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Gatling Gun
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

4 December 2024 – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$5,750
Placement Footprint
Large (2)
Sell Price
Cash (Gameplay Currency)$1,916
Placement Type
Ground
Cliff
Damage
Damage5
Damage Method
Single (Tower)
Pierce (Controlled)
Firerate
Firerate0.158
Hidden Detection
Hidden DetectionLevel 3+ (Tower)
Hidden DetectionLevel 0+ (Controlled)
Range
Range25
Lead Detection
N/A
Placement Limit
Placement Limit1
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo50
Reload Time
Reload Time2.5
Angle
40
Max Hits
3

Upgrades

Level 1 - Heavier Bullets - Cash (Gameplay Currency)$3,000

+3 Damage Damage

+5 Range Range


Sell Price changes to Cash (Gameplay Currency)$2,916

Level 2 - Bigger Magazine - Cash (Gameplay Currency)$7,250

+2 Damage Damage

2.5 > 2 Reload Time Reload Time

+5 Angle

-1 Spread

+50 Ammo Ammo


Sell Price changes to Cash (Gameplay Currency)$5,333

Level 3 - Extra Barrel - Cash (Gameplay Currency)$17,500

+5 Damage Damage

+5 Range Range

0.158 > 0.128 Firerate Firerate

+10 Angle

-1.5 Spread

+100 Ammo Ammo

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$11,166

Level 4 - Minigun Barrel - Cash (Gameplay Currency)$35,000

+10 Damage Damage

+10 Range Range

0.128 > 0.098 Firerate Firerate

-1 Spread

-0.02 Recoil


Sell Price changes to Cash (Gameplay Currency)$22,833

Level 5 - Impenetrable Fortress - Cash (Gameplay Currency)$60,000

+20 Damage Damage

+5 Range Range

2 > 6 Reload Time Reload Time

+10 Angle

-0.03 Recoil

+200 Ammo Ammo


Sell Price changes to Cash (Gameplay Currency)$42,833

Level 6 - Destruction-Oriented Output Machine - Cash (Gameplay Currency)$100,000

+30 Damage Damage

+5 Angle

+200 Ammo Ammo


Sell Price changes to Cash (Gameplay Currency)$81,666

Ability

FPS
Level 0+ 0.5s Cooldown
Upon use, player gains control of the tower. Tower now needs to be fired by the player, though it gains the ability to pierce through enemies, hidden detection (if not at Level 3), no longer affected by range and is now affected by spread, recoil and obstacles on the map. Using the ability while the player is in control will remove control from the player.

Actual Stats

Level Total Price Damage[1] Ammo Firerate Reload Time Range[2] Angle[2] Spread[3] Recoil[3] Max Hits[3] DPS[4] Cost Efficiency
0 Cash (Gameplay Currency)$5,750 5 50 0.158 2.5 25 40 10 0.08 3 24.04 Cash (Gameplay Currency)$239.18
1 Cash (Gameplay Currency)$8,750 8 50 0.158 2.5 3 40 10 0.08 3 38.46 Cash (Gameplay Currency)$227.51
2 Cash (Gameplay Currency)$16,000 10 100 0.158 2 30 45 9 0.08 3 56.18 Cash (Gameplay Currency)$284.8
3 Cash (Gameplay Currency)$33,500 15 200 0.128 2 35 55 7.5 0.08 3 108.7 Cash (Gameplay Currency)$308.19
4 Cash (Gameplay Currency)$68,500 25 200 0.098 2 45 55 6.5 0.06 3 231.48 Cash (Gameplay Currency)$295.92
5 Cash (Gameplay Currency)$128,500 45 400 0.098 6 50 65 6.5 0.03 3 398.23 Cash (Gameplay Currency)$322.68
6 Cash (Gameplay Currency)$228,500 75 600 0.098 6 50 70 6.5 0.03 3 694.44 Cash (Gameplay Currency)$329.04

27 November 2024 – 4 December 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$5,750
Placement Footprint
Large (2)
Sell Price
Cash (Gameplay Currency)$1,916
Placement Type
Ground
Cliff
Damage
Damage5
Damage Method
Single (Tower)
Pierce (Controlled)
Firerate
Firerate0.158
Hidden Detection
Hidden DetectionLevel 3+ (Tower)
Hidden DetectionLevel 0+ (Controlled)
Range
Range25
Lead Detection
N/A
Placement Limit
Placement Limit1
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo50
Reload Time
Reload Time2.5
Angle
30
Max Hits
3

Upgrades

Level 1 - Heavier Bullets - Cash (Gameplay Currency)$3,000

+3 Damage Damage

+5 Range Range


Sell Price changes to Cash (Gameplay Currency)$2,916

Level 2 - Bigger Magazine - Cash (Gameplay Currency)$7,250

+2 Damage Damage

2.5 > 2 Reload Time Reload Time

+5 Angle

-1 Spread

+50 Ammo Ammo


Sell Price changes to Cash (Gameplay Currency)$5,333

Level 3 - Extra Barrel - Cash (Gameplay Currency)$17,500

+4 Damage Damage

+5 Range Range

0.158 > 0.138 Firerate Firerate

+5 Angle

-1.5 Spread

+100 Ammo Ammo

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$11,166

Level 4 - Minigun Barrel - Cash (Gameplay Currency)$35,000

+6 Damage Damage

+10 Range Range

0.138 > 0.098 Firerate Firerate

+5 Angle

-1 Spread

-0.02 Recoil


Sell Price changes to Cash (Gameplay Currency)$22,833

Level 5 - Impenetrable Fortress - Cash (Gameplay Currency)$60,000

+18 Damage Damage

+5 Range Range

2 > 6 Reload Time Reload Time

+5 Angle

-0.03 Recoil

+200 Ammo Ammo


Sell Price changes to Cash (Gameplay Currency)$42,833

Level 6 - Destruction-Oriented Output Machine - Cash (Gameplay Currency)$115,000

+27 Damage Damage

+10 Angle

+200 Ammo Ammo


Sell Price changes to Cash (Gameplay Currency)$81,666

Ability

FPS
Level 0+ 0.5s Cooldown
Upon use, player gains control of the tower. Tower now needs to be fired by the player, though it gains the ability to pierce through enemies, hidden detection (if not at Level 3), no longer affected by range and is now affected by spread, recoil and obstacles on the map. Using the ability while the player is in control will remove control from the player.

Actual Stats

Level Total Price Damage[1] Ammo Firerate Reload Time Range[2] Angle[2] Spread[3] Recoil[3] Max Hits[3] DPS[4] Cost Efficiency
0 Cash (Gameplay Currency)$5,750 5 50 0.158 2.5 25 30 10 0.08 3 24.04 Cash (Gameplay Currency)$239.18
1 Cash (Gameplay Currency)$8,750 8 50 0.158 2.5 30 30 10 0.08 3 38.46 Cash (Gameplay Currency)$227.51
2 Cash (Gameplay Currency)$16,000 10 100 0.158 2 30 35 9 0.08 3 56.18 Cash (Gameplay Currency)$284.8
3 Cash (Gameplay Currency)$33,500 14 200 0.138 2 35 40 7.5 0.08 3 94.59 Cash (Gameplay Currency)$354.16
4 Cash (Gameplay Currency)$68,500 20 200 0.098 2 45 45 6.5 0.06 3 185.19 Cash (Gameplay Currency)$369.89
5 Cash (Gameplay Currency)$128,500 38 400 0.098 6 50 50 6.5 0.03 3 336.28 Cash (Gameplay Currency)$382.12
6 Cash (Gameplay Currency)$243,500 65 600 0.098 6 50 60 6.5 0.03 3 601.85 Cash (Gameplay Currency)$404.59

18 September 2024 – 27 November 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$5,000
Placement Footprint
Large (2)
Sell Price
Cash (Gameplay Currency)$1,666
Placement Type
Ground
Cliff
Damage
Damage6
Damage Method
Single (Tower)
Pierce (Controlled)
Firerate
Firerate0.158
Hidden Detection
Hidden DetectionLevel 3+ (Tower)
Hidden DetectionLevel 0+ (Controlled)
Range
Range25
Lead Detection
N/A
Placement Limit
Placement Limit1
Flying Detection
Flying DetectionLevel 0+
Ammo
Ammo50
Reload Time
Reload Time2.5
Angle
45
Max Hits
3

Upgrades

Level 1 - Heavier Bullets - Cash (Gameplay Currency)$3,000

+2 Damage Damage

+5 Range Range


Sell Price changes to Cash (Gameplay Currency)$2,666

Level 2 - Bigger Magazine - Cash (Gameplay Currency)$8,250

+4 Damage Damage

2.5 > 2 Reload Time Reload Time

-1 Spread

+50 Ammo Ammo


Sell Price changes to Cash (Gameplay Currency)$5,416

Level 3 - Extra Barrel - Cash (Gameplay Currency)$17,500

+6 Damage Damage

+5 Range Range

0.158 > 0.128 Firerate Firerate

+15 Angle

-1.5 Spread

+100 Ammo Ammo

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$11,250

Level 4 - Minigun Barrel - Cash (Gameplay Currency)$35,000

+10 Damage Damage

+10 Range Range

0.128 > 0.098 Firerate Firerate

-1 Spread

-0.02 Recoil


Sell Price changes to Cash (Gameplay Currency)$22,916

Level 5 - Impenetrable Fortress - Cash (Gameplay Currency)$60,000

+27 Damage Damage

+5 Range Range

2 > 6 Reload Time Reload Time

+15 Angle

-0.03 Recoil

+200 Ammo Ammo


Sell Price changes to Cash (Gameplay Currency)$42,619

Level 6 - Destruction-Oriented Output Machine - Cash (Gameplay Currency)$100,000

+45 Damage Damage

+200 Ammo Ammo


Sell Price changes to Cash (Gameplay Currency)$76,250

Ability

FPS
Level 0+ 0.5s Cooldown
Upon use, player gains control of the tower. Tower now needs to be fired by the player, though it gains the ability to pierce through enemies, hidden detection (if not at Level 3), no longer affected by range and is now affected by spread, recoil and obstacles on the map. Using the ability while the player is in control will remove control from the player.

Actual Stats

Level Total Price Damage[1] Ammo Firerate Reload Time Range[2] Angle[2] Spread[3] Recoil[3] Max Hits[3] DPS[4] Cost Efficiency
0 Cash (Gameplay Currency)$5,000 6 50 0.158 2.5 25 45 10 0.08 3 28.85 Cash (Gameplay Currency)$173.31
1 Cash (Gameplay Currency)$8,000 8 50 0.158 2.5 30 45 10 0.08 3 38.46 Cash (Gameplay Currency)$208.01
2 Cash (Gameplay Currency)$16,250 12 100 0.158 2 30 45 9 0.08 3 67.42 Cash (Gameplay Currency)$241.03
3 Cash (Gameplay Currency)$33,750 18 200 0.128 2 35 60 7.5 0.08 3 130.43 Cash (Gameplay Currency)$258.76
4 Cash (Gameplay Currency)$68,750 28 200 0.098 2 45 60 6.5 0.06 3 259.26 Cash (Gameplay Currency)$265.18
5 Cash (Gameplay Currency)$128,750 55 400 0.098 6 50 75 6.5 0.03 3 486.73 Cash (Gameplay Currency)$264.52
6 Cash (Gameplay Currency)$228,750 100 600 0.098 6 50 75 6.5 0.03 3 925.93 Cash (Gameplay Currency)$247.05

Notes

  1. ↑ 1.0 1.1 1.2 During its FPS ability, the first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.
  2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Only used when not controlled by the player.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Only used during its FPS ability.
  4. ↑ 4.0 4.1 4.2 DPS is calculated as (Damage Ɨ Ammo) Ć· (Reload Time + (Firerate Ɨ Ammo)). DPS assumes bullets only hit one enemy.


Towers
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Intermediate
Advanced
Hardcore
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Removed
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Crook Boss
Golden Crook Boss
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Mercenary Base
Elf Camp
Necromancer
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Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
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Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
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