- "For players who are experts at the game and want to test their limits."
- ―Gamemode Description
Description
Fallen mode, formerly called Insane mode, is one of the five main survival modes. Fallen mode has 40 waves. When the Hidden Wave is activated it has 42 waves. The mode is named after the Fallen enemies that appear throughout it.
Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the Fallen Summoner gives
$10,000 when killed in solo,
$5,000 in duo,
$3,333 in trio and
$2,500 in quad between the players that damaged it.
The health of enemies in this mode scales with the player count, starting at three players. The increase 10% in trio and 20% in quad, with an added set amount of health added on top of that increase. It is applied after attributes, like Bloated, meaning they can affect the health of an enemy. The first increase is not always the stated amount, while the second increase has a varied amount it increases health by, both affected by enemy health.
You can activate the Hidden Wave by following these certain steps, though currently it is disabled and is not meant to appear:
- Every player has to disable Skills before starting the match.
- After voting Fallen mode, sending separate messages that contain these numbers in the chat: "120", "1" and "1009". On the last number, the screen will flash and a noise will play.
- The base health should be set to one before reaching to Wave 40.
- Defeat the Fallen King under 60 seconds without using consumables on Wave 40. If done successfully instead of dropping its sword and vanishing in a beam of light, it will survive, but smashing the ground enraged and retreating with its sword.
- After completing Hidden Wave, the icon of Fallen mode on the difficulty select screen will change to the Awakened Fallen King.
Rewards
For former rewards, see this mode's Rewards page.
The game calculates how many
Coins and
EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more
EXP (Friday ā Sunday), any
EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any
EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Some maps like Mason Arch can also increase all rewards by a specific amount. Regular
EXP boosts are multiplicative with other modifiers.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Rewards are calculated as:
| Coins Reward | EXP Reward |
|---|---|
Triumphing Fallen mode can give out an additional reward, which can be a crate, consumable or ticket. They are meant to be guaranteed, though due to a bug this does not always happen. These items are:
- Common (47.39%)
Time Scale Ticket (2-4)
Revive Ticket (2-3)
Spin Ticket (2-3)- Low Grade Consumable Crate
- Barricade (2-4)
- Supply Drop (2-4)
- Turkey Leg (2-4)
- Pumpkin Bomb (2-4)
- Uncommon (28.44%)
- Cooldown Flag (2-4)
- Range Flag (2-4)
- Damage Flag (2-4)
- Mid Grade Consumable Crate
- Sugar Rush (2-3)
- Rare (18.96%)
- High Grade Consumable Crate
- Napalm Strike (2-3)
- Blizzard Bomb (2-3)
- Unholy Storm (2-3)
- Necromancer's Tome (2-3)
- Legendary (4.74%)
- Custom (0.47%)
Badges/Achievements
There are badges and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are:
Rewards:
2,000,
150 & 1x High Grade Consumable Crate
Rewards:
1 Premium Skincrate
Rewards:
Cowboy
Seasons
During some Passes, the Fallen mode could give currency rewards that you used to progress through a season. Rewards for all the seasons were calculated as:
| Season | Rewards |
|---|---|
| End of Summer Season | |
| Season of Love | |
| Solar Eclipse Season | |
| Frost Invasion Season | |
| Operation I.C.E Battle Pass | |
| Ducky Revenge Battle Pass | |
| Surf & Turf Battle Pass | |
| Null & Void Battle Pass |
Enemies
![]() |
![]() |
![]() |
![]() |
| Abnormal Wave 1 43 Total |
Quick Wave 3 18 Total |
Fallen Dreg Wave 5 97 Total |
Fallen Squire Wave 7 37 Total |
![]() |
![]() |
![]() |
![]() |
| Breaker2 Wave 10 97 Total |
Breaker N/A[4] 97 Total |
Fallen Soul Wave 13 30 Total |
Fallen Wave 14 12 Total |
![]() |
![]() |
![]() |
![]() |
| Fallen Giant Wave 16 34+ Total[5] |
Fallen Hazmat Wave 17 48 Total |
Possessed Armor Wave 19 19+ Total[6] |
Fallen Skeleton Wave 20[7] 10+ Total[8] |
![]() |
![]() |
![]() |
![]() |
| Fallen Necromancer Wave 20 7 Total |
Corrupted Fallen Wave 21 36+ Total[5] |
Fallen Seraph Wave 22 37 Total |
Fallen Jester Wave 24 6 Total |
![]() |
![]() |
![]() |
![]() |
| Fallen Hero Wave 25 34+ Total[5] |
Necrotic Skeleton Wave 26[9] 17+ Total[6] |
Breaker4 Wave 26 26 Total |
Breaker3 N/A[10] 78 Total |
![]() |
![]() |
![]() |
![]() |
| Fallen Rusher Wave 28 42 Total |
Fallen Shield Wave 30 6 Total |
Fallen Tank Wave 31 5 Total |
Fallen Angel Wave 33 9 Total |
![]() |
![]() |
![]() |
![]() |
| Fallen Honor Guard Wave 35 1 Total |
Fallen Summoner Wave 37 3 Total |
Fallen Guardian Wave 39 4 Total |
Fallen King Wave 40 1 Total |
Wave Structure
Currently, Fallen Mode has two wave bonuses, based on the current wave. Between waves 1 to 30, the wave bonus is calculated as:
$300 + ([Waves Completed - 1] Ć
$60)^1.03
Between waves 31 and 40, it is calculated as:
$300 + ([Waves Completed - 1] Ć
$60)^1.07
Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:
| Players | Reduction per Player | Total Reduction |
|---|---|---|
| Solo | 0% | 0% |
| Duo | 15% | 30% |
| Trio | 13% | 39% |
| Quad | 10% | 40% |
For example, on Wave 2, the wave bonus is
$367.84155407, rounded down to
$367. The full number is used in the equation. In duo, it is
$257 (
$367.84155407 Ć 0.7), in trio, it is
$224 (
$367.84155407 Ć 0.61), while in quad it is
$220 (
$367.84155407 Ć 0.6). The wave clear bonus appears when every enemy from that wave was killed and no damage was dealt to the base health. It is 40% of the wave bonus in solo, while for duo, trio and quad it is 20%.
Before 2nd of August 2024, the formula for calculating wave bonus on each wave was:
- (
$205 + (Waves Completed - 1) Ć
$50) Ć (1 - 0.1 Ć Players)
The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.
Before 23rd of May 2024, the formula for calculating wave bonus on each wave is:
- (
$180 + (
$50 Ć Waves Completed)) Ć· Players
Before the Overhaul Update, it was calculated as:
- (
$40 - 4 Ć (Players - 1)) Ć Waves Completed
The waves in Fallen mode follow these timings:
| Waves | Wave Timer | Skip Time[11] |
|---|---|---|
| 1-17 | 1:00 | 0:19[12] |
| 18-19 | 1:15 | 0:19[13] |
| 20-22 | 1:00 | 0:19[12] |
| 23 | 1:15 | 0:19[13] |
| 24 | 1:00 | 0:19[12] |
| 25 | 1:10 | 0:19[14] |
| 26 | 1:15 | 0:19[13] |
| 27-29 | 1:00 | 0:19[12] |
| 30-37 | 1:20 | 0:19[15] |
| 38 | 1:30 | 0:19[16] |
| 39 | 2:00 | 0:19[17] |
| 40 | ā | N/A |
Bolded names indicates an enemy type's debut.
The total of enemies in Fallen Mode excluding summoned enemies is 854 enemies.
For former wave structures of Fallen mode, visit the Waves page.
| Wave | Commander Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 1 | |
Look alive! We got Fallen incoming! | 5x Abnormal |
|
These guys mean business, so be ready for anything. | ||
| 2 | - | 8x Abnormal | |
| 3 | |
Quick enemies incoming! | 6x Abnormal, 3x Quick |
|
Don't let them catch you off guard! | ||
| 4 | - | 6x Quick, 8x Abnormal | |
| 5 | |
Reports say that Fallen Dregs are inbound. | 3x Fallen Dreg, 8x Abnormal |
|
Definitely a step up from the abnormals. | ||
| 6 | - | 6x Fallen Dreg | |
| 7 | |
A Fallen Squire is leading the charge! | 8x Abnormal, 1x Fallen Squire (Boss, Aggro) |
|
This Fallen Squire has aggro meaning they'll force your units to attack them. | ||
| 8 | - | 12x Fallen Dreg | |
| 9 | - | 5x Fallen Dreg (Bloated), 5x Quick (Nimble) | |
| 10 | |
The Fallen are sending in more units! | 1x Fallen Squire, 1x Breaker2, 2x Quick (Bloated), 6x Fallen Dreg, 2x Quick (Bloated), 1x Breaker2 |
|
I think they're trying to test our strength. | ||
| 11 | - | 1x Fallen Squire (Aggro), 12x Fallen Dreg | |
| 12 | |
Make sure you have some hidden detection prepared. | 1x Fallen Squire (Nimble), 8x Fallen Dreg (Bloated), 2x Breaker2 |
|
Got a feeling some stealth units are coming soon. | ||
| 13 | - | 12x Fallen Dreg, 1x Fallen Squire (Bloated), 6x Fallen Soul | |
| 14 | |
A Fallen?! So Soon?! | 5x Breaker2, 6x Fallen Soul, 3x Fallen |
|
The Fallen are acting more aggressive then usual! | ||
| 15 | - | 15x Fallen Dreg, 1x Fallen Squire, 4x Breaker2, 1x Fallen Squire, 1x Fallen (Bloated), 1x Fallen Squire | |
| 16 | |
A Fallen Giant is approaching! | 8x Fallen Dreg, 2x Fallen Squire (Aggro), 1x Fallen Giant (Boss), 2x Fallen Squire (Aggro) |
|
Don't be intimidated by its size, we got this! | ||
| 17 | - | 3x Fallen Hazmat, 1x Fallen, 3x Fallen Hazmat, 1x Fallen | |
| 18 | - | 7x Fallen Hazmat, 4x Fallen Squire (Aggro) | |
| 19 | |
Is it just me or is that piece of Armor possessed? | 3x Fallen Squire (Bloated, Nimble), 10x Fallen Dreg, 8x Fallen Soul (Bloated), 1x Possessed Armor |
|
Looks like the Fallen have been upgrading their ranks lately. | ||
| 20 | |
A Fallen Necromancer is on the field! | 5x Fallen Hazmat, 10x Fallen Skeleton, 1x Fallen Squire (Bloated, Aggro), 1x Fallen Necromancer (Health Regen, Stun Immune, Freeze Immune), 1x Fallen Squire (Bloated, Aggro) |
|
Don't let their summons overwhelm you! | ||
| 21 | - | 1x Corrupted Fallen, 6x Breaker2, 4x Fallen Squire, 10x Fallen Soul, 1x Fallen Necromancer (Hidden), 1x Corrupted Fallen | |
| 22 | |
We got some flying enemies on the way! | 3x Corrupted Fallen, 1x Fallen Squire (Bloated), 5x Fallen Seraph, 1x Fallen Squire (Aggro) |
|
If you haven't prepared any anti-air detection, now's the time to do so! | ||
| 23 | - | 2x Fallen Seraph, 1x Fallen Squire (Bloated, Aggro), 3x Fallen (Nimble), 2x Fallen Seraph, 1x Fallen Squire (Bloated, Aggro), 3x Fallen (Nimble), 2x Fallen Seraph, 1x Fallen Squire (Bloated, Aggro) | |
| 24 | |
A Fallen Jester is approaching! This is no laughing matter! | 10x Fallen Hazmat, 2x Fallen Giant, 4x Corrupted Fallen, 1x Fallen Jester |
|
Those aren't regular presents they're throwing, they'll buff other enemies! | ||
| 25 | - | 4x Fallen Squire (Bloated, Nimble), 1x Fallen Squire (Aggro), 8x Fallen Hazmat (Bloated), 1x Fallen Squire (Aggro), 1x Fallen Hero, 1x Fallen Squire (Aggro) | |
| 26 | |
That Skeleton looks unstable! It must be cursed with Fallen magic! | 1x Necrotic Skeleton (Bloated), 8x Breaker4, 1x Fallen Giant (Nimble) |
|
Get some extra firepower on the field if you can! | ||
| 27 | - | 1x Fallen Giant, 5x Fallen Seraph, 1x Necrotic Skeleton, 3x Possessed Armor, 2x Fallen Necromancer (Hidden), 3x Corrupted Fallen | |
| 28 | |
We got Fallen Rushers charging us! | 7x Fallen Rusher |
|
They're gonna attempt to sprint through our defenses! | ||
| 29 | - | 5x Corrupted Fallen (Bloated), 12x Fallen Hazmat (Bloated), 1x Fallen Hero, 6x Fallen Seraph (Bloated) | |
| 30 | |
What's that rumbling? Do you hear something? | 3x Fallen Giant, 3x Fallen Rusher, 2x Fallen Hero, 1x Fallen Shield (Boss) |
|
WAIT A SECOND! There's a Fallen Shield storming down the field! | ||
| 31 | - | 3x Necrotic Skeleton, 4x Fallen Giant 8x Corrupted Fallen, 8x Fallen Seraph (Bloated), 1x Fallen Tank | |
| 32 | |
We got Jesters coming in to support their allies. | 5x Fallen Hero, 1x Fallen Jester (Bloated), 10x Breaker4, 1x Fallen Jester (Bloated), 3x Fallen Rusher |
|
Get ready for a tough and admittingly wacky fight! | ||
| 33 | |
A Fallen Angel has made its apparence![sic] | 3x Fallen Hero, 7x Necrotic Skeleton, 1x Fallen Angel (Boss, Bloated) |
|
This is no ordinary flying enemy, its[sic] a lot bulkier then[sic] the rest! | ||
| 34 | - | 4x Fallen Giant, 8x Breaker4, 10x Fallen Hazmat, 1x Necrotic Skeleton, 10x Possessed Armor, 1x Necrotic Skeleton, 6x Fallen Seraph (Bloated) | |
| 35 | |
Just when I thought we saw the worst of it. | 6x Fallen Rusher, 1x Fallen Shield, 3x Fallen Necromancer (Bloated, Hidden, Health Regen), 1x Fallen Honor Guard (Boss) |
|
That's the most menacing champion of the Fallen I've ever seen! | ||
|
We need to do something quick if we got any chance of surviving this! | ||
| 36 | - | 1x Fallen Shield (Aggro), 3x Corrupted Fallen (Bloated), 8x Fallen Hero, 3x Corrupted Fallen (Bloated), 1x Fallen Tank | |
| 37 | |
We got reports of a Fallen Summoner making its way here! | 1x Fallen Angel (Bloated), 5x Fallen Giant (Bloated, Aggro), 6x Fallen Seraph (Nimble), 1x Fallen Summoner (Bloated, Nimble), 1x Fallen Angel (Bloated) |
|
This is[sic] step up from the Necromancer, we can't give it the chance to bolster their numbers! | ||
| 38 | - | 5x Corrupted Fallen (Nimble), 1x Fallen Shield (Bloated, Health Regen), 1x Fallen Tank, 8x Fallen Rusher, 1x Fallen Shield (Aggro), 3x Fallen Angel, 1x Fallen Tank (Nimble) | |
| 39 | |
A Fallen Guardian on the field! | 1x Fallen Guardian, 1x Fallen Summoner (Nimble), 8x Fallen Hero, 5x Fallen Giant, 3x Fallen Jester |
|
But if he's here, then you know who is coming soon. | ||
| 40 | |
He's coming ... | 1x Fallen Shield (Bloated), 3x Fallen Rusher, 3x Necrotic Skeleton (Bloated), 1x Fallen Guardian, 3x Fallen Rusher, 1x Fallen Tank (Bloated), 4x Fallen Giant, 5x Possessed Armor, 3x Fallen Rusher, 6x Fallen Hero, 3x Fallen Rusher, 3x Fallen Angel, 3x Fallen Rusher, 2x Fallen Guardian, 1x Fallen King, 4x Fallen Giant, 1x Fallen Summoner |
|
I hope you're ready, soldier; the Fallen King is upon us! | ||
|
TAKE HIM OUT QUICKLY! | ||
| Lose Dialogue | |||
|
One icon and dialogue is randomly chosen upon defeat:
ā¢We're toast! | ||
Soundtracks
Wave 1-9, Wave 10-15 & Wave 16-22
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 1-7, Waves 8-11 and Waves 12-15.
Wave 23-29
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 16-23 and Waves 24-31.
Wave 30-34 & 35-39
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 32-39.
Final Wave
These soundtracks are or were played on the final wave.
Wave 41
This soundtrack plays on this wave.
Hidden Wave
These soundtracks are or were played during the Hidden Wave.
Gallery
Trivia
- The legacy Hidden Wave could have been activated in Fallen mode by beating the game in 1009 seconds (16:49) or under.
- Originally, another theme was supposed to play in the late game waves of this mode, that being Duality. However, the loop audio was not accepted by Roblox as it was deemed too "high pitched". Only the intro got accepted.
- The only time the track was played was in the trailer for Fallen mode.
Update History
- 13 October 2019 - Release v1.0.0
- Insane mode added.
- 14 October 2019 - Release v1.0.1
- Shared cash of 50% added.
- 25 November 2019 - Release v1.3.0
- Hidden Wave added.
- Wave structure changed.
- 11 February 2020 - Release v1.7.0
- Name changed from Insane mode to Fallen mode.
- New icons.
- 4 March 2020 - Release v1.8.0
- Wave structure changed.
- Shared cash decreased from 50% to 25%.
- 18 March 2020 - Release v1.8.1
- New medal icon.
- 29 April 2020 - Release v1.10.0
- Wave structure changed.
- 26 May 2020 - Release v1.11.0
- Wave structure changed.
- 29 October 2020 - Overhaul v1.0.0
- Wave structure changed.
- Dialogue added.
- Wave bonus formula changed.
Coins and
EXP rewards formula changed.- New medal icon.
- New mode icon.
- Final wave music now plays when the first Fallen Guardian spawns instead of it playing at the beginning of the wave.
- 1 April 2021 - Overhaul v1.2.0
- Wave structure changed.
- 2 April 2021 - Overhaul v1.2.0b
- Wave structure changed.
- 8 May 2021 - Overhaul v1.3.0
- Wave structure changed.
- 4 December 2021 - v1.0.0
- Hidden Wave removed.
- 22 March 2022 - v1.1.0e
- Bug: Final wave music no longer plays.
- 11 April 2022 - v1.1.0k
- Bugfix: Final wave music now plays again.
- 17 April 2022 - v1.2.0
- Corrected "approaching" being spelt as "approacing" on Wave 1.
- 23 April 2022 - v1.2.1
- Corrected a being misspelt as an on Wave 13.
- 29 July 2022 - v1.3.0
- Final wave music changed from Fallen Boss to Void Steps.
- Final wave music now plays at the beginning of the wave instead of it playing when the first Fallen Guardian spawns.
- 9 June 2023 - v1.8.0
- In community maps, rewards now depend on difficulty. Easier maps have reduced rewards and harder maps have increased rewards. Normal difficulty rewards are not changed.
- 28 October 2023 - v1.9.0
- Bug: Shared cash does not work.
- 3 November 2023 - v1.9.0j
- Bugfix: Shared cash now works.
- 18 May 2024 - v1.22.0
- Triumphing now has a chance to give one of these rewards:
- Low Grade Consumable Crate with a 30% chance.
- Mid Grade Consumable Crate with a 15% chance.
- Time Scale Tickets with a 15% chance.
- Triumphing now has a chance to give one of these rewards:
- 23 May 2024 - v1.23.0
- Wave structure changed.
- Starting cash changed.
- Solo starting cash remains at
$500. - Decreased from
$500 to
$400 in duo. - Decreased from
$500 to
$350 in trio. - Decreased from
$500 to
$300 in quad.
- Solo starting cash remains at
Coins and
EXP rewards formula changed.- Wave bonus formula changed.
- Updated to the new mode system.
- Bug: Economy does not work.
- Bug: Fallen mode is prone to issues.
- Bug: Rewards are much lower than intended.
- Bug: Commander's dialogue for Wave 13 does not appear.
- Bug: Rewards are unaffected by the difficulty based rewards on community maps.
- Bug: Consumable crate and
Time Scale Ticket rewards can no longer be gotten.
- 23 May 2024 - v1.23.0a
- Bugfix: Economy now works.
- 23 May 2024 - v1.23.1
- Bugfix: Fallen mode is no longer prone to errors.
- 27 May 2024 - v1.23.2
- Starting cash increased.
- Increased from
$500 to
$600 in solo. - Increased from
$400 to
$500 in duo. - Increased from
$350 to
$450 in trio. - Increased from
$300 to
$400 in quad.
- Increased from
- Bugfix: Rewards are now the intended amount.
- Starting cash increased.
- 27 May 2024 - v1.23.2a
- Rewards now use the old equations.
- 31 May 2024 - v1.23.5
- Starting cash is now
$500 regardless of player count.
- Starting cash is now
- 19 July 2024 - v1.26.0
- Triumph bonus reduced from
100 to
50. - Bonus rewards for triumphing changed.
- Now has a 50% to give one of these Common items:
Time Scale Ticket (1-2)
Revive Ticket (1-2)- Grenade (1-3)
- Flash Bang (1-3)
- Molotov (1-3)
- Now has a 30% chance to give one of these Uncommon items:
- Low Grade Consumable Crate
Spin Ticket- Barricade (1-2)
- Supply Drop (1-2)
- AirStrike (1-2)
- Now has a 15% chance to give one of these Rare items:
- Now has a 5% chance to give one of these Legendary items:
- Now has a 50% to give one of these Common items:
- Bug:
Spin Ticket and
Revive Ticket triumph rewards are not always given out despite being shown on the triumph screen. - Bug: Triumph rewards sometimes are not given out or shown in the triumph screen.
- Bugfix: Triumph rewards now work again.
- Triumph bonus reduced from
- 2 August 2024 - v1.27.0
- Wave structure changed.
Coins and
EXP rewards formulas changed.- Wave bonus formula changed.
- Triumph bonus increased from
50 to
150. - Changed triumph rewards.
- Rarity odds changed.
- Common chance reduced from 50% to 47.62%.
- Uncommon chance reduced from 30% to 28.57%.
- Rare chance incrased from 15% to 19.05%.
- Legendary chance reduced from 5% to 4.76%.
- Grenade, Flash Bang, Molotov and UAV removed from reward pool.
Time Scale Tickets increased from 1-2 to 2-4.
Spin Tickets increased from 1-2 to 2-3.
Spin Tickets are now Common instead of Uncommon.
Revive Tickets increased from 1-2 to 2-3.- Low Grade Consumable Crate is now Common instead of Uncommon.
- Barricade increased from 1-2 to 2-4.
- Barricade is now Common instead of Uncommon.
- Supply Drop increased from 1-2 to 2-4.
- Supply Drop is now Common instead of Uncommon.
- Range Flag, Cooldown Flag and Damage Flag added as a Uncommon reward. Given out 2-4 times.
- Mid Grade Consumable Crate is now Uncommon instead of Rare.
- Napalm Strike increased from 1 to 2-3.
- Blizzard Bomb increased from 1 to 2-3.
- High Grade Consumable Crate is now Rare instead of Legendary.
- Rarity odds changed.
- Now uses the new income system.
- Updated mode icon.
- Ambient music added.
- Added new mode icon that appears after triumphing Hidden Wave.
- Hidden Wave re-added.
- Level requirement increased from Level 10 to Level 30.
- Bug: Level requirement lock still only appears for players below Level 10, but players between Level 11 and Level 29 cannot vote on it, despite there being no lock.
- 6 August 2024 - v1.27.2
- Bugfix:
Spin Ticket and
Revive Ticket triumph rewards are now given out.
- Bugfix:
- 9 August 2024 - v1.27.5
- Wave structure changed.
- Wave bonus formula changed, increasing rewards by
100. - Triumph bonus decreased from
150 to
100. - Updated soundtracks to play on different waves.
- First set of tracks now plays on Waves 1-9, 10-15 and 16-22.
- Second set of tracks now plays on Waves 23-29.
- Third set of tracks now plays on Waves 30-34 and 35-39.
- Corrected business being misspelled as buisness on Wave 1, updated wording on Wave 1, changed wording on Wave 35, and corrected soldier being misspelled as solider alongside a few punctuation corrections on Wave 40.
- Updated Wave 35 dialogue slightly.
- 21 August 2024 - v1.28.0
- Bug: Triumph bonus is always granted, even when losing.
- 27 August 2024 - v1.28.7
- Bugfix: Triumph bonus is now only granted upon triumphing.
- 18 September 2024 - v1.32.0
- Moved Wave 16 dialogue to Wave 14 and Wave 33 dialogue to Wave 30 to match the wave debuts of enemies mentioned in these dialogues.
- 25 September 2024 - v1.33.0
Coins and
EXP rewards increased.
Coins triumph bonus increased from
100 to
150.
EXP triumph bonus increased from
25 EXP to
50 EXP.
- 23 October 2024 - v1.37.0
- Updated bonus triumph rewards.
- Uncommon rewards now also include the Turkey Leg (1-3) and Pumpkin Bomb (1-2).
- Rare rewards now also include the Sugar Rush (1-2).
- Updated bonus triumph rewards.
- 11 December 2024 - v1.45.0
- Wave structure updated.
- 16 December 2024 - v1.46.0
- Bug: Icon no longer changes after Hidden Wave has been beaten.
- 26 December 2024 - v1.46.5
- Bugfix: Icon now changes after Hidden Wave has been beaten.
- 15 January 2025 - v1.49.0
- Updated bonus triumph rewards.
- Turkey Leg, Pumpkin Bomb and Sugar Rush removed from the reward pool.
- Common rewards now also include the Fruit Cake (2-4).
- Uncommon rewards now also include the Present Cluster Bomb (1-3).
- Rare rewards now also include the Festive Tree (1-3) and Santa's Air Strike (1-3).
- Custom rarity added, which only gives a single Molten Monster with a 0.47% chance, also making other rarities less common:
- Common chance reduced from 47.62% to 47.39%.
- Uncommon chance reduced from 28.57% to 28.44%.
- Rare chance reduced from 19.05% to 18.96%.
- Legendary chance reduced from 4.76% to 4.74%.
- Updated bonus triumph rewards.
- 5 February 2025 - v1.52.0
- Increased health scaling.
- 5% in duo, previously none.
- Increased from 10% to 20% in trio.
- Increased from 20% to 30% in quad.
- Increased health scaling.
- 5 February 2025 - v1.53.0
- Reverted health scaling changes from the previous update.
- Duo health scaling removed.
- Decreased from 20% to 10% in trio.
- Decreased from 30% to 20% in quad.
- Reverted health scaling changes from the previous update.
- 5 March 2025 - v1.56.0
- Removed all Operation I.C.E Event consumables except Molten Monster from the reward pool.
- 12 March 2025 - v1.57.0
- Enemies now always give the same amount of cash on death or after receiving enough damage, regardless of how much damage the player deals, but the amount is split between players, meaning in solo, an enemy gives 100% of its cash, 50% in duo, 33% in trio and 25% in quad.
- 11 June 2025 - v1.67.0
- Wave structure updated.
- 25 June 2025 - v1.68.0
- Wave structure updated.
- Dialogue updated.
- 9 July 2025 - v1.70.0
- Updated bonus triumph rewards.
- Uncommon rewards now also include the Sandcastle (1-3).
- Rare rewards now also include the Heatwave (2-3).
- Updated bonus triumph rewards.
- 18 October 2025 - v1.77.0
- Updated bonus triumph rewards.
- Sandcastle and Heatwave removed from the reward pool.
- Common rewards now also include the Turkey Leg (2-4) and Pumpkin Bomb (2-4).
- Uncommon rewards now also include the Sugar Rush (2-3).
- Rare rewards now also include the Unholy Storm (2-3) and Necromancer's Tome (2-3).
- Updated bonus triumph rewards.
Notes
- ā Originally was
25
- ā Before 16th of May 2021, it was
.
- ā Before 18th of December 2024, the rewards were
15 per wave.
- ā Does not appear naturally, it can only be spawned by the Breaker2.
- ā 5.0 5.1 5.2 Number is natural spawns. Number can be exceeded if spawned by the Fallen King.
- ā 6.0 6.1 Number is natural spawns. Number can be exceeded if spawned by the Fallen King or Fallen Summoner.
- ā Can be spawned by the Fallen Necromancer.
- ā Number is natural spawns. Number can be exceeded if spawned by the Fallen Necromancer.
- ā Can be spawned by the Fallen Summoner and the Fallen King.
- ā Does not appear naturally, it can only be spawned by the Breaker4.
- ā How long you have to wait before you can skip.
- ā 12.0 12.1 12.2 12.3 Skip at 0:40.
- ā 13.0 13.1 13.2 Skip at 0:55.
- ā Skip at 0:50.
- ā Skip at 1:00.
- ā Skip at 1:10.
- ā Skip at 1:40.
![]() |
|---|
| Gamemodes | |
|---|---|
| Regular | Easy Mode ⢠Casual Mode ⢠Intermediate Mode ⢠Molten Mode ⢠Fallen Mode (Hidden Wave) ⢠Challenge Trials ⢠Hardcore Mode |
| Special Maps | Sandbox Mode ⢠Polluted Wasteland II ⢠Badlands II ⢠Pizza Party |
| Sandbox Only | Legacy Molten Mode ⢠Golden Mode ⢠Legacy Fallen Mode |
| Other | Tutorial ⢠PVP |
| Removed | Versus ⢠Pre-MEGA Modes ⢠Legacy Hidden Wave ⢠PVP Test |
| Waves | |
|---|---|
| Regular | Easy Mode ⢠Casual Mode ⢠Intermediate Mode ⢠Molten Mode ⢠Fallen Mode ⢠Hardcore Mode |
| Sandbox Only | Golden Mode |
| Special Maps | Polluted Wasteland II ⢠Pizza Party |
| Removed | Pre-MEGA Modes ⢠PVP Test |
| Rewards | |
|---|---|
| Regular | Easy Mode ⢠Casual Mode ⢠Intermediate Mode ⢠Molten Mode ⢠Fallen Mode ⢠Hardcore Mode |
| Special Maps | Polluted Wasteland II ⢠Badlands II ⢠Pizza Party |




















































