Tower Defense Simulator Wiki
Tower Defense Simulator Wiki
Elementalist
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Archer Update (15 January 2025) – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage3
Damage Method
Burst
Fire
Single (Ice Turret)
Firerate
Firerate0.208
Firerate0.608 (Burst Cooldown)
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
Lead DetectionLevel 0+ (Burn only)
Placement Limit
Placement Limit5
Flying Detection
N/A
Burn Damage
Burn Damage5
Burn Tick
Burn Tick0.5
Slowdown per Hit
Slowdown per Hit5%
Max Slowdown
Max Slowdown45%

Upgrades

Level 1 - Elemental Armory - Cash (Gameplay Currency)$1,500

+2 Damage Damage

+3 Range Range

3 > 4 Burst Size Burst Size

+3 Burn Damage Burn Damage

2 > 3 Burn Time Burn Time

5% > 7.5% Slowdown per Hit Slowdown per Hit


Sell Price changes to Cash (Gameplay Currency)$1,166

Level 2 - Experimental Tech - Cash (Gameplay Currency)$4,000

+5 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

3 > 4 Burn Time Burn Time

45% > 50% Max Slowdown Max Slowdown

Creates a heatwave that deals damage, applies burn and knockbacks enemies

•150 Damage Damage

•10 Burn Damage Damage

•0.5 Burn Tick Burn Tick

•5 Burn Time Burn Time

•12.5 Range Range

•20 Knockback Force Knockback Force

•40 Ability Cooldown Ability Cooldown

Creates an Ice Turret in the selected spot, which freezes enemies on max chillness

•10 Damage Damage

•0.458 Firerate Firerate

•10 Range Range

•1,000 Health Health

•45 Second Lifespan Lifespan

•25% Slowdown per Hit Slowdown

•50% Max Slowdown Slowdown

•5 Slowdown Time Freeze Time

•2 Freeze Time Freeze Time

•50 Ability Cooldown Ability Cooldown


Sell Price changes to Cash (Gameplay Currency)$2,500

Level 3 - Improved Exhaust Systems - Cash (Gameplay Currency)$8,000

+3 Damage Damage

4 > 5 Burst Size Burst Size

0.608 > 0.508 Burst Cooldown Cooldown

+2 Burn Damage Burn Damage

4 > 2 Burn Time Burn Time

0.5 > 0.25 Burn Tick Burn Tick

7.5% > 10% Slowdown per Hit Slowdown per Hit

+100 Damage Damage

+5 Burn Damage Damage

+1 Range Range

+2.5 Knockback Force Knockback Force

+10 Damage Damage

+2.5 Range Range

0.458 > 0.358 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$5,166

Level 4 - Frost Fire Specialist - Cash (Gameplay Currency)$15,000

+5 Damage Damage

5 > 7 Burst Size Burst Size

0.208 > 0.133 Burst Cooldown Cooldown

0.508 > 0.408 Burst Cooldown Cooldown

2 > 4 Burn Time Burn Time

10% > 12.5% Slowdown per Hit Slowdown per Hit

50% > 60% Max Slowdown Max Slowdown

+150 Damage Damage

+5 Burn Damage Damage

+1.5 Range Range

+2.5 Knockback Force Knockback Force

+10 Damage Damage

+2.5 Range Range

0.358 > 0.308 Firerate Firerate

25% > 30% Slowdown per Hit Slowdown per Hit

50% > 60% Max Slowdown Max Slowdown


Sell Price changes to Cash (Gameplay Currency)$10,166

Abilities

Heatwave
Level 2+ 40s Cooldown
Creates a shockwave, which deals damage to enemies, knocks them back and sets them on fire.
Ice Turret
Level 2+ 50s Cooldown
Creates an Ice Turret in the selected spot, which chills and freezes enemies.

Stats Table

Fire Mode
Level Total Price Damage Burn Damage Burst Size Firerate Burst Cooldown Burn Tick Range Burn Time Total Elapsed Damage[1] DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 3 5 3 0.208 0.608 0.5 12 2 20 18.79[3] Cash (Gameplay Currency)$106.44
1 Cash (Gameplay Currency)$3,500 5 8 4 0.208 0.608 0.5 15 3 48 32.23[4] Cash (Gameplay Currency)$108.59
2 Cash (Gameplay Currency)$7,500 10 8 4 0.208 0.608 0.5 17 4 64 48.47[5] Cash (Gameplay Currency)$154.73
3 Cash (Gameplay Currency)$15,500 13 10 5 0.208 0.508 0.25 17 2 80 88.51[6] Cash (Gameplay Currency)$175.12
4 Cash (Gameplay Currency)$30,500 18 10 7 0.133 0.408 0.25 17 4 160 144.48[7] Cash (Gameplay Currency)$211.1
Frost Mode
Level Total Price Damage Burst Size Firerate Burst Cooldown Range Slowdown per Hit Max Slowdown Slowdown Time DPS Cost Efficiency
0 Cash (Gameplay Currency)$2,000 3 3 0.208 0.608 12 5% 45% 2 8.79 Cash (Gameplay Currency)$228.31
1 Cash (Gameplay Currency)$3,500 5 4 0.208 0.608 15 7.5% 45% 2 16.23 Cash (Gameplay Currency)$215.65
2 Cash (Gameplay Currency)$7,500 10 4 0.208 0.608 17 7.5% 50% 2 32.47 Cash (Gameplay Currency)$230.98
3 Cash (Gameplay Currency)$15,500 13 5 0.208 0.508 17 10% 50% 2 48.51 Cash (Gameplay Currency)$319.52
4 Cash (Gameplay Currency)$30,500 18 7 0.133 0.408 17 12.5% 60% 2 104.48 Cash (Gameplay Currency)$291.92
Heatwave
Level Damage Burn Damage Range Burn Tick Burn Time Knockback Force Speed Total Elapsed Damage[1] Ability DPS
2 150 10 12.5 0.5 5 20 2 100 23.75[8]
3 250 15 13.5 0.5 5 22.5 2 150 36.25[9]
4 400 20 15 0.5 5 25 2 200 50[10]
Ice Turret
Level Health Damage Firerate Range Slowndown per Hit Max Slowdown Slowdown Time Freeze Time Lifespan DPS
2 1,000 10 0.458 10 25% 50% 5 2 45 21.83
3 1,000 20 0.358 12.5 25% 50% 5 2 45 55.87
4 1,000 30 0.308 15 30% 60% 5 2 45 97.4

20 December 2024 – Archer Update (15 January 2025)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage3
Damage Method
Burst
Fire
Single (Ice Turret)
Firerate
Firerate0.208
Firerate0.608 (Burst Cooldown)
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
Lead DetectionLevel 0+ (Burn only)
Placement Limit
Placement Limit5
Flying Detection
N/A
Burn Damage
Burn Damage5
Burn Tick
Burn Tick0.5
Slowdown per Hit
Slowdown per Hit5%
Max Slowdown
Max Slowdown45%

Upgrades

Level 1 - Elemental Armory - Cash (Gameplay Currency)$1,500

+2 Damage Damage

+3 Range Range

3 > 4 Burst Size Burst Size

+3 Burn Damage Burn Damage

2 > 3 Burn Time Burn Time

5% > 7.5% Slowdown per Hit Slowdown per Hit


Sell Price changes to Cash (Gameplay Currency)$1,166

Level 2 - Experimental Tech - Cash (Gameplay Currency)$4,000

+5 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

3 > 4 Burn Time Burn Time

45% > 50% Max Slowdown Max Slowdown

Creates a heatwave that deals damage, applies burn and knockbacks enemies

•150 Damage Damage

•10 Burn Damage Damage

•0.5 Burn Tick Burn Tick

•5 Burn Time Burn Time

•12.5 Range Range

•20 Knockback Force Knockback Force

•40 Ability Cooldown Ability Cooldown

Creates an Ice Turret in the selected spot, which freezes enemies on max chillness

•10 Damage Damage

•0.458 Firerate Firerate

•10 Range Range

•1 Health Health

•45 Second Lifespan Lifespan

•25% Slowdown per Hit Slowdown

•50% Max Slowdown Slowdown

•5 Slowdown Time Freeze Time

•2 Freeze Time Freeze Time

•50 Ability Cooldown Ability Cooldown


Sell Price changes to Cash (Gameplay Currency)$2,500

Level 3 - Improved Exhaust Systems - Cash (Gameplay Currency)$8,000

+3 Damage Damage

4 > 5 Burst Size Burst Size

0.608 > 0.508 Burst Cooldown Cooldown

+2 Burn Damage Burn Damage

4 > 2 Burn Time Burn Time

0.5 > 0.25 Burn Tick Burn Tick

7.5% > 10% Slowdown per Hit Slowdown per Hit

+100 Damage Damage

+5 Burn Damage Damage

+1 Range Range

+2.5 Knockback Force Knockback Force

+10 Damage Damage

+2.5 Range Range

0.458 > 0.358 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$5,166

Level 4 - Frost Fire Specialist - Cash (Gameplay Currency)$15,000

+5 Damage Damage

5 > 7 Burst Size Burst Size

0.208 > 0.133 Burst Cooldown Cooldown

0.508 > 0.408 Burst Cooldown Cooldown

2 > 4 Burn Time Burn Time

10% > 12.5% Slowdown per Hit Slowdown per Hit

50% > 60% Max Slowdown Max Slowdown

+150 Damage Damage

+5 Burn Damage Damage

+1.5 Range Range

+2.5 Knockback Force Knockback Force

+10 Damage Damage

+2.5 Range Range

0.358 > 0.308 Firerate Firerate

25% > 30% Slowdown per Hit Slowdown per Hit

50% > 60% Max Slowdown Max Slowdown


Sell Price changes to Cash (Gameplay Currency)$10,166

Abilities

Heatwave
Level 2+ 40s Cooldown
Creates a shockwave, which deals damage to enemies, knocks them back and sets them on fire.
Ice Turret
Level 2+ 50s Cooldown
Creates an Ice Turret in the selected spot, which chills and freezes enemies.

Stats Table

Fire Mode
Level Total Price Damage Burn Damage Burst Size Firerate Burst Cooldown Burn Tick Range Burn Time Total Elapsed Damage[1] DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 3 5 3 0.208 0.608 0.5 12 2 20 18.79[3] Cash (Gameplay Currency)$106.44
1 Cash (Gameplay Currency)$3,500 5 8 4 0.208 0.608 0.5 15 3 48 32.23[4] Cash (Gameplay Currency)$108.59
2 Cash (Gameplay Currency)$7,500 10 8 4 0.208 0.608 0.5 17 4 64 48.47[5] Cash (Gameplay Currency)$154.73
3 Cash (Gameplay Currency)$15,500 13 10 5 0.208 0.508 0.25 17 2 80 88.51[6] Cash (Gameplay Currency)$175.12
4 Cash (Gameplay Currency)$30,500 18 10 7 0.133 0.408 0.25 17 4 160 144.48[7] Cash (Gameplay Currency)$211.1
Frost Mode
Level Total Price Damage Burst Size Firerate Burst Cooldown Range Slowdown per Hit Max Slowdown Slowdown Time DPS Cost Efficiency
0 Cash (Gameplay Currency)$2,000 3 3 0.208 0.608 12 5% 45% 2 8.79 Cash (Gameplay Currency)$228.31
1 Cash (Gameplay Currency)$3,500 5 4 0.208 0.608 15 7.5% 45% 2 16.23 Cash (Gameplay Currency)$215.65
2 Cash (Gameplay Currency)$7,500 10 4 0.208 0.608 17 7.5% 50% 2 32.47 Cash (Gameplay Currency)$230.98
3 Cash (Gameplay Currency)$15,500 13 5 0.208 0.508 17 10% 50% 2 48.51 Cash (Gameplay Currency)$319.52
4 Cash (Gameplay Currency)$30,500 18 7 0.133 0.408 17 12.5% 60% 2 104.48 Cash (Gameplay Currency)$291.92
Heatwave
Level Damage Burn Damage Range Burn Tick Burn Time Knockback Force Speed Total Elapsed Damage[1] Ability DPS
2 150 10 12.5 0.5 5 20 2 100 23.75[8]
3 250 15 13.5 0.5 5 22.5 2 150 36.25[9]
4 400 20 15 0.5 5 25 2 200 50[10]
Ice Turret
Level Health Damage Firerate Range Slowndown per Hit Max Slowdown Slowdown Time Freeze Time Lifespan DPS
2 1 10 0.458 10 25% 50% 5 2 45 21.83
3 1 20 0.358 12.5 25% 50% 5 2 45 55.87
4 1 30 0.308 15 30% 60% 5 2 45 97.4

Operation I.C.E Update (16 December 2024) – 20 December 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$666
Placement Type
Ground
Damage
Damage3
Damage Method
Burst
Fire
Single (Ice Turret)
Firerate
Firerate0.208
Firerate0.608 (Burst Cooldown)
Hidden Detection
Hidden DetectionLevel 2+
Range
Range12
Lead Detection
Lead DetectionLevel 0+ (Burn only)
Placement Limit
Placement Limit5
Flying Detection
N/A
Burn Damage
Burn Damage5
Burn Tick
Burn Tick0.5
Slowdown per Hit
Slowdown per Hit5%
Max Slowdown
Max Slowdown45%

Upgrades

Level 1 - Elemental Armory - Cash (Gameplay Currency)$1,500

+2 Damage Damage

+3 Range Range

3 > 4 Burst Size Burst Size

+3 Burn Damage Burn Damage

2 > 3 Burn Time Burn Time

5% > 7.5% Slowdown per Hit Slowdown per Hit


Sell Price changes to Cash (Gameplay Currency)$1,166

Level 2 - Experimental Tech - Cash (Gameplay Currency)$4,000

+5 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

3 > 4 Burn Time Burn Time

45% > 50% Max Slowdown Max Slowdown

Creates a heatwave that deals damage, applies burn and knockbacks enemies

•150 Damage Damage

•10 Burn Damage Damage

•0.5 Burn Tick Burn Tick

•5 Burn Time Burn Time

•12.5 Range Range

•20 Knockback Force Knockback Force

•40 Ability Cooldown Ability Cooldown

Creates an Ice Turret in the selected spot, which freezes enemies on max chillness

•10 Damage Damage

•0.458 Firerate Firerate

•10 Range Range

•1 Health Health

•45 Second Lifespan Lifespan

•25% Slowdown per Hit Slowdown

•50% Max Slowdown Slowdown

•5 Slowdown Time Freeze Time

•2 Freeze Time Freeze Time

•50 Ability Cooldown Ability Cooldown


Sell Price changes to Cash (Gameplay Currency)$2,500

Level 3 - Improved Exhaust Systems - Cash (Gameplay Currency)$8,000

+2 Damage Damage

4 > 5 Burst Size Burst Size

0.608 > 0.508 Burst Cooldown Cooldown

+2 Burn Damage Burn Damage

4 > 2 Burn Time Burn Time

0.5 > 0.25 Burn Tick Burn Tick

7.5% > 10% Slowdown per Hit Slowdown per Hit

+100 Damage Damage

+5 Burn Damage Damage

+1 Range Range

+2.5 Knockback Force Knockback Force

+10 Damage Damage

0.458 > 0.358 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$5,166

Level 4 - Frost Fire Specialist - Cash (Gameplay Currency)$15,000

+3 Damage Damage

5 > 7 Burst Size Burst Size

0.208 > 0.133 Burst Cooldown Cooldown

0.508 > 0.408 Burst Cooldown Cooldown

2 > 4 Burn Time Burn Time

10% > 12.5% Slowdown per Hit Slowdown per Hit

50% > 60% Max Slowdown Max Slowdown

+150 Damage Damage

+5 Burn Damage Damage

+1.5 Range Range

+2.5 Knockback Force Knockback Force

+10 Damage Damage

0.358 > 0.308 Firerate Firerate

25% > 30% Slowdown per Hit Slowdown per Hit

50% > 60% Max Slowdown Max Slowdown


Sell Price changes to Cash (Gameplay Currency)$10,166

Abilities

Heatwave
Level 2+ 40s Cooldown
Creates a shockwave, which deals damage to enemies, knocks them back and sets them on fire.
Ice Turret
Level 2+ 50s Cooldown
Creates an Ice Turret in the selected spot, which chills and freezes enemies.

Stats Table

Fire Mode
Level Total Price Damage Burn Damage Burst Size Firerate Burst Cooldown Burn Tick Range Burn Time Total Elapsed Damage[1] DPS[2] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 3 5 3 0.208 0.608 0.5 12 2 20 18.79[3] Cash (Gameplay Currency)$106.44
1 Cash (Gameplay Currency)$3,500 5 8 4 0.208 0.608 0.5 15 3 48 32.23[4] Cash (Gameplay Currency)$108.59
2 Cash (Gameplay Currency)$7,500 10 8 4 0.208 0.608 0.5 17 4 64 48.47[5] Cash (Gameplay Currency)$154.73
3 Cash (Gameplay Currency)$15,500 12 10 5 0.208 0.508 0.25 17 2 80 84.78[11] Cash (Gameplay Currency)$182.83
4 Cash (Gameplay Currency)$30,500 15 10 7 0.133 0.408 0.25 17 4 160 127.06[12] Cash (Gameplay Currency)$240.04
Frost Mode
Level Total Price Damage Burst Size Firerate Burst Cooldown Range Slowdown per Hit Max Slowdown Slowdown Time DPS Cost Efficiency
0 Cash (Gameplay Currency)$2,000 3 3 0.208 0.608 12 5% 45% 2 8.79 Cash (Gameplay Currency)$228.31
1 Cash (Gameplay Currency)$3,500 5 4 0.208 0.608 15 7.5% 45% 2 16.23 Cash (Gameplay Currency)$215.65
2 Cash (Gameplay Currency)$7,500 10 4 0.208 0.608 17 7.5% 50% 2 32.47 Cash (Gameplay Currency)$230.98
3 Cash (Gameplay Currency)$15,500 12 5 0.208 0.508 17 10% 50% 2 44.78 Cash (Gameplay Currency)$346.14
4 Cash (Gameplay Currency)$30,500 15 7 0.133 0.408 17 12.5% 60% 2 87.06 Cash (Gameplay Currency)$350.33
Heatwave
Level Damage Burn Damage Range Burn Tick Burn Time Knockback Force Speed Total Elapsed Damage[1] Ability DPS
2 150 10 12.5 0.5 5 20 2 100 23.75[8]
3 250 15 13.5 0.5 5 22.5 2 150 36.25[9]
4 400 20 15 0.5 5 25 2 200 50[10]
Ice Turret
Level Health Damage Firerate Range Slowndown per Hit Max Slowdown Slowdown Time Freeze Time Lifespan DPS
2 1 10 0.458 10 25% 50% 5 2 45 21.83
3 1 20 0.358 10 25% 50% 5 2 45 55.87
4 1 30 0.308 10 30% 60% 5 2 45 97.4

Notes

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Total Elapsed Damage is calculated as Burn Damage Ɨ (Burn Time Ć· Tick).
  2. ↑ 2.0 2.1 2.2 DPS is calculated as (Damage x Burst Size) Ć· ([Burst Size - 1] x Firerate + Burst Cooldown) + Burn Damage Ć· Burn Tick.
  3. ↑ 3.0 3.1 3.2 8.79 Normal DPS + 10 Burn DPS
  4. ↑ 4.0 4.1 4.2 16.23 Normal DPS + 16 Burn DPS
  5. ↑ 5.0 5.1 5.2 32.47 Normal DPS + 16 Burn DPS
  6. ↑ 6.0 6.1 48.51 Normal DPS + 40 Burn DPS
  7. ↑ 7.0 7.1 104.48 Normal DPS + 40 Burn DPS
  8. ↑ 8.0 8.1 8.2 3.75 Normal DPS + 20 Burn DPS
  9. ↑ 9.0 9.1 9.2 6.25 Normal DPS + 30 Burn DPS
  10. ↑ 10.0 10.1 10.2 10 Normal DPS + 40 Burn DPS
  11. ↑ 44.78 Normal DPS + 40 Burn DPS
  12. ↑ 87.06 Normal DPS + 40 Burn DPS


Starter
Intermediate
Advanced
Hardcore
Golden Perks
Exclusive
Removed