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ARTICLE | ![]() |
ADVANCED STATS |

- "We need to attack them from a different angle. SEND IN AERIAL REINFORCEMENTS!"
- ―Nerd Duck on Wave 11 (Bathroom Approach)

- "Flying Ducks inbound! Redirect some firepower above us!"
- ―Dispatcher on Wave 11 (Bathroom Approach)
Description
The Flying Ducky is an enemy that appears in Bathroom Approach as part of the Ducky Revenge Event. It had a decent amount of health and an above average speed, but as a Flying enemy, only towers with flying detection can target it.
Logbook Description
"Flying Ducky joined the duck Air Force shortly after discovering he could fly. That desire for speed and weaponry in his veins set his sights on the next best thing — engineered flight. When he was young, he would gaze upon the stars at night, wishing he could eat the glistening lights above."
Appearance
The Flying Ducky is a duck with an orange beak and orange flippers, as well as having yellow body. It wears a blue pilot suit with a white shirt and black tie and a helmet. It also has wings which it spreads out, then constantly flaps them, which allows it to fly.
Strategy
- Towers with flying detection, like the Mortar, Pursuit, Crook Boss or Electroshocker can be very effective against this.
- As the Flying Ducky spawns in hordes, the Mortar and Electroshocker can be especially useful, due to them being able to damage multiple at once.
- The Bunny Sentry can be useful as it has flying detection by default, in cases where your flying detection defense is not particularly strong.
- The Firework Technician can be used to temporarily give towers which normally do not have flying detection, like the Turret, Accelerator or Rocketeer flying detection.
Gallery
Update History
- 16 April 2025 - V1.61.0
- Flying Ducky added.
- Bug: Flying Ducky's hitbox is on the ground.
- Bug: Flying Ducky clips into the ground when made larger or smaller.
Bathroom Approach (Ducky Revenge Event) (16 April 2025 – Present) | ||
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Previous Debut | Current Debut | Next Debut |
Spy Ducky Wave 9 (Easy) Agent Ducky Wave 9 (Hard) |
Flying Ducky Wave 11 |
Evil Ducky Wave 12 |
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Sandbox Only Enemies | ||
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Legacy Molten Mode | Normal • Speedy • Slow • Normal Boss • Hidden • Mystery • Necromancer • Molten • Slow Boss • Hidden Boss • Shock • Speedy Boss • Mystery Boss • Mystery Summoner • Molten Titan • Molten Boss | |
Golden Mode | Abnormal • Quick • Heavy • Abnormal Boss • Shadow • Mystery • Dark Necromancer • Golden • Chained Boss • Shadow Boss • Charge • Tank • Mystery Boss • Boomer • Summoner Boss • 24 Karat • Gold Guard • Gold Titan | |
Legacy Fallen Mode | Abnormal • Quick • Heavy • Abnormal Boss • Shadow • Mystery • Dark Necromancer • Fallen • Giant Boss • Shadow Boss • Glitch • Hazard • Tank • Mystery Boss • Boomer • Templar • Summoner Boss • Error • Fallen Hero • Fallen Guardian • Fallen King | |
Brain Rot | Toilet • Streamer • Chad • Metal Toilet • Ninja Toilet • Png Bot2 • Png Bot • Brick Man • Megatron Toilet • Pro Streamer • Arrow • Png Bot4 • Png Bot3 • Toilet Boss | |
Other | Slime |
Legacy Enemies | ||
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Replaced | Blighted • Boomer 1 • Necromancer 2 • Mystery 2 • Gravekeeper • Super Mystery • Ultra Mystery • Uber Mystery • Ninja • Frost Hero • Strong | |
Pre-MEGA | Carrier • Swarm • Tank 2 • Boomer 2 • Controlled • Shrike Crystal • Rusted • Witch Doctor • Tombstone • Frozen • Deep Freeze • Frost Hero | |
Polluted Wasteland | Radioactive • Wasted Boss • Amalgamation • Rusher • Splitter • Split • Nuclear Fallen King | |
Hidden Wave (Legacy) | Glitched Giant • Bug • Bruh • SCT • Jaxe • Mechanical Rot • Frost Hero • Developer 1 • Developer 2 • Developer 3 • Creator • A • B • C | |
Other | Void • First Form • Imposter |