Description
Ghost is an enemy type that mostly prevents enemies with it from colliding with units.
Mechanics
Ghost prevents the enemy from being dealt damage through collision. This is mostly damage dealt by units when they collide with another enemy, though if a tower deals collision damage, Ghost enemies will be immune to it. Such tower is the Trapper, as its spike and bear traps deal collision damage. The Barricade consumable also cannot damage them. This does not make it immune to any other source of damage from units, such as their guns, as long as these units can detect them. Ghost is also most often paired with the Hidden enemy type, though this is not always the case.
Enemy List
The following enemies are currently a Ghost enemy:
The following enemies used to be a Ghost enemy:
The following event enemies were also a Ghost enemy:
- Ghost (Trick or Threat Town)
- Cold Mist (Outpost 32)
- Ghost (Solar Eclipse)
- Wraith (Solar Eclipse)
- Ghost Knight (Solar Eclipse)
- Operator Ducky (D00M's Revenge, Secret Service only)
- Cold Mist (Krampus Frosthold)
Update History
- 29 October 2020 - Overhaul v1.0.0
- Ghost added.
- 7 April 2023 - v1.7.0
- Tag displayed under an enemy's health bar changed from
GHST to
Ghost.
- Tag displayed under an enemy's health bar changed from
Enemy Types | Hidden ā¢ Lead ā¢ Flying ā¢ Ghost ā¢ Boss | |
---|---|---|
Immunities | Freeze Immunity ā¢ Burn Immunity ā¢ Splash Damage Immunity ā¢ Stun Immunity ā¢ Full Immunity ā¢ Energy Immunity (Removed) ā¢ Collision Immunity (Removed) ā¢ Partial Electric Immunity (Removed) | |
Status Effects | Scale ā¢ Bloated ā¢ Nimble ā¢ Slime ā¢ Health Regen ā¢ Tank ā¢ Aggro ā¢ Corpse ā¢ No Target ā¢ Shield (Removed) | |
Other | Shield Health ā¢ Defense |