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Executioner
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Entity System Update (12 March 2022) – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$800
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$266
Placement Type
Ground
Damage
Damage4
Damage Method
Boomerang
Pierce
Firerate
Firerate3.008
Hidden Detection
Hidden DetectionLevel 4+
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+
Bounces
3

Upgrades

Level 1 - Improved Throwing - Cash (Gameplay Currency)$250

3.008 > 2.008 Firerate Firerate


Sell price changes to Cash (Gameplay Currency)$350

Level 2 - Double Head Axe - Cash (Gameplay Currency)$750

+4 Damage Damage


Sell price changes to Cash (Gameplay Currency)$600

Level 3 - Blood Seeking - Cash (Gameplay Currency)$2,500

+7 Damage Damage

14 > 18 Range Range

+2 Bounces


Sell price changes to Cash (Gameplay Currency)$1,433

Level 4 - Tactical Ops - Cash (Gameplay Currency)$6,000

+15 Damage Damage

+Hidden Detection Hidden Detection


Sell price changes to Cash (Gameplay Currency)$3,433

Level 5 - Head Chopping - Cash (Gameplay Currency)$12,500

+50 Damage Damage

+2 Bounces


Sell price changes to Cash (Gameplay Currency)$7,600

Stats Table

Level Total Price Damage Firerate[1] Tick Bounces Max Hits Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$800 4 3.008 0.15 3 3 14 1.33 Cash (Gameplay Currency)$601.5
1 Cash (Gameplay Currency)$1,050 4 2.008 0.15 3 3 14 1.99 Cash (Gameplay Currency)$527.64
2 Cash (Gameplay Currency)$1,800 8 2.008 0.15 3 3 14 3.98 Cash (Gameplay Currency)$452.26
3 Cash (Gameplay Currency)$4,300 15 2.008 0.15 5 3 18 7.47 Cash (Gameplay Currency)$575.64
4 Cash (Gameplay Currency)$10,300 30 2.008 0.15 5 3 18 14.94 Cash (Gameplay Currency)$689.42
5 Cash (Gameplay Currency)$22,800 80 2.008 0.15 7 3 18 39.84 Cash (Gameplay Currency)$572.29

13 December 2021 – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$800
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$266
Placement Type
Ground
Damage
Damage4
Damage Method
Boomerang
Pierce
Firerate
Firerate3.03
Hidden Detection
Hidden DetectionLevel 4+
Range
Range14
Lead Detection
N/A
Placement Limit
Placement Limit8
Flying Detection
Flying DetectionLevel 0+
Bounces
3

Upgrades

Level 1 - Improved Throwing - Cash (Gameplay Currency)$250

3.03 > 2.03 Firerate Firerate


Sell price changes to Cash (Gameplay Currency)$350

Level 2 - Double Head Axe - Cash (Gameplay Currency)$750

+4 Damage Damage


Sell price changes to Cash (Gameplay Currency)$600

Level 3 - Blood Seeking - Cash (Gameplay Currency)$2,500

+7 Damage Damage

14 > 18 Range Range

+2 Bounces


Sell price changes to Cash (Gameplay Currency)$1,433

Level 4 - Tactical Ops - Cash (Gameplay Currency)$6,000

+15 Damage Damage

+Hidden Detection Hidden Detection


Sell price changes to Cash (Gameplay Currency)$3,433

Level 5 - Head Chopping - Cash (Gameplay Currency)$12,500

+50 Damage Damage

+2 Bounces


Sell price changes to Cash (Gameplay Currency)$7,600

Stats Table

Level Total Price Damage Firerate[1] Tick Bounces Max Hits Range DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$800 4 3.03 0.15 3 3 14 1.32 Cash (Gameplay Currency)$606.06
1 Cash (Gameplay Currency)$1,050 4 2.03 0.15 3 3 14 1.97 Cash (Gameplay Currency)$532.99
2 Cash (Gameplay Currency)$1,800 8 2.03 0.15 3 3 14 3.94 Cash (Gameplay Currency)$456.85
3 Cash (Gameplay Currency)$4,300 15 2.03 0.15 5 3 18 7.39 Cash (Gameplay Currency)$581.87
4 Cash (Gameplay Currency)$10,300 30 2.03 0.15 5 3 18 14.78 Cash (Gameplay Currency)$696.89
5 Cash (Gameplay Currency)$22,800 80 2.03 0.15 7 3 18 39.41 Cash (Gameplay Currency)$578.53

Notes

  1. ↑ 1.0 1.1 The firerate assumes that the axe returns on time.
  2. ↑ 2.0 2.1 DPS assumes that only one enemy is hit per throw.
    DPS also assumes that the axe returns on time.


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