Tower Defense Simulator Wiki
Tower Defense Simulator Wiki
Engineer
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

30 April 2025 – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage4 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.208 (Tower)
Firerate0.458 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range13 (Tower)
Range18 (Sentry)
Build Range4 (Build Range)
Deadzone Range1 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Level 1 - Precise Calculations - Cash (Gameplay Currency)$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Makeshift Radar - Cash (Gameplay Currency)$400

+2 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

+1 Max Units


Sell Price changes to Cash (Gameplay Currency)$466

Level 3 - Auto Converter - Cash (Gameplay Currency)$1,800

+6 Damage Damage

•2 Damage Damage

•0.308 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•36 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$1,066

Level 4 - Improved Blueprints - Cash (Gameplay Currency)$3,000

+6 Damage Damage

+1 Range Range

1.208 > 0.758 Firerate Firerate

+1 Max Units

+Sentry Shield

Sell Price changes to Cash (Gameplay Currency)$2,066

Level 5 - Heavy Construction - Cash (Gameplay Currency)$12,500

+12 Damage Damage

•5 Damage Damage

•0.168 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•120 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$6,233

Level 6 - Illegal Gun Parts - Cash (Gameplay Currency)$35,000

+20 Damage Damage

+2 Range Range

-0.5 Deadzone Range Deadzone Range

0.758 > 0.608 Firerate Firerate

+1 Max Units

•8 Damage Damage

•0.128 Firerate Firerate

•24 Range Range

•35x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•5 Explosion Range Explosion Range

•250 Health Health

•60 Second Lifespan Lifespan

•250 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$17,900

Stats Table

Engineer Stats
Level Total Price Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$750 4 1.208 13 1 4 1 3.31 5.49 Cash (Gameplay Currency)$136.61
1 Cash (Gameplay Currency)$1,000 6 1.208 15 1 4 1 4.97 7.15 Cash (Gameplay Currency)$139.86
2 Cash (Gameplay Currency)$1,400 6 1.208 17 1 4 2 4.97 9.33 Cash (Gameplay Currency)$150.05
3 Cash (Gameplay Currency)$3,200 12 1.208 17 1 4 2 9.93 22.91 Cash (Gameplay Currency)$139.68
4 Cash (Gameplay Currency)$6,200 18 0.758 18 1 4 3 23.75 43.22 Cash (Gameplay Currency)$143.45
5 Cash (Gameplay Currency)$18,700 30 0.758 18 1 4 3 39.58 128.86 Cash (Gameplay Currency)$145.12
6 Cash (Gameplay Currency)$53,700 50 0.608 20 0.5 4 4 82.24 402.42 Cash (Gameplay Currency)$133.44
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Firerate Rocket Firerate Range Explosion Range Lifespan Scrap Meter DPS[7]
0–2 Sentry 20 1 N/A 0.458 N/A 18 N/A 30s 16 2.18
3–4 Rifle Sentry 40 2 N/A 0.308 N/A 20 N/A 30s 36 6.49
5 Minigun Sentry 60 5 N/A 0.168 N/A 20 N/A 45s 120 29.76[8]
6 War Machine Sentry 250 8 35x2 0.128 4 24 5 60s 250 80[9]

Archer Update (15 January 2025) – 30 April 2025

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage4 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.208 (Tower)
Firerate0.458 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range13 (Tower)
Range18 (Sentry)
Build Range4 (Build Range)
Deadzone Range1 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Level 1 - Precise Calculations - Cash (Gameplay Currency)$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Makeshift Radar - Cash (Gameplay Currency)$400

+2 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

+1 Max Units


Sell Price changes to Cash (Gameplay Currency)$466

Level 3 - Auto Converter - Cash (Gameplay Currency)$1,800

+6 Damage Damage

•2 Damage Damage

•0.308 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•36 Scrap Meter

•Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$1,066

Level 4 - Improved Blueprints - Cash (Gameplay Currency)$3,000

+6 Damage Damage

+1 Range Range

1.208 > 0.758 Firerate Firerate

+1 Max Units

+Sentry Shield

Sell Price changes to Cash (Gameplay Currency)$2,066

Level 5 - Heavy Construction - Cash (Gameplay Currency)$12,500

+12 Damage Damage

•5 Damage Damage

•0.168 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•120 Scrap Meter

•Hidden Detection Hidden Detection

•Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$6,233

Level 6 - Illegal Gun Parts - Cash (Gameplay Currency)$35,000

+20 Damage Damage

+2 Range Range

-0.5 Deadzone Range Deadzone Range

0.758 > 0.608 Firerate Firerate

+1 Max Units

•8 Damage Damage

•0.128 Firerate Firerate

•24 Range Range

•35x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•5 Explosion Range Explosion Range

•250 Health Health

•60 Second Lifespan Lifespan

•250 Scrap Meter

•Hidden Detection Hidden Detection

•Lead Detection Lead Detection


Sell Price changes to Cash (Gameplay Currency)$17,900

Stats Table

Engineer Stats
Level Total Price Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$750 4 1.208 13 1 4 1 3.31 5.49 Cash (Gameplay Currency)$136.61
1 Cash (Gameplay Currency)$1,000 6 1.208 15 1 4 1 4.97 7.15 Cash (Gameplay Currency)$139.86
2 Cash (Gameplay Currency)$1,400 6 1.208 17 1 4 2 4.97 9.33 Cash (Gameplay Currency)$150.05
3 Cash (Gameplay Currency)$3,200 12 1.208 17 1 4 2 9.93 22.91 Cash (Gameplay Currency)$139.68
4 Cash (Gameplay Currency)$6,200 18 0.758 18 1 4 3 23.75 43.22 Cash (Gameplay Currency)$143.45
5 Cash (Gameplay Currency)$18,700 30 0.758 18 1 4 3 39.58 128.86 Cash (Gameplay Currency)$145.12
6 Cash (Gameplay Currency)$53,700 50 0.608 20 0.5 4 4 82.24 402.42 Cash (Gameplay Currency)$133.44
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Firerate Rocket Firerate Range Explosion Range Lifespan Scrap Meter DPS[7]
0–2 Sentry 20 1 N/A 0.458 N/A 18 N/A 30s 16 2.18
3–4 Rifle Sentry 40 2 N/A 0.308 N/A 20 N/A 30s 36 6.49
5 Minigun Sentry 60 5 N/A 0.168 N/A 20 N/A 45s 120 29.76[8]
6 War Machine Sentry 250 8 35x2 0.128 4 24 5 60s 250 80[9]

Fallen Foes Update (2 August 2024) – Archer Update (15 January 2025)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage4 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.208 (Tower)
Firerate0.458 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range13 (Tower)
Range18 (Sentry)
Build Range4 (Build Range)
Deadzone Range1 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Level 1 - Precise Calculations - Cash (Gameplay Currency)$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Makeshift Radar - Cash (Gameplay Currency)$400

+2 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

+1 Max Units


Sell Price changes to Cash (Gameplay Currency)$466

Level 3 - Auto Converter - Cash (Gameplay Currency)$1,800

+6 Damage Damage

•2 Damage Damage

•0.308 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•36 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$1,066

Level 4 - Improved Blueprints - Cash (Gameplay Currency)$3,000

+6 Damage Damage

+1 Range Range

1.208 > 0.758 Firerate Firerate

+1 Max Units

+Sentry Shield

Sell Price changes to Cash (Gameplay Currency)$2,066

Level 5 - Heavy Construction - Cash (Gameplay Currency)$12,500

+12 Damage Damage

•5 Damage Damage

•0.168 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•120 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$6,233

Level 6 - Illegal Gun Parts - Cash (Gameplay Currency)$35,000

+20 Damage Damage

+2 Range Range

-0.5 Deadzone Range Deadzone Range

0.758 > 0.608 Firerate Firerate

+1 Max Units

•8 Damage Damage

•0.128 Firerate Firerate

•24 Range Range

•35x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•5 Explosion Range Explosion Range

•250 Health Health

•60 Second Lifespan Lifespan

•250 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$17,900

Stats Table

Engineer Stats
Level Total Price Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$750 4 1.208 13 1 4 1 3.31 5.49 Cash (Gameplay Currency)$136.61
1 Cash (Gameplay Currency)$1,000 6 1.208 15 1 4 1 4.97 7.15 Cash (Gameplay Currency)$139.86
2 Cash (Gameplay Currency)$1,400 6 1.208 17 1 4 2 4.97 9.33 Cash (Gameplay Currency)$150.05
3 Cash (Gameplay Currency)$3,200 12 1.208 17 1 4 2 9.93 22.91 Cash (Gameplay Currency)$139.68
4 Cash (Gameplay Currency)$6,200 18 0.758 18 1 4 3 23.75 43.22 Cash (Gameplay Currency)$143.45
5 Cash (Gameplay Currency)$18,700 30 0.758 18 1 4 3 39.58 128.86 Cash (Gameplay Currency)$145.12
6 Cash (Gameplay Currency)$53,700 50 0.608 20 0.5 4 4 82.24 402.42 Cash (Gameplay Currency)$133.44
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Firerate Rocket Firerate Range Explosion Range Lifespan Scrap Meter DPS[7]
0–2 Sentry 20 1 N/A 0.458 N/A 18 N/A 30s 16 2.18
3–4 Rifle Sentry 40 2 N/A 0.308 N/A 20 N/A 30s 36 6.49
5 Minigun Sentry 60 5 N/A 0.168 N/A 20 N/A 45s 120 29.76[8]
6 War Machine Sentry 250 8 35x2 0.128 4 24 5 60s 250 80[9]

Brawler Update (18 May 2024) – Fallen Foes Update (2 August 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage4 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.258 (Tower)
Firerate0.458 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range12 (Tower)
Range18 (Sentry)
Build Range5 (Build Range)
Deadzone Range3 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Level 1 - Precise Calculations - Cash (Gameplay Currency)$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Makeshift Radar - Cash (Gameplay Currency)$400

+3 Range Range

-2 Deadzone Range Deadzone Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection

+1 Max Units


Sell Price changes to Cash (Gameplay Currency)$466

Level 3 - Auto Converter - Cash (Gameplay Currency)$2,000

+6 Damage Damage

1.258 > 1.108 Firerate Firerate

•2 Damage Damage

•0.258 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•36 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$1,133

Level 4 - Improved Blueprints - Cash (Gameplay Currency)$3,750

+6 Damage Damage

+1 Range Range

1.108 > 0.858 Firerate Firerate

+1 Max Units

+Sentry Shield

Sell Price changes to Cash (Gameplay Currency)$2,383

Level 5 - Heavy Construction - Cash (Gameplay Currency)$13,750

+17 Damage Damage

•5 Damage Damage

•0.168 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•140 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$6,966

Level 6 - Illegal Gun Parts - Cash (Gameplay Currency)$32,500

+25 Damage Damage

+2 Range Range

-0.5 Deadzone Range Deadzone Range

0.858 > 0.658 Firerate Firerate

+1 Max Units

•9 Damage Damage

•0.123 Firerate Firerate

•24 Range Range

•35x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•5 Explosion Range Explosion Range

•120 Health Health

•60 Second Lifespan Lifespan

•300 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$17,800

Stats Table

Engineer Stats
Level Total Price Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$750 4 1.258 12 3 5 1 3.18 5.36 Cash (Gameplay Currency)$139.93
1 Cash (Gameplay Currency)$1,000 6 1.258 14 3 5 1 4.77 6.95 Cash (Gameplay Currency)$143.88
2 Cash (Gameplay Currency)$1,400 6 1.258 17 1 5 2 4.77 9.13 Cash (Gameplay Currency)$153.34
3 Cash (Gameplay Currency)$3,400 12 1.108 17 1 5 2 10.83 26.33 Cash (Gameplay Currency)$129.13
4 Cash (Gameplay Currency)$7,150 18 0.858 18 1 5 3 20.98 44.23 Cash (Gameplay Currency)$161.65
5 Cash (Gameplay Currency)$20,900 35 0.858 18 1 5 3 40.79 130.07 Cash (Gameplay Currency)$160.68
6 Cash (Gameplay Currency)$53,400 60 0.658 20 0.5 5 4 91.19 453.87 Cash (Gameplay Currency)$117.65
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Firerate Rocket Firerate Range Explosion Range Lifespan Scrap Meter DPS[7]
0–2 Sentry 20 1 N/A 0.458 N/A 18 N/A 20s 16 2.18
3–4 Rifle Sentry 40 2 N/A 0.258 N/A 20 N/A 30s 36 7.75
5 Minigun Sentry 60 5 N/A 0.168 N/A 20 N/A 45s 140 29.76[8]
6 War Machine Sentry 120 9 35x2 4 0.123 24 5 60s 300 90.67[10]

Trapper Update (24 February 2024) – Brawler Update (18 May 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage4 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.508 (Tower)
Firerate0.458 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range12 (Tower)
Range18 (Sentry)
Build Range5 (Build Range)
Deadzone Range3 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Level 1 - Precise Calculations - Cash (Gameplay Currency)$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Makeshift Radar - Cash (Gameplay Currency)$300

+3 Range Range

-2 Deadzone Range Deadzone Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection


Sell Price changes to Cash (Gameplay Currency)$433

Level 3 - Auto Converter - Cash (Gameplay Currency)$1,750

+6 Damage Damage

1.508 > 1.258 Firerate Firerate

•2 Damage Damage

•0.258 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•36 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$1,016

Level 4 - Improved Blueprints - Cash (Gameplay Currency)$3,500

+6 Damage Damage

+1 Range Range

1.258 > 1.008 Firerate Firerate

+Sentry Shield

+1 Max Units


Sell Price changes to Cash (Gameplay Currency)$2,183

Level 5 - Heavy Construction - Cash (Gameplay Currency)$13,750

+17 Damage Damage

+1 Max Units

•5 Damage Damage

•0.168 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•140 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$6,766

Level 6 - Illegal Gun Parts - Cash (Gameplay Currency)$32,500

+15 Damage Damage

+2 Range Range

-0.5 Deadzone Range Deadzone Range

1.008 > 0.808 Firerate Firerate

+1 Max Units

•8 Damage Damage

•0.128 Firerate Firerate

•24 Range Range

•33x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•5 Explosion Range Explosion Range

•120 Health Health

•60 Second Lifespan Lifespan

•300 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$17,600

Stats Table

Engineer Stats
Level Total Price Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$750 4 1.508 12 3 5 1 2.65 4.83 Cash (Gameplay Currency)$155.28
1 Cash (Gameplay Currency)$1,000 6 1.508 14 1 5 1 3.98 6.16 Cash (Gameplay Currency)$162.34
2 Cash (Gameplay Currency)$1,300 6 1.508 17 1 5 1 3.98 6.16 Cash (Gameplay Currency)$211.04
3 Cash (Gameplay Currency)$3,050 12 1.258 17 1 5 1 9.54 17.29 Cash (Gameplay Currency)$176.4
4 Cash (Gameplay Currency)$6,550 18 1.008 18 1 5 2 17.86 33.36 Cash (Gameplay Currency)$196.34
5 Cash (Gameplay Currency)$20,300 35 1.008 18 1 5 3 34.72 124 Cash (Gameplay Currency)$163.71
6 Cash (Gameplay Currency)$52,800 50 0.808 20 0.5 5 4 61.88 377.88 Cash (Gameplay Currency)$139.73
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Firerate Rocket Firerate Range Explosion Range Lifespan Scrap Meter DPS[7]
0–2 Sentry 20 1 N/A 0.458 N/A 18 N/A 20s 16 2.18
3–4 Rifle Sentry 40 2 N/A 0.258 N/A 20 N/A 30s 36 7.75
5 Minigun Sentry 60 5 N/A 0.168 N/A 20 N/A 45s 140 29.76[8]
6 War Machine Sentry 120 8 33x2 0.128 4 24 5 60s 300 79[11]

12 February 2024 – Trapper Update (24 February 2024)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage3 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.258 (Tower)
Firerate0.508 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range12 (Tower)
Range18 (Sentry)
Build Range5 (Build Range)
Deadzone Range3 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Level 1 - Precise Calculations - Cash (Gameplay Currency)$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Makeshift Radar - Cash (Gameplay Currency)$400

+1 Range Range

-1 Deadzone Range Deadzone Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection


Sell Price changes to Cash (Gameplay Currency)$466

Level 3 - Auto Converter - Cash (Gameplay Currency)$1,750

+5 Damage Damage

•2 Damage Damage

•0.258 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•20 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$1,050

Level 4 - Improved Blueprints - Cash (Gameplay Currency)$3,250

+5 Damage Damage

+3 Range Range

1.258 > 1.008 Firerate Firerate

+Sentry Shield

+1 Max Units


Sell Price changes to Cash (Gameplay Currency)$2,133

Level 5 - Heavy Construction - Cash (Gameplay Currency)$12,500

+15 Damage Damage

+1 Max Units

•5 Damage Damage

•0.168 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•50 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$6,300

Level 6 - Illegal Gun Parts - Cash (Gameplay Currency)$33,500

+15 Damage Damage

+2 Range Range

-1 Deadzone Range Deadzone Range

1.008 > 0.808 Firerate Firerate

•12 Damage Damage

•0.128 Firerate Firerate

•22 Range Range

•15x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•5 Explosion Range Explosion Range

•120 Health Health

•60 Second Lifespan Lifespan

•100 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$17,466

Stats Table

Engineer Stats
Level Total Price Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$750 3 1.258 12 3 5 1 2.38 4.34 Cash (Gameplay Currency)$172.81
1 Cash (Gameplay Currency)$1,000 5 1.258 14 3 5 1 3.97 5.93 Cash (Gameplay Currency)$168.63
2 Cash (Gameplay Currency)$1,400 5 1.258 15 2 5 1 3.97 5.93 Cash (Gameplay Currency)$236.09
3 Cash (Gameplay Currency)$3,150 10 1.258 15 2 5 1 7.95 15.7 Cash (Gameplay Currency)$200.64
4 Cash (Gameplay Currency)$6,400 15 1.008 18 2 5 2 14.88 30.38 Cash (Gameplay Currency)$210.66
5 Cash (Gameplay Currency)$18,900 30 1.008 18 2 5 3 29.76 119.04 Cash (Gameplay Currency)$158.77
6 Cash (Gameplay Currency)$52,400 45 0.808 20 1 5 3 55.69 359.44 Cash (Gameplay Currency)$145.78
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Firerate Rocket Firerate Range Explosion Range Lifespan Scrap Meter DPS[7]
0-2 Sentry 20 1 N/A 0.508 N/A 18 N/A 20s 10 1.96
3-4 Rifle Sentry 40 2 N/A 0.258 N/A 20 N/A 30s 20 7.75
5 Minigun Sentry 60 5 N/A 0.168 N/A 20 N/A 45s 50 29.76[8]
6 War Machine Sentry 120 12 15x2 0.128 4 22 5 60s 100 101.25[12]

10 February 2024 – 12 February 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage3 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.258 (Tower)
Firerate0.508 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower)
Hidden DetectionLevel 0+ (Units)
Range
Range12 (Tower)
Range18 (Sentry)
Build Range5 (Build Range)
Deadzone Range3 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Level 1 - Precise Calculations - Cash (Gameplay Currency)$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Makeshift Radar - Cash (Gameplay Currency)$400

+1 Range Range

-1 Deadzone Range Deadzone Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection


Sell Price changes to Cash (Gameplay Currency)$466

Level 3 - Auto Converter - Cash (Gameplay Currency)$1,750

+5 Damage Damage

•2 Damage Damage

•0.258 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•20 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$1,050

Level 4 - Improved Blueprints - Cash (Gameplay Currency)$3,250

+5 Damage Damage

+3 Range Range

1.258 > 1.008 Firerate Firerate

+Sentry Shield

+1 Max Units


Sell Price changes to Cash (Gameplay Currency)$2,133

Level 5 - Heavy Construction - Cash (Gameplay Currency)$12,500

+15 Damage Damage

+1 Max Units

•5 Damage Damage

•0.168 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•50 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$6,300

Level 6 - Illegal Gun Parts - Cash (Gameplay Currency)$33,500

+15 Damage Damage

+2 Range Range

-1 Deadzone Range Deadzone Range

1.008 > 0.808 Firerate Firerate

•12 Damage Damage

•0.128 Firerate Firerate

•22 Range Range

•15x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•5 Explosion Range Explosion Range

•120 Health Health

•60 Second Lifespan Lifespan

•100 Scrap Meter

•Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$17,466

Stats Table

Engineer Stats
Level Total Price Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$750 3 1.258 12 3 5 1 2.38 4.34 Cash (Gameplay Currency)$172.81
1 Cash (Gameplay Currency)$1,000 5 1.258 14 3 5 1 3.97 5.93 Cash (Gameplay Currency)$168.63
2 Cash (Gameplay Currency)$1,400 5 1.258 15 2 5 1 3.97 5.93 Cash (Gameplay Currency)$236.09
3 Cash (Gameplay Currency)$3,150 10 1.258 15 2 5 1 7.95 15.7 Cash (Gameplay Currency)$200.64
4 Cash (Gameplay Currency)$6,400 15 1.008 18 2 5 2 14.88 30.38 Cash (Gameplay Currency)$210.66
5 Cash (Gameplay Currency)$18,900 30 1.008 18 2 5 3 29.76 119.04 Cash (Gameplay Currency)$158.77
6 Cash (Gameplay Currency)$52,400 45 0.808 20 1 5 3 55.69 359.44 Cash (Gameplay Currency)$145.78
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Firerate Rocket Firerate Range Explosion Range Lifespan Scrap Meter DPS[7]
0-2 Sentry 20 1 N/A 0.508 N/A 18 N/A 20s 10 1.96
3-4 Rifle Sentry 40 2 N/A 0.258 N/A 20 N/A 30s 20 7.75
5 Minigun Sentry 60 5 N/A 0.168 N/A 20 N/A 45s 50 29.76[8]
6 War Machine Sentry 120 12 15x2 0.128 4 22 5 60s 100 101.25[12]

31 March 2023 – 10 February 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage3 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.258 (Tower)
Firerate0.508 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range12 (Tower)
Range18 (Sentry)
Build Range5 (Build Range)
Deadzone Range3 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Level 1 - Precise Calculations - Cash (Gameplay Currency)$250

+2 Damage Damage

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Makeshift Radar - Cash (Gameplay Currency)$400

+1 Range Range

-1 Deadzone Range Deadzone Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection


Sell Price changes to Cash (Gameplay Currency)$466

Level 3 - Auto Converter - Cash (Gameplay Currency)$1,750

+5 Damage Damage

•2 Damage Damage

•0.258 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•20 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$1,050

Level 4 - Improved Blueprints - Cash (Gameplay Currency)$3,250

+5 Damage Damage

+3 Range Range

1.258 > 1.008 Firerate Firerate

+Sentry Shield

+1 Max Units


Sell Price changes to Cash (Gameplay Currency)$2,133

Level 5 - Heavy Construction - Cash (Gameplay Currency)$12,500

+15 Damage Damage

+1 Max Units

•5 Damage Damage

•0.168 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•50 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$6,300

Level 6 - Illegal Gun Parts - Cash (Gameplay Currency)$33,500

+15 Damage Damage

+2 Range Range

-1 Deadzone Range Deadzone Range

1.008 > 0.808 Firerate Firerate

•12 Damage Damage

•0.128 Firerate Firerate

•22 Range Range

•15x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•5 Explosion Range Explosion Range

•120 Health Health

•60 Second Lifespan Lifespan

•100 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$17,466

Stats Table

Engineer Stats
Level Total Price Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$750 3 1.258 12 3 5 1 2.38 4.34 Cash (Gameplay Currency)$172.81
1 Cash (Gameplay Currency)$1,000 5 1.258 14 3 5 1 3.97 5.93 Cash (Gameplay Currency)$168.63
2 Cash (Gameplay Currency)$1,400 5 1.258 15 2 5 1 3.97 5.93 Cash (Gameplay Currency)$236.09
3 Cash (Gameplay Currency)$3,150 10 1.258 15 2 5 1 7.95 15.7 Cash (Gameplay Currency)$200.64
4 Cash (Gameplay Currency)$6,400 15 1.008 18 2 5 2 14.88 30.38 Cash (Gameplay Currency)$210.66
5 Cash (Gameplay Currency)$18,900 30 1.008 18 2 5 3 29.76 119.04 Cash (Gameplay Currency)$158.77
6 Cash (Gameplay Currency)$52,400 45 0.808 20 1 5 3 55.69 359.44 Cash (Gameplay Currency)$145.78
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Firerate Rocket Firerate Range Explosion Range Lifespan Scrap Meter DPS[7]
0-2 Sentry 20 1 N/A 0.508 N/A 18 N/A 20s 10 1.96
3-4 Rifle Sentry 40 2 N/A 0.258 N/A 20 N/A 30s 20 7.75
5 Minigun Sentry 60 5 N/A 0.168 N/A 20 N/A 45s 50 29.76[8]
6 War Machine Sentry 120 12 15x2 0.128 4 22 5 60s 100 101.25[12]

9 January 2023 – 31 March 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage3 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.258 (Tower)
Firerate0.508 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range14 (Tower)
Range18 (Sentry)
Build Range5 (Build Range)
Deadzone Range3 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Level 1 - Precise Calculations - Cash (Gameplay Currency)$250

+2 Damage Damage

+1 Range Range


Sell Price changes to Cash (Gameplay Currency)$366

Level 2 - Makeshift Radar - Cash (Gameplay Currency)$400

+1 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection


Sell Price changes to Cash (Gameplay Currency)$500

Level 3 - Auto Converter - Cash (Gameplay Currency)$1,600

+3 Damage Damage

1.508 > 1.258 Firerate Firerate

•2 Damage Damage

•0.258 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•20 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$1,033

Level 4 - Pressure Tank - Cash (Gameplay Currency)$3,500

+7 Damage Damage

+2 Range Range

1.258 > 1.008 Firerate Firerate

+Sentry Shield

+1 Max Units


Sell Price changes to Cash (Gameplay Currency)$2,200

Level 5 - Heavy Construction - Cash (Gameplay Currency)$12,500

+10 Damage Damage

•5 Damage Damage

•0.168 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•50 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$6,366

Level 6 - Illegal Gun Parts - Cash (Gameplay Currency)$35,000

+15 Damage Damage

+2 Range Range

1.008 > 0.808 Firerate Firerate

+1 Max Units

•12 Damage Damage

•0.128 Firerate Firerate

•22 Range Range

•15x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•5 Explosion Range Explosion Range

•120 Health Health

•60 Second Lifespan Lifespan

•100 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$18,033

Stats Table

Engineer Stats
Level Total Price Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$750 3 1.508 14 3 5 2 1.99 5.91 Cash (Gameplay Currency)$126.9
1 Cash (Gameplay Currency)$1,000 5 1.508 15 3 5 2 3.32 7.24 Cash (Gameplay Currency)$138.12
2 Cash (Gameplay Currency)$1,400 5 1.508 16 3 5 2 3.32 7.24 Cash (Gameplay Currency)$193.37
3 Cash (Gameplay Currency)$3,000 8 1.258 16 3 5 2 6.36 21.86 Cash (Gameplay Currency)$137.24
4 Cash (Gameplay Currency)$6,500 15 1.008 18 3 5 3 14.88 38.13 Cash (Gameplay Currency)$170.47
5 Cash (Gameplay Currency)$19,000 25 1.008 18 3 5 3 24.8 114.08 Cash (Gameplay Currency)$166.55
6 Cash (Gameplay Currency)$54,000 40 0.808 20 3 5 4 49.5 454.5 Cash (Gameplay Currency)$118.81
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Firerate Rocket Firerate Range Explosion Range Lifespan Scrap Meter DPS[7]
0-2 Sentry 20 1 N/A 0.508 N/A 18 N/A 20s 10 1.96
3-4 Rifle Sentry 40 2 N/A 0.258 N/A 20 N/A 30s 20 7.75
5 Minigun Sentry 60 5 N/A 0.168 N/A 20 N/A 45s 50 29.76[8]
6 War Machine Sentry 120 12 15x2 0.128 4 22 5 60s 100 101.25[12]

Violent Night Update (21 December 2022) – 9 January 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage3 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate1.508 (Tower)
Firerate0.53 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range14 (Tower)
Range18 (Sentry)
Build Range5 (Build Range)
Deadzone Range3 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Level 1 - Precise Calculations - Cash (Gameplay Currency)$250

+2 Damage Damage

+1 Range Range


Sell Price changes to Cash (Gameplay Currency)$333

Level 2 - Makeshift Radar - Cash (Gameplay Currency)$400

+1 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection


Sell Price changes to Cash (Gameplay Currency)$466

Level 3 - Auto Converter - Cash (Gameplay Currency)$1,600

+3 Damage Damage

1.508 > 1.258 Firerate Firerate

•2 Damage Damage

•0.28 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•20 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$1,000

Level 4 - Pressure Tank - Cash (Gameplay Currency)$3,500

+7 Damage Damage

+2 Range Range

1.258 > 1.008 Firerate Firerate

+Sentry Shield

+1 Max Units


Sell Price changes to Cash (Gameplay Currency)$2,166

Level 5 - Heavy Construction - Cash (Gameplay Currency)$12,500

+10 Damage Damage

•5 Damage Damage

•0.19 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•50 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$6,333

Level 6 - Illegal Gun Parts - Cash (Gameplay Currency)$35,000

+15 Damage Damage

+2 Range Range

1.008 > 0.808 Firerate Firerate

+1 Max Units

•12 Damage Damage

•0.15 Firerate Firerate

•22 Range Range

•15x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•5 Explosion Range Explosion Range

•120 Health Health

•60 Second Lifespan Lifespan

•100 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$18,000

Stats Table

Engineer Stats
Level Total Price Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$750 3 1.508 14 3 5 2 1.99 5.77 Cash (Gameplay Currency)$129.98
1 Cash (Gameplay Currency)$1,000 5 1.508 15 3 5 2 3.32 7.1 Cash (Gameplay Currency)$140.85
2 Cash (Gameplay Currency)$1,400 5 1.508 16 3 5 2 3.32 7.1 Cash (Gameplay Currency)$197.18
3 Cash (Gameplay Currency)$3,000 8 1.258 16 3 5 2 6.36 20.64 Cash (Gameplay Currency)$145.35
4 Cash (Gameplay Currency)$6,500 15 1.008 18 3 5 3 14.88 36.3 Cash (Gameplay Currency)$179.06
5 Cash (Gameplay Currency)$19,000 25 1.008 18 3 5 3 24.8 103.76 Cash (Gameplay Currency)$183.11
6 Cash (Gameplay Currency)$54,000 40 0.808 20 3 5 4 49.5 399.5 Cash (Gameplay Currency)$135.17
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Firerate Rocket Firerate Range Explosion Range Lifespan Scrap Meter DPS[7]
0-2 Sentry 20 1 N/A 0.53 N/A 18 N/A 20s 10 1.89
3-4 Rifle Sentry 40 2 N/A 0.28 N/A 20 N/A 30s 20 7.14
5 Minigun Sentry 60 5 N/A 0.19 N/A 20 N/A 45s 50 26.32[8]
6 War Machine Sentry 120 12 15x2 0.15 4 22 5 60s 100 87.5[13]

Halloween 2022 Update (31 October 2022) – Violent Night Update (21 December 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage3 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate2.008 (Tower)
Firerate0.508 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range14 (Tower)
Range18 (Sentry)
Build Range5 (Build Range)
Deadzone Range3 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+ (Tower & Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Level 1 - Precise Calculations - Cash (Gameplay Currency)$350

+2 Damage Damage

+1 Range Range


Sell Price changes to Cash (Gameplay Currency)$366

Level 2 - Makeshift Radar - Cash (Gameplay Currency)$400

+1 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection


Sell Price changes to Cash (Gameplay Currency)$500

Level 3 - Auto Converter - Cash (Gameplay Currency)$1,600

+3 Damage Damage

2.008 > 1.808 Firerate Firerate

•2 Damage Damage

•0.258 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•20 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$1,033

Level 4 - Pressure Tank - Cash (Gameplay Currency)$3,500

+7 Damage Damage

+2 Range Range

1.808 > 1.008 Firerate Firerate

+Sentry Shield

+1 Max Units


Sell Price changes to Cash (Gameplay Currency)$2,200

Level 5 - Heavy Construction - Cash (Gameplay Currency)$12,500

+10 Damage Damage

•5 Damage Damage

•0.168 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•50 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$6,366

Level 6 - Illegal Gun Parts - Cash (Gameplay Currency)$35,000

+15 Damage Damage

+2 Range Range

1.008 > 0.808 Firerate Firerate

+1 Max Units

•12 Damage Damage

•0.128 Firerate Firerate

•22 Range Range

•15x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•5 Explosion Range Explosion Range

•120 Health Health

•60 Second Lifespan Lifespan

•100 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$18,033

Stats Table

Engineer Stats
Level Total Price Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$750 3 2.008 14 3 5 2 1.49 5.41 Cash (Gameplay Currency)$138.63
1 Cash (Gameplay Currency)$1,100 5 2.008 15 3 5 2 2.49 6.41 Cash (Gameplay Currency)$171.61
2 Cash (Gameplay Currency)$1,500 5 2.008 16 3 5 2 2.49 6.41 Cash (Gameplay Currency)$234.01
3 Cash (Gameplay Currency)$3,100 8 1.808 16 3 5 2 4.42 19.92 Cash (Gameplay Currency)$155.62
4 Cash (Gameplay Currency)$6,600 15 1.008 18 3 5 3 14.88 38.13 Cash (Gameplay Currency)$173.09
5 Cash (Gameplay Currency)$19,100 25 1.008 18 3 5 3 24.8 114.08 Cash (Gameplay Currency)$167.43
6 Cash (Gameplay Currency)$54,100 40 0.808 20 3 5 4 49.5 454.5 Cash (Gameplay Currency)$119.03
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Firerate Rocket Firerate Range Explosion Range Lifespan Scrap Meter DPS[7]
0-2 Sentry 20 1 N/A 0.508 N/A 18 N/A 20s 10 1.96
3-4 Rifle Sentry 40 2 N/A 0.258 N/A 20 N/A 30s 20 7.75
5 Minigun Sentry 60 5 N/A 0.168 N/A 20 N/A 45s 50 29.76[8]
6 War Machine Sentry 120 12 15x2 0.128 4 22 5 60s 100 101.25[12]

23 April 2022 – Halloween 2022 Update (31 October 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage3 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate2.008 (Tower)
Firerate0.508 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range14 (Tower)
Range18 (Sentry)
Build Range5 (Build Range)
Deadzone Range3 (Deadzone Range)
Lead Detection
Lead DetectionLevel 6 (Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Level 1 - Precise Calculations - Cash (Gameplay Currency)$350

+2 Damage Damage

+1 Range Range


Sell Price changes to Cash (Gameplay Currency)$366

Level 2 - Makeshift Radar - Cash (Gameplay Currency)$400

+1 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection


Sell Price changes to Cash (Gameplay Currency)$500

Level 3 - Auto Converter - Cash (Gameplay Currency)$1,600

+3 Damage Damage

2.008 > 1.808 Firerate Firerate

•2 Damage Damage

•0.258 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•20 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$1,033

Level 4 - Pressure Tank - Cash (Gameplay Currency)$3,500

+7 Damage Damage

+2 Range Range

1.808 > 1.008 Firerate Firerate

+Sentry Shield

+1 Max Units


Sell Price changes to Cash (Gameplay Currency)$2,200

Level 5 - Heavy Construction - Cash (Gameplay Currency)$12,500

+10 Damage Damage

•5 Damage Damage

•0.168 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•50 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$6,366

Level 6 - Illegal Gun Parts - Cash (Gameplay Currency)$35,000

+15 Damage Damage

+2 Range Range

1.008 > 0.808 Firerate Firerate

+1 Max Units

•12 Damage Damage

•0.128 Firerate Firerate

•22 Range Range

•15x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•5 Explosion Range Explosion Range

•120 Health Health

•60 Second Lifespan Lifespan

•100 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$18,033

Stats Table

Engineer Stats
Level Total Price Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$750 3 2.008 14 3 5 2 1.49 5.41 Cash (Gameplay Currency)$138.63
1 Cash (Gameplay Currency)$1,100 5 2.008 15 3 5 2 2.49 6.41 Cash (Gameplay Currency)$171.61
2 Cash (Gameplay Currency)$1,500 5 2.008 16 3 5 2 2.49 6.41 Cash (Gameplay Currency)$234.01
3 Cash (Gameplay Currency)$3,100 8 1.808 16 3 5 2 4.42 19.92 Cash (Gameplay Currency)$155.62
4 Cash (Gameplay Currency)$6,600 15 1.008 18 3 5 3 14.88 38.13 Cash (Gameplay Currency)$173.09
5 Cash (Gameplay Currency)$19,100 25 1.008 18 3 5 3 24.8 114.08 Cash (Gameplay Currency)$167.43
6 Cash (Gameplay Currency)$54,100 40 0.808 20 3 5 4 49.5 454.5 Cash (Gameplay Currency)$119.03
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Firerate Rocket Firerate Range Explosion Range Lifespan Scrap Meter DPS[7]
0-2 Sentry 20 1 N/A 0.508 N/A 18 N/A 20s 10 1.96
3-4 Rifle Sentry 40 2 N/A 0.258 N/A 20 N/A 30s 20 7.75
5 Minigun Sentry 60 5 N/A 0.168 N/A 20 N/A 45s 50 29.76[8]
6 War Machine Sentry 120 12 15x2 0.128 4 22 5 60s 100 101.25[12]

Duck Hunt Update (17 April 2022) – 23 April 2022

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$750
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$250
Placement Type
Ground
Damage
Damage3 (Tower)
Damage1 (Sentry)
Damage Method
Single
Splash (Level 6)
Firerate
Firerate2.008 (Tower)
Firerate0.508 (Sentry)
Hidden Detection
Hidden DetectionLevel 2+ (Tower only)[1]
Range
Range14 (Tower)
Range18 (Sentry)
Build Range5 (Build Range)
Deadzone Range3 (Deadzone Range)
Lead Detection
Lead DetectionLevel 6 (Splash only)
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 2+ (Tower only)[2]

Upgrades

Level 1 - Precise Calculations[14] - Cash (Gameplay Currency)$350

+2 Damage Damage

+1 Range Range


Sell Price changes to Cash (Gameplay Currency)$366

Level 2 - Makeshift Radar - Cash (Gameplay Currency)$400

+1 Range Range

+Hidden Detection Hidden Detection

+Flying Detection Flying Detection


Sell Price changes to Cash (Gameplay Currency)$500

Level 3 - Auto Converter - Cash (Gameplay Currency)$1,600

+3 Damage Damage

2.008 > 1.808 Firerate Firerate

•2 Damage Damage

•0.258 Firerate Firerate

•20 Range Range

•40 Health Health

•30 Second Lifespan Lifespan

•20 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$1,033

Level 4 - Pressure Tank - Cash (Gameplay Currency)$3,500

+7 Damage Damage

+2 Range Range

1.808 > 1.008 Firerate Firerate

+1 Max Units


Sell Price changes to Cash (Gameplay Currency)$2,200

Level 5 - Heavy Construction - Cash (Gameplay Currency)$12,500

+10 Damage Damage

•5 Damage Damage

•0.168 Firerate Firerate

•20 Range Range

•60 Health Health

•45 Second Lifespan Lifespan

•50 Scrap Meter

Sell Price changes to Cash (Gameplay Currency)$6,366

Level 6 - Illegal Gun Parts - Cash (Gameplay Currency)$35,000

+15 Damage Damage

+2 Range Range

1.008 > 0.808 Firerate Firerate

+1 Max Units

•12 Damage Damage

•0.128 Firerate Firerate

•22 Range Range

•15x2 Splash Damage Splash Damage

•4 Rocket Firerate Firerate

•5 Explosion Range Explosion Range

•120 Health Health

•60 Second Lifespan Lifespan

•100 Scrap Meter


Sell Price changes to Cash (Gameplay Currency)$18,033

Stats Table

Engineer Stats
Level Total Price Damage Firerate Range Deadzone Range Build Range Max Units DPS[3] Combined DPS[4] Cost Efficiency[5]
0 Cash (Gameplay Currency)$750 3 2.008 14 3 5 2 1.49 5.41 Cash (Gameplay Currency)$138.63
1 Cash (Gameplay Currency)$1,100 5 2.008 15 3 5 2 2.49 6.41 Cash (Gameplay Currency)$171.61
2 Cash (Gameplay Currency)$1,500 5 2.008 16 3 5 2 2.49 6.41 Cash (Gameplay Currency)$234.01
3 Cash (Gameplay Currency)$3,100 8 1.808 16 3 5 2 4.42 19.92 Cash (Gameplay Currency)$155.62
4 Cash (Gameplay Currency)$6,600 15 1.008 18 3 5 3 14.88 38.13 Cash (Gameplay Currency)$173.09
5 Cash (Gameplay Currency)$19,100 25 1.008 18 3 5 3 24.8 114.08 Cash (Gameplay Currency)$167.43
6 Cash (Gameplay Currency)$54,100 40 0.808 20 3 5 4 49.5 454.5 Cash (Gameplay Currency)$119.03
Sentry Stats[6]
Level Sentry Health Damage Splash Damage Firerate Rocket Firerate Range Explosion Range Lifespan Scrap Meter DPS[7]
0-2 Sentry 20 1 N/A 0.508 N/A 18 N/A 20s 10 1.96
3-4 Rifle Sentry 40 2 N/A 0.258 N/A 20 N/A 30s 20 7.75
5 Minigun Sentry 60 5 N/A 0.168 N/A 20 N/A 45s 50 29.76[8]
6 War Machine Sentry 120 12 15x2 0.128 4 22 5 60s 100 101.25[12]

Notes

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but units from this tower can never directly target hidden enemies.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but units from this tower can never directly target flying enemies.
  3. ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 Does not account for time taken to build Sentries.
  4. ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 Combined DPS is the total DPS of the tower itself and the max number of units at that Level.
  5. ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 Uses combined DPS in the calculation.
  6. ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 Sentries are not affected by all buffs and debuffs.
  7. ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 Assumes only one sentry is placed down and does not include Engineer DPS.
    DPS is calculated as Gun DPS + Splash DPS.
  8. ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 Rev-up time of 1.5 seconds is not considered into the DPS.
  9. ↑ 9.0 9.1 9.2 62.5 Gun DPS + 17.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  10. ↑ 73.17 Gun DPS + 17.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  11. ↑ 62.5 Gun DPS + 16.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  12. ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 93.75 Gun DPS + 7.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  13. ↑ 80 Gun DPS + 7.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  14. ↑ For a brief period of time on 17th of April 2022, Precise Calculations was misspelt as Percise Calculations.


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