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Gladiator
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ARTICLE
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GALLERY
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HISTORY

Event Content

Gladiator has been made unobtainable from the game as of the 13th of October 2019 as it was part of the SFOTH Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.

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"Slash nearby enemies and deal area damage. Won from beating Gladiator Event 2019"
―Inventory Description
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"Earned by beating the Gladiator Event"
―Former Inventory Description

Description

The Gladiator is a short-range ground tower that could have been unlocked by triumphing The Heights during the SFOTH Event. It could have also been obtained through a gamepass for RobuxIcon.png 200 for a limited time during the Black Friday Sale 2019, for RobuxIcon.png 500 for a limited time during the Memorial Day Sale 2021 and for RobuxIcon.png 500 during the Black Friday Sale 2021.

The Gladiator attacks by swinging its sword, dealing the same damage to all enemies caught in its swing, hitting every enemy in a 180° arc. This makes it a multi-target tower. However, the Gladiator has very short range, making it most useful against slow groups of enemies, such as Slows and Slow Bosses, but conversely making it weak against fast enemies and those with lots of health, such as Speedy Bosses.

The Gladiator is also immune to most stuns due to its unique passive ability, with very few exceptions.

Upgrades

Level 1 - Warrior Armor - Money (Gameplay Currency)$250
Gladiator1.png

+1 Damage Damage


Sell Price changes to Money (Gameplay Currency)$183

Level 2 - Dangersense - Money (Gameplay Currency)$500
Holiday Archer Upgrade 2-3.png

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Money (Gameplay Currency)$350

Level 3 - Extra Protection - Money (Gameplay Currency)$1,500
Frenzy.png

+5 Damage Damage

+Warrior's Call Ability


Sell Price changes to Money (Gameplay Currency)$850

Level 4 - Illumina - Money (Gameplay Currency)$2,500
Gladiator4.png

+15 Damage Damage

1.008 > 0.758 Swingrate Swingrate


Sell Price changes to Money (Gameplay Currency)$1,683

Level 5 - Darkheart Swordsman - Money (Gameplay Currency)$6,000
Gladiator5.png

+1 Range Range

+15 Damage Damage

0.758 > 0.508 Swingrate Swingrate


Sell Price changes to Money (Gameplay Currency)$3,683

Ability

Warrior's Call
Level 3+ 30s Cooldown
Sharp Edge.png Decreases swingrate by 35%. Lasts for 15 seconds.

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Damage Swingrate Range DPS[1][2]
0 Money (Gameplay Currency)$300 2 1.008 5 1.98
1 Money (Gameplay Currency)$550 3 1.008 5 2.98
2 Money (Gameplay Currency)$1,050 5 1.008 5 4.96
3 Money (Gameplay Currency)$2,550 10 1.008 5 9.92
4 Money (Gameplay Currency)$5,050 25 0.758 5 32.98
5 Money (Gameplay Currency)$11,050 40 0.508 6 78.74

Skins

To see all the upgrades of a skin, see the gallery page.

SluggerGladiatorIcon.png
PumpkinGladiatorIcon.png
DemonGladiatorIcon.png
Skin Slugger Pumpkin Demon
Cost RobuxIcon.png 250 N/A N/A
Obtained From Premium Skincrate Pumpkin Skincrate Spooky Skincrate

Strategy

  • Due to the Gladiator's attack hitting every enemy within a 180° arc, it can deal high amounts of damage to compact hordes of enemies.
  • Since the Gladiator has very short range, it should be placed at bends or turns on the map to make the most use of its range. You can also place the Gladiator at points where enemies cross over more than once.
    • Because of the Gladiator's hitbox, if the DJ Booth increases the range of the Gladiator to a number beyond 6, the enemies in the gained range will not be damaged.
  • The Gladiator's swingrate can be decreased with the Commander, helping the Gladiator attack faster.
    • The Gladiator's Warrior's Call, paired with the Commander's Call to Arms, can handle fast enemies, like the Shock.
  • The Freezer, Electroshocker, Frost Blaster, Sledger and Toxic Gunner can be used to slow enemies down, giving more time for the Gladiator to attack them.
  • The Gladiator's capability to hit more than one enemy makes it very efficient against groups of enemies, especially slow ones, such as the Slow.
  • The Gladiator struggles against fast enemies, such as the Shock and Glitch, as they will move out of the Gladiator's range very quickly.
    • Additionally, singular high health enemies, like the Speedy Boss, can easily pass the Gladiator. However, a horde of slow, high health enemies, like the Slow Boss, is optimal for the Gladiator as it can hit a decent amount of enemies within its range.
    • If you want to deal with the fast enemies, it is best you try and group Gladiators up along the path, so enemies will be hit at many points of the path.
  • The Gladiator can surprisingly handle Hiddens well at Level 3+ and Shadows at Level 4+.
  • Use the Warrior's Call for high health enemies or large groups of enemies.
  • Early on, the Gladiator can be very useful against Mysteries as there is a chance that the Gladiator hits both the Mystery itself and the enemy that spawns from it.
    • The Gladiator is also very useful against summoned enemies from enemies like the Necromancer.
  • Try to not to place the Gladiator on extremely high ground on maps like Space City, as its hitbox will not be able to hit enemies on the path.
    • Uniquely, it can hit flying enemies, like the Balloon, from this position, though another detectable enemy must be in range. Even so, this is extremely rare and not recommended.
  • The Gladiator has a small placement footprint, meaning that it can squeeze in beside other towers quite easily.

Trivia

Level 0 Gladiator seen farming in Medieval Times.

  • When the game was in Alpha, the Gladiator's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans sword".
  • The Gladiator can be seen in Medieval Times farming in front of a house, supposedly on vacation.
    • This was due to the fact that the Gladiator was unusable between the 13th of October 2019 and the 29th of November 2019.
      • Attempting to place the Gladiator resulted in the following message being displayed: "Hey! I'm on vacation, don't bother me!".
    • This Easter egg is still in the game, despite the Gladiator being usable again.
  • Prior to the 29th of November 2019, the Gladiator had two abilities: Frenzy and Sharp Edge.
    • Frenzy was the original name for Warrior's Call.
    • Sharp Edge increased damage by 100% for 8 seconds, having had a 60-second cooldown between each use.
  • Prior to the MEGA Update and the Medic's addition to the game, the Gladiator was the only tower that was able to heal base health.
    • At Level 5, the Gladiator healed +1 HP per kill (for base health). This was, however, removed on the 29th of November 2019.
  • The Gladiator used to have four main attacks after the 29th of November 2019. Each attack was chosen at random prior to the 26th of May 2020.
    • The first one was a simple Sword Slash. This hit the least amount of enemies.
    • The second one was a Sword Spin. This made the Gladiator spin around 360 degrees, damaging any enemy in the said area.
    • The third was the Piercing Lunge, which could be unlocked at Level 4. As the name suggests, the Gladiator lunged forward to deal damage to anyone within range.
    • The fourth was the Sharp Dash, which could be unlocked at Level 5. The Gladiator quickly dashed forward, and did an attack similar to the Piercing Lunge, but it affected more enemies as the range was increased. This affected the most amount of enemies.
  • This was the first event tower to be added to the game.
  • The Gladiator was not immune to the stuns from the Frost Spirit, Frost Hero, Fallen Titan and Unstable Ice.
    • The Fallen Titan was able to stun the Gladiator as it freezed towers, like the enemies in the Frost Invasion Event due to a bug. As it has been fixed, it can no longer stun the Gladiator.
  • The default Gladiator's Warrior's Call ability uses the same shout as the original Commander's Call to Arms ability.
  • When the Mega Update was released, the developer console in the lobby would have an error saying the texture for Golden Gladiator's helmet has failed to load.
    • This means that its very likely the Gladiator was originally meant to have a Golden skin.
  • Upon being hit by the Gladiator, enemies will emit blood particles.
  • If placed at the right time, the Gladiator's stun immunity will not work and it will get stunned, being unable to attack enemies.
    • The Gladiator still blocks most stuns normally, however a stun particle will be above its head, even if it is able to attack enemies.

Update History

For previous cosmetic variations, see the gallery page.

  • 24 June 2019
    • Gladiator added.
  • 13 October 2019
    • Skin support added.
    • Gladiator can no longer be obtained by triumphing The Heights.
    • Gladiator is temporarily unusable (can be in a loadout but cannot be placed down).
  • 29 November 2019
    • Gladiator is available through a gamepass for RobuxIcon.png 200.
    • Gladiator is now usable again.
    • Statistical changes:
      • Base
        • Swingrate increased from 1.35 to 1.55.
        • Range decreased from 6 to 4.
      • Level 2
        • Range decreased from +1 to +0.
        • Damage increased from +0 to +4.
        • Cost increased from Money (Gameplay Currency)$550 to Money (Gameplay Currency)$600.
      • Level 3
        • Damage increased from +1 to +10.
        • Swingrate changed from 1.35 > 1.05 to 1.55.
        • Frenzy renamed to Warrior's Call.
        • Warrior's Call cooldown decreased from 60s to 30s.
        • Warrior's Call duration increased from 8s to 15s.
      • Level 4
        • Cost increased from Money (Gameplay Currency)$3,000 to Money (Gameplay Currency)$4,000.
        • Range increased from +0 to +2.
        • Damage increased from +3 to +20.
        • Swingrate changed from 1.05 > 0.95 to 1.55.
        • Sharp Edge ability removed.
        • Piercing Lunge animation added.
      • Level 5
        • Cost increased from Money (Gameplay Currency)$6,200 to Money (Gameplay Currency)$7,500.
        • Range increased from +0 to +3.
        • Damage increased from +17 to +40.
        • Swingrate changed from 0.95 > 0.8 to 1.55.
        • +1 base health per kill removed.
        • Sharp Dash animation added.
  • 30 November 2019
    • Gamepass offsale, Gladiator is now unobtainable.
    • Bug: Gladiator is not affected by upgrades regardless of appearance.
  • 26 January 2020
    • Bugfix: Gladiator now upgrades properly.
  • 18 March 2020
    • Statistical changes:
      • Base
        • Cost decreased from Money (Gameplay Currency)$450 to Money (Gameplay Currency)$300.
  • 26 May 2020
    • Gladiator now only performs one attack which hits all enemies within a 180° arc.
    • Statistical changes:
      • Base
        • Swingrate decreased from 1.55 to 1.05.
      • Level 2
        • Cost decreased from Money (Gameplay Currency)$600 to Money (Gameplay Currency)$500.
        • Damage decreased from +4 to +2.
      • Level 3
        • Cost increased from Money (Gameplay Currency)$1,250 to Money (Gameplay Currency)$1,500.
        • Damage decreased from +10 to +5.
      • Level 4
        • Cost decreased from Money (Gameplay Currency)$4,000 to Money (Gameplay Currency)$2,500.
        • Damage decreased from +20 to +15.
        • Swingrate changed from 1.55 to 1.05 > 0.8.
        • Range decreased from +2 to +0.
        • Piercing Lunge removed.
      • Level 5
        • Cost decreased from Money (Gameplay Currency)$7,500 to Money (Gameplay Currency)$6,000.
        • Damage decreased from +40 to +20.
        • Swingrate changed from 1.55 to 0.8 > 0.55.
        • Range decreased from +3 to +1.
        • Sharp Dash removed.
    • New animations and new SFX added.
    • New skin: Slugger
  • 29 October 2020
    • Upgrade names added.
    • Gladiator can now block stuns.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Range increased from 4 to 5.
        • Swingrate decreased from 1.05 to 1.03.
      • Level 4
        • Swingrate changed from 1.05 > 0.8 to 1.03 > 0.78.
      • Level 5
        • Swingrate changed from 0.8 > 0.55 to 0.78 > 0.53.
  • 31 October 2020
    • New skin: Pumpkin
  • 23 November 2020
    • New skin: Demon
  • 8 May 2021
    • Bug: Gladiator cannot block stuns anymore.
  • 31 May 2021
    • Gladiator is available through a gamepass for RobuxIcon.png 500.
    • Bugfix: Gladiator can now block stuns.
    • Bug: Gladiator has the stun particle after blocking the attack, despite the said attack being blocked.
  • 2 June 2021
    • Gamepass offsale, Gladiator is now unobtainable.
  • 26 November 2021
    • Gladiator is available through a gamepass for RobuxIcon.png 500.
  • 28 November 2021
    • Gamepass offsale, Gladiator is now unobtainable.
  • 17 February 2022
    • Bug: The Gladiator's firerate boost decreases the firerate to a number with a very long decimal.
  • 12 March 2022
    • Firerate buff equation changed.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 1.03 to 1.008.
      • Level 4
        • Swingrate changed from 1.03 > 0.78 to 1.008 > 0.758.
      • Level 5
        • Swingrate changed from 0.78 > 0.53 to 0.758 > 0.508.
    • Bugfix: The Gladiator's firerate boost no longer decreases the firerate to a number with a very long decimal.

Notes

  1. DPS assumes that only one enemy is hit per swing.
  2. Ability is not taken into account.


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