Description
Flying is an enemy type that makes the enemy fly above the path, making them avoid being damaged by most things on the path. Towers need flying detection to target these enemies.
Mechanics
Flying enemies fly above the path, which grants them multiple perks. The main immunity that it grants is requiring flying detection to target them, making it difficult for towers without said detection to damage a Flying enemy.
Flying enemies have various other unique immunities that are applied, outside of flying detection:
- They are completely immune to being damaged by unit collision damage, even if they would normally collide with each other.
- This includes the Gift Bomber, which cannot collide with Flying enemies, despite visually passing through Flying enemies.
- Some units, like the Rifleman or Missile APC, can detect flying enemies, even if they cannot collide with them.
- They are able to fly over road hazards, namely the Trapper's traps and the Harvester's thorns (and by extension the Farm's).
- They are immune to being knocked back by towers. This does not mean they are immune to other effects from attacks that knock back enemies.
- For example, the DJ Booth can still slow down flying enemies, even if the purple track cannot knock them back.
- They are immune to being frozen, which also includes the chillness effect. As chillness cannot be applied to them, they cannot have their defense dropped by freezing towers.
Flying enemies may be indirectly damaged by towers, even if they do not have flying detection. For example, the Brawler's Reposition ability deals damage to Flying enemies, though due to their knockback immunity it does not knock them back.
If an enemy is applied the Flying attribute through Sandbox mode, and they do not typically have the attribute, all of the said immunities apply to the enemy, even if they visually remain on the ground.
Flying Detection | ||
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Tower | Status | Level |
Scout | None | N/A |
Sniper | Full | Level 0+ |
Paintballer | None[1] | N/A |
Demoman | None[2] | N/A |
Hunter | Full | Level 0+ |
Soldier | None | N/A |
Militant | Full | Level 1+ |
Medic | None | N/A |
Freezer | None | N/A |
Farm | None | N/A |
Shotgunner | None[3] | N/A |
Military Base | None[4] | N/A |
Rocketeer | Full | Level 2+ |
Trapper | None[5] | N/A |
Ace Pilot | Full | Level 0+ |
Pyromancer | None | N/A |
Crook Boss | Partial[6] | Level 0+ |
Electroshocker | Full | Level 2+ |
Commander | Full | Level 0+ |
Warden | None | N/A |
Cowboy | None | N/A |
DJ Booth | None[7] | N/A |
Minigunner | None | N/A |
Ranger | Full | Level 0+ |
Gatling Gun | Full | Level 0+ |
Turret | None | N/A |
Mortar | Full | Level 0+ |
Pursuit | Full | Level 0+ |
Mercenary Base | Partial[8] | Level 3+ |
Brawler | None[9] | N/A |
Necromancer | Partial[10] | Level 0+ |
Accelerator | None | N/A |
Engineer | Partial[11] | Level 2+ |
Golden Minigunner | None | N/A |
Golden Pyromancer | None | N/A |
Golden Crook Boss | Partial[12] | Level 0+ |
Golden Scout | None | N/A |
Golden Cowboy | None | N/A |
Golden Soldier | Full | Level 0+ |
Gladiator | None[13] | N/A |
Commando | None[14] | Level 2+ |
Slasher | None[15] | N/A |
Frost Blaster | None[16] | N/A |
Archer | Full | Level 0+ |
Swarmer | None[17] | N/A |
Toxic Gunner | None | N/A |
Sledger | None[18] | N/A |
Executioner | Full | Level 0+ |
Elf Camp | None[19] | Level 0+ |
Jester | None[20] | N/A |
Cryomancer | None | N/A |
Hallow Punk | Full[21] | Level 3 |
Harvester | Partial[22] | Level 0+ |
Snowballer | None[23] | N/A |
Elementalist | None[24] | N/A |
War Machine | Full[25] | Level 5 |
Mecha Base | None[26] | N/A |
Enemy List
The following enemies are currently a Flying enemy:
- Fallen Seraph
- Fallen Angel
- Balloon (with balloon)
- Lead Balloon (with balloon)
- Balloon Kid
- Voodoo Doll
The following event enemies were also a Flying enemy:
- Bat (Trick or Threat Town)
- Witch (Trick or Threat Town)
- Crying Angel (Frost Invasion)
- Bat (Solar Eclipse)
- Flying Ducky (D00M's Revenge)
- P3NGU (D00M's Revenge, temporarily after spawning)
- Sleigh (Cold Ambush)
- Witch (Lunar Overture)
- Voodoo Doll (Lunar Overture)
- Crying Angel (Krampus Frosthold)
- Sleigh (Krampus Frosthold)
- UFO (Pls Donate)
- Crying Angel (Operation I.C.E)
- Frost Mage (Operation I.C.E)
- Frost Hero (Operation I.C.E, temporarily after spawning & third attack)
- Frost Spirit (Operation I.C.E, during the Antarctic Armageddon and Ryanair Remontada ability)
Gallery
Update History
- 29 October 2020 - Overhaul v1.0.0
- Flying added.
- 7 April 2023 - v1.7.0
- Icon updated.
- Tag displayed under an enemy's health bar changed from
FLY to
Flying.
- 2 August 2024 - v1.27.0
- Flying enemies are now immune to knockback.
- Flying enemies are now completely immune to unit collision damage.
- 23 October 2024 - v1.37.0
- Bug: Slasher no longer attacks Flying enemies when given flying detection and now will simply stare at them.
- 16 December 2024 - v1.46.0
- Bug: Pyromancer and Cryomancer no longer deal damage to Flying enemies.
- Bug: Gladiator does not deal damage to Flying enemies, even when given flying detection.
- 15 January 2025 - v1.49.0
- Bugfix: Pyromancer and Cryomancer now deal damage to Flying enemies.
Notes
- ā From Level 0+, its splash damage can indirectly damage Flying enemies, but this tower cannot directly target Flying enemies.
- ā From Level 0+, its splash damage can indirectly damage Flying enemies, but this tower cannot directly target Flying enemies.
- ā Its piercing can indirectly damage Flying enemies.
- ā From Level 4+, its explosions can indirectly hit Flying enemies.
- ā From Level 2+, its splash damage can indirectly damage Flying enemies, but this tower cannot directly target Flying enemies.
- ā Only tower and Pistol Goon can target Flying enemies.
- ā At Level 3, its pulses can indirectly hit Flying enemies if they are in its range, though the actual tower cannot detect them.
- ā Through splash damage, Flying enemies may be hit indirectly.
- ā Although it cannot detect Flying enemies, its Reposition ability can damage Flying enemies.
- ā Only tower and Executioner Skeleton can target Flying enemies.
- ā Only the tower itself can target Flying enemies, though the War Machine Sentry can indirectly hit them with its explosions.
- ā Only tower and Pistol Goon can target Flying enemies.
- ā Cannot deal damage even when given flying detection.
- ā Its missiles can explode when they hit a Flying enemy, dealing damage to them.
- ā Cannot deal damage even when given flying detection.
- ā From Level 0, its piercing can indirectly hit Flying enemies.
- ā Its Beehive Grenade ability can indirectly hit Flying enemies, but this tower cannot directly target Flying enemies.
- ā From Level 0, its pierce damage can indirectly hit Flying enemies, but this tower cannot directly target hidden enemies.
- ā From Level 3, its explosions can indirectly hit Flying enemies, but none of the units can hit Flying enemies directly.
- ā From Level 0+, its splash damage can indirectly damage Flying enemies.
- ā From Level 0+, its splash damage can indirectly hit Flying enemies, but this tower cannot directly target Flying enemies.
- ā Only main attack can hit Flying enemies.
- ā Its projectile can indirectly hit Flying enemies, but it cannot target them directly.
- ā It cannot detect Flying enemies, though its Heatwave ability can indirectly hit them.
- ā From Level 2+, its splash damage can indirectly hit Flying enemies.
- ā From Level 1+, its explosions can indirectly hit Flying enemies.
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Enemy Types | Hidden ā¢ Lead ā¢ Flying ā¢ Ghost ā¢ Boss | |
Immunities | Freeze Immunity ā¢ Burn Immunity ā¢ Splash Damage Immunity ā¢ Stun Immunity ā¢ Full Immunity ā¢ Energy Immunity (Removed) ā¢ Collision Immunity (Removed) ā¢ Partial Electric Immunity (Removed) | |
Status Effects | Scale ā¢ Bloated ā¢ Nimble ā¢ Slime ā¢ Health Regen ā¢ Tank ā¢ Aggro ā¢ Corpse ā¢ No Target ā¢ Shield (Removed) | |
Other | Shield Health ā¢ Defense |