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Fallen King
Modern ā€¢ Legacy
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This article is about Fallen King. You may be looking for other uses of Fallen.

Quote
"Heā€™s comingā€¦
I hope you're ready, soldier; the Fallen King is upon us!
TAKE HIM OUT QUICKLY!"
Commander dialogue on Wave 40 (Fallen)

Quote
"Heā€™s comingā€¦
I hope you're ready solider[sic], the Fallen King is upon us!
TAKE HIM OUT QUICKLY!"
Commander dialogue on Wave 40 (Formerly, Fallen)

Description

The Fallen King is the final boss of Fallen mode.

While it walks quite slowly, it has a high amount of health and multiple abilities, that allow it to summon enemies, stun towers or to make itself stronger. It is also immune to being stunned by towers like the Electroshocker and only slowed down, frozen by freezing towers like the Freezer, slowed down by the Toxic Gunner, knocked back by towers like the Brawler, confused by the Jester, damaged by the Nuke's fallout damage, slowed down by the DJ Booth or have its defense reduced.

It has four abilities. First is Commanding Lead, which makes it raise its sword forward, summoning ten Necrotic Skeletons with a 0.25 second delay between each one. The second ability, Troop Deployment, is another summoning ability, though this one makes the Fallen King raise its sword in the air, which summons multiple Fallen Heroes with a 15% chance, Possessed Armors with a 35% chance, Fallen Giants with a 15% chance and Corrupted Fallens with a 35% chance. The third ability, The Foil, the ƉpĆ©e and the Sabre, makes it slash its sword multiple times, stunning towers for 6 seconds and damaging units.

It also has a fourth ability, Bone Armor, is a passive ability which happens when the Fallen King loses health, making it gain defense until it reaches a defense of 60% or higher. It uses the following equation to decide if it should increase its defense:

If the result of the equation is equal or higher to how much defense it increases, that being 20, and as long as its current defense is not the same or higher as its max defense, the default health value will be changed to its the current health value used in the equation. For example, if it increases its defense while its current health is 160,000, default health will change to that number, and then its defense will be increased by 20%. Due to the equation it will gain defense after losing 20% or more of what its default health value currently is. Because of this, in Fallen mode, it will gain defense after losing at around 20%, 35% and 50% of its health in most cases. If its defense is reduced, the defense increase will also be reduced alongside it. If the defense decrease is high enough, such as 60% to 35%, making it lose defense over time. Defense also allows it to have defense higher than its regular max defense because of this interaction, as the game does not cap the defense at 60%, it only stops increasing it if its at 60% or higher.

Because of how its Bone Armor mechanic works, in Challenge Maps where the Fallen King has lower health, it will instantly gain defense due to its default health being 200,000 and its current health being for example 75,000. This would make a number larger than 20 in the equation, making it have defense instantly. In the case of it having its health increased, this is entirely dependent on the source. For example, the Bloated attribute will boost its default health value, meaning it will gain 20% more defense at 320,000 health, but the Double Health modifier will not boost it, meaning it will gain a defense boost at the same health as without it, that being 160,000 health.

Its abilities are not chosen randomly; they instead happen in a set order. The order is: The Foil, the ƉpĆ©e and the Sabre > Troop Deployment > Commanding Lead > The Foil, the ƉpĆ©e and the Sabre > Troop Deployment > The Foil, the ƉpĆ©e and the Sabre > Commanding Lead > The Foil, the ƉpĆ©e and the Sabre > Troop Deployment > The Foil, the ƉpĆ©e and the Sabre > Commanding Lead > Troop Deployment > The Foil, the ƉpĆ©e and the Sabre. After reaching the end of the cycle, it will start it again from the beginning.

Appearance

The Fallen King wears a silver and dark cyan armor, with cyan spikes on its shoulders as well as cyan details on its arms, torso and legs. A cyan diamond can be found in its lower torso, and it wears silver boots with small diamonds in their front. The Fallen King also wears a helmet that shows its cyan glowing eyes and a cyan crown with crystals in it. Lastly, it carries a sharp cyan sword as well as a shield, with a diamond in the middle and cyan spikes on the sides.

When defeated, the Fallen King will throw its sword on the ground and disappear in a beam of light. That animation is different upon triggering the Hidden Wave.

Strategy

  • As with most major bosses, high DPS towers such as the Minigunner, Pursuit, Ranger, Turret and Accelerator are recommended to deal with the Fallen King.
    • The Commander, Mercenary Base and DJ Booth can also be used to boost these towers.
    • They should also be able to take care of the Fallen King's summons pretty easily.
    • The Ranger and Pursuit are immune to stuns from the Fallen King's abilities, making them very useful against it.
  • As the Fallen King has the Boss and Stun Immunity attribute, it cannot be shocked, stunned or frozen by most towers.
    • The Freezer, Frost Blaster and Sledger can only chill the Fallen King instead of freezing it.
    • The Electroshocker, Warden and Brawler also cannot stun it, and have a weaker slowing effect on it.
      • However, these towers can be useful against the enemies that appear before the Fallen King.
    • The Toxic Gunner cannot slow this enemy down as it is immune to its slowing effect. It can, however, be useful against the enemies that appear before it.
    • The Jester cannot confuse the Fallen King, but it can slow it down with its ice bombs.
  • Make sure to sell any Farms to maximize the number of towers attacking the Fallen King. They do not produce any income anymore, still count towards your tower limit, and can be replaced by a more useful tower.
    • The Cowboy and Golden Cowboy can still produce income, so you can keep them if you need more cash for your towers. However, this is generally not necessary, as you will get a lot of cash from damaging enemies and the Fallen King itself.
  • You can use the Medic's ability to cleanse towers from the Fallen King's stun.
  • If you want to activate the Hidden Wave, it will be helpful to bring the Gatling Gun, as you can manually aim at the Fallen King to quickly kill it instead of having to set your towers to Strongest targeting.

Sounds

Sound Description
Summon Abilities
When the Fallen King performs Commanding Lead ability
When the Fallen King performs Troop Deployment ability
Stun Abilities
When the Fallen King performs The Foil, the ƉpĆ©e and the Sabre ability
Death
When the Fallen King dies
When the Fallen King dies before transforming into the Awakened Fallen King

Gallery

Thumbnails

Icons

Promotional Videos

Trailers

Renders

Badges

Miscellaneous

Trivia

  • The Fallen King carries both its sword and shield like the Fallen King before the Overhaul Update, compared to the Fallen King iteration from 2021-2024 which had its shield on the left arm and only revealed its sword in abilities.

Update History

  • 2 August 2024 - v1.27.0
    • Fallen King added.
    • Bug: Poison and electric defense dropping does not decrease Fallen King's defense.
    • Bug: If its defense is reduced by more than 20%, it will start increasing its decreasing its defense through Bone Armor.
    • Bug: Fallen King slightly floats above the ground when made larger or smaller.
  • 9 August 2024 - v1.27.5
    • Health increased from 175,000 to 200,000.
      • Trio health increased from 192,600 to 220,100.
      • Quad health increased from 210,100 to 240,100.
    • Cash given increased from Cash (Gameplay Currency)$17,500 to Cash (Gameplay Currency)$20,000 every 10% health.
  • 28 August 2024 - v1.29.0
    • Bug: Can be slowed down by the DJ Booth.
  • 31 August 2024 - v1.29.7
    • Bugfix: No longer can be slowed down by the DJ Booth.
  • 6 November 2024 - v1.40.0
    • Fallen King can no longer have its defense dropped.
    • Bugfix: Fallen King's defense can now be dropped by poison and electric defense dropping towers, if it has no Boss attribute, though the Jester still cannot drop it.


FallenHardcoreIcon Fallen
Previous Debut Current Debut Next Debut
Fallen Guardian
Wave 38
Fallen King
Wave 40
Awakened Fallen King
Wave ???


EnemiesNewHeader
Regular Enemies
Tutorial
Easy Mode
Casual Mode
Intermediate Mode
Molten Mode
Fallen Mode
Hardcore Mode
Polluted Wasteland II
Badlands II
Pizza Party
Challenge Maps Only
Event Enemies
The Heights
Area 51
Nightmare Carnival
Village of Despair
Eggy Island
Trick or Threat Town
Outpost 32
(Frost Invasion)
Cyber City
Solar Eclipse Event Rotfield
Foggy Forest
Tower Outskirts
Totality Tower
D00M's Revenge
Cold Ambush
Lunar Overture Event A Dark Tale
The Haunted Past
The Great Finale
Krampus Frosthold
Huevous Hunt
The Classic Event Classic Candy Cane Lane
Classic Winter
Classic Forest Camp
Classic Island Chaos
Classic Castle
Hexscape Event Failed Gateway
The Nightmare Realm
Containment
Pls Donate
Outpost 32
(Operation I.C.E)
Legacy Enemies
Replaced
Pre-MEGA
Golden Mode
Polluted Wasteland
Hidden Wave (Legacy)
Headache Headquarters
Other
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