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GAMEMODE | ![]() |
WAVE STRUCTURE | ![]() |
REWARDS |

- "For players who are experts at the game and want to test their limits."
- ―Gamemode Description
Description
Fallen mode, formerly called Insane mode, is one of the five main survival modes. Fallen mode has 40 waves. It is named after its final boss, the Fallen King.
Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. In solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this decreases by 25%, which means that in a quad, you only get 25% of the cash. This amount is distributed between players based on how much damage they dealt. However, if a player has not dealt any damage, they will receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which is 12.5% in duo, 16.7% in trio and 18.75% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the Templar gives $10,000 when killed in solo,
$7,500 in duo,
$5,000 in trio and
$2,500 in quad between the players that damaged it. Players that did not damage it receive
$1,250 in duo,
$1,670 in trio and
$1,875 quad.
The health of enemies in this mode scales with the player count, starting at three players. The increase is 5% in duo, 20% in trio and 30% in quad, with an added set amount of health added on top of that increase. It is applied after attributes, like Bloated, meaning they can affect the health of an enemy. The first increase is not always the stated amount, while the second increase has a varied amount it increases health by, both affected by enemy health.
In this mode, the Hidden Wave can be activated by following certain steps:
- After voting Fallen mode, sending separate messages that contain these numbers in the chat: "120", "1" and "1009". On the last number, the screen will flash and a noise will play.
- The base health should be set to one before reaching to Wave 40.
- Defeat the Fallen King under 60 seconds without using consumables on Wave 40. If done successfully instead of dropping its sword and vanishing in a beam of light, it will survive, but smashing the ground enraged and retreating with its sword.
- After completing Hidden Wave, the icon of Fallen mode on the difficulty select screen will change to the Awakened Fallen King.
Rewards
For former rewards, see this mode's Rewards page.
The game calculates how many Coins and
EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more
EXP (Friday ā Sunday), any
EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any
EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Some maps like Mason Arch can also increase all rewards by a specific amount. Regular
EXP boosts are multiplicative with other modifiers.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Rewards are calculated as:
Coins Reward | EXP Reward |
---|---|
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Triumphing Fallen mode can give out an additional reward, which can be a crate, consumable or ticket. They are meant to be guaranteed, though due to a bug this does not always happen. These items are:
- Common (47.39%)
Time Scale Ticket (2-4)
Revive Ticket (2-3)
Spin Ticket (2-3)
- Low Grade Consumable Crate
- Barricade (2-4)
- Supply Drop (2-4)
- Fruit Cake (2-4)
- Uncommon (28.44%)
- Cooldown Flag (2-4)
- Range Flag (2-4)
- Damage Flag (2-4)
- Mid Grade Consumable Crate
- Present Cluster Bomb (1-3)
- Rare (18.96%)
- High Grade Consumable Crate
- Napalm Strike (2-3)
- Blizzard Bomb (2-3)
- Santa's Air Strike (1-3)
- Festive Tree (1-3)
- Legendary (4.74%)
- Custom (0.47%)
Badges
There are also a few badges which can be obtained when playing this mode, which may have additional rewards alongside the badge. These are:
Defeat the Fallen King ā OBTAINABLE | |
---|---|
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The leader of the army. |
???[1] ā OBTAINABLE | |
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No description available |
Defeat Legacy Fallen King ā UNOBTAINABLE | |
---|---|
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The leader of the army.
Rewards: |
Suspicious... ā UNOBTAINABLE | |
---|---|
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When the imposter is SUS! You have 1 minute...
Rewards: |
Defeat Nuclear Fallen King ā UNOBTAINABLE | |
---|---|
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You took on the challenge and emerged victorious over the wastelands.
Rewards: |
Hidden Badge ā UNOBTAINABLE | |
---|---|
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???
Rewards: |
Badlands Badge ā UNOBTAINABLE | |
---|---|
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This town ain't big enough for the two of us pardner.. Triumph Badlands on Insane mode!
Rewards: |
Seasons
During some Passes, the Fallen mode could give currency rewards that you used to progress through a season. Rewards for all the seasons were calculated as:
Season | Rewards |
---|---|
End of Summer Season | ![]() |
Season of Love | ![]() |
Solar Eclipse Season | ![]() |
Frost Invasion Season | ![]() |
Operation I.C.E Battle Pass | ![]() |
Enemies
Abnormal Wave 1 |
Quick Wave 3 |
Heavy Wave 5 |
Fallen Squire Wave 7 |
Breaker2 Wave 9 |
Breaker N/A[5] |
Fallen Soul Wave 10 |
Fallen Wave 14 |
Fallen Necromancer Wave 15 |
Fallen Skeleton N/A[6] |
Fallen Hazmat Wave 17 |
Fallen Jester Wave 18 |
Possessed Armor Wave 21 |
Fallen Rusher Wave 23 |
Fallen Giant Wave 24 |
Fallen Hero Wave 26 |
Fallen Shield Wave 27 |
Fallen Seraph Wave 29 |
Fallen Tank Wave 30 |
Breaker4 Wave 30 |
Breaker3 N/A[7] |
Elite Boomer Wave 31 |
Corrupted Fallen Wave 32 |
Fallen Summoner Wave 33 |
Necrotic Skeleton N/A[8] |
Fallen Angel Wave 34 |
Fallen Honor Guard Wave 35 |
Templar Wave 35 |
Fallen Guardian Wave 38 |
Fallen King Wave 40 |
Wave Structure
Currently, Fallen Mode has two wave bonuses, based on the current wave. Between waves 1 to 30, the wave bonus is calculated as:
$300 + ([Waves Completed - 1] Ć
$60)^1.03
Between waves 31 and 40, it is calculated as:
$300 + ([Waves Completed - 1] Ć
$60)^1.07
Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:
Players | Reduction per Player | Total Reduction |
---|---|---|
Solo | 0% | 0% |
Duo | 15% | 30% |
Trio | 13% | 39% |
Quad | 10% | 40% |
For example, on Wave 2, the wave bonus is $367.84155407, rounded down to
$367. The full number is used in the equation. In duo, it is
$257 (
$367.84155407 Ć 0.7), in trio, it is
$224 (
$367.84155407 Ć 0.61), while in quad it is
$220 (
$367.84155407 Ć 0.6). The wave clear bonus appears when every enemy from that wave was killed and no damage was dealt to the base health. It is 40% of the wave bonus in solo, while for duo, trio and quad it is 20%.
Before 2nd of August 2024, the formula for calculating wave bonus on each wave was:
- (
$205 + (Waves Completed - 1) Ć
$50) Ć (1 - 0.1 Ć Players)
The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.
Before 23rd of May 2024, the formula for calculating wave bonus on each wave is:
- (
$180 + (
$50 Ć Waves Completed)) Ć· Players
Before the Overhaul Update, it was calculated as:
- (
$40 - 4 Ć (Players - 1)) Ć Waves Completed
The waves in Fallen mode follow these timings:
Waves | Wave Timer | Skip Time[9] |
---|---|---|
1-17 | 1:00 | 0:19[10] |
18-19 | 1:15 | 0:19[11] |
20-22 | 1:00 | 0:19[10] |
23 | 1:15 | 0:19[11] |
24 | 1:00 | 0:19[10] |
25 | 1:10 | 0:19[12] |
26 | 1:15 | 0:19[11] |
27-29 | 1:00 | 0:19[10] |
30-37 | 1:20 | 0:19[13] |
38 | 1:30 | 0:19[14] |
39 | 2:00 | 0:19[15] |
40 | ā | N/A |
Bolded names indicates an enemy type's debut.
For former wave structures of Fallen mode, visit the Waves page.
Wave | Commander Dialogue | Enemy Type & Amount | |
---|---|---|---|
1 | Look alive! We got Fallen incoming! | 3x Abnormal | |
These guys mean business, be ready for anything. | |||
2 | - | 6x Abnormal | |
3 | Quick enemies incoming! | 6x Abnormal, 3x Quick | |
Don't let them catch you off guard! | |||
4 | - | 6x Quick, 8x Abnormal | |
5 | Reports say that Heavies are inbound. | 3x Heavy, 8x Abnormal | |
Definetly a step up from the abnormals. | |||
6 | - | 4x Heavy, 10x Quick | |
7 | A Fallen Squire is leading the charge! | 7x Quick, 7x Abnormal, 1x Fallen Squire (Boss) | |
Fallen Squires have aggro meaning they'll force your units to attack them. | |||
8 | - | 8x Abnormal (Bloated), 10x Heavy | |
9 | Make sure you have some hidden detection prepared. | 1x Breaker2, 8x Quick (Bloated), 6x Heavy, 1x Breaker2 | |
Got a feeling some stealth units are coming soon. | |||
10 | - | 1x Fallen Squire, 8x Fallen Soul | |
11 | - | 1x Fallen Squire, 8x Fallen Soul, 1x Fallen Squire 7x Heavy | |
12 | - | 1x Fallen Squire, 6x Heavy, 1x Fallen Squire, 8x Abnormal (Bloated), 1x Fallen Squire | |
13 | - | 1x Fallen Squire, 10x Quick (Bloated), 1x Fallen Squire, 7x Heavy, 1x Fallen Squire, 8x Fallen Soul | |
14 | A Fallen?! So Soon?! | 12x Breaker2, 10x Fallen Soul, 3x Fallen | |
The Fallen are acting more aggressive then usual! | |||
15 | A Fallen Necromancer is approaching! | 8x Heavy, 1x Fallen Squire, 8x Breaker2, 1x Fallen Squire, 1x Fallen Necromancer (Boss) | |
Take them out before they summon more enemies! | |||
16 | - | 2x Fallen, 8x Breaker2, 2x Fallen, 8x Fallen Soul, 2x Fallen | |
17 | - | 3x Fallen, 1x Fallen Hazmat, 4x Fallen Squire, 8x Heavy (Bloated), 10x Breaker2, 1x Fallen Hazmat | |
18 | A Fallen Jester is approaching! This is no laughing matter! | 8x Heavy, 8x Breaker2, 1x Fallen Jester, 8x Heavy, 8x Fallen Soul | |
Those aren't regular presents they're throwing, they'll buff other enemies! | |||
19 | - | 1x Fallen Squire (Bloated), 4x Fallen, 1x Fallen Jester, 1x Fallen Squire (Bloated), 8x Breaker2, 1x Fallen Jester, 4x Fallen Hazmat, 4x Fallen | |
20 | - | 1x Fallen Necromancer, 8x Breaker2, 5x Fallen, 10x Fallen Hazmat, 1x Fallen Squire (Bloated), 1x Fallen Necromancer, 8x Breaker2, 5x Fallen Soul (Bloated) | |
21 | Is it just me or is that piece of Armor possessed? | 1x Possessed Armor, 12x Breaker2, 2x Fallen Squire (Bloated), 1x Fallen Necromancer, 15x Fallen Soul (Bloated), 1x Fallen Squire (Bloated) | |
Looks like the Fallen have been upgrading their ranks lately. | |||
22 | - | 2x Possessed Armor, 10x Fallen Hazmat, 1x Fallen Jester, 15x Breaker2, 1x Fallen Jester, 1x Fallen Necromancer, 12x Fallen | |
23 | - | 2x Fallen Rusher, 4x Fallen Squire (Bloated), 10x Breaker2, 10x Fallen Hazmat, 2x Fallen Necromancer (Bloated), 8x Fallen | |
24 | That Fallen is MASSIVE! | 2x Fallen Rusher, 1x Fallen Giant (Boss), 8x Fallen Hazmat (Aggro, Bloated), 2x Possessed Armor, 10x Fallen, 12x Fallen Soul (Bloated) | |
We can't let that thing get past us! | |||
Throw everything you got! We need to bring it down! | |||
25 | - | 2x Fallen Rusher, 12x Fallen, 1x Fallen Giant, 1x Fallen Necromancer (Bloated), 10x Fallen Hazmat (Bloated), 2x Fallen Rusher | |
26 | - | 1x Fallen Hero, 2x Fallen Giant, 12x Fallen Hazmat (Bloated), 2x Possessed Armor, 1x Fallen Squire (Bloated), 2x Fallen Necromancer (Bloated) | |
27 | HOLY MOLY! WHAT IS THAT THING?! | 1x Fallen Shield (Boss), 1x Fallen Giant, 7x Fallen, 3x Possessed Armor, 4x Fallen Soul (Bloated), 7x Fallen | |
Get some extra firepower on the field now! It's protecting its allies! | |||
28 | - | 1x Fallen Shield, 2x Possessed Armor, 1x Fallen Giant, 2x Fallen Necromancer, 8x Fallen Hazmat, 2x Possessed Armor, 2x Fallen Necromancer, 1x Fallen Hero | |
29 | We got flying enemies inbound! | 1x Fallen Hero, 10x Fallen Rusher, 1x Fallen Giant, 5x Fallen Seraph, 10x Breaker2, 1x Fallen Giant (Bloated), 10x Fallen Hazmat (Bloated), 1x Fallen Hero | |
Please tell me we have some anti-air ready! | |||
30 | What's that rumbling? Do you hear something? | 1x Fallen Hero, 1x Fallen Shield (Aggro), 10x Fallen Hazmat (Bloated), 4x Possessed Armor, 8x Breaker4, 5x Fallen Rusher, 1x Fallen Tank, 2x Fallen Hero | |
WAIT A SECOND! There's a Fallen Tank storming down the field! | |||
31 | We got Jesters coming in to support their allies. | 1x Elite Boomer, 1x Fallen Giant (Bloated), 15x Fallen (Bloated), 1x Fallen Jester (Bloated), 1x Fallen Giant (Bloated), 12x Fallen Hazmat, 1x Fallen Jester (Bloated), 1x Fallen Giant (Bloated), 1x Fallen Jester (Bloated), 8x Fallen Rusher, 8x Fallen Seraph, 2x Fallen Necromancer (Bloated) | |
Get ready for a tough and admitingly wacky fight! | |||
32 | - | 10x Corrupted Fallen, 1x Fallen Hero, 8x Fallen Rusher, 1x Fallen Shield (Aggro), 1x Fallen Tank, 1x Fallen Hero, 10x Breaker4 | |
33 | - | 1x Fallen Tank, 5x Fallen Giant (Bloated), 10x Fallen Rusher (Bloated), 12x Fallen Hazmat (Bloated), 12x Breaker4, 1x Fallen Summoner (Boss), 3x Possessed Armor | |
34 | - | 1x Fallen Shield (Aggro), 1x Elite Boomer, 2x Fallen Jester (Bloated), 6x Fallen Rusher, 10x Breaker4, 1x Fallen Jester (Bloated), 12x Fallen Hazmat, 1x Fallen Jester (Bloated), 5x Possessed Armor, 8x Fallen Seraph, 1x Fallen Angel, 8x Breaker4 | |
35 | Just when i thought we saw the worst of it. | 15x Fallen Rusher (Bloated), 1x Fallen Shield, 1x Fallen Honor Guard (Boss), 3x Fallen Angel, 8x Fallen Seraph, 1x Fallen Shield, 1x Templar, 4x Possessed Armor, 15x Fallen Hazmat (Bloated) | |
That is the most menacing champion of the Fallen I've ever seen! | |||
We need to do something quick if we got any chance of surviving this! | |||
36 | - | 1x Fallen Tank, 1x Fallen Shield, 1x Fallen Squire (Bloated), 3x Elite Boomer, 5x Corrupted Fallen, 10x Fallen Rusher (Bloated), 1x Fallen Shield, 3x Fallen Giant (Bloated), 4x Fallen Angel, 1x Templar, 1x Fallen Summoner (Health Regen) | |
37 | - | 1x Fallen Tank, 8x Corrupted Fallen, 3x Elite Boomer, 20x Fallen Rusher (Bloated), 1x Fallen Shield (Aggro), 2x Fallen Angel, 4x Possessed Armor (Bloated), 6x Fallen Squire (Bloated), 1x Templar, 3x Fallen Necromancer (Bloated), 1x Fallen Summoner (Health Regen), 4x Fallen Hero, 1x Fallen Shield (Aggro) | |
38 | A Fallen Guardian on the field! | 1x Fallen Shield (Bloated), 1x Fallen Guardian, 5x Fallen Angel, 10x Fallen Seraph (Bloated), 1x Fallen Shield (Bloated), 1x Fallen Summoner, 8x Fallen Squire (Bloated), 10x Breaker4 (Bloated), 1x Fallen Tank, 4x Corrupted Fallen, 1x Templar, 5x Fallen Hero, 8x Corrupted Fallen, 1x Fallen Guardian, 4x Fallen Necromancer (Bloated) | |
But if he's here, then you know who is coming soon. | |||
39 | - | 2x Elite Boomer (Bloated, Nimble), 2x Fallen Tank, 5x Fallen Hero, 8x Fallen Rusher, 6x Possessed Armor (Bloated), 1x Fallen Shield, 2x Fallen Guardian, 20x Fallen Hazmat (Bloated), 2x Fallen Angel, 15x Fallen Rusher, 9x Fallen Jester, 5x Corrupted Fallen, 3x Fallen Hero, 5x Corrupted Fallen, 1x Fallen Summoner | |
40 | He's coming... | 1x Fallen Shield (Bloated), 3x Elite Boomer (Bloated, Nimble), 1x Fallen Honor Guard, 8x Corrupted Fallen, 4x Fallen Angel, 1x Fallen Summoner (Health Regen), 2x Fallen Hero (Bloated), 1x Fallen King, 3x Fallen Guardian, 1x Templar (Bloated), 6x Fallen Angel, 12x Breaker4 (Bloated) | |
I hope you're ready, soldier; the Fallen King is upon us! | |||
TAKE HIM OUT QUICKLY! | |||
Lose Dialogue | |||
One icon and dialogue is randomly chosen upon defeat:
ā¢We're toast! |
Soundtracks
Wave 1-9, Wave 10-15 & Wave 16-22
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 1-7, Waves 8-11 and Waves 12-15.
Wave 23-29
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 16-23 and Waves 24-31.
Wave 30-34 & 35-39
These soundtracks can be randomly chosen to play between these waves. Used to play between Waves 32-39.
Final Wave
These soundtracks are or were played on the final wave.
Wave 41
This soundtrack plays on this wave.
Hidden Wave
These soundtracks are or were played during the Hidden Wave.
Gallery
Trivia
- The legacy Hidden Wave could have been activated in Fallen mode by beating the game in 1009 seconds (16:49) or under.
- Originally, another theme was supposed to play, that being Duality. However, it was not accepted by Roblox as it was deemed too "high pitched".
- The only time the track was played was in the trailer for Fallen mode. It is unclear where this would have actually played in-game.
Update History
- 13 October 2019 - Release v1.0.0
- Insane mode added.
- 14 October 2019 - Release v1.0.1
- Shared cash of 50% added.
- 25 November 2019 - Release v1.3.0
- Hidden Wave added.
- Wave structure changed.
- 11 February 2020 - Release v1.7.0
- Name changed from Insane mode to Fallen mode.
- New icons.
- 4 March 2020 - Release v1.8.0
- Wave structure changed.
- Shared cash decreased from 50% to 25%.
- 18 March 2020 - Release v1.8.1
- New medal icon.
- 29 April 2020 - Release v1.10.0
- Wave structure changed.
- 26 May 2020 - Release v1.11.0
- Wave structure changed.
- 29 October 2020 - Overhaul v1.0.0
- Wave structure changed.
- Dialogue added.
- Wave bonus formula changed.
Coins and
EXP rewards formula changed.
- New medal icon.
- New mode icon.
- Final wave music now plays when the first Fallen Guardian spawns instead of it playing at the beginning of the wave.
- 1 April 2021 - Overhaul v1.2.0
- Wave structure changed.
- 2 April 2021 - Overhaul v1.2.0b
- Wave structure changed.
- 8 May 2021 - Overhaul v1.3.0
- Wave structure changed.
- 4 December 2021 - v1.0.0
- Hidden Wave removed.
- 22 March 2022 - v1.1.0e
- Bug: Final wave music no longer plays.
- 11 April 2022 - v1.1.0k
- Bugfix: Final wave music now plays again.
- 17 April 2022 - v1.2.0
- Corrected "approaching" being spelt as "approacing" on Wave 1.
- 23 April 2022 - v1.2.1
- Corrected a being misspelt as an on Wave 13.
- 29 July 2022 - v1.3.0
- Final wave music changed from Fallen Boss to Void Steps.
- Final wave music now plays at the beginning of the wave instead of it playing when the first Fallen Guardian spawns.
- 9 June 2023 - v1.8.0
- In community maps, rewards now depend on difficulty. Easier maps have reduced rewards and harder maps have increased rewards. Normal difficulty rewards are not changed.
- 28 October 2023 - v1.9.0
- Bug: Shared cash does not work.
- 3 November 2023 - v1.9.0j
- Bugfix: Shared cash now works.
- 18 May 2024 - v1.22.0
- Triumphing now has a chance to give one of these rewards:
- Low Grade Consumable Crate with a 30% chance.
- Mid Grade Consumable Crate with a 15% chance.
- Time Scale Tickets with a 15% chance.
- Triumphing now has a chance to give one of these rewards:
- 23 May 2024 - v1.23.0
- Starting cash changed.
- Solo starting cash remains at
$500.
- Decreased from
$500 to
$400 in duo.
- Decreased from
$500 to
$350 in trio.
- Decreased from
$500 to
$300 in quad.
- Solo starting cash remains at
Coins and
EXP rewards formula changed.
- Wave bonus formula changed.
- Updated to the new mode system.
- Bug: Economy does not work.
- Bug: Fallen mode is prone to issues.
- Bug: Rewards are much lower than intended.
- Bug: Commander's dialogue for Wave 13 does not appear.
- Bug: Rewards are unaffected by the difficulty based rewards on community maps.
- Bug: Consumable crate and
Time Scale Ticket rewards can no longer be gotten.
- Starting cash changed.
- 23 May 2024 - v1.23.0a
- Bugfix: Economy now works.
- 23 May 2024 - v1.23.1
- Bugfix: Fallen mode is no longer prone to errors.
- 27 May 2024 - v1.23.2
- Starting cash increased.
- Increased from
$500 to
$600 in solo.
- Increased from
$400 to
$500 in duo.
- Increased from
$350 to
$450 in trio.
- Increased from
$300 to
$400 in quad.
- Increased from
- Bugfix: Rewards are now the intended amount.
- Starting cash increased.
- 27 May 2024 - v1.23.2a
- Rewards now use the old equations.
- 31 May 2024 - v1.23.5
- Starting cash is now
$500 regardless of player count.
- Starting cash is now
- 19 July 2024 - v1.26.0
- Triumph bonus reduced from
100 to
50.
- Bonus rewards for triumphing changed.
- Now has a 50% to give one of these Common items:
Time Scale Ticket (1-2)
Revive Ticket (1-2)
- Grenade (1-3)
- Flash Bang (1-3)
- Molotov (1-3)
- Now has a 30% chance to give one of these Uncommon items:
- Low Grade Consumable Crate
Spin Ticket
- Barricade (1-2)
- Supply Drop (1-2)
- AirStrike (1-2)
- Now has a 15% chance to give one of these Rare items:
- Now has a 5% chance to give one of these Legendary items:
- Now has a 50% to give one of these Common items:
- Bug:
Spin Ticket and
Revive Ticket triumph rewards are not always given out despite being shown on the triumph screen.
- Bug: Triumph rewards sometimes are not given out or shown in the triumph screen.
- Bugfix: Triumph rewards now work again.
- Triumph bonus reduced from
- 2 August 2024 - v1.27.0
- Wave structure changed.
Coins and
EXP rewards formulas changed.
- Wave bonus formula changed.
- Triumph bonus increased from
50 to
150.
- Changed triumph rewards.
- Rarity odds changed.
- Common chance reduced from 50% to 47.62%.
- Uncommon chance reduced from 30% to 28.57%.
- Rare chance incrased from 15% to 19.05%.
- Legendary chance reduced from 5% to 4.76%.
- Grenade, Flash Bang, Molotov and UAV removed from reward pool.
Time Scale Tickets increased from 1-2 to 2-4.
Spin Tickets increased from 1-2 to 2-3.
Spin Tickets are now Common instead of Uncommon.
Revive Tickets increased from 1-2 to 2-3.
- Low Grade Consumable Crate is now Common instead of Uncommon.
- Barricade increased from 1-2 to 2-4.
- Barricade is now Common instead of Uncommon.
- Supply Drop increased from 1-2 to 2-4.
- Supply Drop is now Common instead of Uncommon.
- Range Flag, Cooldown Flag and Damage Flag added as a Uncommon reward. Given out 2-4 times.
- Mid Grade Consumable Crate is now Uncommon instead of Rare.
- Napalm Strike increased from 1 to 2-3.
- Blizzard Bomb increased from 1 to 2-3.
- High Grade Consumable Crate is now Rare instead of Legendary.
- Rarity odds changed.
- Now uses the new income system.
- Updated mode icon.
- Ambient music added.
- Added new mode icon that appears after triumphing Hidden Wave.
- Hidden Wave re-added.
- Level requirement increased from Level 10 to Level 30.
- Bug: Level requirement lock still only appears for players below Level 10, but players between Level 11 and Level 29 cannot vote on it, despite there being no lock.
- 6 August 2024 - v1.27.2
- Bugfix:
Spin Ticket and
Revive Ticket triumph rewards are now given out.
- Bugfix:
- 9 August 2024 - v1.28.0
- Wave structure changed.
- Wave bonus formula changed, increasing rewards by
100.
- Triumph bonus decreased from
150 to
100.
- Updated soundtracks to play on different waves.
- First set of tracks now plays on Waves 1-9, 10-15 and 16-22.
- Second set of tracks now plays on Waves 23-29.
- Third set of tracks now plays on Waves 30-34 and 35-39.
- Corrected business being misspelled as buisness on Wave 1, and soldier being misspelled as solider alongside a few punctuation corrections on Wave 40.
- Updated Wave 35 dialogue slightly.
- 21 August 2024 - v1.28.0
- Bug: Triumph bonus is always granted, even when losing.
- 27 August 2024 - v1.28.7
- Bugfix: Triumph bonus is now only granted upon triumphing.
- 18 September 2024 - v1.32.0
- Moved Wave 16 dialogue to Wave 14 and Wave 33 dialogue to Wave 30 to match the wave debuts of enemies mentioned in these dialogues.
- 25 September 2024 - v1.33.0
Coins and
EXP rewards increased.
Coins triumph bonus increased from
100 to
150.
EXP triumph bonus increased from
25 EXP to
50 EXP.
- 23 October 2024 - v1.37.0
- Updated bonus triumph rewards.
- Uncommon rewards now also include the Turkey Leg (1-3) and Pumpkin Bomb (1-2).
- Rare rewards now also include the Sugar Rush (1-2).
- Updated bonus triumph rewards.
- 11 December 2024 - v1.45.0
- Wave structure updated.
- 16 December 2024 - v1.46.0
- Bug: Icon no longer changes after Hidden Wave has been beaten.
- 26 December 2024 - v1.46.5
- Bugfix: Icon now changes after Hidden Wave has been beaten.
- 15 January 2025 - v1.49.0
- Updated bonus triumph rewards.
- Turkey Leg, Pumpkin Bomb and Sugar Rush removed from the reward pool.
- Common rewards now also include the Fruit Cake (2-4).
- Uncommon rewards now also include the Present Cluster Bomb (1-3).
- Rare rewards now also include the Festive Tree (1-3) and Santa's Air Strike (1-3).
- Custom rarity added, which only gives a single Molten Monster with a 0.47% chance, also making other rarities less common:
- Common chance reduced from 47.62% to 47.39%.
- Uncommon chance reduced from 28.57% to 28.44%.
- Rare chance reduced from 19.05% to 18.96%.
- Legendary chance reduced from 4.76% to 4.74%.
- Updated bonus triumph rewards.
- 5 February 2025
- Increased health scaling.
- 5% in duo, previously none.
- Increased from 10% to 20% in trio.
- Increased from 20% to 30% in quad.
- Increased health scaling.
Notes
- ā Originally was only obtained from Fallen mode, though this is not the case anymore.
- ā Originally was
25
- ā Before 16th of May 2021, it was
.
- ā Before 18th of December 2024, the rewards were
15 per wave.
- ā Does not appear naturally, it can only be spawned by the Breaker2.
- ā Does not appear naturally, it can only be spawned by the Fallen Necromancer.
- ā Does not appear naturally, it can only be spawned by the Breaker4.
- ā Does not appear naturally, it can only be spawned by the Fallen Summoner and the Fallen King.
- ā How long you have to wait before you can skip.
- ā 10.0 10.1 10.2 10.3 Skip at 0:40.
- ā 11.0 11.1 11.2 Skip at 0:55.
- ā Skip at 0:50.
- ā Skip at 1:00.
- ā Skip at 1:10.
- ā Skip at 1:40.
Gamemodes | |
---|---|
Regular | Easy Mode ā¢ Casual Mode ā¢ Intermediate Mode ā¢ Molten Mode ā¢ Fallen Mode ā¢ Hardcore Mode |
Special Maps | Polluted Wasteland II ā¢ Badlands II ā¢ Pizza Party |
Other | Tutorial ā¢ Sandbox Mode |
Removed | Versus ā¢ Golden Mode ā¢ Pre-MEGA Modes ā¢ PVP Test |
Waves | |
---|---|
Regular | Easy Mode ā¢ Molten Mode ā¢ Intermediate Mode ā¢ Fallen Mode ā¢ Hardcore Mode |
Special Maps | Polluted Wasteland II ā¢ Pizza Party |
Removed | Golden Mode ā¢ Pre-MEGA Modes ā¢ PVP Test |
Rewards | |
---|---|
Regular | Easy Mode ā¢ Molten Mode ā¢ Intermediate Mode ā¢ Fallen Mode ā¢ Hardcore Mode |
Special Maps | Polluted Wasteland II ā¢ Badlands II ā¢ Pizza Party |