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Easy Mode
ArticleIcon GAMEMODE HistoryIcon WAVE STRUCTURE SaleIcon REWARDS

Quote
"For players who are new to the game or want a more relaxed experience."
―Gamemode Description

Description

Easy mode, formerly Normal and Beginner's mode, is one of the five main Survival modes. Easy mode has 25 waves. It is not named after its final boss, the Grave Digger.

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. In solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this decreases by 25%, which means that in a quad, you only get 25% of the cash. This amount is distributed between players based on how much damage they dealt. However, if a player has not dealt any damage, they will receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which is 12.5% in duo, 16.7% in trio and 18.75% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the Hidden Boss gives Cash (Gameplay Currency)$600 when killed in solo, Cash (Gameplay Currency)$450 in duo, Cash (Gameplay Currency)$300 in trio and Cash (Gameplay Currency)$150 in quad between the players that damaged it. Players that did not damage it receive Cash (Gameplay Currency)$75 in duo, Cash (Gameplay Currency)$100 in trio and Cash (Gameplay Currency)$113 in quad.

Rewards

For former rewards, see this mode's Rewards page.

The game calculates how many Coin Coins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday ā€“ Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Some maps like Mason Arch can also increase all rewards by a specific amount. Regular Experience EXP boosts are multiplicative with other modifiers.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Currently, rewards are calculated as:

Coins Reward EXP Reward
Coin 200 Ć· (1 + [(25 Ć· Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) Experience 50 EXP Ć· (1 + [(25 Ć· Current Wave) - 1])

Triumphing Easy mode can give out an additional reward, which can be a crate, consumable or ticket. They are meant to be guaranteed, though due to a bug this does not always happen. Additionally, items are sometimes not given out. These items are:

Badges

There is a badge that you can obtain when playing this mode, which may have additional rewards alongside the badge. The badge is:

Defeat Grave Digger
āœ” OBTAINABLE
D11EasyBadge Get ready to have your grave dug!

Seasons

During some Passes, the Normal mode could give currency rewards that you used to progress through a season. Rewards for all the seasons were calculated as:

Season Rewards
End of Summer Season Shell 120 Ɨ (Waves/30)^1.75
Season of Love Love Letter 25[1] Ɨ (Waves/30)^1.75
Solar Eclipse Season Shard 15 Ɨ (Waves/30)^1.75
Frost Invasion Season Shard 15[2] Ɨ (Waves/30)^1.75
Operation I.C.E Battle Pass Bell 5[3] per wave

Enemies

NormalAnim1
SpeedyAnim1
SlowAnim1
EasyModeNormalBoss
Normal
Wave 1
Speedy
Wave 3
Slow
Wave 5
Normal Boss
Wave 7
HiddenV5
Breaker2Fallen
BreakerFallen
Necropw2
Hidden
Wave 9
Breaker2
Wave 11
Breaker
N/A[4]
Necromancer
Wave 13
Skeletonlunar
Armored
EasySlowBoss2
HiddenBossV5
Skeleton
N/A[5]
Armored
Wave 13
Slow Boss
Wave 16
Hidden Boss
Wave 17
BoltV5
SpeedyBossNew
Breaker4Fallen
Breaker3Fallen
Bolt
Wave 19
Speedy Boss
Wave 20
Breaker4
Wave 23
Breaker3
N/A[6]
GraveDiggerRework
Grave Digger
Wave 25

Wave Structure

In Easy mode, the formula for calculating the wave bonus on each wave is:

(Cash (Gameplay Currency)$200 + (Waves Completed - 1) Ɨ Cash (Gameplay Currency)$150) Ɨ (1 - 0.1 Ɨ Players)

The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.

Before the 24th of February 2024, it was calculated as:

(Cash (Gameplay Currency)$180 + (Cash (Gameplay Currency)$100 Ɨ Waves Completed)) Ć· Players

Before the Overhaul Update, it was calculated as:

(Cash (Gameplay Currency)$50 - 5 Ɨ (Players - 1)) Ɨ Waves Completed

The waves in Easy mode follow these timings:

Waves Wave Timer Skip Time[7]
1-15 1:00 0:19[8]
16-24 1:30 0:19[9]
25 āˆž N/A

Bolded names indicate an enemy type's debut.

For former wave structures of Normal mode, visit the Waves page.

Wave Structure
Wave Commander Dialogue Enemy Type & Amount
1
REWCommanderObservant
Zombies were spotted down the path! Prepare to defend! 4x Normal
REWCommanderTeaching
Place down your units and upgrade them! We got this!
2 - 8x Normal
3
REWCommanderObservant
Speedys incoming! They're weak, but never underestimate your enemies. 4x Speedy, 10x Normal
REWCommanderTeaching
Strategize your next move. Great unit positioning wins even toughest.
4 - 4x Speedy, 8x Normal, 4x Speedy
5
REWCommanderObservant
Large zombies approaching! They're slow, but they can take a beating! 5x Normal, 6x Slow
REWCommanderTeaching
Command some of your units by making them target stronger enemies. A healthy balance will win us this fight!
6 - 10x Slow, 8x Speedy
7
REWCommanderObservant
Boss zombie spotted! And he looks MAD! 3x Slow, 1x Normal Boss (Boss), 3x Slow
REWCommanderAggressive
Get ready! This won't be easy!
8 - 1x Normal Boss, 8x Slow, 1x Normal Boss
9
REWCommanderObservant
I just spotted some Hidden zombies sneaking through! 2x Normal Boss, 8x Hidden, 5x Speedy (Bloated)
REWCommanderTeaching
Upgrade your units to detect these tricky enemies!
10 - 3x Normal Boss, 6x Slow (Bloated), 7x Speedy (Bloated)
11
REWCommanderScared
Here come breakers! They'll spawn more zombies upon death, be careful! 5x Breaker2, 5x Hidden, 1x Normal Boss, 5x Hidden, 5x Breaker2
REWCommanderSkeptical
Crafty monsters those are...
12 - 1x Normal Boss (Bloated), 10x Breaker2, 7x Hidden (Bloated)
13
REWCommanderScared
Looks like ending all of those zombies attracted a Necromancer! 4x Breaker2, 6x Armored, 4x Breaker2, 1x Necromancer (Boss)
REWCommanderAggressive
Don't give him a chance to raise the undead!
REWCommanderAggressive
Those minions are tricky, but destroy them as fast as possible!
14
REWCommanderObservant
That won't stop themā€”more enemies are on their way! 4x Breaker2, 5x Armored, 7x Hidden (Bloated), 6x Breaker2, 2x Armored, 7x Hidden (Bloated)
15 - 1x Normal Boss (Bloated), 8x Breaker2, 10x Armored, 2x Normal Boss, 1x Necromancer
16
REWCommanderScared
Can you feel the ground shake? Something big is almost here... 6x Breaker2, 4x Hidden (Bloated), 6x Armored, 1x Slow Boss (Boss)
REWCommanderAggressive
Give it all you got! Take it down!
17
REWCommanderObservant
My sensors indicate a Hidden Boss was waiting in the shadows. 10x Slow (Bloated), 4x Normal Boss, 6x Breaker2, 1x Hidden Boss (Boss)
REWCommanderAggressive
It's making its move! You think you could slip by us!
REWCommanderAggressive
Hah! No chance!
18 - 4x Breaker2, 6x Armored, 1x Necromancer, 6x Armored, 1x Necromancer, 4x Breaker2
19
REWCommanderObservant
Fast zombies! You know what to do! 7x Bolt, 7x Breaker2, 1x Normal Boss (Bloated), 1x Slow Boss, 10x Bolt
REWCommanderTeaching
Units that can slow make quick work out of these guys.
REWCommanderNoAnim
You'd think they'd learn but I guess they've lost their brains long ago!
20
REWCommanderAggressive
That boss is fast but our bullets are faster. 1x Speedy Boss (Boss), 10x Breaker2 (Bloated), 5x Bolt, 1x Hidden Boss, 1x Slow Boss
21 - 3x Normal Boss (Bloated), 1x Slow Boss, 5x Bolt, 5x Normal Boss, 1x Hidden Boss, 5x Bolt, 5x Breaker2, 2x Necromancer (Bloated)
22 - 1x Slow Boss, 1x Hidden Boss, 10x Bolt, 8x Armored (Bloated), 2x Necromancer (Bloated), 1x Speedy Boss
23 - 1x Hidden Boss (Bloated), 10x Breaker2, 5x Bolt (Bloated), 3x Breaker4
24 - 3x Normal Boss (Bloated), 1x Speedy Boss, 1x Slow Boss, 8x Bolt, 3x Breaker4, 1x Necromancer (Bloated), 1x Hidden Boss
25
REWCommanderScared
Defeating all those enemies attracted the Grave Digger! 1x Speedy Boss, 8x Armored (Bloated), 4x Breaker4, 1x Grave Digger, 2x Hidden Boss
REWCommanderAggressive
It's time to turn this Grave Digger into a Grave Sleeper!
Lose Dialogue
CommaReac1
CommaReac2
CommaReac3
One icon and dialogue is randomly chosen upon defeat:

ā€¢We're toast!
ā€¢OOF!
ā€¢Mission Failed, we'll get em' next time.
ā€¢Not enough numbers!
ā€¢Mistakes are just part of the journey..
ā€¢We're overrun chief!
ā€¢We'll get them next time!
ā€¢Don't give up!
ā€¢We need back up sergeant!
ā€¢We just had our grave dug..
ā€¢We have to fall back soldier!
ā€¢Oops! Try again!
ā€¢The enemies got to the base!
ā€¢Strategy is key!

Soundtrack

Wave 1-9 & Wave 10-14
These soundtracks can be randomly chosen to play between these waves.

Wave 15-19
These soundtracks can be randomly chosen to play between these waves.

Wave 20-24
These soundtracks can be randomly chosen to play between these waves.

Final Wave
These soundtracks are or were played on the final wave.

Gallery

Icons

Medals

Update History

  • 13 October 2019 - Release v1.0
    • Easy mode added.
  • 14 October 2019 - Release v1.0.1
    • Shared cash of 50% added.
  • 11 February 2020 - Release v1.7
    • Name changed from Easy mode to Beginner's mode.
    • New icons.
  • 18 March 2020 - Release v1.8.1
    • New medal icon.
  • 26 May 2020 - Release v1.11
    • Wave structure changed.
  • 29 October 2020 - Overhaul v1.0
    • Name changed from Beginner's mode to Normal mode.
    • Wave structure changed.
    • Dialogue added.
    • Wave bonus formula changed.
    • Coin Coins and Experience EXP rewards formula changed.
    • New medal icon.
    • New mode icon.
    • Final wave music changed from Fallen Boss to Grave Buster.
  • 9 June 2023 - v1.8.0
    • In community maps, rewards now depend on difficulty. Easier maps have reduced rewards and harder maps have increased rewards. Normal difficulty rewards are not changed.
  • 28 October 2023 - v1.9.0
    • Bug: Shared cash does not work.
  • 3 November 2023 - v1.9.0j
    • Bugfix: Shared cash now works.
  • 24 February 2024 - v1.14.0
    • Name changed from Normal mode to Easy mode.
    • Wave structure changed.
    • Starting cash decreased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$400.
    • Coin Coins and Experience EXP rewards formula changed.
    • Wave bonus formula changed.
    • Updated to the new mode system.
    • Now uses the new income system.
    • Bug: Final wave music does not play.
    • Bug: Badge for triumphing this mode is unobtainable.
    • Bug: Commander's disappointed animation does not play on Wave 17.
    • Bug: Rewards are unaffected by the difficulty based rewards on community maps.
  • 1 March 2024 - v1.14.0b
    • Starting cash increased.
      • Increased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$500 in solo.
      • Increased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$400 in duo.
      • Increased from Cash (Gameplay Currency)$250 to Cash (Gameplay Currency)$350 in trio.
      • Increased from Cash (Gameplay Currency)$200 to Cash (Gameplay Currency)$300 in quad.
    • Wave structure changed.
  • 8 March 2024 - v1.15.0
    • Bugfix: Badge for triumphing this mode is obtainable again.
  • 18 May 2024 - v1.22.0
  • 23 May 2024
    • Bug: Consumable crate and Time Scale Ticket Time Scale Ticket rewards can no longer be gotten.
  • 19 July 2024 - v1.26.0
    • Triumph bonus reduced from Coin 100 to Coin 50.
    • Bonus rewards for triumphing changed.
    • Bug: Spin Ticket Spin Ticket and Revive Ticket Revive Ticket triumph rewards are not always given out despite being shown on the triumph screen.
    • Bug: Triumph rewards sometimes are not given out or shown in the triumph screen.
    • Bugfix: Triumph rewards now work again.
  • 6 August 2024 - v1.27.2
    • Bugfix: Spin Ticket Spin Ticket and Revive Ticket Revive Ticket triumph rewards are now given out.
  • 25 September 2024 - V1.33.0
    • Wave structure changed.
    • Ambient music added.
    • Corrected rewards listed in the mode description as they were inaccurate.
    • Bugfix: Final wave music now plays.
  • 2 October 2024 - v1.34.0
    • Wave structure changed.
  • 9 October 2024 - v1.35.0
    • Wave structure changed.
  • 23 October 2024 - v1.37.0
    • Updated bonus triumph rewards.
  • 11 December 2024 - v1.45.0
    • Updated icon.
    • Updated dialogue.
    • Bug: Wave 19 dialogue's third animation does not play the default animation due to a bug.
  • 15 January 2025 - v1.49.0

Notes

  1. ā†‘ Originally was Love Letter 15
  2. ā†‘ Before 16th of May 2021, it was Shard 25.
  3. ā†‘ Before 18th of December 2024, the rewards were Bell 4 per wave.
  4. ā†‘ Does not appear naturally, it can only be spawned by the Breaker2.
  5. ā†‘ Does not appear naturally, it can only be spawned by the Necromancer.
  6. ā†‘ Does not appear naturally, it can only be spawned by the Breaker4.
  7. ā†‘ How long you have to wait before you can skip.
  8. ā†‘ Skip at 0:40.
  9. ā†‘ Skip at 1:10.


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