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Elementalist
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Event Content

Elementalist has been made unobtainable from the game as of the 15th of January 2025 as it was part of the Operation I.C.E Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.

Quote
"An elemental specialist capable of switching between frost and fire modes to apply debuffs."
―Store Description

Description

The Elementalist is an exclusive tower that could have been obtained by triumphing Outpost 32 from the Operation I.C.E Event on the Hard difficulty. It is mainly an offensive tower with some support capabilities, mainly in the form of freezing enemies. It can currently bought through a limited time gamepass for Robux 799.

The Elementalist fires in bursts. The displayed firerate in-game is the time between a burst ending and another burst starting, while the actual time between shots during a burst is a separate statistic. It has two modes which it can switch between, fire and frost. Fire makes it set enemies on fire with each hit, making them receive additional burn damage, while frost applies chillness to enemies, slowing them down. At Level 2, it also gains two abilities, both of which can only be used with their respective modes active and have separate cooldowns, allowing players to quickly switch modes and utilize both abilities. The first is Heatwave, which creates a heatwave in its range, dealing damage to enemies, applying burn to them and knocking them back. The second is Ice Turret, which allows it to create an Ice Turret in its range. It is a stationary unit with limited lifespan that deals damage to enemies, applying chillness to them while also being able to freeze them. There is a 5 second cooldown before modes can be changed.

The Elementalist has a placement limit of 5 per player.

Upgrades

Level 1 - Elemental Armory - Cash (Gameplay Currency)$1,500
ElementalistLevel1

+2 Damage Damage

+3 Range Range

3 > 4 Burst Size Burst Size

+3 Burn Damage Burn Damage

2 > 3 Burn Time Burn Time

5% > 7.5% Slowdown per Hit Slowness per Hit


Sell Price changes to Cash (Gameplay Currency)$1,166

Level 2 - Experimental Tech - Cash (Gameplay Currency)$4,000
ElementalistLevel2

+5 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

3 > 4 Burn Time Burn Time

45% > 50% Max Slowdown Max Slowdown

Creates a heatwave that deals damage, applies burn and knockbacks enemies

ā€¢150 Damage Damage

ā€¢10 Burn Damage Damage

ā€¢0.5 Burn Tick Burn Tick

ā€¢5 Burn Time Burn Time

ā€¢12.5 Range Range

ā€¢20 Knockback Force Knockback Force

ā€¢40 Ability Cooldown Ability Cooldown

Creates an Ice Turret in the selected spot, which freezes enemies on max chillness

ā€¢10 Damage Damage

ā€¢0.458 Firerate Firerate

ā€¢10 Range Range

ā€¢1,000 Health Health

ā€¢45 Second Lifespan Lifespan

ā€¢25% Slowdown per Hit Slowdown

ā€¢50% Max Slowdown Slowdown

ā€¢5 Slowdown Time Freeze Time

ā€¢2 Freeze Time Freeze Time

ā€¢50 Ability Cooldown Ability Cooldown


Sell Price changes to Cash (Gameplay Currency)$2,500

Level 3 - Improved Exhaust Systems - Cash (Gameplay Currency)$8,000
ElementalistLevel3

+3 Damage Damage

4 > 5 Burst Size Burst Size

0.608 > 0.508 Burst Cooldown Cooldown

+2 Burn Damage Burn Damage

4 > 2 Burn Time Burn Time

0.5 > 0.25 Burn Tick Burn Tick

7.5% > 10% Slowdown per Hit Slowness per Hit

+100 Damage Damage

+5 Burn Damage Damage

+1 Range Range

+2.5 Knockback Force Knockback Force

+10 Damage Damage

+2.5 Range Range

0.458 > 0.358 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$5,166

Level 4 - Frost Fire Specialist - Cash (Gameplay Currency)$15,000
ElementalistLevel4

+5 Damage Damage

5 > 7 Burst Size Burst Size

0.208 > 0.133 Burst Cooldown Cooldown

0.508 > 0.408 Burst Cooldown Cooldown

2 > 4 Burn Time Burn Time

10% > 12.5% Slowdown per Hit Slowness per Hit

50% > 60% Max Slowdown Max Slowdown

+150 Damage Damage

+5 Burn Damage Damage

+1.5 Range Range

+2.5 Knockback Force Knockback Force

+10 Damage Damage

+2.5 Range Range

0.358 > 0.308 Firerate Firerate

25% > 30% Slowdown per Hit Slowdown

50% > 60% Max Slowdown Slowdown


Sell Price changes to Cash (Gameplay Currency)$10,166

Abilities

Heatwave
Level 2+ 40s Cooldown
ElementalistFireAbility Creates a shockwave, which deals damage to enemies, knocks them back and sets them on fire.
Ice Turret
Level 2+ 50s Cooldown
Ice TurretElementalistAbility Creates an Ice Turret in the selected spot, which chills and freezes enemies.

Stats Table

To see the statistics without the Firerate Bug, visit the Firerate Bug page.

Fire Mode
Level Total Price Damage Burn Damage Burst Size Firerate Burst Cooldown Burn Tick Range Burn Time Total Elapsed Damage[2] DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$2,000 3 5 3 0.208 0.608 0.5 12 2 20 18.79[4] Cash (Gameplay Currency)$106.44
1 Cash (Gameplay Currency)$3,500 5 8 4 0.208 0.608 0.5 15 3 48 32.23[5] Cash (Gameplay Currency)$108.59
2 Cash (Gameplay Currency)$7,500 10 8 4 0.208 0.608 0.5 17 4 64 48.47[6] Cash (Gameplay Currency)$154.73
3 Cash (Gameplay Currency)$15,500 13 10 5 0.208 0.508 0.25 17 2 80 88.51[7] Cash (Gameplay Currency)$175.12
4 Cash (Gameplay Currency)$30,500 18 10 7 0.133 0.408 0.25 17 4 160 144.48[8] Cash (Gameplay Currency)$211.1
Frost Mode
Level Total Price Damage Burst Size Firerate Burst Cooldown Range Slowdown per Hit Max Slowdown Slowdown Time DPS Cost Efficiency
0 Cash (Gameplay Currency)$2,000 3 3 0.208 0.608 12 5% 45% 2 8.79 Cash (Gameplay Currency)$228.31
1 Cash (Gameplay Currency)$3,500 5 4 0.208 0.608 15 7.5% 45% 2 16.23 Cash (Gameplay Currency)$215.65
2 Cash (Gameplay Currency)$7,500 10 4 0.208 0.608 17 7.5% 50% 2 32.47 Cash (Gameplay Currency)$230.98
3 Cash (Gameplay Currency)$15,500 13 5 0.208 0.508 17 10% 50% 2 48.51 Cash (Gameplay Currency)$319.52
4 Cash (Gameplay Currency)$30,500 18 7 0.133 0.408 17 12.5% 60% 2 104.48 Cash (Gameplay Currency)$291.92
Heatwave
Level Damage Burn Damage Range Burn Tick Burn Time Knockback Force Total Elapsed Damage[2] DPS
2 150 10 12.5 0.5 5 20 100 23.75[9]
3 250 15 13.5 0.5 5 22.5 150 36.25[10]
4 400 20 15 0.5 5 25 200 50[11]
Ice Turret
Level Health Damage Firerate Range Slowndown per Hit Max Slowdown Slowdown Time Freeze Time Lifespan DPS
2 1,000 10 0.458 10 25% 50% 5 2 45 21.83
3 1,000 20 0.358 12.5 25% 50% 5 2 45 55.87
4 1,000 30 0.308 15 30% 60% 5 2 45 97.4

Strategy

  • The Elementalist can be quite effective at taking down single, high health enemies, due to its high DPS and its frost mode slowing them down, giving it more time to damage them.
    • Its Ice Turrets can also help, as they provide additional DPS and allow it to deal even more damage to these enemies.
  • The Elementalist can clear out hordes of weaker enemies with ease, as its Heatwave ability allows it to deal a lot of damage to hordes.
    • The Elementalist itself can also be used by having it apply its burn to multiple enemies, most easily by setting it to Random, though its burn effect is weaker than the one from Heatwave.
  • As each enemy can only have burn applied once, it may be more beneficial to have only one Elementalist set to fire and the others set to frost, with others only being set to fire to use its Heatwave ability.
  • While the Ice Turrets created by the Elementalist may appear to have infinite health due to their lack of a health bar, this is not the case. It does have health, meaning it can be killed by abilities, though its health is quite large.
    • While the Boomer cannot kill it with its 400 damage explosion, the Unknown can with its 1,000 damage Stomp.
  • Unlike most other stalling towers, the Elementalist has hidden detection, making it great against enemies like Shadow Bosses or other high health enemies.
  • The Elementalist lacks any lead or flying detection, but it does have other ways to damage these enemies.
    • Elementalist set to Fire can directly hurt any Lead enemies through burn damage.
    • Elementalist can damage and set fire to Flying enemies through Heatwave, however they do not take knockback.
      • This should not be relied on as the Heatwave's 40 second cooldown makes it inconsistent.
  • When using frost mode, selecting Strongest can help stall high health enemies.
    • This is greater when using Ice Turret as it can freeze the enemy if it doesn't have Freeze Immunity.

Update History

For previous cosmetic variations, see the gallery page.

  • 16 December 2024 - v1.46.0
    • Elementalist added.
    • Bug: Elementalist cannot be obtained after beating the Hard difficulty of Outpost 32.
    • Bug: Heatwave does not deal damage.
    • Bug: Ice Turrets do not disappear when the Elementalist is sold.
    • Bug: Placing multiple Ice Turrets too quickly can cause the overlay remain after use.
  • 17 December 2024 - v1.46.3
    • Bugfix: Elementalist is now obtainable.
  • 18 December 2024
    • Bugfix: Heatwave now deals damage.
  • 20 December 2024 - v1.47.0
    • Statistical changes:
      • Level 3
        • Damage increased from +2 to +3.
        • Ice Turret's range increased from 10 to 12.5.
      • Level 4
        • Damage increased from +3 to +5.
        • Ice Turret's range increased from 10 to 15.
    • Bug: Can no longer summon Ice Turrets.
  • 20 December 2024 - v1.47.1
  • 25 December 2024 - v1.47.4
    • Gamepass price decreased from Robux 799 to Robux 599.
  • 28 December 2024 - v1.47.5b
    • Gamepass cost increased from Robux 599 to Robux 799.
  • 15 January 2025 - v1.49.0
    • Elementalist can no longer be obtained by triumphing Outpost 32 on Hard difficulty.
      • Elementalist is still available via its gamepass.
    • Statistical changes:
      • Level 2
      • Level 3
      • Level 4
    • Bug: Spawning a Ice Turret then selling the tower causes it to stay and deal zero damage until naturally despawning.

Notes

  1. ā†‘ Although it cannot detect flying enemies, its Heatwave ability can damage flying enemies.
  2. ā†‘ 2.0 2.1 Total Elapsed Damage is calculated as Burn Damage Ɨ (Burn Time Ć· Tick).
  3. ā†‘ DPS is calculated as (Damage x Burst Size) Ć· ([Burst Size - 1] x Firerate + Burst Cooldown) + Burn Damage Ć· Burn Tick.
  4. ā†‘ 8.79 Normal DPS + 10 Burn DPS
  5. ā†‘ 16.23 Normal DPS + 16 Burn DPS
  6. ā†‘ 32.47 Normal DPS + 16 Burn DPS
  7. ā†‘ 48.51 Normal DPS + 40 Burn DPS
  8. ā†‘ 104.48 Normal DPS + 40 Burn DPS
  9. ā†‘ 3.75 Normal DPS + 20 Burn DPS
  10. ā†‘ 6.25 Normal DPS + 30 Burn DPS
  11. ā†‘ 10 Normal DPS + 40 Burn DPS


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