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Gladiator
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Lunar Overture Update (28 October 2023) ā€“ Present

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$300
Type
Offensive
Sell Price
Cash (Gameplay Currency)$100
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
3

Upgrades[]

Level 1 - Warrior Armor - Cash (Gameplay Currency)$250

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$183

Level 2 - Dangersense - Cash (Gameplay Currency)$500

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$350

Level 3 - Extra Protection - Cash (Gameplay Currency)$1,500

+5 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash (Gameplay Currency)$850

Level 4 - Illumina - Cash (Gameplay Currency)$2,500

+15 Damage Damage

1.008 > 0.758 Swingrate Swingrate


Sell Price changes to Cash (Gameplay Currency)$1,683

Level 5 - Darkheart Swordsman - Cash (Gameplay Currency)$6,000

+1 Range Range

+15 Damage Damage

0.758 > 0.508 Swingrate Swingrate


Sell Price changes to Cash (Gameplay Currency)$3,683

Ability[]

Warrior's Call
Level 3+ 30s Cooldown
Decreases swingrate by 35%. Lasts for 15 seconds.

Stats Table[]

Level Total Price Damage Swingrate Max Hits Range DPS[1] Range Cost Efficiency
0 Cash (Gameplay Currency)$300 2 1.008 3 5 1.98 Cash (Gameplay Currency)$151.52
1 Cash (Gameplay Currency)$550 3 1.008 3 5 2.98 Cash (Gameplay Currency)$184.56
2 Cash (Gameplay Currency)$1,050 5 1.008 3 5 4.96 Cash (Gameplay Currency)$211.69
3 Cash (Gameplay Currency)$2,550 10 1.008 3 5 9.92 Cash (Gameplay Currency)$257.06
4 Cash (Gameplay Currency)$5,050 25 0.758 3 5 32.98 Cash (Gameplay Currency)$153.12
5 Cash (Gameplay Currency)$11,050 40 0.508 3 6 78.84 Cash (Gameplay Currency)$140.16

Entity System Update (12 March 2022) ā€“ Lunar Overture Update (28 October 2023)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$300
Type
Offensive
Sell Price
Cash (Gameplay Currency)$100
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Firerate
Firerate1.008
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades[]

Level 1 - Warrior Armor - Cash (Gameplay Currency)$250

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$183

Level 2 - Dangersense - Cash (Gameplay Currency)$500

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$350

Level 3 - Extra Protection - Cash (Gameplay Currency)$1,500

+5 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash (Gameplay Currency)$850

Level 4 - Illumina - Cash (Gameplay Currency)$2,500

+15 Damage Damage

1.008 > 0.758 Swingrate Swingrate


Sell Price changes to Cash (Gameplay Currency)$1,683

Level 5 - Darkheart Swordsman - Cash (Gameplay Currency)$6,000

+1 Range Range

+15 Damage Damage

0.758 > 0.508 Swingrate Swingrate


Sell Price changes to Cash (Gameplay Currency)$3,683

Ability[]

Warrior's Call
Level 3+ 30s Cooldown
Decreases swingrate by 35%. Lasts for 15 seconds.

Stats Table[]

Level Total Price Damage Swingrate Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$300 2 1.008 5 1.98 Cash (Gameplay Currency)$151.52
1 Cash (Gameplay Currency)$550 3 1.008 5 2.98 Cash (Gameplay Currency)$184.56
2 Cash (Gameplay Currency)$1,050 5 1.008 5 4.96 Cash (Gameplay Currency)$211.69
3 Cash (Gameplay Currency)$2,550 10 1.008 5 9.92 Cash (Gameplay Currency)$257.06
4 Cash (Gameplay Currency)$5,050 25 0.758 5 32.98 Cash (Gameplay Currency)$153.12
5 Cash (Gameplay Currency)$11,050 40 0.508 6 78.84 Cash (Gameplay Currency)$140.16

Overhaul Update (29 October 2020) ā€“ Entity System Update (12 March 2022)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$300
Type
Offensive
Sell Price
Cash (Gameplay Currency)$100
Placement Type
Ground
Damage
Damage2
Damage Method
Pierce
Firerate
Firerate1.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades[]

Level 1 - Warrior Armor - Cash (Gameplay Currency)$250

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$183

Level 2 - Dangersense - Cash (Gameplay Currency)$500

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$350

Level 3 - Extra Protection - Cash (Gameplay Currency)$1,500

+5 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash (Gameplay Currency)$850

Level 4 - Illumina - Cash (Gameplay Currency)$2,500

+15 Damage Damage

1.03 > 0.78 Swingrate Swingrate


Sell Price changes to Cash (Gameplay Currency)$1,683

Level 5 - Darkheart Swordsman - Cash (Gameplay Currency)$6,000

+1 Range Range

+15 Damage Damage

0.78 > 0.53 Swingrate Swingrate


Sell Price changes to Cash (Gameplay Currency)$3,683

Ability[]

Warrior's Call
Level 3+ 30s Cooldown
Decreases swingrate by 35%. Lasts for 15 seconds.

Stats Table[]

Level Total Price Damage Swingrate Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$300 2 1.03 5 1.94 Cash (Gameplay Currency)$154.64
1 Cash (Gameplay Currency)$550 3 1.03 5 2.91 Cash (Gameplay Currency)$189
2 Cash (Gameplay Currency)$1,050 5 1.03 5 4.85 Cash (Gameplay Currency)$216.49
3 Cash (Gameplay Currency)$2,550 10 1.03 5 9.71 Cash (Gameplay Currency)$262.62
4 Cash (Gameplay Currency)$5,050 25 0.78 5 32.05 Cash (Gameplay Currency)$157.57
5 Cash (Gameplay Currency)$11,050 40 0.53 6 75.47 Cash (Gameplay Currency)$146.42

Smaller = Bigger Update (26 May 2020) ā€“ Overhaul Update (29 October 2020)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$300
Type
Offensive
Sell Price
Cash (Gameplay Currency)$100
Placement Type
Ground
Damage
Damage2
Damage Type
Pierce
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 2+
Range
Range4

Placement Limit
N/A

Upgrades[]

Level 1 - Warrior Armor - Cash (Gameplay Currency)$250

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$183

Level 2 - Dangersense - Cash (Gameplay Currency)$500

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$350

Level 3 - Extra Protection - Cash (Gameplay Currency)$1,500

+5 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash (Gameplay Currency)$850

Level 4 - Illumina - Cash (Gameplay Currency)$2,500

+15 Damage Damage

1.05 > 0.8 Swingrate Swingrate


Sell Price changes to Cash (Gameplay Currency)$1,683

Level 5 - Darkheart Swordsman - Cash (Gameplay Currency)$6,000

+1 Range Range

+15 Damage Damage

0.8 > 0.55 Swingrate Swingrate


Sell Price changes to Cash (Gameplay Currency)$3,683

Ability[]

Warrior's Call
Level 3+ 30s Cooldown
Decreases swingrate by 35%. Lasts for 15 seconds.

Stats Table[]

Level Total Price Damage Swingrate Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$300 2 1.05 4 1.9 Cash (Gameplay Currency)$157.89
1 Cash (Gameplay Currency)$550 3 1.05 4 2.86 Cash (Gameplay Currency)$192.31
2 Cash (Gameplay Currency)$1,050 5 1.05 4 4.76 Cash (Gameplay Currency)$220.59
3 Cash (Gameplay Currency)$2,550 10 1.05 4 9.52 Cash (Gameplay Currency)$267.86
4 Cash (Gameplay Currency)$5,050 25 0.8 4 31.25 Cash (Gameplay Currency)$161.6
5 Cash (Gameplay Currency)$11,050 40 0.55 5 72.73 Cash (Gameplay Currency)$151.93

18 March 2020 ā€“ Smaller = Bigger Update (26 May 2020)

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$300
Type
Offensive
Sell Price
Cash (Gameplay Currency)$100
Placement Type
Ground
Damage
Damage2
Damage Type
Pierce
Firerate
Firerate1.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range4

Placement Limit
N/A

Upgrades[]

Level 1 - Cash (Gameplay Currency)$250

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$183

Level 2 - Cash (Gameplay Currency)$600

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$383

Level 3 - Cash (Gameplay Currency)$1,250

+10 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash (Gameplay Currency)$800

Level 4 - Cash (Gameplay Currency)$4,000

+2 Range Range

+20 Damage Damage

+Pierce Lunge


Sell Price changes to Cash (Gameplay Currency)$2,133

Level 5 - Cash (Gameplay Currency)$7,500

+3 Range Range

+40 Damage Damage

+Sharp Dash


Sell Price changes to Cash (Gameplay Currency)$4,633

Ability[]

Warrior's Call
Level 3+ 30s Cooldown
Decreases swingrate by 35%. Lasts for 15 seconds.

Stats Table[]

Level Total Price Damage Swingrate Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$300 2 1.55 4 1.29 Cash (Gameplay Currency)$232.56
1 Cash (Gameplay Currency)$550 3 1.55 4 1.94 Cash (Gameplay Currency)$283.51
2 Cash (Gameplay Currency)$1,150 7 1.55 4 4.52 Cash (Gameplay Currency)$254.42
3 Cash (Gameplay Currency)$2,400 17 1.55 4 10.97 Cash (Gameplay Currency)$218.78
4 Cash (Gameplay Currency)$6,400 37 1.55 6 23.87 Cash (Gameplay Currency)$268.12
5 Cash (Gameplay Currency)$13,900 77 1.55 9 49.68 Cash (Gameplay Currency)$279.79

29 November 2019 ā€“ 18 March 2020

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$450
Type
Offensive
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage2
Damage Type
Pierce
Firerate
Firerate1.5
Hidden Detection
Hidden DetectionLevel 2+
Range
Range4

Placement Limit
N/A

Upgrades[]

Level 1 - Cash (Gameplay Currency)$250

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$233

Level 2 - Cash (Gameplay Currency)$600

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$433

Level 3 - Cash (Gameplay Currency)$1,250

+10 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash (Gameplay Currency)$850

Level 4 - Cash (Gameplay Currency)$4,000

+2 Range Range

+20 Damage Damage

+Pierce Lunge


Sell Price changes to Cash (Gameplay Currency)$2,183

Level 5 - Cash (Gameplay Currency)$7,500

+3 Range Range

+40 Damage Damage

+Sharp Dash


Sell Price changes to Cash (Gameplay Currency)$4,683

Ability[]

Warrior's Call
Level 3+ 30s Cooldown
Decreases swingrate by 35%. Lasts for 15 seconds.

Stats Table[]

Level Total Price Damage Swingrate Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$450 2 1.55 4 1.29 Cash (Gameplay Currency)$348.84
1 Cash (Gameplay Currency)$700 3 1.55 4 1.94 Cash (Gameplay Currency)$360.82
2 Cash (Gameplay Currency)$1,300 7 1.55 4 4.52 Cash (Gameplay Currency)$287.61
3 Cash (Gameplay Currency)$2,550 17 1.55 4 10.97 Cash (Gameplay Currency)$232.45
4 Cash (Gameplay Currency)$6,550 37 1.55 6 23.87 Cash (Gameplay Currency)$274.4
5 Cash (Gameplay Currency)$14,050 77 1.55 9 49.68 Cash (Gameplay Currency)$282.81

24 June 2019 ā€“ 29 November 2019

Base Stats[]

Base Stats
Cost
Cash (Gameplay Currency)$450
Type
Offensive
Sell Price
Cash (Gameplay Currency)$112
Placement Type
Ground
Damage
Damage2
Damage Type
Pierce
Firerate
Firerate1.35
Hidden Detection
Hidden DetectionLevel 2+
Range
Range6

Placement Limit
N/A

Upgrades[]

Level 1 - Cash (Gameplay Currency)$250

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$175

Level 2 - Cash (Gameplay Currency)$550

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$312

Level 3 - Cash (Gameplay Currency)$1,250

+1 Damage Damage

1.35 > 1.05 Swingrate Swingrate

+Frenzy Ability


Sell Price changes to Cash (Gameplay Currency)$625

Level 4 - Cash (Gameplay Currency)$3,000

+3 Damage Damage

1.05 > 0.95 Swingrate Swingrate

+Sharp Edge ability


Sell Price changes to Cash (Gameplay Currency)$1,375

Level 5 - Cash (Gameplay Currency)$6,200

+17 Damage Damage

0.95 > 0.8 Swingrate Swingrate

+Heals base health by 1 per kill


Sell Price changes to Cash (Gameplay Currency)$3,900

Abilities[]

Frenzy
Level 3+ 60s Cooldown
Decreases swingrate by 35%. Lasts for 8 seconds.
Sharp Edge
Level 4+ 60s Cooldown
Increases damage by 100%. Lasts 8 seconds.

Stats Table[]

Level Total Price Damage Swingrate Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$450 2 1.35 6 1.48 Cash (Gameplay Currency)$304.05
1 Cash (Gameplay Currency)$700 3 1.35 6 2.22 Cash (Gameplay Currency)$315.32
2 Cash (Gameplay Currency)$1,250 3 1.35 7 2.22 Cash (Gameplay Currency)$563.06
3 Cash (Gameplay Currency)$2,500 4 1.05 7 3.81 Cash (Gameplay Currency)$656.17
4 Cash (Gameplay Currency)$5,500 7 0.95 7 7.37 Cash (Gameplay Currency)$746.27
5 Cash (Gameplay Currency)$11,700 24 0.8 7 30 Cash (Gameplay Currency)$390

Notes[]

  1. ā†‘ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 DPS assumes that only one enemy is hit per swing.
    Ability is not taken into account.


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