To see the statistics of this tower without the Firerate Bug , visit the Firerate Bug page.
Base Stats
Cost $5,750
Placement Footprint Large (2)
Sell Price $1,916
Placement Type Ground Cliff
Damage 5
Damage Method Single (Tower) Pierce (Controlled)
Firerate 0.158
Hidden Detection Level 3+ (Tower) Level 0+ (Controlled)
Range 25
Lead Detection N/A
Placement Limit 1
Flying Detection Level 0+
Ammo 50
Reload Time 2.5
Angle 40
Max Hits 3
Upgrades
+3 Damage
+5 Range
Sell Price changes to $2,916
+2 Damage
2.5 > 2 Reload Time
+5 Angle
-1 Spread
+50 Ammo
Sell Price changes to $5,333
+5 Damage
+5 Range
0.158 > 0.128 Firerate
+10 Angle
-1.5 Spread
+100 Ammo
+Hidden Detection
Sell Price changes to $11,166
+10 Damage
+10 Range
0.128 > 0.098 Firerate
-1 Spread
-0.02 Recoil
Sell Price changes to $22,833
+20 Damage
+5 Range
2 > 6 Reload Time
+10 Angle
-0.03 Recoil
+200 Ammo
Sell Price changes to $42,833
+30 Damage
+5 Angle
+200 Ammo
Sell Price changes to $81,666
Ability
Level 0+
0.5s Cooldown
Upon use, player gains control of the tower. Tower now needs to be fired by the player, though it gains the ability to pierce through enemies, hidden detection (if not at Level 3), no longer affected by range and is now affected by spread, recoil and obstacles on the map. Using the ability while the player is in control will remove control from the player.
Actual Stats
Level
Total Price
Damage[ 1]
Ammo
Firerate
Reload Time
Range[ 2]
Angle[ 2]
Spread[ 3]
Recoil[ 3]
Max Hits[ 3]
DPS[ 4]
Cost Efficiency
0
$5,750
5
50
0.158
2.5
25
40
10
0.08
3
24.04
$239.18
1
$8,750
8
50
0.158
2.5
3
40
10
0.08
3
38.46
$227.51
2
$16,000
10
100
0.158
2
30
45
9
0.08
3
56.18
$284.8
3
$33,500
15
200
0.128
2
35
55
7.5
0.08
3
108.7
$308.19
4
$68,500
25
200
0.098
2
45
55
6.5
0.06
3
231.48
$295.92
5
$128,500
45
400
0.098
6
50
65
6.5
0.03
3
398.23
$322.68
6
$228,500
75
600
0.098
6
50
70
6.5
0.03
3
694.44
$329.04
Base Stats
Cost $5,750
Placement Footprint Large (2)
Sell Price $1,916
Placement Type Ground Cliff
Damage 5
Damage Method Single (Tower) Pierce (Controlled)
Firerate 0.158
Hidden Detection Level 3+ (Tower) Level 0+ (Controlled)
Range 25
Lead Detection N/A
Placement Limit 1
Flying Detection Level 0+
Ammo 50
Reload Time 2.5
Angle 30
Max Hits 3
Upgrades
+3 Damage
+5 Range
Sell Price changes to $2,916
+2 Damage
2.5 > 2 Reload Time
+5 Angle
-1 Spread
+50 Ammo
Sell Price changes to $5,333
+4 Damage
+5 Range
0.158 > 0.138 Firerate
+5 Angle
-1.5 Spread
+100 Ammo
+Hidden Detection
Sell Price changes to $11,166
+6 Damage
+10 Range
0.138 > 0.098 Firerate
+5 Angle
-1 Spread
-0.02 Recoil
Sell Price changes to $22,833
+18 Damage
+5 Range
2 > 6 Reload Time
+5 Angle
-0.03 Recoil
+200 Ammo
Sell Price changes to $42,833
+27 Damage
+10 Angle
+200 Ammo
Sell Price changes to $81,666
Ability
Level 0+
0.5s Cooldown
Upon use, player gains control of the tower. Tower now needs to be fired by the player, though it gains the ability to pierce through enemies, hidden detection (if not at Level 3), no longer affected by range and is now affected by spread, recoil and obstacles on the map. Using the ability while the player is in control will remove control from the player.
Actual Stats
Level
Total Price
Damage[ 1]
Ammo
Firerate
Reload Time
Range[ 2]
Angle[ 2]
Spread[ 3]
Recoil[ 3]
Max Hits[ 3]
DPS[ 4]
Cost Efficiency
0
$5,750
5
50
0.158
2.5
25
30
10
0.08
3
24.04
$239.18
1
$8,750
8
50
0.158
2.5
30
30
10
0.08
3
38.46
$227.51
2
$16,000
10
100
0.158
2
30
35
9
0.08
3
56.18
$284.8
3
$33,500
14
200
0.138
2
35
40
7.5
0.08
3
94.59
$354.16
4
$68,500
20
200
0.098
2
45
45
6.5
0.06
3
185.19
$369.89
5
$128,500
38
400
0.098
6
50
50
6.5
0.03
3
336.28
$382.12
6
$243,500
65
600
0.098
6
50
60
6.5
0.03
3
601.85
$404.59
Base Stats
Cost $5,000
Placement Footprint Large (2)
Sell Price $1,666
Placement Type Ground Cliff
Damage 6
Damage Method Single (Tower) Pierce (Controlled)
Firerate 0.158
Hidden Detection Level 3+ (Tower) Level 0+ (Controlled)
Range 25
Lead Detection N/A
Placement Limit 1
Flying Detection Level 0+
Ammo 50
Reload Time 2.5
Angle 45
Max Hits 3
Upgrades
+2 Damage
+5 Range
Sell Price changes to $2,666
+4 Damage
2.5 > 2 Reload Time
-1 Spread
+50 Ammo
Sell Price changes to $5,416
+6 Damage
+5 Range
0.158 > 0.128 Firerate
+15 Angle
-1.5 Spread
+100 Ammo
+Hidden Detection
Sell Price changes to $11,250
+10 Damage
+10 Range
0.128 > 0.098 Firerate
-1 Spread
-0.02 Recoil
Sell Price changes to $22,916
+27 Damage
+5 Range
2 > 6 Reload Time
+15 Angle
-0.03 Recoil
+200 Ammo
Sell Price changes to $42,619
+45 Damage
+200 Ammo
Sell Price changes to $76,250
Ability
Level 0+
0.5s Cooldown
Upon use, player gains control of the tower. Tower now needs to be fired by the player, though it gains the ability to pierce through enemies, hidden detection (if not at Level 3), no longer affected by range and is now affected by spread, recoil and obstacles on the map. Using the ability while the player is in control will remove control from the player.
Actual Stats
Level
Total Price
Damage[ 1]
Ammo
Firerate
Reload Time
Range[ 2]
Angle[ 2]
Spread[ 3]
Recoil[ 3]
Max Hits[ 3]
DPS[ 4]
Cost Efficiency
0
$5,000
6
50
0.158
2.5
25
45
10
0.08
3
28.85
$173.31
1
$8,000
8
50
0.158
2.5
30
45
10
0.08
3
38.46
$208.01
2
$16,250
12
100
0.158
2
30
45
9
0.08
3
67.42
$241.03
3
$33,750
18
200
0.128
2
35
60
7.5
0.08
3
130.43
$258.76
4
$68,750
28
200
0.098
2
45
60
6.5
0.06
3
259.26
$265.18
5
$128,750
55
400
0.098
6
50
75
6.5
0.03
3
486.73
$264.52
6
$228,750
100
600
0.098
6
50
75
6.5
0.03
3
925.93
$247.05
Notes
ā 1.0 1.1 1.2 During its FPS ability, the first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.
ā 2.0 2.1 2.2 2.3 2.4 2.5 Only used when not controlled by the player.
ā 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Only used during its FPS ability.
ā 4.0 4.1 4.2 DPS is calculated as (Damage Ć Ammo) Ć· (Reload Time + (Firerate Ć Ammo)). DPS assumes bullets only hit one enemy.