Tower Defense Simulator Wiki
Tower Defense Simulator Wiki

Description

Derelict Outpost is a private server-exclusive map. It is a community map, which means its rewards are meant to change based on its difficulty. However, due to bugs, this is not the case. As it is an Insane map, its Coin Coins rewards would have been increased by 25%.

Derelict Outpost has the All Paths modifier. The All Paths modifier duplicates all enemies for each path with the exception of major bosses. It also increases Coin Coins and Experience EXP rewards by 10%.

Design & Path

Derelict Outpost takes place in a foggy marshland covered in trees. The map features a few light grey broken buildings with wooden roofs, as well as a large light grey brick castle. There is also an inactive lighthouse at the side of the map. Multiple trees, fungi and bones are also scattered across the map.
There are three paths on this map, all of which originate at a hole in the ground. The middle path goes through a few broken buildings and takes a few turns. The left path leads over the marsh, with groups of logs being placed over the water. The right path leads through a bunch of trees and around a lighthouse. All the paths meet up at the castle, which is the exit.

Interactive Map


Rewards

The game calculates how many Coin Coins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Regular Experience EXP boosts are multiplicative with other modifiers present on this map.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Mode Coins/Gem Reward EXP Reward
Easy (Coin 250 ÷ (1 + [(25 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only)) × 1.1 (Experience 50 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])) × 1.1
Casual (Coin 400 × (Waves/30)^1.75 + Coin 50 (Triumph Only)) × 1.1 (Experience 75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 15 EXP (Triumph Only)) × 1.1
Intermediate (Coin 500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.1 (Experience 120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])) × 1.1
Molten (Coin 650 ÷ (1 + [(35 ÷ Current Wave) - 1]^1.3) + Coin 100 (Triumph Only)) × 1.1 (Experience 135 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 50 EXP (Triumph Only)) × 1.1
Fallen (Coin 850 ÷ (1 + [(40 ÷ Current Wave) - 1]^1.3) + Coin 150 (Triumph Only)) × 1.1 (Experience 200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience 50 EXP (Triumph Only)) × 1.1
Hidden Wave Gem 150 × 1.1 Experience 250 EXP × 1.1

Strategy

  • All enemies, except major bosses, spawn thrice on this map because of the All Paths modifier.
    • The increased amount of enemies allows you to gain more cash by damaging enemies.
  • Major bosses like the Fallen King spawn on the right path.
  • Keep in mind that the map has a dense atmosphere, making it difficult to see far distances throughout the map.
  • There are two spots where all paths are close to each other or intersect, with them being near the enemy spawn and exit. You should generally place your towers around these areas.
    • Area of effect towers like the Gladiator, Rocketeer and Mortar can also be quite effective on these spots.
      • Though due to its deadzone, the Rocketeer can only be used it certain spots in the map.
    • The Pyromancer is especially useful as it can easily handle hordes of enemies.
      • It can also reduce the defense of enemies, enabling your towers to do more damage to enemies with defense.
    • If you are using cliff towers like the Ranger, it is best to place them around the exit as that area has the highest amount of cliffs.
  • For spawner towers like the Crook Boss and Military Base, only one unit will spawn, which will go down a random path.
  • Due to more enemies spawning, you will gain more cash than normal games, meaning you can afford towers that are usually too expensive on normal one-pathed maps.

Gallery

Trailers

Trivia

Update History

  • 9 June 2023 - v1.8.0
    • Derelict Outpost added.
  • 21 June 2024 - v1.25.0
    • Bug: Derelict Outpost appears in Hardcore mode matchmaking map override but cannot be chosen.
  • 19 July 2024 - v1.26.0
    • Bug: Derelict Outpost appears in PVP Test mode matchmaking map override but cannot be chosen.
  • 29 January 2025 - v1.51.0


Regular
Very Easy
Easy
Normal
Hard
Insane
Special
Hardcore
PVP Test
Easy
Sandbox Mode
Hard
Insane
Special
Other
Normal
Event
Undefined
Easy
Normal
Hard
Insane
Event
Removed
Undefined
Easy
Hard
Unreleased
Undefined