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Tower Defense Simulator Wiki
Electroshocker
ARTICLE GALLERY HISTORY

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

2 August 2024 – Present

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$725
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$241
Placement Type
Ground
Damage
Damage3
Damage Method
Chain
Firerate
Firerate0.858
Hidden Detection
N/A[1]
Range
Range7.5
Chain Range7(Chain)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit4
Flying Detection
Flying DetectionLevel 2+[2]
Max Hits
2
Shock Time
Shock Time0.3

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$300

+1.5 Range Range

0.858 > 0.758 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$341

Level 2 - Outside Support - Cash (Gameplay Currency)$600

+1 Damage Damage

+1 Range Range

+1 Max Hits

+Flying Detection Flying Detection


Sell Price changes to Cash (Gameplay Currency)$541

Level 3 - Faraday's Vest - Cash (Gameplay Currency)$2,000

+4 Damage Damage

+2 Range Range

+1 Max Hits

5% > 10% Defense Dropping Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$1,208

Level 4 - Lightning Cannon - Cash (Gameplay Currency)$5,000

+42 Damage Damage

+2 Range Range

+3 Chain Range Chain Range

+2 Max Hits

0.758 > 2.508 Firerate Firerate

0.3 > 1 Shock Time Shock Time

10% > 15% Defense Dropping Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$2,875

Level 5 - Zeus Cannon - Cash (Gameplay Currency)$15,000

+50 Damage Damage

+2 Max Hits

1 > 1.25 Shock Time Shock Time


Sell Price changes to Cash (Gameplay Currency)$7,875

Stats Table

Level Total Price Damage Firerate Range Chain Range Max Hits Shock Time Defense Drop DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$725 3 0.858 7.5 7 2 0.3 5% 3.5 Cash (Gameplay Currency)$214.28
1 Cash (Gameplay Currency)$1,025 3 0.758 9 7 2 0.3 5% 3.96 Cash (Gameplay Currency)$258.84
2 Cash (Gameplay Currency)$1,625 4 0.758 10 7 3 0.3 5% 5.28 Cash (Gameplay Currency)$307.77
3 Cash (Gameplay Currency)$3,625 8 0.758 12 7 4 0.3 10% 10.55 Cash (Gameplay Currency)$343.6
4 Cash (Gameplay Currency)$8,625 50 2.508 14 10 6 1 15% 19.94 Cash (Gameplay Currency)$432.55
5 Cash (Gameplay Currency)$23,625 100 2.508 14 10 8 1.25 15% 39.87 Cash (Gameplay Currency)$592.55

21 March 2023 – 2 August 2024

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$800
Placement Footprint
Average (1.5)
Sell Price
Cash (Gameplay Currency)$266
Placement Type
Ground
Damage
Damage2
Damage Method
Chain
Firerate
Firerate0.908
Hidden Detection
N/A[1]
Range
Range7.5
Chain Range6 (Chain)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit4
Flying Detection
Flying DetectionLevel 2+[2]
Max Hits
2
Shock Time
N/A

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$325

+1.5 Range Range

0.908 > 0.808 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$375

Level 2 - Outside Support - Cash (Gameplay Currency)$900

+2 Damage Damage

+1 Max Hits

+Flight Detection Flying Detection


Sell Price changes to Cash (Gameplay Currency)$675

Level 3 - Faraday's Vest - Cash (Gameplay Currency)$3,000

+4 Damage Damage

+1 Range Range

0.808 > 0.658 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,675

Level 4 - Lightning Cannon - Cash (Gameplay Currency)$5,000

+37 Damage Damage

+4 Range Range

+2 Max Hits

0.658 > 2.008 Firerate Firerate

Stuns enemies on hit Stun

•0.35 Shock Time Shock Time


Sell Price changes to Cash (Gameplay Currency)$3,341

Level 5 - Zeus Cannon - Cash (Gameplay Currency)$13,500

+45 Damage Damage

+2 Chain Range Chain Range

+3 Max Hits

0.35 > 0.5 Shock Time Shock Time

2.008 > 2.508 Firerate Firerate

Drops 1% defense every hit Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$7,841

Stats Table

Level Total Price Damage Firerate Range Chain Range Max Hits Shock Time Defense Drop DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$800 2 0.908 7.5 6 2 N/A N/A 2.2 Cash (Gameplay Currency)$363.64
1 Cash (Gameplay Currency)$1,125 2 0.808 9 6 2 N/A N/A 2.48 Cash (Gameplay Currency)$453.63
2 Cash (Gameplay Currency)$2,025 4 0.808 9 6 3 N/A N/A 4.95 Cash (Gameplay Currency)$409.09
3 Cash (Gameplay Currency)$5,025 8 0.658 10 6 3 N/A N/A 12.16 Cash (Gameplay Currency)$413.24
4 Cash (Gameplay Currency)$10,025 45 2.008 14 6 5 0.35 N/A 22.41 Cash (Gameplay Currency)$447.34
5 Cash (Gameplay Currency)$23,525 90 2.508 14 8 8 0.5 1% 35.89 Cash (Gameplay Currency)$655.48

Entity System Update (12 March 2022) – 21 March 2023

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$325
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$108
Placement Type
Ground
Damage
Damage0
Damage Method
Single
Firerate
Firerate3.008
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit4
Flying Detection
N/A
Max Hits
1
Shock Time
Shock Time1

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$250

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$191

Level 2 - Outside Support - Cash (Gameplay Currency)$400

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$325

Level 3 - Faraday's Vest - Cash (Gameplay Currency)$1,000

+2 Damage Damage

1 > 1.5 Shock Time Shock Time


Sell Price changes to Cash (Gameplay Currency)$658

Level 4 - Lightning Cannon - Cash (Gameplay Currency)$3,000

+2 Damage Damage

+2 Max Hits

+5 Chain Range Chain Range

3.008 > 2.008 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,658

Level 5 - Shock Force - Cash (Gameplay Currency)$6,500

+2 Range Range

+1 Max Hits

1.5 > 2 Shock Time Shock Time

Drops 1% defense every hit Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$3,825

Stats Table

Level Total Price Damage Firerate Range Chain Range Max Hits Max Shock Time Min Shock Time Defense Drop DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$325 0 3.008 7 N/A 1 1 0.25 N/A 0 Cash (Gameplay Currency)$N/A
1 Cash (Gameplay Currency)$575 0 3.008 9 N/A 1 1 0.25 N/A 0 Cash (Gameplay Currency)$N/A
2 Cash (Gameplay Currency)$975 0 3.008 10 N/A 1 1 0.25 N/A 0 Cash (Gameplay Currency)$N/A
3 Cash (Gameplay Currency)$1,975 2 3.008 10 N/A 1 1.5 0.25 N/A 0.66 Cash (Gameplay Currency)$2,992.42
4 Cash (Gameplay Currency)$4,975 4 2.008 10 5 3 1.5 0.25 N/A 1.99 Cash (Gameplay Currency)$2,500
5 Cash (Gameplay Currency)$11,475 4 2.008 12 5 4 2 0.25 1% 1.99 Cash (Gameplay Currency)$5,766.33

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$325
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$108
Placement Type
Ground
Damage
Damage0
Damage Method
Single
Firerate
Firerate3.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit4
Flying Detection
N/A
Max Hits
1
Shock Time
Shock Time1

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$250

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$191

Level 2 - Outside Support - Cash (Gameplay Currency)$400

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$325

Level 3 - Faraday's Vest - Cash (Gameplay Currency)$1,000

+2 Damage Damage

1 > 1.5 Shock Time Shock Time


Sell Price changes to Cash (Gameplay Currency)$658

Level 4 - Lightning Cannon - Cash (Gameplay Currency)$3,000

+2 Damage Damage

+2 Max Hits

+5 Chain Range Chain Range

3.03 > 2.03 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,658

Level 5 - Shock Force - Cash (Gameplay Currency)$6,500

+2 Range Range

+1 Max Hits

1.5 > 2 Shock Time Shock Time

Drops 1% defense every hit Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$3,825

Stats Table

Level Total Price Damage Firerate Range Chain Range Max Hits Max Shock Time Min Shock Time Defense Drop DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$325 0 3.03 7 N/A 1 1 0.25 N/A 0 Cash (Gameplay Currency)$N/A
1 Cash (Gameplay Currency)$575 0 3.03 9 N/A 1 1 0.25 N/A 0 Cash (Gameplay Currency)$N/A
2 Cash (Gameplay Currency)$975 0 3.03 10 N/A 1 1 0.25 N/A 0 Cash (Gameplay Currency)$N/A
3 Cash (Gameplay Currency)$1,975 2 3.03 10 N/A 1 1.5 0.25 N/A 0.66 Cash (Gameplay Currency)$2,992.42
4 Cash (Gameplay Currency)$4,975 4 2.03 10 5 3 1.5 0.25 N/A 1.97 Cash (Gameplay Currency)$2,525.38
5 Cash (Gameplay Currency)$11,475 4 2.03 12 5 4 2 0.25 1% 1.97 Cash (Gameplay Currency)$5,824.87

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$400
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$133
Placement Type
Ground
Damage
Damage0
Damage Method
Single
Firerate
Firerate3.03
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit4
Flying Detection
N/A
Max Hits
1
Shock Time
Shock Time1

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$250

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$216

Level 2 - Outside Support - Cash (Gameplay Currency)$400

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash (Gameplay Currency)$350

Level 3 - Faraday's Vest - Cash (Gameplay Currency)$1,000

+2 Damage Damage

1 > 1.5 Shock Time Shock Time


Sell Price changes to Cash (Gameplay Currency)$683

Level 4 - Lightning Cannon - Cash (Gameplay Currency)$3,000

+2 Damage Damage

+2 Max Hits

+5 Chain Range Chain Range

3.03 > 2.03 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$1,683

Level 5 - Shock Force - Cash (Gameplay Currency)$6,500

+2 Range Range

+1 Max Hits

1.5 > 2 Shock Time Shock Time

Drops 1 defense every hit Defense Dropping


Sell Price changes to Cash (Gameplay Currency)$3,850

Stats Table

Level Total Price Damage Firerate Range Chain Range Max Hits Max Shock Time Min Shock Time Defense Drop DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$400 0 3.03 7 N/A 1 1 0.25 N/A 0 Cash (Gameplay Currency)$N/A
1 Cash (Gameplay Currency)$650 0 3.03 9 N/A 1 1 0.25 N/A 0 Cash (Gameplay Currency)$N/A
2 Cash (Gameplay Currency)$1,050 0 3.03 10 N/A 1 1 0.25 N/A 0 Cash (Gameplay Currency)$N/A
3 Cash (Gameplay Currency)$2,050 2 3.03 10 N/A 1 1.5 0.25 N/A 0.66 Cash (Gameplay Currency)$3,106.06
4 Cash (Gameplay Currency)$5,050 4 2.03 10 5 3 1.5 0.25 N/A 1.97 Cash (Gameplay Currency)$2,563.45
5 Cash (Gameplay Currency)$11,550 4 2.03 12 5 4 2 0.25 1 1.97 Cash (Gameplay Currency)$5,862.94

4 March 2020 – Overhaul Update (29 October 2020)

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate3.05
Hidden Detection
Hidden DetectionN/A
Range
Range7
Chain Range6 (Chain)
Max Hits
1
Placement Limit
Placement Limit2
Shock Time
Shock Time1

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$216

Level 2 - Tesla Tower 3000 - Cash (Gameplay Currency)$525

+2 Range Range

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$458

Level 3 - Faraday's Vest - Cash (Gameplay Currency)$1,250

+4 Damage Damage

+2 Max Hits

+3 Chain Range Chain Range

3.05 > 2.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$875

Level 4 - MOAR POWER - Cash (Gameplay Currency)$4,250

+6 Damage Damage

+1 Max Hits

0.25 > 0.35 Shock Time Shock Time


Sell Price changes to Cash (Gameplay Currency)$2,291

Level 5 - Ultra Violet Lightning - Cash (Gameplay Currency)$8,500

+4 Range Range

+10 Damage Damage

+4 Max Hits

+6 Chain Range Chain Range


Sell Price changes to Cash (Gameplay Currency)$5,125

Stats Table

Level Total Price Damage Firerate Range Chain Range Max Hits Shock Time DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$500 1 3.05 7 6 3 0.25 0.33 Cash (Gameplay Currency)$1,515.15
1 Cash (Gameplay Currency)$850 1 3.05 9 6 3 0.25 0.33 Cash (Gameplay Currency)$2,575.76
2 Cash (Gameplay Currency)$1,375 2 3.03 11 6 3 0.25 0.66 Cash (Gameplay Currency)$2,083.33
3 Cash (Gameplay Currency)$2,625 6 2.05 11 9 5 0.25 2.93 Cash (Gameplay Currency)$895.9
4 Cash (Gameplay Currency)$6,875 12 2.05 11 9 6 0.35 5.85 Cash (Gameplay Currency)$1,175.21
5 Cash (Gameplay Currency)$15,375 22 2.05 15 15 10 0.35 10.73 Cash (Gameplay Currency)$1,432.9

11 February 2020 – 4 March 2020

Base Stats

Base Stats
Cost
Cash (Gameplay Currency)$500
Placement Footprint
Average
Sell Price
Cash (Gameplay Currency)$166
Placement Type
Ground
Damage
Damage1
Damage Type
Single
Firerate
Firerate3.05
Hidden Detection
Hidden DetectionN/A
Range
Range9
Chain Range6 (Chain)
Max Hits
1
Placement Limit
Placement Limit2
Shock Time
Shock Time1

Upgrades

Level 1 - Improved Handling - Cash (Gameplay Currency)$350

+2 Range Range


Sell Price changes to Cash (Gameplay Currency)$216

Level 2 - Tesla Tower 3000 - Cash (Gameplay Currency)$525

+2 Range Range

+1 Damage Damage


Sell Price changes to Cash (Gameplay Currency)$458

Level 3 - Faraday's Vest - Cash (Gameplay Currency)$1,250

+2 Range Range

+8 Damage Damage

+2 Max Hits

+2 Chain Range Chain Range

3.05 > 2.05 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$875

Level 4 - MOAR POWER - Cash (Gameplay Currency)$4,250

+12 Damage Damage

+1 Max Hits

0.25 > 0.35 Shock Time Shock Time


Sell Price changes to Cash (Gameplay Currency)$2,291

Level 5 - Ultra Violet Lightning - Cash (Gameplay Currency)$8,500

+4 Range Range

+18 Damage Damage

+4 Max Hits

+6 Chain Range Chain Range


Sell Price changes to Cash (Gameplay Currency)$5,125

Stats Table

Level Total Price Damage Firerate Range Chain Range Max Hits Shock Time DPS[3] Cost Efficiency
0 Cash (Gameplay Currency)$500 1 3.05 9 6 3 0.25 0.33 Cash (Gameplay Currency)$1,515.15
1 Cash (Gameplay Currency)$850 1 3.05 11 6 3 0.25 0.33 Cash (Gameplay Currency)$2,575.76
2 Cash (Gameplay Currency)$1,375 2 3.05 13 6 3 0.25 0.66 Cash (Gameplay Currency)$2,083.33
3 Cash (Gameplay Currency)$2,625 10 2.05 15 8 5 0.25 4.88 Cash (Gameplay Currency)$537.91
4 Cash (Gameplay Currency)$6,875 22 2.05 15 8 6 0.35 10.73 Cash (Gameplay Currency)$640.73
5 Cash (Gameplay Currency)$15,375 40 2.05 19 14 10 0.35 19.51 Cash (Gameplay Currency)$788.06

Notes

  1. ↑ 1.0 1.1 Through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.
  2. ↑ 2.0 2.1 For Levels 0-1, through chaining, flying enemies may be hit indirectly if another detectable enemy is nearby.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 DPS assumes that the Electroshocker only hits one enemy per shock.


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