Ducky Skincrate | Deluxe Skincrate | Lunar Overture Season |
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Skin | Fallen | Plushie | Megalodon | Dark Frost |
Rarity | Rare | Exclusive | Rare | Rare |
Daily Store Cost | N/A | N/A | ![]() |
N/A |
Obtained From | Mission Quests | Code[5] | Daily Store | Operation I.C.E Premium Battle Pass |
Strategy
- If you join the Paradoxum Games group on Roblox, you will have enough cash to place the Golden Cowboy on wave 0.
- The Golden Cowboy is a great all-round tower, being able to handle earlier waves and later waves on most gamemodes.
- Early on during the game, you may want to place down multiple Level 0 or Level 2 Golden Cowboys because of their cheap price.
- Do note that the Golden Cowboy does not have hidden detection until Level 3. You will need to upgrade a few of your Golden Cowboys to Level 3 before hidden enemies spawn.
- Early on during the game, you may want to place down multiple Level 0 or Level 2 Golden Cowboys because of their cheap price.
- The Golden Cowboy generates a specified amount of money every sixth shot from Levels 0-3 and every twelfth shot at Levels 4-5.
- Later on during the game, higher level Golden Cowboys will be able to earn lots of money from enemies, being on par with the Farm, and even outperforming it.
- If you want to use this tower for farming, early on multiple Level 2 Golden Cowboys can be quite effective at generating money.
- Later on, these should be upgraded to Level 3 or 4 due to their cheap price and decent income.
- Generally, you should not upgrade them to Level 5, as that is quite expensive.
- The amount of cash earned can be increased even further with the Commander and Cooldown Flag firerate buff.
- Enemies summoned by other enemies or sent by players do not count for cash shot.
- Additionally, you can increase the money earned by the Golden Cowboy by placing it near the start of the path, ensuring that no other towers can damage enemies before the Golden Cowboy.
- While the Golden Cowboy cannot damage lead enemies, like the Lead, shots towards these enemies will contribute to the Golden Cowboy's cash shot.
- Later on, these should be upgraded to Level 3 or 4 due to their cheap price and decent income.
- The DJ Booth can be very useful at decreasing the Golden Cowboy's high upgrade costs.
- It can also be useful at further increasing its high range.
Trivia
- The two former descriptions for the Golden Cowboy are incorrect, as the Golden Cowboy generates money every sixth or twelfth shot, instead of fifth or eighth.
- This is because the description is referring to previous versions of the normal Cowboy, though these are outdated even for it.
- The Golden Cowboy is one of the three economy towers in the game, with the other two being the Farm and Cowboy.
- The Level 5 upgrade name, Wildest Of The West, is a reference to the Cowboy's old ability, Wildest of The West which it gained at Level 5 before the Overhaul Update.
Update History
For previous cosmetic variations, see the gallery page.
- 13 May 2022 - v1.2.2
- Golden Cowboy added, replacing the Golden Cowboy skin buffs.
- 30 September 2022 - v1.4.0
- No longer gives a random amount of cash, now gives a set amount of cash.
- Amount of cash generated no longer increases with each wave, now increases with Levels.
- Now shows the amount of shots needed for it to generate cash.
- Now spins its guns when generating cash, which prevents it from attacking.
- Kasodus skin now has rarity.
- Statistical changes:
- Base
- Damage decreased from 4 to 3.
- Range decreased from 14 to 13.
- Firerate decreased from 1.508 to 1.008.
- Spin Time of 1.7 added.
- Now generates
$35 cash instead of a random amount which increases with each wave.
- Level 1
- Cost increased from
$250 to
$300.
- Firerate changed from 1.508 > 1.308 to 1.008 > 0.808.
- Renamed from Quick Shot to Steady Hand.
- Cost increased from
- Level 2
- Cost increased from
$300 to
$400.
- Damage increased from +0 to +2.
- Range increased from +0 to +3.
- Cash shot changed from 6 > 4 to 6.
- Income now changes from
$35 >
$65.
- Renamed from Gold Shot to Lucky Shot.
- Cost increased from
- Level 3
- Damage increased from +4 to +7.
- Range increased from +2 to +4.
- Firerate changed from 1.308 > 1.008 to 0.808 > 0.608.
- Spin Time now changes from 1.7 > 1.3.
- Renamed from Dualling Instincts to Faster Instincts.
- Level 4
- Damage decreased from +7 to +3.
- Firerate changed from 1.008 > 0.558 to 0.608 > 0.358.
- Income now changes from
$65 >
$90.
- Level 5
- Cost increased from
$11,500 to
$12,000.
- Damage increased from +10 to +15.
- Firerate changed from 0.558 > 0.408 to 0.358.
- Income now changes from
$90 >
$120.
- Spin Time now changes from 1.3 > 1.
- Renamed from Gunslinger of Death to Outlawed.
- Cost increased from
- Base
- New skins: Cop, Agent, Noir, Cyberpunk, Retired, Badlands
- 4 October 2022 - v1.4.0b
- Statistical changes:
- Level 3
- Cost increased from
$1,750 to
$2,150.
- Cost increased from
- Level 3
- Statistical changes:
- 31 October 2022 - v1.4.2
- Statistical changes:
- Level 2
- Cost increased from
$400 to
$450.
- Cost increased from
- Level 3
- Cost increased from
$2,150 to
$2,250.
- Cost increased from
- Level 2
- Statistical changes:
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- Bandit skin rarity changed from Uncommon to Rare.
- Redemption skin rarity changed from Legendary to Rare.
- Kasodus skin rarity changed from Common to Uncommon.
- New skin: Holiday
- 14 February 2023 - v1.6.2
- Valentines skin rarity changed from Event to Rare.
- 7 April 2023 - v1.7.0
- You can now see Golden Cowboy's cash shot when you hover your cursor over it.
- Statistical changes:
- Base
- Damage decreased from 3 to 2.
- Firerate decreased from 1.008 to 0.708.
- Range decreased from 13 to 12.
- Income decreased from
$35 to
$25.
- Level 1
- Damage increased from +0 to +1.
- Firerate changed from 1.008 > 0.808 to 0.708.
- Cost decreased from
$300 to
$250.
- Level 2
- Range decreased from +3 to +2.
- Firerate changed from 0.808 to 0.708 > 0.608.
- Damage decreased from +2 to +1.
- Income changed from
$35 >
$65 to
$25 >
$40.
- Cost increased from
$450 to
$500.
- Level 3
- Damage decreased from +7 to +6.
- Firerate changed from 0.808 > 0.608 to 0.608 > 0.508.
- Level 4
- Firerate changed from 0.608 > 0.358 to 0.508 > 0.283.
- Damage decreased from +3 to +2.
- Cash shot changed from 6 to 6 > 12.
- Income changed from
$65 >
$90 to
$40 >
$65.
- Cost increased from
$5,500 to
$6,650.
- Level 5
- Damage decreased from +15 to +8.
- Income changed from
$90 >
$120 to
$65 >
$100.
- Renamed from Outlawed to Gold Rush.
- Base
- 12 May 2023 - v1.7.3
- New skin: Ducky
- 5 August 2023 - v1.8.4
- Statistical changes:
- Level 1
- Name changed from Steady Hand to Headshot Practice.
- Level 2
- Income changed from
$25 >
$40 to
$25 >
$45.
- Name changed from Lucky Shot to Gold Shot.
- Income changed from
- Level 4
- Income changed from
$40 >
$65 to
$45 >
$115.
- Income changed from
- Level 5
- Income changed from
$65 >
$100 to
$115 >
$160.
- Name changed from Gold Rush to Wildest Of The West.
- Income changed from
- Level 1
- Statistical changes:
- 28 October 2023 - v1.9.0
- New skins: Bounty Hunter, Masquerade
- 5 April 2024 - v1.18.0
- Statistical changes:
- Base
- Cost decreased from
$700 to
$600.
- Damage increased from 2 to 3.
- Firerate increased from 0.708 to 1.008.
- Spin Time increased from 1.7 to 1.75.
- Range increased from 12 to 14.
- Income increased from
$25 to
$30.
- Placement limit of 12 added.
- Cost decreased from
- Level 1
- Cost decreased from
$250 to
$225.
- Damage decreased from +1 to +0.
- Firerate changed from 0.708 to 1.008 > 0.708
- Spin Time changed from 1.7 to 1.75 > 1.35.
- Cost decreased from
- Level 2
- Firerate changed from 0.708 > 0.608 to 0.708.
- Range decreased from +2 to +0.
- Income changed from
$25 >
$45 to
$30 >
$50.
- Level 3
- Cost decreased from
$2,250 to
$2,000.
- Damage increased from +6 to +8.
- Firerate changed from 0.608 > 0.508 to 0.708.
- Spin time changed from 1.7 > 1.3 to 1.35 > 1.
- Cost decreased from
- Level 4
- Cost decreased from
$6,650 to
$5,850.
- Damage decreased from +2 to +0.
- Income changed from
$45 >
$115 to
$50 >
$150.
- Firerate changed from 0.508 > 0.283 to 0.708 > 0.303.
- Renamed from Double Tap to Double Tap II.
- Cost decreased from
- Level 5
- Cost increased from
$12,000 to
$17,500.
- Damage increased from +8 to +12.
- Range increased from +0 to +2.
- Firerate changed from 0.283 to 0.308 > 0.203.
- Income changed from
$115 >
$160 to
$150 >
$250.
- Spin time changed from 1.3 > 1 to 1 > 0.75.
- Cost increased from
- Base
- Statistical changes:
- 23 May 2024 - v1.23.0
- Damage dealt to summoned enemies no longer counts for cash shot.
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by damage buffs.
- 2 August 2024 - v1.27.0
- Bugfix: Damage is now boosted by damage buffs.
- 9 August 2024 - v1.27.5
- New skin: Fallen
- 4 September 2024 - v1.30.0
- New skin: Plushie
- 11 September 2024 - v1.31.0
- New skin: Megalodon
- 16 December 2024 - v1.46.0
- New skin: Dark Frost
Notes
- ā DPS is calculated as (Damage Ć Cash Shot) Ć· (Spin Time + (Firerate Ć (Cash Shot - 1))).
- ā This is calculated as Income Ć· (Spin Time + (Firerate Ć (Cash Shot - 1))).
- ā Money generated per 1 damage is calculated as (Income + Cash Shot Ć Damage) Ć· (Cash Shot Ć Damage).
- ā Expired
- ā Can be obtained by using a code you got for purchasing a Cowboy Plush.
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Towers | |
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Scout ā¢ Sniper ā¢ Paintballer ā¢ Demoman ā¢ Hunter ā¢ Soldier | |
Militant ā¢ Medic ā¢ Freezer ā¢ Farm ā¢ Shotgunner ā¢ Rocketeer ā¢ Trapper ā¢ Ace Pilot ā¢ Pyromancer ā¢ Military Base ā¢ Crook Boss | |
Electroshocker ā¢ Commander ā¢ Warden ā¢ Cowboy ā¢ DJ Booth ā¢ Minigunner ā¢ Ranger ā¢ Pursuit ā¢ Gatling Gun ā¢ Turret ā¢ Mortar ā¢ Mercenary Base | |
Brawler ā¢ Necromancer ā¢ Accelerator ā¢ Engineer | |
Golden Minigunner ā¢ Golden Crook Boss ā¢ Golden Pyromancer ā¢ Golden Scout ā¢ Golden Cowboy ā¢ Golden Soldier | |
Gladiator ā¢ Commando ā¢ Slasher ā¢ Frost Blaster ā¢ Archer ā¢ Swarmer ā¢ Toxic Gunner ā¢ Sledger ā¢ Executioner ā¢ Elf Camp ā¢ Jester ā¢ Cryomancer ā¢ Hallow Punk ā¢ Harvester ā¢ Snowballer ā¢ Elementalist ā¢ Firework Technician ā¢ War Machine ā¢ Mecha Base | |
Sentry |
Tower Gallery Pages | |
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Scout ā¢ Sniper ā¢ Paintballer ā¢ Demoman ā¢ Hunter ā¢ Soldier | |
Militant ā¢ Medic ā¢ Freezer ā¢ Farm ā¢ Shotgunner ā¢ Rocketeer ā¢ Trapper ā¢ Ace Pilot ā¢ Pyromancer ā¢ Military Base ā¢ Crook Boss | |
Electroshocker ā¢ Commander ā¢ Warden ā¢ Cowboy ā¢ DJ Booth ā¢ Minigunner ā¢ Ranger ā¢ Pursuit ā¢ Gatling Gun ā¢ Turret ā¢ Mortar ā¢ Mercenary Base | |
Brawler ā¢ Necromancer ā¢ Accelerator ā¢ Engineer | |
Golden Minigunner ā¢ Golden Crook Boss ā¢ Golden Pyromancer ā¢ Golden Scout ā¢ Golden Cowboy ā¢ Golden Soldier | |
Gladiator ā¢ Commando ā¢ Slasher ā¢ Frost Blaster ā¢ Archer ā¢ Swarmer ā¢ Toxic Gunner ā¢ Sledger ā¢ Executioner ā¢ Elf Camp ā¢ Jester ā¢ Cryomancer ā¢ Hallow Punk ā¢ Harvester ā¢ Snowballer ā¢ Elementalist ā¢ Firework Technician ā¢ War Machine ā¢ Mecha Base | |
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Unit Gallery Pages | |
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Sentry ā¢ Rifle Sentry ā¢ Minigun Sentry ā¢ War Machine Sentry | |
Pistol Goon ā¢ Tommy Goon 1 ā¢ Tommy Goon 2 | |
Golden Pistol Goon ā¢ Golden Tommy Goon 1 ā¢ Golden Tommy Goon 2 | |
Gunner APC ā¢ Missile APC | |
Rifleman ā¢ Grenadier ā¢ Riot Guard ā¢ Field Medic | |
Skeleton ā¢ Sword Skeleton ā¢ Giant Skeleton ā¢ Skeleton Knight ā¢ Hallow Guard ā¢ Executioner Skeleton | |
Ice Turret |
History Pages | |
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Scout ā¢ Sniper ā¢ Paintballer ā¢ Demoman ā¢ Hunter ā¢ Soldier | |
Militant ā¢ Medic ā¢ Freezer ā¢ Farm ā¢ Shotgunner ā¢ Rocketeer ā¢ Trapper ā¢ Ace Pilot ā¢ Pyromancer ā¢ Military Base ā¢ Crook Boss | |
Electroshocker ā¢ Commander ā¢ Warden ā¢ Cowboy ā¢ DJ Booth ā¢ Minigunner ā¢ Ranger ā¢ Pursuit ā¢ Gatling Gun ā¢ Turret ā¢ Mortar ā¢ Mercenary Base | |
Brawler ā¢ Necromancer ā¢ Accelerator ā¢ Engineer | |
Golden Minigunner ā¢ Golden Crook Boss ā¢ Golden Pyromancer ā¢ Golden Scout ā¢ Golden Cowboy ā¢ Golden Soldier | |
Gladiator ā¢ Commando ā¢ Slasher ā¢ Frost Blaster ā¢ Archer ā¢ Swarmer ā¢ Toxic Gunner ā¢ Sledger ā¢ Executioner ā¢ Elf Camp ā¢ Jester ā¢ Snowballer ā¢ Elementalist ā¢ War Machine ā¢ Mecha Base | |
Sentry |