Tower Defense Simulator Wiki

Narrator Theme

The wiki will turn red and gold/purple for the entire duration of The Final Act Event.

Don't like seasonal themes?

  • On desktop, as long as you have a Fandom account, you can disable them in the Gadgets sections of your preferences by turning off "Seasonal Themes". Similarly, you can make this permanent by turning on the "Narrator Theme" gadget.
  • On mobile, information on disabling or permanently enabling it can be found on this blog.

READ MORE

Tower Defense Simulator Wiki
Tower Defense Simulator Wiki

Similar Article
This article is about Fallen Summoner. You may be looking for other uses of Fallen.

Quote
"We got reports of a Fallen Summoner making its way here!
This is a step up from the Necromancer, we can’t give it the chance to bolster their numbers!"

Commander dialogue on Wave 37 (Fallen)

Description

The Fallen Summoner is a summoner enemy that appears in Fallen mode. It also appears in The Takeover Event. It is a stronger version of the Fallen Necromancer. It moves slower but has way more health and stronger abilities. It has two abilities, the first is Rise of the Fallen, where it summons six enemies, which are either the Necrotic Skeleton (65% chance) or the Possessed Armor (35% chance). Its second ability, Ghost State, only happens when it loses half of its health. It will become a Hidden enemy, which also makes it slightly translucent.

Appearance

The Fallen Summoner has black skin. It has neon blue eyes and a white mouth. It wears a black and blue robe with a hood. This robe has a few blue gems on it. The robe's hood has horns on it. It wears skull shoulder-pads with neon blue eyes and black horns. It walks with a staff which, when used, creates purple smoke.

It has a death animation where it drops its staff and falls to its knees, dropping to the ground right after.

Strategy

  • High DPS towers, like the the Turret, Minigunner or Accelerator can be useful here.
    • High DPS towers with splash damage capabilities can be especially useful, as they can hit both the Fallen Summoner and the enemies it summons. Such towers include the Ranger, Pursuit and Engineer.
    • At half health, the Fallen Summoner will become Hidden, so make sure you have sufficient hidden detection source.
      • The Ace Pilot and UAV can be used to give towers that do not have hidden detection, such as the Ranger hidden detection, allowing them to kill it.
  • Area of effect towers like the Mortar or Electroshocker can be useful at dealing with the enemies spawned by the Fallen Summoner.
    • The Electroshocker can also be very useful at slowing it down, however do note that it does not have hidden detection.
  • No cash can be generated from summoned enemies. This includes the Cowboy's cash generation.
    • However, this also means that the Cowboy will deal more DPS to the summons, as attacking summoned enemies does not make it spin its guns, making it attack for longer.
  • As the Fallen Summoner has no immunities, any slowing tower can be used to slow it down.
    • Do note that some of them, such as the freezing and knockback towers, will be less effective against it, due to its large size.

Gallery

Animations

Converted Variants

Corpse Variants

Thumbnails

Promotional Images

Trailers

Concept Art

Renders

Miscellaneous

Update History

  • 2 August 2024 - v1.27.0
    • Fallen Summoner added.
  • 28 August 2024 - v1.29.0
    • Bug: Can be slowed down by the DJ Booth while a boss.
  • 31 August 2024 - v1.29.7
    • Bugfix: No longer can be slowed down by the DJ Booth while a boss.
  • 6 November 2024 - v1.40.0
    • Fallen Summoner can no longer have its defense dropped while a Boss enemy.
  • 11 June 2025 - v1.67.0
    • Speed decreased from Average (3) to Slow (1.5).
    • Cash given increased from Cash (Gameplay Currency)$3,750 to Cash (Gameplay Currency)$10,000 every 25% health lost.
    • Summoned enemies increased from 3 to 6.
    • Necrotic Skeleton chance decreased from 40% to 35%.
    • Possessed Armor chance increased from 60% to 65%.
  • 25 June 2025 - v1.68.0
    • First wave appearance changed from Wave 33 to Wave 37 in Fallen mode.
    • Health increased from 15,000 to 20,000 in Fallen mode.
    • Speed decreased from Slow (1.5) to Very Slow (1.25).
    • Necrotic Skeleton chance increased from 35% to 65%.
    • Possessed Armor chance decreased from 65% to 35%.
  • 12 September 2025 - v1.74.3a
  • 22 September 2025 - v1.74.3g
    • No longer appears in Sk8 P4rk, as it has been removed.


FallenHardcoreIcon Fallen
Previous Debut Current Debut Next Debut
Fallen Honor Guard
Wave 35
Fallen Summoner
Wave 37
Fallen Guardian
Wave 39
Extreme (The Takeover)
Previous Debut Current Debut Next Debut
Fallen Honor Guard
Wave 27
Fallen Summoner
Wave 29
Fallen King
Wave 30


EnemiesNewHeader
Regular Enemies
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Frost Mode
Challenge Trials
Hardcore Mode
Special Enemies
Polluted Wasteland II
Badlands II
Pizza Party
Headache Headquarters
Tutorial
PVP
Sandbox Only Enemies
Legacy Molten Mode
Golden Mode
Legacy Fallen Mode
Brain Rot
Other
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Korblox Temple
Bathroom Approach
Sk8 P4rk Noob
Pro
Master
Extreme
Halloween 2025 Live Events
Null & Void Event Outpost 16
Banlands
Blind Faith
The Narratorium
Legacy Enemies
Replaced
Pre-MEGA
Polluted Wasteland
Hidden Wave (Legacy)
Other