Tower Defense Simulator Wiki
Tower Defense Simulator Wiki
Freezer
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Archer Update (15 January 2025) – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$425
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$141
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Burst (Level 3+)
Firerate
Firerate0.508
Hidden Detection
Hidden DetectionLevel 4
Range
Range12
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Slowdown
Max Slowdown50%
Slowdown per Hit
Max Slowdown10%
Slowdown Time
Freeze Time5

Upgrades

Level 1 - Expedition Gear - Cash (Gameplay Currency)$225

+1 Damage Damage

50% > 60% Max Slowdown Max Slowness

10% > 15% Slowdown per Shot Slowness per Shot


Sell Price changes to Cash (Gameplay Currency)$216

Level 2 - Bundled Up! - Cash (Gameplay Currency)$650

+Hidden Detection Hidden Detection

+2 Range Range

Now freezes enemies upon reaching max chillness

•2 Freeze Time Freeze Time

15% > 20% Slowdown per Shot Slowness per Shot


Sell Price changes to Cash (Gameplay Currency)$433

Level 3 - Arctic Soldier - Cash (Gameplay Currency)$2,000

+1 Damage Damage

0.508 > 0.158 Firerate Firerate

1 > 4 Burst Burst

0 > 0.75 Burst Cooldown Firerate

60% > 75% Max Slowdown Max Slowness

20% > 25% Slowdown per Shot Slowness per Shot

2 > 2.5 Freeze Time Freeze Time

Drops 10% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$1,100

Level 4 - Frost Bite! - Cash (Gameplay Currency)$4,500

+2 Damage Damage

+2 Range Range

4 > 7 Burst Burst

2.5 > 3 Freeze Time Freeze Time

+Frost Grenade Ability


Sell Price changes to Cash (Gameplay Currency)$2,600

Ability

Frost Grenade
Level 4 15s Cooldown
Throws a frost grenade that freezes up to five enemies for 6 seconds in an explosion radius of 6.

Stats Table

Level Total Price Damage Firerate Tick Max Slowdown Slowdown per Hit Slowdown Time Defense Dropping Burst Count Burst Cooldown Range Freeze Time DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$425 1 0.508 0.25 50% 10% 5 N/A 1 0 12 N/A 1.97 Cash (Gameplay Currency)$215.74
1 Cash (Gameplay Currency)$650 2 0.508 0.25 60% 15% 5 N/A 1 0 12 N/A 3.94 Cash (Gameplay Currency)$164.97
2 Cash (Gameplay Currency)$1,300 2 0.508 0.25 60% 20% 5 N/A 1 0 14 2 3.94 Cash (Gameplay Currency)$329.95
3 Cash (Gameplay Currency)$3,300 3 0.158 0.25 75% 25% 5 10% 4 0.75 14 2.5 8.68 Cash (Gameplay Currency)$380.18
4 Cash (Gameplay Currency)$7,800 5 0.158 0.25 75% 25% 5 10% 7 0.75 16 3 18.86 Cash (Gameplay Currency)$417.56

Krampus' Revenge Update (21 December 2023) – Archer Update (15 January 2025)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage1
Damage Method
Single
Burst (Level 3+)
Firerate
Firerate0.608
Hidden Detection
Hidden DetectionLevel 4
Range
Range10
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Slowdown
Max Slowdown45%
Slowdown per Hit
Max Slowdown15%
Freeze Time
Freeze Time1.5
Slowdown Time
Freeze Time3

Upgrades

Level 1 - Expedition Gear - Cash (Gameplay Currency)$150

+2 Range Range

45% > 60% Max Slowdown Max Slowness

15% > 20% Slowdown per Shot Slowness per Shot


Sell Price changes to Cash (Gameplay Currency)$200

Level 2 - Bundled Up! - Cash (Gameplay Currency)$625

+1 Damage Damage

1.5 > 2 Freeze Time Slowness per Shot

Drops 10% defense every tick Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$408

Level 3 - Arctic Soldier - Cash (Gameplay Currency)$1,650

0.608 > 0.128 Firerate Firerate

1 > 4 Burst Burst

0 > 1 Burst Cooldown Firerate

60% > 75% Max Slowdown Max Slowness

20% > 25% Slowdown per ShotSlowness per Shot


Sell Price changes to Cash (Gameplay Currency)$958

Level 4 - Frost Bite! - Cash (Gameplay Currency)$5,000

+Hidden Detection Hidden Detection

+2 Range Range

0.128 > 0.108 Firerate Firerate

+1 Damage Damage

4 > 7 Burst Burst

+Frost Grenade Ability


Sell Price changes to Cash (Gameplay Currency)$2,625

Ability

Frost Grenade
Level 4 25s Cooldown
Throws a frost grenade that freezes up to five enemies for 6 seconds in an explosion radius of 6.

Stats Table

Level Total Price Damage Firerate Tick Max Slowdown Slowdown per Hit Slowdown Time Defense Dropping Burst Count Burst Cooldown Range Freeze Time DPS[1] Cost Efficiency
0 Cash (Gameplay Currency)$450 1 0.608 0.25 45% 15% 3 N/A 1 0 10 1.5 1.64 Cash (Gameplay Currency)$274.39
1 Cash (Gameplay Currency)$600 1 0.608 0.25 60% 20% 3 N/A 1 0 12 1.5 1.64 Cash (Gameplay Currency)$365.85
2 Cash (Gameplay Currency)$1,225 2 0.608 0.25 60% 20% 3 10% 1 0 12 2 3.29 Cash (Gameplay Currency)$372.34
3 Cash (Gameplay Currency)$2,875 2 0.128 0.25 75% 25% 3 10% 4 1 12 2 5.29 Cash (Gameplay Currency)$543.48
4 Cash (Gameplay Currency)$7,875 3 0.108 0.25 75% 25% 3 10% 7 1 14 2 11.96 Cash (Gameplay Currency)$658.44

Entity System Update (12 March 2022) – Krampus' Revenge Update (21 December 2023)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$350
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$116
Placement Type
Ground
Damage
Damage0
Damage Method
Single
Firerate
Firerate3.008
Hidden Detection
N/A
Range
Range8
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Freeze Time
Freeze Time0.8

Upgrades

Level 1 - Frost Knuckles - Cash (Gameplay Currency)$350

+2 Range Range

0.8 > 1.35 Max Freeze Time Freeze Time


Sell Price changes to Cash (Gameplay Currency)$233

Level 2 - Frost Vision - Cash (Gameplay Currency)$400

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$366

Level 3 - Cold Snap - Cash (Gameplay Currency)$1,400

+2 Damage Damage

Drops 5% defense every hit Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$833

Level 4 - Arctic Commando - Cash (Gameplay Currency)$2,500

3.008 > 1.508 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,666

Level 5 - Subzero Hero - Cash (Gameplay Currency)$6,000

+2 Range Range

1.508 > 1.008 Firerate Firerate

1.35 > 1.5 Max Freeze Time Freeze Time

Drops 10% defense every hit Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$3,666

Stats Table

Level Total Price Damage Firerate Max Freeze Time Min Freeze Time Defense Dropping Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$350 0 3.008 0.8 0.35 N/A 8 0 N/A
1 Cash (Gameplay Currency)$700 0 3.008 1.35 0.35 N/A 10 0 N/A
2 Cash (Gameplay Currency)$1,100 0 3.008 1.35 0.35 N/A 12 0 N/A
3 Cash (Gameplay Currency)$2,500 2 3.008 1.35 0.35 5% 12 0.66 Cash (Gameplay Currency)$3,787.88
4 Cash (Gameplay Currency)$5,000 2 1.508 1.35 0.35 5% 12 1.33 Cash (Gameplay Currency)$3,759.4
5 Cash (Gameplay Currency)$11,000 2 1.008 1.5 0.35 10% 14 1.98 Cash (Gameplay Currency)$5,555.56

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$350
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$116
Placement Type
Ground
Damage
Damage0
Damage Method
Single
Firerate
Firerate3.03
Hidden Detection
N/A
Range
Range8
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Freeze Time
Freeze Time0.8

Upgrades

Level 1 - Frost Knuckles - Cash (Gameplay Currency)$350

+2 Range Range

0.8 > 1.35 Max Freeze Time Freeze Time


Sell Price changes to Cash (Gameplay Currency)$2

Level 2 - Frost Vision - Cash (Gameplay Currency)$400

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$366

Level 3 - Cold Snap - Cash (Gameplay Currency)$1,400

+2 Damage Damage

Drops 5% defense every hit Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$833

Level 4 - Arctic Commando - Cash (Gameplay Currency)$2,500

3.03 > 1.53 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,666

Level 5 - Subzero Hero - Cash (Gameplay Currency)$6,000

+2 Range Range

1.53 > 1.03 Firerate Firerate

1.35 > 1.5 Max Freeze Time Freeze Time

Drops 10% defense every hit Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$3,666

Stats Table

Level Total Price Damage Firerate Max Freeze Time Min Freeze Time Defense Dropping Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$350 0 3.03 0.8 0.35 N/A 8 0 N/A
1 Cash (Gameplay Currency)$700 0 3.03 1.35 0.35 N/A 10 0 N/A
2 Cash (Gameplay Currency)$1,100 0 3.03 1.35 0.35 N/A 12 0 N/A
3 Cash (Gameplay Currency)$2,500 2 3.03 1.35 0.35 5% 12 0.66 Cash (Gameplay Currency)$3,787.88
4 Cash (Gameplay Currency)$5,000 2 1.53 1.35 0.35 5% 12 1.31 Cash (Gameplay Currency)$3,816.79
5 Cash (Gameplay Currency)$11,000 2 1.03 1.5 0.35 10% 14 1.94 Cash (Gameplay Currency)$5,670.1

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$350
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$116
Placement Type
Ground
Damage
Damage0
Damage Method
Single
Firerate
Firerate3.03
Hidden Detection
N/A
Range
Range8
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Freeze Time
Freeze Time0.8

Upgrades

Level 1 - Frost Knuckles - Cash (Gameplay Currency)$350

+2 Range Range

0.8 > 1.35 Max Freeze Time Freeze Time


Sell Price changes to Cash (Gameplay Currency)$233

Level 2 - Frost Vision - Cash (Gameplay Currency)$400

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$366

Level 3 - Cold Snap - Cash (Gameplay Currency)$1,400

+2 Damage Damage

Drops 1 defense every hit Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$833

Level 4 - Arctic Commando - Cash (Gameplay Currency)$2,500

3.03 > 1.53 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,666

Level 5 - Subzero Hero - Cash (Gameplay Currency)$6,000

+2 Range Range

1.53 > 1.03 Firerate Firerate

1.35 > 1.5 Max Freeze Time Freeze Time

Drops 2 defense every hit Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$3,666

Stats Table

Level Total Price Damage Firerate Max Freeze Time Min Freeze Time Defense Dropping Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$350 0 3.03 0.8 0.35 N/A 8 0 N/A
1 Cash (Gameplay Currency)$700 0 3.03 1.35 0.35 N/A 10 0 N/A
2 Cash (Gameplay Currency)$1,100 0 3.03 1.35 0.35 N/A 12 0 N/A
3 Cash (Gameplay Currency)$2,500 2 3.03 1.35 0.35 1 12 0.66 Cash (Gameplay Currency)$3,787.88
4 Cash (Gameplay Currency)$5,000 2 1.53 1.35 0.35 1 12 1.31 Cash (Gameplay Currency)$3,816.79
5 Cash (Gameplay Currency)$11,000 2 1.03 1.5 0.35 2 14 1.94 Cash (Gameplay Currency)$5,670.1

Hardcore Testing

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$350
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$116
Placement Type
Ground
Damage
Damage0
Damage Method
Single
Firerate
Firerate3.03
Hidden Detection
N/A
Range
Range8
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Freeze Time
Freeze Time0.8

Upgrades

Level 1 - Frost Knuckles - Cash (Gameplay Currency)$350

+2 Range Range

0.8 > 1.35 Max Freeze Time Freeze Time


Sell Price changes to Cash (Gameplay Currency)$233

Level 2 - Frost Vision - Cash (Gameplay Currency)$600

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$433

Level 3 - Cold Snap - Cash (Gameplay Currency)$1,500

+2 Damage Damage

Drops 1 defense every hit Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$933

Level 4 - Arctic Commando - Cash (Gameplay Currency)$3,000

3.03 > 1.53 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,933

Level 5 - Subzero Hero - Cash (Gameplay Currency)$7,500

+2 Range Range

1.53 > 1.03 Firerate Firerate

1.35 > 1.5 Max Freeze Time Freeze Time

Drops 2 defense every hit Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$4,433

Stats Table

Level Total Price Damage Firerate Max Freeze Time Min Freeze Time Defense Dropping Range DPS Cost Efficiency
0 Cash (Gameplay Currency)$350 0 3.03 0.8 0.35 N/A 8 0 N/A
1 Cash (Gameplay Currency)$700 0 3.03 1.35 0.35 N/A 10 0 N/A
2 Cash (Gameplay Currency)$1,300 0 3.03 1.35 0.35 N/A 12 0 N/A
3 Cash (Gameplay Currency)$2,800 2 3.03 1.35 0.35 1 12 0.66 Cash (Gameplay Currency)$4,242.43
4 Cash (Gameplay Currency)$5,800 2 1.53 1.35 0.35 1 12 1.31 Cash (Gameplay Currency)$4,427.48
5 Cash (Gameplay Currency)$13,300 2 1.03 1.5 0.35 2 14 1.94 Cash (Gameplay Currency)$6,855.67

18 March 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage1
Damage Type
Single & Splash
Firerate
Firerate3.05
Hidden Detection
N/A
Range
Range10
Freeze Time
Freeze Time0.75
Placement Limit
N/A

Upgrades

Level 1 - Frost Knuckles - Cash (Gameplay Currency)$350

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$266

Level 2 - Frost Vision - Cash (Gameplay Currency)$600

+1 Range Range

+1 Damage Damage

3.05 > 2.3 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$466

Level 3 - Winter Attire - Cash (Gameplay Currency)$1,500

+1 Damage Damage

+Frost Mark Frost Mark[2]


Sell Price changes to Cash (Gameplay Currency)$966

Level 4 - Subarctic Vest - Cash (Gameplay Currency)$3,000

2.3 > 1.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,966

Level 5 - Subzero Hero - Cash (Gameplay Currency)$7,500

+2 Range Range

+2 Damage Damage

0.75 > 1 Freeze Time Freeze Time

+Ice Age


Sell Price changes to Cash (Gameplay Currency)$4,466

Ability

Ice Age
Level 5 30s cooldown
Creates a snowflake around the Freezer, freezing all enemies caught in it, excluding major bosses. Inflicts the Frost Mark effect to all enemies that are not immune. Has a radius of about 10 studs. Lasts 3 seconds.

Stats Table

Level Total Price Direct Damage[3] Splash Damage[4] Firerate Freeze Time Range DPS[5] Cost Efficiency
0 Cash (Gameplay Currency)$450 1 1 3.05 0.75 10 0.67[6] Cash (Gameplay Currency)$671.64
1 Cash (Gameplay Currency)$800 1 1 3.05 0.75 12 0.67[6] Cash (Gameplay Currency)$1,194.03
2 Cash (Gameplay Currency)$1,400 2 2 2.3 0.75 13 1.74[7] Cash (Gameplay Currency)$804.6
3 Cash (Gameplay Currency)$2,900 3 3 2.3 0.75 13 2.6[8] Cash (Gameplay Currency)$1,115.38
4 Cash (Gameplay Currency)$5,900 3 3 1.05 0.75 13 5.72[9] Cash (Gameplay Currency)$1,031.47
5 Cash (Gameplay Currency)$13,400 5 5 1.05 1 15 9.52[10] Cash (Gameplay Currency)$1,407.56

MEGA Update (13 October 2019) – 18 March 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$150
Placement Type
Ground
Damage
Damage1
Damage Type
Single & Splash
Firerate
Firerate3.05
Hidden Detection
N/A
Range
Range10
Freeze Time
Freeze Time0.75
Placement Limit
N/A

Upgrades

Level 1 - Frost Knuckles - Cash (Gameplay Currency)$350

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$266

Level 2 - Frost Vision - Cash (Gameplay Currency)$600

+2 Range Range

+2 Damage Damage

3.05 > 2.3 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$466

Level 3 - Winter Attire - Cash (Gameplay Currency)$1,500

+3 Damage Damage

+Frost Mark Frost Mark[2]


Sell Price changes to Cash (Gameplay Currency)$966

Level 4 - Subarctic Vest - Cash (Gameplay Currency)$3,000

2.3 > 0.65 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,966

Level 5 - Subzero Hero - Cash (Gameplay Currency)$7,500

+2 Range Range

+2 Damage Damage

0.75 > 1 Freeze Time Freeze Time

+Ice Age


Sell Price changes to Cash (Gameplay Currency)$4,466

Ability

Ice Age
Level 5 30s cooldown
Creates a snowflake around the Freezer, freezing all enemies caught in it, excluding major bosses. Inflicts the Frost Mark effect to all enemies that are not immune. Has a radius of about 10 studs. Lasts 3 seconds.

Stats Table

Level Total Price Direct Damage[3] Splash Damage[4] Firerate Freeze Time Range DPS[5] Cost Efficiency
0 Cash (Gameplay Currency)$450 1 1 3.05 0.75 10 0.67[6] Cash (Gameplay Currency)$671.64
1 Cash (Gameplay Currency)$800 1 1 3.05 0.75 12 0.67[6] Cash (Gameplay Currency)$1,194.03
2 Cash (Gameplay Currency)$1,400 3 3 2.3 0.75 14 2.6[8] Cash (Gameplay Currency)$538.46
3 Cash (Gameplay Currency)$2,900 6 6 2.3 0.75 14 5.22[11] Cash (Gameplay Currency)$555.56
4 Cash (Gameplay Currency)$5,900 6 6 0.65 0.75 13 18.46[12] Cash (Gameplay Currency)$319.61
5 Cash (Gameplay Currency)$13,400 8 8 0.65 1 16 24.62[13] Cash (Gameplay Currency)$544.27

15 August 2019 – MEGA Update (13 October 2019)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$112
Placement Type
Ground
Damage
Damage1
Damage Type
Burst
Firerate
Firerate0.25
Hidden Detection
Hidden DetectionLevel 3+
Range
Range8
Freeze Time
Freeze Time0.35
Placement Limit
N/A
Burst Count
Burst1
Cooldown
Cooldown3

Upgrades

Level 1 - Cash (Gameplay Currency)$350

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$199

Level 2 - Cash (Gameplay Currency)$600

+2 Range Range

+2 Damage Damage

1 > 2 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$349

Level 3 - Cash (Gameplay Currency)$1,500

+3 Damage Damage

0.35 > 0.5 Freeze Time Freeze Time

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$724

Level 4 - Cash (Gameplay Currency)$3,000

2 > 3 Burst Burst

3 > 2.25 Cooldown Cooldown

0.5 > 0.75 Freeze Time Freeze Time


Sell Price changes to Cash (Gameplay Currency)$1,474

Level 5 - Cash (Gameplay Currency)$7,250

+2 Range Range

+2 Damage Damage

0.75 > 1 Freeze Time Freeze Time

+Ice Drop


Sell Price changes to Cash (Gameplay Currency)$3,286

Ability

Ice Drop - Cash (Gameplay Currency)$250
Level 5 75s Cooldown
Drops an ice cube at an enemy, which freezes all the enemies in a 10 stud radius, excluding major bosses. Lasts 6 seconds.

Stats Table

Level Total Price Damage Burst Count Firerate[14] Cooldown Freeze Time Range DPS[15] Cost Efficiency
0 Cash (Gameplay Currency)$450 1 1 0.25 3 0.35 8 0.31 Cash (Gameplay Currency)$1,451.61
1 Cash (Gameplay Currency)$800 1 1 0.25 3 0.35 10 0.31 Cash (Gameplay Currency)$1,935.48
2 Cash (Gameplay Currency)$1,400 3 2 0.25 3 0.35 12 1.71 Cash (Gameplay Currency)$818.71
3 Cash (Gameplay Currency)$2,900 6 2 0.25 3 0.5 12 3.43 Cash (Gameplay Currency)$845.48
4 Cash (Gameplay Currency)$5,900 6 3 0.25 2.25 0.75 12 6 Cash (Gameplay Currency)$983.33
5 Cash (Gameplay Currency)$13,150 8 3 0.25 2.25 1 14 8 Cash (Gameplay Currency)$1,643.75

24 June 2019 – 15 August 2019

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$450
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$112
Placement Type
Ground
Damage
Damage1
Damage Type
Burst
Firerate
Firerate0.2
Hidden Detection
Hidden DetectionLevel 3+
Range
Range8
Freeze Time
Freeze Time0.35
Placement Limit
N/A
Burst Count
Burst1
Cooldown
Cooldown3

Upgrades

Level 1 - Cash (Gameplay Currency)$350

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$199

Level 2 - Cash (Gameplay Currency)$600

+2 Range Range

+2 Damage Damage

1 > 2 Burst Burst


Sell Price changes to Cash (Gameplay Currency)$349

Level 3 - Cash (Gameplay Currency)$1,500

+3 Damage Damage

0.35 > 0.5 Freeze Time Freeze Time

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$724

Level 4 - Cash (Gameplay Currency)$3,000

2 > 3 Burst Burst

3 > 2.25 Cooldown Cooldown

0.5 > 0.75 Freeze Time Freeze Time


Sell Price changes to Cash (Gameplay Currency)$1,474

Level 5 - Cash (Gameplay Currency)$7,250

+2 Range Range

+2 Damage Damage

0.75 > 1 Freeze Time Freeze Time

+Ice Drop


Sell Price changes to Cash (Gameplay Currency)$3,286

Ability

Ice Drop - Cash (Gameplay Currency)$250
Level 5 75s Cooldown
Drops an ice cube at an enemy, which freezes all the enemies in a 10 stud radius Lasts 6 seconds.

Stats Table

Level Total Price Damage Burst Count Firerate[14] Cooldown Freeze Time Range DPS[15] Cost Efficiency
0 Cash (Gameplay Currency)$450 1 1 0.25 3 0.35 8 0.31 Cash (Gameplay Currency)$1,451.61
1 Cash (Gameplay Currency)$800 1 1 0.25 3 0.35 10 0.31 Cash (Gameplay Currency)$2,580.65
2 Cash (Gameplay Currency)$1,400 3 2 0.25 3 0.35 12 1.71 Cash (Gameplay Currency)$818.71
3 Cash (Gameplay Currency)$2,900 6 2 0.25 3 0.5 12 3.43 Cash (Gameplay Currency)$845.48
4 Cash (Gameplay Currency)$5,900 6 3 0.25 2.25 0.75 12 6 Cash (Gameplay Currency)$983.33
5 Cash (Gameplay Currency)$13,150 8 3 0.25 2.25 1 14 8 Cash (Gameplay Currency)$1,643.75

Notes

  1. ↑ 1.0 1.1 At Level 3+, DPS is calculated as (Damage Ɨ Burst Count) Ć· (Cooldown + (Firerate Ɨ Burst Count)).
  2. ↑ 2.0 2.1 Slowed down enemies by about 20%
  3. ↑ 3.0 3.1 Damage that is only applied to the targetted enemy, even if it is out of range of the projectile.
  4. ↑ 4.0 4.1 Damage dealt to enemies caught in the explosion. Has an explosion range of 3.
  5. ↑ 5.0 5.1 Total DPS is calculated as Direct DPS + Splash DPS
  6. ↑ 6.0 6.1 6.2 6.3 0.33 Direct DPS & 0.33 Splash DPS
  7. ↑ 0.87 Direct DPS & 0.87 Splash DPS
  8. ↑ 8.0 8.1 1.3 Direct DPS & 1.3 Splash DPS
  9. ↑ 2.86 Direct DPS & 2.86 Splash DPS
  10. ↑ 4.76 Direct DPS & 4.76 Splash DPS
  11. ↑ 2.61 Direct DPS & 2.61 Splash DPS
  12. ↑ 9.23 Direct DPS & 9.23 Splash DPS
  13. ↑ 12.31 Direct DPS & 21.31 Splash DPS
  14. ↑ 14.0 14.1 Firerate only applies to the burst and is not the time between bursts.
  15. ↑ 15.0 15.1 DPS is calculated as (Damage Ɨ Burst Count) Ć· (Cooldown + (Firerate Ɨ Burst Count)).


Towers
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed