![]() |
MAP | ![]() |
STORY | ![]() |
REWARDS |
Failed Gateway has been removed from the game as of the 20th of November 2024 as it was part of the Hexscape Event.
This page has been preserved for historical purposes.
Description
Failed Gateway was the event map for the first night of the Hexscape Event. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match. The rewards you received were based on how many waves you survived and if you won a match. This map had two difficulties, Easy and Hard.
Cash was only gained if an enemy was killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained was a set amount of cash, which was not always equal to the enemy's health. In solo, you received 100% of the cash when an enemy was killed, or it was damaged enough. With each additional player, this decreased by 25%, which meant that in a trio, you only got 50% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which was 12.5% in duo and 16.7% in trio. If it was a decimal, it got rounded up or down depending on the decimal value. If it was at least 0.5, it got rounded up. If it was less than 0.5, it got rounded down. For example, Titus gave $10,000 after losing 5% of its health in solo,
$7,500 in duo and
$5,000 in trio between the players that damaged it. Players that did not damage it received
$1,250 in duo and
$1,670 in trio.
Health of enemies in this mode scaled with player count. The increase was 5% for each player, starting from two players, with an added set amount of health added on top of that increase. The first increase was not always the same, while the second increase had a varied amount it increased health by. Both increases were affected by enemy health.
This map had the HP Locked modifier, which set the base health to 100, the Blood modifier, which made enemies drop blood when killed and the Farm Banned modifier, which made Farms not generate cash, though this effect was on the map before, it was just not displayed visually along with other modifiers.
The final boss of this map was Titus, though the Mind Shackled had the Boss attribute for its first appearance.
Design and Path
Failed Gateway was set on a barren wasteland, with a desolated medieval village located on it. There also appeared to be a mine here, which mined purple gems. There were multiple fortresses and houses scattered around the map, which had grey walls, in some cases red roofs and windows. These windows were sometimes yellow. Multiple pink flags and banners were placed on the buildings. There were also multiple factories and buildings containing purple gems, with the factories having chimneys that emitted smoke. Multiple trees, rocks and carries of purple gems were also scattered around the map. There was also a large portal, used with a Super Computer and powered by an Artificial God Cube.
When Wave 10 started, the map changed to a blood moon scenario. The sky and overall ambient darkened while also giving it a red tint. A red moon also appeared in the sky.
The path started at a fortress and ended at the portal. The path took multiple turns and went up and down multiple slopes.
Interactive Map
Preset Loadouts
In the Easy difficulty, there were three preset loadouts: Tactician, Suppressing Firepower and Fortress. If not chosen after 30 seconds, the loadout chosen would be randomized.
Rewards
The game calculated how many Coins and
EXP you received based on how many waves you survived and if you won a match. During periods of 100% more
EXP (Friday – Sunday), any
EXP earned was multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplied any
EXP earned by 1.25x through the VIP Boost modifier. These two boosts were additive.
Rewards are calculated as:
Coins Reward | EXP Reward |
---|---|
Easy | |
![]() ![]() |
![]() |
Hard | |
![]() ![]() |
![]() |
Triumphing Failed Gateway could give out an additional reward, which could be any of the Hexscape Event consumables. These items are:
- Common (60%)
- Turkey Leg
- Easy: 1
- Hard: 1-3
- Pumpkin Bomb
- Easy: 1
- Hard: 1-3
- Turkey Leg
- Uncommon (40%)
- Sugar Rush
- Easy: 1
- Hard: 1-2
- Sugar Rush
Badges
There were also a few badges which could be obtained when playing this map. These were:
Night I Easy ✖ UNOBTAINABLE | |
---|---|
![]() |
No description available |
Night I ✖ UNOBTAINABLE | |
---|---|
![]() |
No description available |
Wave Structure
Failed Gateway had two wave bonuses, based on the difficulty. In Easy, the wave bonus was calculated as:
$500 + ([Waves Completed - 1] ×
$100)^1.1
In Hard, the wave bonus was calculated as:
$500 + ([Waves Completed - 1] ×
$100)^1.2
Depending on player count, the wave bonus was reduced using multipliers. These multipliers are:
Players | Reduction per Player | Total Reduction |
---|---|---|
Solo | 0% | 0% |
Duo | 5% | 10% |
Trio | 5% | 15% |
For example, on Wave 2 when difficulty was set to Hard, the wave bonus was $751.188643151, rounded down to
$751. The full number was used in the equation. In duo, it was
$676 (
$751.188643151 × 0.9), while in trio, it was
$638 (
$751.188643151 × 0.85). The wave clear bonus appeared when every enemy from that wave was killed and no damage was dealt to the base health. It was 25% of the wave bonus in solo, while for duo, trio and quad it was 20%.
Waves could not be skipped in Failed Gateway. The waves in Failed Gateway mode followed these timings:
Waves | Wave Timer |
---|---|
1-4 | 0:30 |
5 | 0:45 |
6 | ∞ |
7 | 0:45 |
8-11 | 0:50 |
12-14 | 1:00 |
15 | ∞ |
Bolded names indicates an enemy type's debut.
Wave | Dialogue | Enemy Type & Amount (Easy) | Enemy Type & Amount (Hard) | ||
---|---|---|---|---|---|
1 | ![]() |
It looks like these so called 'Children of EXO' are using an artificial God Cube to create a portal to EXO's prison! |
1x Quick Pawn, 8x Pawn, 1x Quick Pawn | ||
![]() |
Looks like the T.D.S[1] dogs sent someone to stop us | ||||
![]() |
Lets[sic] see how you fair[sic] against my legion of Pawns! | ||||
![]() |
You heard him, do everything you can to hold off Titus and his mind controlled minions from powering the portal! | ||||
2 | - | 1x Brain Bound, 4x Quick Pawn, 6x Pawn, 4x Quick Pawn, 1x Brain Bound | |||
3 | ![]() |
Is this really the best the T.D.S[1] organization can do? |
12x Pawn (Bloated), 10x Quick Pawn | ||
![]() |
I must say I'm unimpressed. | ||||
![]() |
Keep talking pal! He's got no idea what he's in for! | ||||
4 | - | 10x Brain Bound, 10x Quick Pawn (Bloated) | 10x Brain Bound (Aggro), 10x Quick Pawn (Bloated) | ||
5 | - | 10x Brain Bound (Bloated), 2x Neuro Runner | |||
6 | ![]() |
Time to send out the big guns ... |
8x Brain Bound, 1x Mind Shackled (Boss), 14x Quick Pawn (Bloated) | 8x Brain Bound, 1x Mind Shackled (Boss, Aggro), 14x Quick Pawn (Bloated) | |
![]() |
Let's see how you handle my Mind Shackled! | ||||
![]() |
They used to be a commander just like you. | ||||
7 | - | 1x Mind Shackled, 10x Brain Bound (Bloated), 5x Neuro Runner | 1x Mind Shackled, 10x Brain Bound (Bloated), 5x Neuro Runner (Aggro) | ||
8 | ![]() |
Your efforts here are admirable, but ultimately meaningless. |
1x Mind Shackled, 4x Brain Bound (Bloated), 1x Mind Shackled, 4x Brain Bound (Bloated), 4x Neuro Runner | ||
![]() |
You cannot stop the Children of Exo! | ||||
![]() |
Nah, we'd win. | ||||
9 | - | 1x Mind Shackled, 4x Neuro Runner, 4x Brain Bound (Bloated), 4x Neuro Runner, 4x Brain Bound (Bloated), 4x Neuro Runner, 4x Brain Bound (Bloated) | 1x Mind Shackled (Aggro), 4x Neuro Runner, 4x Brain Bound (Bloated), 4x Neuro Runner, 4x Brain Bound (Bloated), 4x Neuro Runner, 4x Brain Bound (Bloated) | ||
10 | ![]() |
Time to release the latest and greatest of our minions... |
5x Neuro Runner, 1x Mind Shackled, 1x Synaptic, 5x Neuro Runner | 1x Synaptic, 5x Neuro Runner, 1x Mind Shackled (Nimble), 5x Neuro Runner | |
![]() |
BEHOLD THE SYNAPTIC! | ||||
![]() |
BOW BEFORE ITS SPEED! | ||||
![]() |
Watch out! These guys leave behind puddles that heal any enemies that walk through them! | ||||
11 | - | 1x Synaptic, 5x Neuro Runner, 3x Pawn (Bloated), 5x Quick Pawn (Bloated), 8x Brain Bound, 1x Mind Shackled, 1x Synaptic, 8x Brain Bound, 5x Quick Pawn (Bloated), 3x Pawn (Bloated), 1x Mind Shackled | 1x Synaptic, 5x Neuro Runner, 3x Pawn (Tank, Bloated), 5x Quick Pawn (Tank, Bloated), 8x Brain Bound (Tank), 1x Mind Shackled, 1x Synaptic, 8x Brain Bound (Tank), 5x Quick Pawn (Tank, Bloated), 3x Pawn (Tank, Bloated), 1x Mind Shackled | ||
12 | - | 1x Synaptic, 1x Mind Shackled, 10x Neuro Runner, 1x Synaptic, 1x Mind Shackled, 5x Neuro Runner | 1x Synaptic, 1x Mind Shackled (Nimble), 5x Neuro Runner, 1x Synaptic, 5x Neuro Runner, 1x Synaptic, 1x Mind Shackled (Nimble), 5x Neuro Runner | ||
13 | ![]() |
If you want something done right, you have to do it yourself. |
1x Synaptic (Bloated), 6x Brain Bound (Bloated), 1x Mind Shackled, 1x Synaptic (Bloated), 6x Brain Bound (Bloated), 1x Mind Shackled, 1x Synaptic | ||
![]() |
Prepare yourself, we'll settle this on the battlefield! | ||||
14 | - | 1x Synaptic, 4x Neuro Runner (Bloated), 1x Synaptic, 4x Neuro Runner, 3x Mind Shackled, 1x Synaptic, 4x Neuro Runner | 1x Mind Shackled (Bloated), 1x Synaptic, 1x Synaptic (Bloated), 4x Neuro Runner (Bloated), 1x Synaptic (Bloated), 4x Neuro Runner, 3x Mind Shackled (Nimble), 1x Synaptic, 4x Neuro Runner | ||
15 | ![]() |
Here comes my finest champion! ... ME! |
1x Synaptic, 8x Neuro Runner (Bloated), 1x Synaptic, 1x Mind Shackled, 2x Brain Bound (Bloated), 1x Mind Shackled, 2x Brain Bound (Bloated), 1x Titus, 1x Mind Shackled, 2x Brain Bound (Bloated), 1x Synaptic, 8x Neuro Runner, 1x Synaptic | 1x Synaptic, 8x Neuro Runner (Bloated), 1x Synaptic, 1x Mind Shackled, 2x Brain Bound (Tank, Bloated), 1x Mind Shackled, 2x Brain Bound (Tank, Bloated), 1x Titus, 1x Mind Shackled, 2x Brain Bound (Tank, Bloated), 1x Synaptic, 8x Neuro Runner, 1x Synaptic | |
![]() |
This guy is crazy! DO NOT LET TITUS REACH THE PORTAL! | ||||
![]() |
You will be crushed like the insect you are! | ||||
![]() |
NONE MAY STAND AGAINST THE CHILDREN OF EXO! | ||||
Lose Dialogue | |||||
![]() ![]() ![]() |
One icon and dialogue is randomly chosen upon defeat:
•We're toast! |
Strategy
- There is a big area in the middle of the map that allows towers with decent range to cover a lot of the path, making it a great spot for towers.
- Cheap and cost effective towers are preferable on this map, as not a lot of cash is given until the final wave.
- The Farm should not be used here, as it does not generate any cash.
- Multiple Tank can appear on this map on the Hard difficulty.
- Collision damage from unit collisions and the Trapper's traps can eliminate them quite easily.
- Towers with a fast firerate, such as the Golden Soldier, Engineer or Minigunner can also be pretty effective.
Gallery
Icons
Thumbnails
Promotional Images
Promotional Videos
Renders
Badges
Trivia
- The ??? narrator could be seen through the portal, sitting on a throne with the surrounding area being similar to the "Nil Zone" in the Lunar Overture Event lobby.
- The text on the large screen in the first of cutscene of Failed Gateway stated various facts about the map.
- Firstly, it was located at a place called "Eclipsed Village".
- Secondly, its coordinates were "1337, 32, 9".
- "1337" is possibly a reference to Leet, a form of English spelling used on the internet. "32" is possibly a reference to the 32 meme within the Tower Defense Simulator community.
- Thirdly, it is noted to be the assumed ground zero of the God Cube, and that the location was taken over by a mining company years ago.
- This implies that the map was located at the same place that was represented in A Dark Tale.
Update History
- 23 October 2024 - v1.37.0
- Failed Gateway added.
- Bug: Cutscenes on this map did not play the visual sequence.
- Bug: Restarting the match on the Easy difficulty would allow players to use their equipped loadout instead of one of the presets.
- Bug: HP Locked affects rewards when it should not.
- 23 October 2024 - v1.37.2a
- Reduced Easy
EXP and
Coins rewards.
- Reduced Hard
Coins rewards, increased
EXP rewards.
- Bugfix: Cutscesnes now play properly.
- Reduced Easy
- 24 October 2024 - v1.37.3
- Decreased
Coins rewards for both difficulties.
- Bugfix: HP Locked no longer boosts rewards.
- Decreased
- 25 October 2024 - v1.38.0
- Updated dialogue.
- 25 October 2024 - v1.38.3
- Farm Banned modifier added.
- 28 October 2024 - v1.38.4
- Bug: Lighting is darker, with the orange and red tints being removed.
- 29 October 2024 - v1.38.4a
- Bugfix: Lighting is now correct.
- 30 October 2024 - v1.38.5
- Bugfix: Restarting on Easy no longer allows players to use their loadout instead of one of the presets.
- 20 November 2024 - v1.42.0
- Failed Gateway removed.
Notes
Hexscape Event | ||
---|---|---|
Previous Map | Current Map | Next Map |
Start N/A |
Failed Gateway Night I |
The Nightmare Realm Night II |
![]() |
---|
PVP Test | ||
---|---|---|
Easy | Crash Course • Judging Hall • Laser Stadium • Warm Land |
Other | ||
---|---|---|
Normal | Tutorial |
Removed | ||
---|---|---|
Undefined | Candy Cane Lane • Doomspire • Island Chaos • Subzero • Castle • Mount Amillion • End of the Line • Canyon • Castle Outskirts • Candy Valley • Fungi Forest • Freight Fright • Graveyard • Winter • Robloxia • Ancient Colosseum • Highlands • Voidlands • PVP | |
Easy | PVP_1 • PVP_2 • PVP_3 • PVP_4 • PVP_5 • PVP_6 • PVP_7 • PVP_8 • PVP_9 • PVP_10 • PVP_11 | |
Hard | Polluted Wasteland • Nightmare Carnival |