Tower Defense Simulator Wiki
Advertisement
Tower Defense Simulator Wiki
Gladiator
ARTICLE GALLERY HISTORY

Event Content

Gladiator has been made unobtainable from the game as of the 13th of October 2019 as it was part of the SFOTH Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.

"Slash nearby enemies and deal area damage. Won from beating Gladiator Event 2019"
―Inventory Description
"Earned by beating the Gladiator Event"
―Former Inventory Description

Description

The Gladiator is a short-range ground tower that could have been unlocked by triumphing The Heights during the SFOTH Event.

The Gladiator attacks by swinging its sword in a 180° arc, dealing damage to up to three enemies caught in its swing. This makes it a multi-target tower. The Gladiator has a very short range, making it most useful against slow groups of enemies, such as Slows and Slow Bosses, but weak against fast enemies and those with lots of health, such as Speedy Bosses.

The Gladiator also has a unique passive ability where it can block stuns. However, this ability has a few seconds of cooldown, meaning that the Gladiator can still be stunned if it is attacked twice quickly.

Upgrades

Level 1 - Warrior Armor - Cash (Gameplay Currency)$250

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$183

Level 2 - Dangersense - Cash (Gameplay Currency)$500

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$350

Level 3 - Extra Protection - Cash (Gameplay Currency)$1,500

+5 Damage Damage

+Warrior's Call Ability


Sell Price changes to Cash (Gameplay Currency)$850

Level 4 - Illumina - Cash (Gameplay Currency)$2,500

+15 Damage Damage

1.008 > 0.758 Swingrate Swingrate


Sell Price changes to Cash (Gameplay Currency)$1,683

Level 5 - Darkheart Swordsman - Cash (Gameplay Currency)$6,000

+1 Range Range

+15 Damage Damage

0.758 > 0.508 Swingrate Swingrate


Sell Price changes to Cash (Gameplay Currency)$3,683

Ability

Warrior's Call
Level 3+ 30s Cooldown
Decreases swingrate by 35%. When the ability is activated, the Gladiator cannot attack enemies for a few seconds. Lasts for 15 seconds.

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Damage Swingrate Max Hits Range DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$300 2 1.008 3 5 1.98 Cash (Gameplay Currency)$151.52
1 Cash (Gameplay Currency)$550 3 1.008 3 5 2.98 Cash (Gameplay Currency)$184.56
2 Cash (Gameplay Currency)$1,050 5 1.008 3 5 4.96 Cash (Gameplay Currency)$211.69
3 Cash (Gameplay Currency)$2,550 10 1.008 3 5 9.92 Cash (Gameplay Currency)$257.06
4 Cash (Gameplay Currency)$5,050 25 0.758 3 5 32.98 Cash (Gameplay Currency)$153.12
5 Cash (Gameplay Currency)$11,050 40 0.508 3 6 78.74 Cash (Gameplay Currency)$140.34

Skins

To see all the upgrades of a skin, see the gallery page.

Skin Slugger Pumpkin Demon Beach
Rarity Legendary Event Event Exclusive
Daily Store Cost Robux 190 N/A N/A N/A
Obtained From Premium Skincrate Pumpkin Skincrate Spooky Skincrate Code:
beachglad2022[2]
Skin Vigilante Pirate Galactic Phantom
Rarity Legendary Legendary Rare Legendary
Daily Store Cost Coin 5,000 Coin 5,000 Robux 360 N/A
Obtained From Vigilante Skincrate Pirate Skincrate Deluxe Skincrate Phantom Skincrate
Skin Cameraman
Rarity Legendary
Daily Store Cost Robux 560
Obtained From Deluxe Skincrate

Strategy

  • Due to the Gladiator's attack hitting up to three enemies within a 180° arc, it can deal high amounts of damage to compact hordes of enemies.
  • Since the Gladiator has a very short range, it should be placed at bends or turns on the map to make the most use of its range.
    • It is recommended to place the Gladiator at points where enemies cross over more than once in order to maximize its range.
  • The Gladiator's swingrate can be decreased with the Commander, helping the Gladiator attack faster.
    • The Gladiator's Warrior's Call, paired with the Commander's Call to Arms, can effectively handle fast enemies, like the Shock, because of its reduced firerate.
      • However, do note that the Warrior's Call ability stops the Gladiator from attacking for a few seconds when activated. This ability should be used a few seconds before enemies enter the Gladiator's range.
  • Towers like the Freezer, Electroshocker or Sledger can be used to slow enemies down, giving more time for the Gladiator to attack them.
  • The Gladiator's capability to hit more than one enemy makes it very efficient against groups of enemies, especially slow ones, though do note that it can only hit three enemies in one swing.
  • The Gladiator struggles against fast enemies, such as the Shock and Glitch, as they will move out of the Gladiator's range very quickly.
    • Additionally, singular high health enemies, like the Speedy Boss, can easily pass the Gladiator. However, a horde of slow, high health enemies, like the Slow Boss, is optimal for the Gladiator as it can hit a decent number of enemies within its range.
    • If you want to deal with the fast enemies, it is best to try and group Gladiators up along the path, so enemies will be hit at many points of the path.
  • The Gladiator can handle Hiddens well at Level 3+ and Shadows at Level 4+.
  • Use the Warrior's Call for high health enemies or large groups of enemies.
    • Because there is a delay where the Gladiator does not attack for a few seconds after activation of the ability, it may be a good idea to activate it early, though if not timed correctly, it may lead to a few seconds of the firerate boost being lost.
  • Early on, the Gladiator can be very useful against Mysteries, as there is a chance that the Gladiator will hit the Mystery itself and the enemy that spawns from it.
    • The Gladiator is also very useful against summoned enemies from enemies like the Necromancer.
  • Try not to place the Gladiator on extremely high ground on maps like Space City, as its hitbox will not be able to hit enemies on the path.
    • Uniquely, it can hit flying enemies, like the Balloon, from this position, though another detectable enemy must be in range. Even so, this is extremely rare and not recommended.
  • The Gladiator has a small placement footprint, meaning that it can squeeze in beside other towers quite easily.

Trivia

MedievalTimesGladiatorVacation

Level 0 Gladiator seen farming in second and third versions of Medieval Times.

  • When the game was in Alpha, the Gladiator's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans sword".
  • The Gladiator could have been seen in the second and third versions of Medieval Times farming in front of a house, supposedly on vacation.
    • This was due to the fact that the Gladiator was unusable between the 13th of October 2019 and the 29th of November 2019.
      • Attempting to place the Gladiator resulted in the following message being displayed: "Hey! I'm on vacation, don't bother me!".
    • This Easter egg was still in the game, despite the Gladiator being usable again, though it would be removed on the 4th of February 2023 when Medieval Times was remade.
  • Prior to the 29th of November 2019, the Gladiator had two abilities: Frenzy and Sharp Edge.
    • Frenzy was the original name for Warrior's Call.
    • Sharp Edge increased damage by 100% for 8 seconds, having a 60-second cooldown between each use.
  • Prior to the MEGA Update and the Medic's addition to the game, the Gladiator was the only tower that was able to heal base health.
    • At Level 5, the Gladiator healed +1 health per kill (for base health). This was, however, removed on the 29th of November 2019.
  • The Gladiator used to have four main attacks after the 29th of November 2019. Each attack was chosen at random prior to the 26th of May 2020.
    • The first one was a simple Sword Slash. This hit the least number of enemies.
    • The second one was a Sword Spin. This made the Gladiator spin around 360 degrees, damaging any enemies in the said area.
    • The third was the Piercing Lunge, which could be unlocked at Level 4. As the name suggests, the Gladiator lunged forward to deal damage to any enemy within range.
    • The fourth was the Sharp Dash, which could be unlocked at Level 5. The Gladiator quickly dashed forward, and did an attack similar to the Piercing Lunge, but it affected more enemies as the range was increased. This affected the most enemies.
  • This was the first event tower to be added to the game.
  • The default Gladiator's Warrior's Call ability uses the same shout as the original Commander's Call to Arms ability.
    • The Pumpkin Gladiator uses Lord Sinister's Sinister Taunt laugh sound.
  • When the Mega Update was released, the developer console in the lobby would have an error saying the texture for Golden Gladiator's helmet had failed to load.
    • This means that it is very likely the Gladiator was originally meant to have a Golden skin.
  • Upon being hit by the Gladiator, enemies will emit blood particles.
  • If placed at the right time, the Gladiator's stun immunity will not work, and it will get stunned, unable to attack enemies.
    • Though the Gladiator still blocks most stuns normally, a stun particle will be above its head when it is hit, even if it is unaffected by the stun.

Update History

For previous cosmetic variations, see the gallery page.

  • 24 June 2019 - BETA v1.2.0
    • Gladiator added.
  • 13 October 2019 - Release v1.0.0
    • Gladiator can no longer be obtained by triumphing The Heights.
    • Gladiator is temporarily unusable (can be in a loadout but cannot be placed down).
  • 29 November 2019 - Release v1.4.0
    • Gladiator is available through a gamepass for Robux 200.
    • Gladiator is now usable again.
    • Statistical changes:
      • Base
        • Swingrate increased from 1.35 to 1.55.
        • Range decreased from 6 to 4.
      • Level 2
        • Range decreased from +1 to +0.
        • Damage increased from +0 to +4.
        • Cost increased from Cash (Gameplay Currency)$550 to Cash (Gameplay Currency)$600.
      • Level 3
        • Damage increased from +1 to +10.
        • Swingrate changed from 1.35 > 1.05 to 1.55.
        • Frenzy renamed to Warrior's Call.
        • Warrior's Call cooldown decreased from 60s to 30s.
        • Warrior's Call duration increased from 8s to 15s.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$3,000 to Cash (Gameplay Currency)$4,000.
        • Range increased from +0 to +2.
        • Damage increased from +3 to +20.
        • Swingrate changed from 1.05 > 0.95 to 1.55.
        • Sharp Edge ability removed.
        • Piercing Lunge animation added.
      • Level 5
        • Cost increased from Cash (Gameplay Currency)$6,200 to Cash (Gameplay Currency)$7,500.
        • Range increased from +0 to +3.
        • Damage increased from +17 to +40.
        • Swingrate changed from 0.95 > 0.8 to 1.55.
        • +1 base health per kill removed.
        • Sharp Dash animation added.
  • 30 November 2019 - Release v1.4.0a
    • Gamepass offsale, Gladiator is now unobtainable.
    • Bug: Gladiator is not affected by upgrades regardless of appearance.
  • 26 January 2020 - Release v1.6.1
    • Bugfix: Gladiator now upgrades properly.
  • 18 March 2020
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$450 to Cash (Gameplay Currency)$300.
  • 26 May 2020 - Release v1.11.0
    • Gladiator now only performs one attack which hits all enemies within a 180° arc.
    • Placement footprint size decreased.
    • Statistical changes:
      • Base
        • Swingrate decreased from 1.55 to 1.05.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$600 to Cash (Gameplay Currency)$500.
        • Damage decreased from +4 to +2.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$1,250 to Cash (Gameplay Currency)$1,500.
        • Damage decreased from +10 to +5.
      • Level 4
        • Cost decreased from Cash (Gameplay Currency)$4,000 to Cash (Gameplay Currency)$2,500.
        • Damage decreased from +20 to +15.
        • Swingrate changed from 1.55 to 1.05 > 0.8.
        • Range decreased from +2 to +0.
        • Piercing Lunge removed.
      • Level 5
        • Cost decreased from Cash (Gameplay Currency)$7,500 to Cash (Gameplay Currency)$6,000.
        • Damage decreased from +40 to +20.
        • Swingrate changed from 1.55 to 0.8 > 0.55.
        • Range decreased from +3 to +1.
        • Sharp Dash removed.
    • New animations and new SFX added.
    • New skin: Slugger
    • Bug: Gladiator has infinite pierce.
  • 29 October 2020 - Overhaul v1.0.0
    • Upgrade names added.
    • Gladiator can now block stuns.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Premium Skincrate skins.
    • Statistical changes:
      • Base
        • Range increased from 4 to 5.
        • Swingrate decreased from 1.05 to 1.03.
      • Level 4
        • Swingrate changed from 1.05 > 0.8 to 1.03 > 0.78.
      • Level 5
        • Swingrate changed from 0.8 > 0.55 to 0.78 > 0.53.
  • 31 October 2020 - Overhaul v1.1.0
    • New skin: Pumpkin
  • 23 November 2020 - Overhaul v1.1.1
    • New skin: Demon
  • 8 May 2021 - Overhaul v1.3.0
    • Bug: Gladiator cannot block stuns anymore.
  • 31 May 2021 - Overhaul v1.3.1b
    • Gladiator is available through a gamepass for Robux 500.
    • Bugfix: Gladiator can now block stuns.
    • Bug: Gladiator has the stun particle after blocking the attack, despite the said attack being blocked.
  • 2 June 2021 - Overhaul v1.3.1c
    • Gamepass offsale, Gladiator is now unobtainable.
  • 26 November 2021 - Overhaul v1.4.1c
    • Gladiator is available through a gamepass for Robux 500.
  • 28 November 2021 - Overhaul v1.4.1d
    • Gamepass offsale, Gladiator is now unobtainable.
  • 17 February 2022
    • Bug: The Gladiator's firerate boost decreases the firerate to a number with a very long decimal.
  • 12 March 2022 - v1.1.0
    • Firerate buff equation changed.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 1.03 to 1.008.
      • Level 4
        • Swingrate changed from 1.03 > 0.78 to 1.008 > 0.758.
      • Level 5
        • Swingrate changed from 0.78 > 0.53 to 0.758 > 0.508.
    • Bugfix: The Gladiator's firerate boost no longer decreases the firerate to a number with a very long decimal.
  • 5 August 2022 - v1.3.1
    • Gladiator is now available through a gamepass for Robux 700.
  • 6 August 2022 - v1.3.1a
    • New skin: Beach
  • 8 August 2022 - v1.3.1b
    • Gamepass offsale, Gladiator is now unobtainable.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
  • 5 May 2023 - v1.7.2
    • Placement footprint size increased.
      • Placement footprint size was decreased later the same day.
  • 24 June 2023 - v1.8.2
    • New Warrior's Call ability visuals.
    • New skin: Vigilante
  • 4 July 2023 - v1.8.2d
    • Gladiator is now available through a gamepass for Robux 600.
  • 6 July 2023 - v1.8.2e
    • Gamepass offsale, Gladiator is now unobtainable.
  • 5 August 2023 - v1.8.4
    • Statistical changes:
      • Level 3
        • When the Warrior's Call ability is activated, the Gladiator cannot attack for a few seconds.
    • New skin: Pirate
  • 28 October 2023 - v1.9.0
    • New skin: Galactic
    • Bugfix: Gladiator can no longer hit an infinite amount of enemies.
  • 21 December 2023 - v1.11.0
    • New skin: Phantom
  • 15 March 2024 - v1.16.0
    • Gladiator is now available through a gamepass for Robux 650.
  • 21 March 2024 - v1.16.0d
    • Gamepass offsale, Gladiator is now unobtainable.
  • 12 April 2024 - v1.18.4
    • New skin: Cameraman
  • 27 May 2024 - v1.23.2a
    • Gladiator is now available through a gamepass for Robux 600.
  • 29 May 2024 - v1.23.3a
    • Gamepass offsale, Gladiator is now unobtainable.
  • 21 June 2024 - v1.25.0
    • Bug: Damage is no longer boosted by damage buffs.
  • 2 August 2024 - v1.27.0
    • Bugfix: Damage is now boosted by damage buffs.
  • 16 December 2024 - v1.46.0
    • Bug: Gladiator can no longer damage Flying enemies, even when given flying detection.
    • Bugfix: Gladiator now can damage enemies in range higher than 6.

Notes

  1. DPS assumes that only one enemy is hit per swing.
    Ability is not taken into account.
  2. Expired.


Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Advertisement