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ADVANCED STATS |


- "This enemy has awweady taken quite a beating, but it can take a wot mowe! (ā_ā)
Wook out fow the giant boss! (āć āU)" - ―Commander dialogue on Wave 22 (April Fools 2022 Fallen)

- "Stiww awive?
Good. (Ī¦ĻĪ¦)" - ―Commander dialogue on Wave 32 (April Fools 2022 Hardcore)

- "Get ready for a GIANT boss!"
- ―Beginning of Wave 22 (Pre-Overhaul, Fallen)
Description
The Giant Boss is a slow and large enemy with a large health and defense pool that spawns in Hardcore mode, and some challenges. It moves at a slightly slower speed compared to the Dark Necromancer, but can easily pass through weak defenses due to its high health. It has stun immunity, which means that the Warden and Electroshocker can only slow it down instead of stopping it completely and makes it immune to knockback.
It can be spawned from the Mystery Boss upon its death in the Hardcore mode and formerly in Fallen mode.
Appearance
The current version of the Giant Boss has a bronze skin color with a diagonal scar on its face. It has a brown granite torso, sleeves and legs, along with a brownish-black slate glove on its left arm, with a brown granite cuff on it. Additionally, it has dark grey chains wrapped around both of its arms. A knife is embedded into its back, with multiple spikes emerging from the location, as well as more emerging from the front of the torso. It emits an occasional bronze particle as well. Its head is slightly tilted downwards and has a twisted left leg.
The Enemies Beta version of the Giant Boss is a large humanoid with a waist, lower arms and lower legs in its rig. It has a yellowish-green skin color, and a dark brown torso, waist and legs, all coated in dirt. It has a knife impaled on its back, with red blood particles being emitted from the location. It also has veins on its head and arms and wears black armbands with white spikes on them.
The first version of the Giant Boss is quite similar to the current version. Unlike the current version, its torso, sleeves and legs were a slightly lighter shade of bronze. It also had no gloves nor chains on it. It was faceless and also had rectangular rebar emerging from its back. A knife also appeared to be stabbed into the back of the Giant Boss. Its head was slightly tilted downwards and it had a twisted left leg for its second animation.
Strategy
- When dealing with the Giant Boss when it first debuts, high DPS towers are best fit. Such towers include the Pursuit, Accelerator and Ranger.
- The Commander should be used to further boost the firerate of these towers.
- Do note that the Accelerator will remain locked onto the Giant Boss until it is defeated or leaves its range, letting other enemies get past. Other towers should be placed to deal with these enemies when using the Accelerator.
- The Military Base's Tank and Railgun Tank are quite strong against Giant Bosses, as their collision and splash damage ignore the Giant Boss defense.
- Do note that their ranged gun damage is still affected by defense.
- It is not generally recommended to skip a wave until the Giant Boss is defeated on earlier waves, like Wave 22 or 23 in Fallen mode. Otherwise, the enemies from the following wave may overcome your towers while they are still trying to deal with the Giant Boss, with the Giant Boss acting as a meat shield.
- Later on, Giant Bosses will spawn in hordes, both naturally and from Mystery Bosses. Crowd control towers, like the Rocketeer, Mortar or Gladiator can deal lots of damage to these hordes.
- Additionally, splash damage towers ignore the Giant Boss defense, making them even more effective.
- On maps with Enemies Beta, Mystery Bosses will be replaced by Breaker4s, so Giant Bosses will appear less.
- Multiple towers can take advantage of the Giant Boss slow speed.
- Short-ranged towers like the Gladiator are able to get many more hits in, making them more effective.
- The Military Base and Crook Boss' units will have more time to shoot at the Giant Boss before colliding into it.
- Most slowing towers are on the table when it comes to slowing the Giant Boss down. The Cryomancer, Frost Blaster and Electroshocker are most effective due to the Giant Boss tendency to spawn in hordes, while still being very effective against singular Giant Bosses.
- As the Giant Boss has the stun immunity, the Warden and Electroshocker will only slowed down.
- Do note that the Giant Boss' large size will reduce the slowing capabilities of freezing towers and the Warden.
- As it has stun immunity, it cannot be knocked back.
- The Giant Boss's defense can be reduced by defense dropping towers like the Pyromancer and Freezer.
Gallery
Previous Variants
Promotional Images
Promotional Videos
Trailers
Development Images
Miscellaneous
Trivia
- The knife on the back of the Giant Boss is the Bombo's Survival Knife gear from the Roblox catalog.
- The Giant Boss was formerly the slowest enemy in Fallen mode, even slower than the Fallen King.
- The Giant Boss was planned to have a remodel, though the model was instead recolored and used for the Fallen Giant.
Update History
- 13 October 2019
- Giant Boss added.
- 27 November 2019
- Speed increased from Below Average to Average.
- 14 February 2020
- Now has partial electric immunity.
- 4 March 2020
- MEGA Health scaling added.
- 29 October 2020
- Defense of 25 added.
- Health decreased from 3,000 to 2,000.
- Speed decreased from Average to Slightly Slow (2).
- Partial Electric Immunity replaced with Energy Immunity.
- Animation changed.
- 8 May 2021
- Defense changed from 25 to 40%.
- Speed decreased from Slightly Slow (2) to Very Slow (1.35).
- Appearance changed.
- Death sound changed.
- 30 September 2022
- Now appears in Badlands II.
- Now has a new appearance with the Enemies Beta modifier active.
- 23 May 2023
- Energy Immunity replaced with Stun Immunity.
- 2 August 2024
- No longer naturally appears in Fallen mode, as it has been replaced by the Fallen Giant.
- 5 Febuary 2025
- No longer appears in Badlands II.
- Bug: Appears twice in the Index, one of them not loading in any model for the preview and showing it as an exclusive enemy.
Hardcore | ||
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Previous Debut | Current Debut | Next Debut |
Fallen Titan Wave 31 |
Giant Boss Wave 32 |
Mystery Boss Wave 33 |
Hardcore (Enemies Beta) | ||
---|---|---|
Previous Debut | Current Debut | Next Debut |
Fallen Titan Wave 31 |
Giant Boss Wave 32 |
Breaker4 Wave 33 |
Western (Badlands II) | ||
---|---|---|
Previous Debut | Current Debut | Next Debut |
Husk Wave 20 |
Giant Boss Wave 22 |
Shadow Boss Wave 24 |