Tower Defense Simulator Wiki
Tower Defense Simulator Wiki

"Throws a flashbang on the designated area that stuns enemies for 4 seconds."
―In-Game Description

Description

The Flash Bang is one of the four common consumables. It has a 16.67% (16.22% with VIP+) chance to be gotten from a Low Grade Consumable Crate and a 9.23% (7.06% with VIP+) chance to be gotten from a Mid Grade Consumable Crate.

Only five Flashbangs can be used in a single match by a single player. It has a 5 second cooldown.

Usage

When using the Flash Bang, your avatar's right hand will hold a stun grenade, playing a custom idle animation. You will be able to choose an area where the flash grenade will be thrown. This will make it create a small explosion with a radius of 6.5, applying a five second stun to all enemies caught in it. An enemy with the Stun Immunity will be slowed down by the stun itself. In case of a Boss enemy, the Flash Bang does not actually stun them. Instead, it applies a slowness debuff, which is slightly weaker than the slowdown from the stun to the Stun Immune enemies. It similarly has a 5 second duration and has a speed modifier of 0.5.

Appearance

The Flash Bang's appearance is a dark green M84 stun grenade, with a glowing yellow interior and a thick cyan line painted on the middle of the exterior.

Strategy

  • The Flash Bang can be helpful for stalling fast enemies such as the Error or Rusher, giving your towers more time to attack them.
    • Do note that several fast enemies have stun immunity, such as the Fallen or Circuit, so the Flash Bang will be less effective against those.
    • Additionally, you should be quick with using the Flash Bang so you do not accidentally miss.

Update History

  • 10 May 2024 - v1.21.0
    • Flash Bang added.
  • 11 September 2024 - v1.31.0
    • Stun time increased from 4 to 5.
      • Bug: Description still states that the Flash Bang stuns enemies for 4 seconds instead of 5.
    • Explosion range increased from 5 to 6.5.


PVE Common
Uncommon
Rare
Epic
Legendary
PVP