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GAMEMODE
WAVES
REWARDS

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This article is about Fallen Mode. You may be looking for other uses of Fallen.

"For players who are experts at the game and want to test their limits."
―Gamemode Description

Description

Fallen mode, formerly called Insane mode, is one of the five main survival modes. Fallen mode has 40 waves. When the Hidden Wave is activated it has 42 waves. The mode is named after the Fallen enemies that appear throughout it.

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the Fallen Summoner gives Cash (Gameplay Currency)$10,000 when killed in solo, Cash (Gameplay Currency)$5,000 in duo, Cash (Gameplay Currency)$3,333 in trio and Cash (Gameplay Currency)$2,500 in quad between the players that damaged it.

The health of enemies in this mode scales with the player count, starting at three players. The increase 10% in trio and 20% in quad, with an added set amount of health added on top of that increase. It is applied after attributes, like Bloated, meaning they can affect the health of an enemy. The first increase is not always the stated amount, while the second increase has a varied amount it increases health by, both affected by enemy health.

You can activate the Hidden Wave by following these certain steps, though currently it is disabled and is not meant to appear:

  • Every player has to disable Skills before starting the match.
  • After voting Fallen mode, sending separate messages that contain these numbers in the chat: "120", "1" and "1009". On the last number, the screen will flash and a noise will play.
  • The base health should be set to one before reaching to Wave 40.
  • Defeat the Fallen King under 60 seconds without using consumables on Wave 40. If done successfully instead of dropping its sword and vanishing in a beam of light, it will survive, but smashing the ground enraged and retreating with its sword.
  • After completing Hidden Wave, the icon of Fallen mode on the difficulty select screen will change to the Awakened Fallen King.

Rewards

For former rewards, see this mode's Rewards page.

The game calculates how many Coin Coins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Some maps like Mason Arch can also increase all rewards by a specific amount. Regular Experience EXP boosts are multiplicative with other modifiers.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Rewards are calculated as:

Coins Reward EXP Reward
Coin 850 Ć· (1 + [(40 Ć· Current Wave) - 1]^1.3) + Coin 150 (Triumph Bonus) Experience 200 EXP Ć· (1 + [(40 Ć· Current Wave) - 1]) + Experience 50 EXP (Triumph Bonus)

Triumphing Fallen mode can give out an additional reward, which can be a crate, consumable or ticket. They are meant to be guaranteed, though due to a bug this does not always happen. These items are:

Badges/Achievements

There are badges and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are:

Defeat the Fallen King
āœ” OBTAINABLE
The leader of the army.


1,913,217 players earned this
???
āœ” OBTAINABLE
No description available


67,727 players earned this
Usurper
āœ” OBTAINABLE
Triumph in Fallen mode

Rewards:
Coin 500

players earned this
Sentinel
āœ” OBTAINABLE
Complete a match of Fallen Mode on a Hard map(Solo)

Rewards:
Coin 1,000 & 1x Spin Ticket Spin Ticket

players earned this
Ascended
āœ” OBTAINABLE
Complete a match of Fallen Mode on a[sic] Insane map(Solo)

Rewards:
Coin 1,250 & 2x Spin Ticket Spin Ticket

players earned this
Awakened (tH3 GL1tcH)
āœ” OBTAINABLE
Complete the Fallen Hidden wave

Rewards:
Coin 2,000, Gem 150 & 1x High Grade Consumable Crate

players earned this
Defeat Legacy Fallen King
āœ– UNOBTAINABLE
The leader of the army.

Rewards:
Experience 250 EXP

5,361,768 players earned this
Suspicious...
āœ– UNOBTAINABLE
When the imposter is SUS! You have 1 minute...

Rewards:
Experience 150 EXP

41,081 players earned this
Defeat Nuclear Fallen King
āœ– UNOBTAINABLE
You took on the challenge and emerged victorious over the wastelands.

Rewards:
1 Premium Skincrate

66,611 players earned this
Hidden Badge
āœ– UNOBTAINABLE
???

Rewards:
Glitchy Nametag

32,145 players earned this
Badlands Badge
āœ– UNOBTAINABLE
This town ain't big enough for the two of us pardner.. Triumph Badlands on Insane mode!

Rewards:
Cowboy

players earned this

Seasons

During some Passes, the Fallen mode could give currency rewards that you used to progress through a season. Rewards for all the seasons were calculated as:

Season Rewards
End of Summer Season Shell 250 Ɨ (Waves/30)^1.75
Season of Love Love Letter 80[1] Ɨ (Waves/30)^1.75
Solar Eclipse Season Shard 35 Ɨ (Waves/30)^1.75
Frost Invasion Season Shard 35[2] Ɨ (Waves/30)^1.75
Operation I.C.E Battle Pass Bell 14[3] per wave
Ducky Revenge Battle Pass Ducky Egg 13 per wave
Surf & Turf Battle Pass Beach Balls 13 per wave
Null & Void Battle Pass Gum Drops 13 per wave

Enemies

Abnormal
Wave 1
43 Total
Quick
Wave 3
18 Total
Fallen Dreg
Wave 5
97 Total
Fallen Squire
Wave 7
37 Total
Breaker2
Wave 10
97 Total
Breaker
N/A[4]
97 Total
Fallen Soul
Wave 13
30 Total
Fallen
Wave 14
12 Total
Fallen Giant
Wave 16
34+ Total[5]
Fallen Hazmat
Wave 17
48 Total
Possessed Armor
Wave 19
19+ Total[6]
Fallen Skeleton
Wave 20[7]
10+ Total[8]
Fallen Necromancer
Wave 20
7 Total
Corrupted Fallen
Wave 21
36+ Total[5]
Fallen Seraph
Wave 22
37 Total
Fallen Jester
Wave 24
6 Total
Fallen Hero
Wave 25
34+ Total[5]
Necrotic Skeleton
Wave 26[9]
17+ Total[6]
Breaker4
Wave 26
26 Total
Breaker3
N/A[10]
78 Total
Fallen Rusher
Wave 28
42 Total
Fallen Shield
Wave 30
6 Total
Fallen Tank
Wave 31
5 Total
Fallen Angel
Wave 33
9 Total
Fallen Honor Guard
Wave 35
1 Total
Fallen Summoner
Wave 37
3 Total
Fallen Guardian
Wave 39
4 Total
Fallen King
Wave 40
1 Total

Wave Structure

Currently, Fallen Mode has two wave bonuses, based on the current wave. Between waves 1 to 30, the wave bonus is calculated as:

Cash (Gameplay Currency)$300 + ([Waves Completed - 1] Ɨ Cash (Gameplay Currency)$60)^1.03

Between waves 31 and 40, it is calculated as:

Cash (Gameplay Currency)$300 + ([Waves Completed - 1] Ɨ Cash (Gameplay Currency)$60)^1.07

Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:

Players Reduction per Player Total Reduction
Solo 0% 0%
Duo 15% 30%
Trio 13% 39%
Quad 10% 40%

For example, on Wave 2, the wave bonus is Cash (Gameplay Currency)$367.84155407, rounded down to Cash (Gameplay Currency)$367. The full number is used in the equation. In duo, it is Cash (Gameplay Currency)$257 (Cash (Gameplay Currency)$367.84155407 Ɨ 0.7), in trio, it is Cash (Gameplay Currency)$224 (Cash (Gameplay Currency)$367.84155407 Ɨ 0.61), while in quad it is Cash (Gameplay Currency)$220 (Cash (Gameplay Currency)$367.84155407 Ɨ 0.6). The wave clear bonus appears when every enemy from that wave was killed and no damage was dealt to the base health. It is 40% of the wave bonus in solo, while for duo, trio and quad it is 20%.

Before 2nd of August 2024, the formula for calculating wave bonus on each wave was:

(Cash (Gameplay Currency)$205 + (Waves Completed - 1) Ɨ Cash (Gameplay Currency)$50) Ɨ (1 - 0.1 Ɨ Players)

The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.

Before 23rd of May 2024, the formula for calculating wave bonus on each wave is:

(Cash (Gameplay Currency)$180 + (Cash (Gameplay Currency)$50 Ɨ Waves Completed)) Ć· Players

Before the Overhaul Update, it was calculated as:

(Cash (Gameplay Currency)$40 - 4 Ɨ (Players - 1)) Ɨ Waves Completed

The waves in Fallen mode follow these timings:

Waves Wave Timer Skip Time[11]
1-17 1:00 0:19[12]
18-19 1:15 0:19[13]
20-22 1:00 0:19[12]
23 1:15 0:19[13]
24 1:00 0:19[12]
25 1:10 0:19[14]
26 1:15 0:19[13]
27-29 1:00 0:19[12]
30-37 1:20 0:19[15]
38 1:30 0:19[16]
39 2:00 0:19[17]
40 āˆž N/A

Bolded names indicates an enemy type's debut.

The total of enemies in Fallen Mode excluding summoned enemies is 854 enemies.

For former wave structures of Fallen mode, visit the Waves page.

Wave Structure
Wave Commander Dialogue Enemy Type & Amount
1
REWCommanderAggressive
Look alive! We got Fallen incoming! 5x Abnormal
REWCommanderObservant
These guys mean business, so be ready for anything.
2 - 8x Abnormal
3
REWCommanderScared
Quick enemies incoming! 6x Abnormal, 3x Quick
REWCommanderAggressive
Don't let them catch you off guard!
4 - 6x Quick, 8x Abnormal
5
REWCommanderTeaching
Reports say that Fallen Dregs are inbound. 3x Fallen Dreg, 8x Abnormal
REWCommanderSkeptical
Definitely a step up from the abnormals.
6 - 6x Fallen Dreg
7
REWCommanderScared
A Fallen Squire is leading the charge! 8x Abnormal, 1x Fallen Squire (Boss, Aggro)
REWCommanderTeaching
This Fallen Squire has aggro meaning they'll force your units to attack them.
8 - 12x Fallen Dreg
9 - 5x Fallen Dreg (Bloated), 5x Quick (Nimble)
10
REWCommanderObservant
The Fallen are sending in more units! 1x Fallen Squire, 1x Breaker2, 2x Quick (Bloated), 6x Fallen Dreg, 2x Quick (Bloated), 1x Breaker2
REWCommanderObservant
I think they're trying to test our strength.
11 - 1x Fallen Squire (Aggro), 12x Fallen Dreg
12
REWCommanderObservant
Make sure you have some hidden detection prepared. 1x Fallen Squire (Nimble), 8x Fallen Dreg (Bloated), 2x Breaker2
REWCommanderObservant
Got a feeling some stealth units are coming soon.
13 - 12x Fallen Dreg, 1x Fallen Squire (Bloated), 6x Fallen Soul
14
REWCommanderScared
A Fallen?! So Soon?! 5x Breaker2, 6x Fallen Soul, 3x Fallen
REWCommanderScared
The Fallen are acting more aggressive then usual!
15 - 15x Fallen Dreg, 1x Fallen Squire, 4x Breaker2, 1x Fallen Squire, 1x Fallen (Bloated), 1x Fallen Squire
16
REWCommanderScared
A Fallen Giant is approaching! 8x Fallen Dreg, 2x Fallen Squire (Aggro), 1x Fallen Giant (Boss), 2x Fallen Squire (Aggro)
REWCommanderAggressive
Don't be intimidated by its size, we got this!
17 - 3x Fallen Hazmat, 1x Fallen, 3x Fallen Hazmat, 1x Fallen
18 - 7x Fallen Hazmat, 4x Fallen Squire (Aggro)
19
REWCommanderSkeptical
Is it just me or is that piece of Armor possessed? 3x Fallen Squire (Bloated, Nimble), 10x Fallen Dreg, 8x Fallen Soul (Bloated), 1x Possessed Armor
REWCommanderSkeptical
Looks like the Fallen have been upgrading their ranks lately.
20
REWCommanderObservant
A Fallen Necromancer is on the field! 5x Fallen Hazmat, 10x Fallen Skeleton, 1x Fallen Squire (Bloated, Aggro), 1x Fallen Necromancer (Health Regen, Stun Immune, Freeze Immune), 1x Fallen Squire (Bloated, Aggro)
REWCommanderAggressive
Don't let their summons overwhelm you!
21 - 1x Corrupted Fallen, 6x Breaker2, 4x Fallen Squire, 10x Fallen Soul, 1x Fallen Necromancer (Hidden), 1x Corrupted Fallen
22
REWCommanderScared
We got some flying enemies on the way! 3x Corrupted Fallen, 1x Fallen Squire (Bloated), 5x Fallen Seraph, 1x Fallen Squire (Aggro)
REWCommanderScared
If you haven't prepared any anti-air detection, now's the time to do so!
23 - 2x Fallen Seraph, 1x Fallen Squire (Bloated, Aggro), 3x Fallen (Nimble), 2x Fallen Seraph, 1x Fallen Squire (Bloated, Aggro), 3x Fallen (Nimble), 2x Fallen Seraph, 1x Fallen Squire (Bloated, Aggro)
24
REWCommanderScared
A Fallen Jester is approaching! This is no laughing matter! 10x Fallen Hazmat, 2x Fallen Giant, 4x Corrupted Fallen, 1x Fallen Jester
REWCommanderAggressive
Those aren't regular presents they're throwing, they'll buff other enemies!
25 - 4x Fallen Squire (Bloated, Nimble), 1x Fallen Squire (Aggro), 8x Fallen Hazmat (Bloated), 1x Fallen Squire (Aggro), 1x Fallen Hero, 1x Fallen Squire (Aggro)
26
REWCommanderScared
That Skeleton looks unstable! It must be cursed with Fallen magic! 1x Necrotic Skeleton (Bloated), 8x Breaker4, 1x Fallen Giant (Nimble)
REWCommanderScared
Get some extra firepower on the field if you can!
27 - 1x Fallen Giant, 5x Fallen Seraph, 1x Necrotic Skeleton, 3x Possessed Armor, 2x Fallen Necromancer (Hidden), 3x Corrupted Fallen
28
REWCommanderScared
We got Fallen Rushers charging us! 7x Fallen Rusher
REWCommanderScared
They're gonna attempt to sprint through our defenses!
29 - 5x Corrupted Fallen (Bloated), 12x Fallen Hazmat (Bloated), 1x Fallen Hero, 6x Fallen Seraph (Bloated)
30
REWCommanderSkeptical
What's that rumbling? Do you hear something? 3x Fallen Giant, 3x Fallen Rusher, 2x Fallen Hero, 1x Fallen Shield (Boss)
REWCommanderScared
WAIT A SECOND! There's a Fallen Shield storming down the field!
31 - 3x Necrotic Skeleton, 4x Fallen Giant 8x Corrupted Fallen, 8x Fallen Seraph (Bloated), 1x Fallen Tank
32
REWCommanderSkeptical
We got Jesters coming in to support their allies. 5x Fallen Hero, 1x Fallen Jester (Bloated), 10x Breaker4, 1x Fallen Jester (Bloated), 3x Fallen Rusher
REWCommanderTeaching
Get ready for a tough and admittingly wacky fight!
33
REWCommanderObservant
A Fallen Angel has made its apparence![sic] 3x Fallen Hero, 7x Necrotic Skeleton, 1x Fallen Angel (Boss, Bloated)
REWCommanderAggressive
This is no ordinary flying enemy, its[sic] a lot bulkier then[sic] the rest!
34 - 4x Fallen Giant, 8x Breaker4, 10x Fallen Hazmat, 1x Necrotic Skeleton, 10x Possessed Armor, 1x Necrotic Skeleton, 6x Fallen Seraph (Bloated)
35
REWCommanderDisappointed
Just when I thought we saw the worst of it. 6x Fallen Rusher, 1x Fallen Shield, 3x Fallen Necromancer (Bloated, Hidden, Health Regen), 1x Fallen Honor Guard (Boss)
REWCommanderScared
That's the most menacing champion of the Fallen I've ever seen!
REWCommanderAggressive
We need to do something quick if we got any chance of surviving this!
36 - 1x Fallen Shield (Aggro), 3x Corrupted Fallen (Bloated), 8x Fallen Hero, 3x Corrupted Fallen (Bloated), 1x Fallen Tank
37
REWCommanderScared
We got reports of a Fallen Summoner making its way here! 1x Fallen Angel (Bloated), 5x Fallen Giant (Bloated, Aggro), 6x Fallen Seraph (Nimble), 1x Fallen Summoner (Bloated, Nimble), 1x Fallen Angel (Bloated)
REWCommanderAggressive
This is[sic] step up from the Necromancer, we can't give it the chance to bolster their numbers!
38 - 5x Corrupted Fallen (Nimble), 1x Fallen Shield (Bloated, Health Regen), 1x Fallen Tank, 8x Fallen Rusher, 1x Fallen Shield (Aggro), 3x Fallen Angel, 1x Fallen Tank (Nimble)
39
REWCommanderScared
A Fallen Guardian on the field! 1x Fallen Guardian, 1x Fallen Summoner (Nimble), 8x Fallen Hero, 5x Fallen Giant, 3x Fallen Jester
REWCommanderObservant
But if he's here, then you know who is coming soon.
40
REWCommanderObservant
He's coming ... 1x Fallen Shield (Bloated), 3x Fallen Rusher, 3x Necrotic Skeleton (Bloated), 1x Fallen Guardian, 3x Fallen Rusher, 1x Fallen Tank (Bloated), 4x Fallen Giant, 5x Possessed Armor, 3x Fallen Rusher, 6x Fallen Hero, 3x Fallen Rusher, 3x Fallen Angel, 3x Fallen Rusher, 2x Fallen Guardian, 1x Fallen King, 4x Fallen Giant, 1x Fallen Summoner
REWCommanderAggressive
I hope you're ready, soldier; the Fallen King is upon us!
REWCommanderAggressive
TAKE HIM OUT QUICKLY!
Lose Dialogue
CommaReac1
CommaReac2
CommaReac3
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Soundtracks

Wave 1-9, Wave 10-15 & Wave 16-22
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 1-7, Waves 8-11 and Waves 12-15.

Wave 23-29
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 16-23 and Waves 24-31.

Wave 30-34 & 35-39
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 32-39.

Final Wave
These soundtracks are or were played on the final wave.

Wave 41
This soundtrack plays on this wave.

Hidden Wave
These soundtracks are or were played during the Hidden Wave.

Gallery

Icons

Medals

Trivia

  • The legacy Hidden Wave could have been activated in Fallen mode by beating the game in 1009 seconds (16:49) or under.
  • Originally, another theme was supposed to play in the late game waves of this mode, that being Duality. However, the loop audio was not accepted by Roblox as it was deemed too "high pitched". Only the intro got accepted.
    • The only time the track was played was in the trailer for Fallen mode.

Update History

  • 13 October 2019 - Release v1.0.0
    • Insane mode added.
  • 14 October 2019 - Release v1.0.1
    • Shared cash of 50% added.
  • 25 November 2019 - Release v1.3.0
  • 11 February 2020 - Release v1.7.0
    • Name changed from Insane mode to Fallen mode.
    • New icons.
  • 4 March 2020 - Release v1.8.0
    • Wave structure changed.
    • Shared cash decreased from 50% to 25%.
  • 18 March 2020 - Release v1.8.1
    • New medal icon.
  • 29 April 2020 - Release v1.10.0
    • Wave structure changed.
  • 26 May 2020 - Release v1.11.0
    • Wave structure changed.
  • 29 October 2020 - Overhaul v1.0.0
    • Wave structure changed.
    • Dialogue added.
    • Wave bonus formula changed.
    • Coin Coins and Experience EXP rewards formula changed.
    • New medal icon.
    • New mode icon.
    • Final wave music now plays when the first Fallen Guardian spawns instead of it playing at the beginning of the wave.
  • 1 April 2021 - Overhaul v1.2.0
    • Wave structure changed.
  • 2 April 2021 - Overhaul v1.2.0b
    • Wave structure changed.
  • 8 May 2021 - Overhaul v1.3.0
    • Wave structure changed.
  • 4 December 2021 - v1.0.0
  • 22 March 2022 - v1.1.0e
    • Bug: Final wave music no longer plays.
  • 11 April 2022 - v1.1.0k
    • Bugfix: Final wave music now plays again.
  • 17 April 2022 - v1.2.0
    • Corrected "approaching" being spelt as "approacing" on Wave 1.
  • 23 April 2022 - v1.2.1
    • Corrected a being misspelt as an on Wave 13.
  • 29 July 2022 - v1.3.0
    • Final wave music changed from Fallen Boss to Void Steps.
    • Final wave music now plays at the beginning of the wave instead of it playing when the first Fallen Guardian spawns.
  • 9 June 2023 - v1.8.0
    • In community maps, rewards now depend on difficulty. Easier maps have reduced rewards and harder maps have increased rewards. Normal difficulty rewards are not changed.
  • 28 October 2023 - v1.9.0
    • Bug: Shared cash does not work.
  • 3 November 2023 - v1.9.0j
    • Bugfix: Shared cash now works.
  • 18 May 2024 - v1.22.0
  • 23 May 2024 - v1.23.0
    • Wave structure changed.
    • Starting cash changed.
      • Solo starting cash remains at Cash (Gameplay Currency)$500.
      • Decreased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$400 in duo.
      • Decreased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$350 in trio.
      • Decreased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$300 in quad.
    • Coin Coins and Experience EXP rewards formula changed.
    • Wave bonus formula changed.
    • Updated to the new mode system.
    • Bug: Economy does not work.
    • Bug: Fallen mode is prone to issues.
    • Bug: Rewards are much lower than intended.
    • Bug: Commander's dialogue for Wave 13 does not appear.
    • Bug: Rewards are unaffected by the difficulty based rewards on community maps.
    • Bug: Consumable crate and Time Scale Ticket Time Scale Ticket rewards can no longer be gotten.
  • 23 May 2024 - v1.23.0a
    • Bugfix: Economy now works.
  • 23 May 2024 - v1.23.1
    • Bugfix: Fallen mode is no longer prone to errors.
  • 27 May 2024 - v1.23.2
    • Starting cash increased.
      • Increased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$600 in solo.
      • Increased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$500 in duo.
      • Increased from Cash (Gameplay Currency)$350 to Cash (Gameplay Currency)$450 in trio.
      • Increased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$400 in quad.
    • Bugfix: Rewards are now the intended amount.
  • 27 May 2024 - v1.23.2a
    • Rewards now use the old equations.
  • 31 May 2024 - v1.23.5
    • Starting cash is now Cash (Gameplay Currency)$500 regardless of player count.
  • 19 July 2024 - v1.26.0
  • 2 August 2024 - v1.27.0
    • Wave structure changed.
    • Coin Coins and Experience EXP rewards formulas changed.
    • Wave bonus formula changed.
    • Triumph bonus increased from Coin 50 to Coin 150.
    • Changed triumph rewards.
    • Now uses the new income system.
    • Updated mode icon.
    • Ambient music added.
    • Added new mode icon that appears after triumphing Hidden Wave.
    • Hidden Wave re-added.
    • Level requirement increased from Level 10 to Level 30.
    • Bug: Level requirement lock still only appears for players below Level 10, but players between Level 11 and Level 29 cannot vote on it, despite there being no lock.
  • 6 August 2024 - v1.27.2
    • Bugfix: Spin Ticket Spin Ticket and Revive Ticket Revive Ticket triumph rewards are now given out.
  • 9 August 2024 - v1.27.5
    • Wave structure changed.
    • Wave bonus formula changed, increasing rewards by Coin 100.
    • Triumph bonus decreased from Coin 150 to Coin 100.
    • Updated soundtracks to play on different waves.
      • First set of tracks now plays on Waves 1-9, 10-15 and 16-22.
      • Second set of tracks now plays on Waves 23-29.
      • Third set of tracks now plays on Waves 30-34 and 35-39.
    • Corrected business being misspelled as buisness on Wave 1, updated wording on Wave 1, changed wording on Wave 35, and corrected soldier being misspelled as solider alongside a few punctuation corrections on Wave 40.
    • Updated Wave 35 dialogue slightly.
  • 21 August 2024 - v1.28.0
    • Bug: Triumph bonus is always granted, even when losing.
  • 27 August 2024 - v1.28.7
    • Bugfix: Triumph bonus is now only granted upon triumphing.
  • 18 September 2024 - v1.32.0
    • Moved Wave 16 dialogue to Wave 14 and Wave 33 dialogue to Wave 30 to match the wave debuts of enemies mentioned in these dialogues.
  • 25 September 2024 - v1.33.0
    • Coin Coins and Experience EXP rewards increased.
    • Coin Coins triumph bonus increased from Coin 100 to Coin 150.
    • Experience EXP triumph bonus increased from Experience 25 EXP to Experience 50 EXP.
  • 23 October 2024 - v1.37.0
    • Updated bonus triumph rewards.
  • 11 December 2024 - v1.45.0
    • Wave structure updated.
  • 16 December 2024 - v1.46.0
    • Bug: Icon no longer changes after Hidden Wave has been beaten.
  • 26 December 2024 - v1.46.5
    • Bugfix: Icon now changes after Hidden Wave has been beaten.
  • 15 January 2025 - v1.49.0
    • Updated bonus triumph rewards.
      • Turkey Leg, Pumpkin Bomb and Sugar Rush removed from the reward pool.
      • Common rewards now also include the Fruit Cake (2-4).
      • Uncommon rewards now also include the Present Cluster Bomb (1-3).
      • Rare rewards now also include the Festive Tree (1-3) and Santa's Air Strike (1-3).
      • Custom rarity added, which only gives a single Molten Monster with a 0.47% chance, also making other rarities less common:
        • Common chance reduced from 47.62% to 47.39%.
        • Uncommon chance reduced from 28.57% to 28.44%.
        • Rare chance reduced from 19.05% to 18.96%.
        • Legendary chance reduced from 4.76% to 4.74%.
  • 5 February 2025 - v1.52.0
    • Increased health scaling.
      • 5% in duo, previously none.
      • Increased from 10% to 20% in trio.
      • Increased from 20% to 30% in quad.
  • 5 February 2025 - v1.53.0
    • Reverted health scaling changes from the previous update.
      • Duo health scaling removed.
      • Decreased from 20% to 10% in trio.
      • Decreased from 30% to 20% in quad.
  • 5 March 2025 - v1.56.0
  • 12 March 2025 - v1.57.0
    • Enemies now always give the same amount of cash on death or after receiving enough damage, regardless of how much damage the player deals, but the amount is split between players, meaning in solo, an enemy gives 100% of its cash, 50% in duo, 33% in trio and 25% in quad.
  • 11 June 2025 - v1.67.0
    • Wave structure updated.
  • 25 June 2025 - v1.68.0
    • Wave structure updated.
    • Dialogue updated.
  • 9 July 2025 - v1.70.0
    • Updated bonus triumph rewards.
      • Uncommon rewards now also include the Sandcastle (1-3).
      • Rare rewards now also include the Heatwave (2-3).
  • 18 October 2025 - v1.77.0

Notes

  1. ↑ Originally was Love Letter 25
  2. ↑ Before 16th of May 2021, it was Shard 50.
  3. ↑ Before 18th of December 2024, the rewards were Bell 15 per wave.
  4. ↑ Does not appear naturally, it can only be spawned by the Breaker2.
  5. ↑ 5.0 5.1 5.2 Number is natural spawns. Number can be exceeded if spawned by the Fallen King.
  6. ↑ 6.0 6.1 Number is natural spawns. Number can be exceeded if spawned by the Fallen King or Fallen Summoner.
  7. ↑ Can be spawned by the Fallen Necromancer.
  8. ↑ Number is natural spawns. Number can be exceeded if spawned by the Fallen Necromancer.
  9. ↑ Can be spawned by the Fallen Summoner and the Fallen King.
  10. ↑ Does not appear naturally, it can only be spawned by the Breaker4.
  11. ↑ How long you have to wait before you can skip.
  12. ↑ 12.0 12.1 12.2 12.3 Skip at 0:40.
  13. ↑ 13.0 13.1 13.2 Skip at 0:55.
  14. ↑ Skip at 0:50.
  15. ↑ Skip at 1:00.
  16. ↑ Skip at 1:10.
  17. ↑ Skip at 1:40.


Gamemodes
Regular
Special Maps
Sandbox Only
Other
Removed
Waves
Regular
Sandbox Only
Special Maps
Removed
Rewards
Regular
Special Maps