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GAMEMODE | ![]() |
WAVE STRUCTURE | ![]() |
REWARDS |

- "For players who are new to the game or want a more relaxed experience."
- ―Gamemode Description
Description
Easy mode, formerly Normal and Beginner's mode, is one of the five main Survival modes. Easy mode has 25 waves. It is not named after its final boss, the Grave Digger.
Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. In solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this decreases by 25%, which means that in a quad, you only get 25% of the cash. This amount is distributed between players based on how much damage they dealt. However, if a player has not dealt any damage, they will receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which is 12.5% in duo, 16.7% in trio and 18.75% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the Hidden Boss gives $600 when killed in solo,
$450 in duo,
$300 in trio and
$150 in quad between the players that damaged it. Players that did not damage it receive
$75 in duo,
$100 in trio and
$113 in quad.
Rewards
For former rewards, see this mode's Rewards page.
The game calculates how many Coins and
EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more
EXP (Friday ā Sunday), any
EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any
EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Some maps like Mason Arch can also increase all rewards by a specific amount. Regular
EXP boosts are multiplicative with other modifiers.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Currently, rewards are calculated as:
Coins Reward | EXP Reward |
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Triumphing Easy mode can give out an additional reward, which can be a crate, consumable or ticket. They are meant to be guaranteed, though due to a bug this does not always happen. Additionally, items are sometimes not given out. These items are:
- Common (50%)
- Grenade (1-2)
- Flash Bang (1-2)
- Molotov (1-2)
- Fruit Cake (2-4)
- Uncommon (30%)
Time Scale Ticket
Revive Ticket
- Present Cluster Bomb (1-3)
- Rare (20%)
- Low Grade Consumable Crate
Spin Ticket
- Barricade
- Supply Drop
- AirStrike
- Santa's Air Strike (1-3)
- Festive Tree (1-3)
Badges
There is a badge that you can obtain when playing this mode, which may have additional rewards alongside the badge. The badge is:
Defeat Grave Digger ā OBTAINABLE | |
---|---|
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Get ready to have your grave dug! |
Seasons
During some Passes, the Normal mode could give currency rewards that you used to progress through a season. Rewards for all the seasons were calculated as:
Season | Rewards |
---|---|
End of Summer Season | ![]() |
Season of Love | ![]() |
Solar Eclipse Season | ![]() |
Frost Invasion Season | ![]() |
Operation I.C.E Battle Pass | ![]() |
Enemies
Normal Wave 1 |
Speedy Wave 3 |
Slow Wave 5 |
Normal Boss Wave 7 |
Hidden Wave 9 |
Breaker2 Wave 11 |
Breaker N/A[4] |
Necromancer Wave 13 |
Skeleton N/A[5] |
Armored Wave 13 |
Slow Boss Wave 16 |
Hidden Boss Wave 17 |
Bolt Wave 19 |
Speedy Boss Wave 20 |
Breaker4 Wave 23 |
Breaker3 N/A[6] |
Grave Digger Wave 25 |
Wave Structure
In Easy mode, the formula for calculating the wave bonus on each wave is:
- (
$200 + (Waves Completed - 1) Ć
$150) Ć (1 - 0.1 Ć Players)
The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.
Before the 24th of February 2024, it was calculated as:
- (
$180 + (
$100 Ć Waves Completed)) Ć· Players
Before the Overhaul Update, it was calculated as:
- (
$50 - 5 Ć (Players - 1)) Ć Waves Completed
The waves in Easy mode follow these timings:
Waves | Wave Timer | Skip Time[7] |
---|---|---|
1-15 | 1:00 | 0:19[8] |
16-24 | 1:30 | 0:19[9] |
25 | ā | N/A |
Bolded names indicate an enemy type's debut.
For former wave structures of Normal mode, visit the Waves page.
Wave | Commander Dialogue | Enemy Type & Amount | |
---|---|---|---|
1 | Zombies were spotted down the path! Prepare to defend! | 4x Normal | |
Place down your units and upgrade them! We got this! | |||
2 | - | 8x Normal | |
3 | Speedys incoming! They're weak, but never underestimate your enemies. | 4x Speedy, 10x Normal | |
Strategize your next move. Great unit positioning wins even toughest. | |||
4 | - | 4x Speedy, 8x Normal, 4x Speedy | |
5 | Large zombies approaching! They're slow, but they can take a beating! | 5x Normal, 6x Slow | |
Command some of your units by making them target stronger enemies. A healthy balance will win us this fight! | |||
6 | - | 10x Slow, 8x Speedy | |
7 | Boss zombie spotted! And he looks MAD! | 3x Slow, 1x Normal Boss (Boss), 3x Slow | |
Get ready! This won't be easy! | |||
8 | - | 1x Normal Boss, 8x Slow, 1x Normal Boss | |
9 | I just spotted some Hidden zombies sneaking through! | 2x Normal Boss, 8x Hidden, 5x Speedy (Bloated) | |
Upgrade your units to detect these tricky enemies! | |||
10 | - | 3x Normal Boss, 6x Slow (Bloated), 7x Speedy (Bloated) | |
11 | Here come breakers! They'll spawn more zombies upon death, be careful! | 5x Breaker2, 5x Hidden, 1x Normal Boss, 5x Hidden, 5x Breaker2 | |
Crafty monsters those are... | |||
12 | - | 1x Normal Boss (Bloated), 10x Breaker2, 7x Hidden (Bloated) | |
13 | Looks like ending all of those zombies attracted a Necromancer! | 4x Breaker2, 6x Armored, 4x Breaker2, 1x Necromancer (Boss) | |
Don't give him a chance to raise the undead! | |||
Those minions are tricky, but destroy them as fast as possible! | |||
14 | That won't stop themāmore enemies are on their way! | 4x Breaker2, 5x Armored, 7x Hidden (Bloated), 6x Breaker2, 2x Armored, 7x Hidden (Bloated) | |
15 | - | 1x Normal Boss (Bloated), 8x Breaker2, 10x Armored, 2x Normal Boss, 1x Necromancer | |
16 | Can you feel the ground shake? Something big is almost here... | 6x Breaker2, 4x Hidden (Bloated), 6x Armored, 1x Slow Boss (Boss) | |
Give it all you got! Take it down! | |||
17 | My sensors indicate a Hidden Boss was waiting in the shadows. | 10x Slow (Bloated), 4x Normal Boss, 6x Breaker2, 1x Hidden Boss (Boss) | |
It's making its move! You think you could slip by us! | |||
Hah! No chance! | |||
18 | - | 4x Breaker2, 6x Armored, 1x Necromancer, 6x Armored, 1x Necromancer, 4x Breaker2 | |
19 | Fast zombies! You know what to do! | 7x Bolt, 7x Breaker2, 1x Normal Boss (Bloated), 1x Slow Boss, 10x Bolt | |
Units that can slow make quick work out of these guys. | |||
You'd think they'd learn but I guess they've lost their brains long ago! | |||
20 | That boss is fast but our bullets are faster. | 1x Speedy Boss (Boss), 10x Breaker2 (Bloated), 5x Bolt, 1x Hidden Boss, 1x Slow Boss | |
21 | - | 3x Normal Boss (Bloated), 1x Slow Boss, 5x Bolt, 5x Normal Boss, 1x Hidden Boss, 5x Bolt, 5x Breaker2, 2x Necromancer (Bloated) | |
22 | - | 1x Slow Boss, 1x Hidden Boss, 10x Bolt, 8x Armored (Bloated), 2x Necromancer (Bloated), 1x Speedy Boss | |
23 | - | 1x Hidden Boss (Bloated), 10x Breaker2, 5x Bolt (Bloated), 3x Breaker4 | |
24 | - | 3x Normal Boss (Bloated), 1x Speedy Boss, 1x Slow Boss, 8x Bolt, 3x Breaker4, 1x Necromancer (Bloated), 1x Hidden Boss | |
25 | Defeating all those enemies attracted the Grave Digger! | 1x Speedy Boss, 8x Armored (Bloated), 4x Breaker4, 1x Grave Digger, 2x Hidden Boss | |
It's time to turn this Grave Digger into a Grave Sleeper! | |||
Lose Dialogue | |||
One icon and dialogue is randomly chosen upon defeat:
ā¢We're toast! |
Soundtrack
Wave 1-9 & Wave 10-14
These soundtracks can be randomly chosen to play between these waves.
Wave 15-19
These soundtracks can be randomly chosen to play between these waves.
Wave 20-24
These soundtracks can be randomly chosen to play between these waves.
Final Wave
These soundtracks are or were played on the final wave.
Gallery
Icons
Medals
Update History
- 13 October 2019 - Release v1.0
- Easy mode added.
- 14 October 2019 - Release v1.0.1
- Shared cash of 50% added.
- 11 February 2020 - Release v1.7
- Name changed from Easy mode to Beginner's mode.
- New icons.
- 18 March 2020 - Release v1.8.1
- New medal icon.
- 26 May 2020 - Release v1.11
- Wave structure changed.
- 29 October 2020 - Overhaul v1.0
- Name changed from Beginner's mode to Normal mode.
- Wave structure changed.
- Dialogue added.
- Wave bonus formula changed.
Coins and
EXP rewards formula changed.
- New medal icon.
- New mode icon.
- Final wave music changed from Fallen Boss to Grave Buster.
- 9 June 2023 - v1.8.0
- In community maps, rewards now depend on difficulty. Easier maps have reduced rewards and harder maps have increased rewards. Normal difficulty rewards are not changed.
- 28 October 2023 - v1.9.0
- Bug: Shared cash does not work.
- 3 November 2023 - v1.9.0j
- Bugfix: Shared cash now works.
- 24 February 2024 - v1.14.0
- Name changed from Normal mode to Easy mode.
- Wave structure changed.
- Starting cash decreased from
$500 to
$400.
Coins and
EXP rewards formula changed.
- Wave bonus formula changed.
- Updated to the new mode system.
- Now uses the new income system.
- Bug: Final wave music does not play.
- Bug: Badge for triumphing this mode is unobtainable.
- Bug: Commander's disappointed animation does not play on Wave 17.
- Bug: Rewards are unaffected by the difficulty based rewards on community maps.
- 1 March 2024 - v1.14.0b
- Starting cash increased.
- Increased from
$400 to
$500 in solo.
- Increased from
$300 to
$400 in duo.
- Increased from
$250 to
$350 in trio.
- Increased from
$200 to
$300 in quad.
- Increased from
- Wave structure changed.
- Starting cash increased.
- 8 March 2024 - v1.15.0
- Bugfix: Badge for triumphing this mode is obtainable again.
- 18 May 2024 - v1.22.0
- Triumphing now has a chance to give one of these rewards:
- Low Grade Consumable Crate with a 10% chance.
- Mid Grade Consumable Crate with a 2.5% chance.
- Time Scale Tickets with a 2.5% chance.
- Triumphing now has a chance to give one of these rewards:
- 23 May 2024
- Bug: Consumable crate and
Time Scale Ticket rewards can no longer be gotten.
- Bug: Consumable crate and
- 19 July 2024 - v1.26.0
- Triumph bonus reduced from
100 to
50.
- Bonus rewards for triumphing changed.
- Now has a 50% to give one of these Common items:
- Grenade (1-2)
- Flash Bang (1-2)
- Molotov (1-2)
- Now has a 30% chance to give one of these Uncommon items:
Time Scale Ticket
Revive Ticket
- Now has a 20% chance to give one of these Rare items:
- Low Grade Consumable Crate
Spin Ticket
- Barricade
- Supply Drop
- AirStrike
- Now has a 50% to give one of these Common items:
- Bug:
Spin Ticket and
Revive Ticket triumph rewards are not always given out despite being shown on the triumph screen.
- Bug: Triumph rewards sometimes are not given out or shown in the triumph screen.
- Bugfix: Triumph rewards now work again.
- Triumph bonus reduced from
- 6 August 2024 - v1.27.2
- Bugfix:
Spin Ticket and
Revive Ticket triumph rewards are now given out.
- Bugfix:
- 25 September 2024 - V1.33.0
- Wave structure changed.
- Ambient music added.
- Corrected rewards listed in the mode description as they were inaccurate.
- Bugfix: Final wave music now plays.
- 2 October 2024 - v1.34.0
- Wave structure changed.
- 9 October 2024 - v1.35.0
- Wave structure changed.
- 23 October 2024 - v1.37.0
- Updated bonus triumph rewards.
- Uncommon rewards now also include the Turkey Leg (1-2) and Pumpkin Bomb (1-2).
- Rare rewards now also include the Sugar Rush (1-2).
- Updated bonus triumph rewards.
- 11 December 2024 - v1.45.0
- Updated icon.
- Updated dialogue.
- Bug: Wave 19 dialogue's third animation does not play the default animation due to a bug.
- 15 January 2025 - v1.49.0
- Updated bonus triumph rewards.
- Turkey Leg, Pumpkin Bomb and Sugar Rush removed from the reward pool.
- Common rewards now also include the Fruit Cake (2-4).
- Uncommon rewards now also include the Present Cluster Bomb (1-3).
- Rare rewards now also include the Festive Tree (1-3) and Santa's Air Strike (1-3).
- Updated bonus triumph rewards.
Notes
- ā Originally was
15
- ā Before 16th of May 2021, it was
.
- ā Before 18th of December 2024, the rewards were
4 per wave.
- ā Does not appear naturally, it can only be spawned by the Breaker2.
- ā Does not appear naturally, it can only be spawned by the Necromancer.
- ā Does not appear naturally, it can only be spawned by the Breaker4.
- ā How long you have to wait before you can skip.
- ā Skip at 0:40.
- ā Skip at 1:10.
Gamemodes | |
---|---|
Regular | Easy Mode ā¢ Casual Mode ā¢ Intermediate Mode ā¢ Molten Mode ā¢ Fallen Mode ā¢ Hardcore Mode |
Special Maps | Polluted Wasteland II ā¢ Badlands II ā¢ Pizza Party |
Other | Tutorial ā¢ Sandbox Mode |
Removed | Versus ā¢ Golden Mode ā¢ Pre-MEGA Modes ā¢ PVP Test |
Waves | |
---|---|
Regular | Easy Mode ā¢ Molten Mode ā¢ Intermediate Mode ā¢ Fallen Mode ā¢ Hardcore Mode |
Special Maps | Polluted Wasteland II ā¢ Pizza Party |
Removed | Golden Mode ā¢ Pre-MEGA Modes ā¢ PVP Test |
Rewards | |
---|---|
Regular | Easy Mode ā¢ Molten Mode ā¢ Intermediate Mode ā¢ Fallen Mode ā¢ Hardcore Mode |
Special Maps | Polluted Wasteland II ā¢ Badlands II ā¢ Pizza Party |