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Demoman
ArticleIcon ARTICLE FileIcon GALLERY HistoryIcon HISTORY

Quote
"Ka-boooom! A great splash damage tower for beginners!"
―Store Description
Quote
"Ka-boooom!"
―Former Store Description

Description

The Demoman is a starter splash damage tower that can be bought in the store for Coin 200. While targeting a specific enemy, it will also affect those around the target, dealing splash damage.

At Levels 0-2, the Demoman takes one second to aim at an enemy before throwing its explosive grenades. This only affects the damage for the first throw, as it means the Demoman has to wait a second before throwing it. While it is aiming, it will focus on one enemy until it throws its explosive grenade, after which it can target a different one. If the targeted enemy dies, the Demoman will continue targeting it, though its grenade will not land where it died, it will throw it further away, which is generally the area where the enemy would have travelled to if it did not die. The Demoman will also continue to aim at that enemy even if it leaves its range, allowing it to attack outside of its range. After the first throw, while the Demoman still aims, this does not affect its firerate. The explosion caused by the Demoman is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while damage in the outer sphere decreases linearly by distance from the edge of the inner sphere to the edge of the outer sphere. The Demoman can also damage Lead enemies.

The Demoman is great for hordes of non-boss enemies, except for those immune to splash damage. It is relatively weak against major bosses, though it can be useful in tackling the enemies that spawn from some major bosses. The Demoman is considered an early game to mid-game tower.

Upgrades

Level 1 - Further[sic] Throwing - Cash (Gameplay Currency)$150
Transparent

+2 Range Range

2.608 > 2.258 Firerate Firerate


Sell Price changes to Cash (Gameplay Currency)$241

Level 2 - Steil Grenade - Cash (Gameplay Currency)$475
Demoman Upgrade 1 New

+4 Damage Damage

3.5 > 4 Explosion Range Explosion Range

Sell Price changes to Cash (Gameplay Currency)$400

Level 3 - Chinalake - Cash (Gameplay Currency)$1,650
Demoman Upgrade 2 New

+3 Range Range

2.258 > 1.758 Firerate Firerate

+8 Damage Damage

1 > 0 Aim Time Aim Time

+Faster Projectile


Sell Price changes to Cash (Gameplay Currency)$950

Level 4 - Collateral Damage - Cash (Gameplay Currency)$6,000
NewDemomanLevel3

+1 Range Range

1.758 > 1.508 Firerate Firerate

+32 Damage Damage

4 > 4.5 Explosion Range Explosion Range


Sell Price changes to Cash (Gameplay Currency)$3,033

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Splash Damage[3] Firerate Aim Time[4] Range Explosion Range DPS[5] Cost Efficiency
0 Cash (Gameplay Currency)$575 6 2.608 1 9 3.5 2.3 Cash (Gameplay Currency)$250
1 Cash (Gameplay Currency)$725 6 2.258 1 11 3.5 2.66 Cash (Gameplay Currency)$272.56
2 Cash (Gameplay Currency)$1,200 10 2.258 1 11 4 4.43 Cash (Gameplay Currency)$270.88
3 Cash (Gameplay Currency)$2,850 18 1.758 0 14 4 10.24 Cash (Gameplay Currency)$278.32
4 Cash (Gameplay Currency)$9,100 50 1.508 0 15 4.5 33.16 Cash (Gameplay Currency)$274.43

Skins

To see all the upgrades of a skin, see the gallery page.

GreenDemomanIcon2 BlueDemomanIcon2 MilitaryDemomanIcon2 RedDemomanIcon
Skin Green Blue Military Red
Rarity Common Common Uncommon Common
Daily Store Cost Coin 1,250 Coin 1,250 Coin 1,500 Coin 1,250
Obtained From Basic Skincrate Basic Skincrate Basic Skincrate Basic Skincrate
YellowDemomanIcon FortressDemomanIcon PirateDemomanIcon PumpkinDemoman
Skin Yellow Fortress Pirate Pumpkin
Rarity Common Uncommon Common Exclusive
Daily Store Cost Coin 1,250 Robux 105 Coin 3,500 Coin 5,000
Obtained From Basic Skincrate Premium Skincrate Pirate Skincrate Halloween Skincrate

Strategy

  • The Demoman can outshine the Sniper and Soldier as a cheap tower, as its versatility is exceptional.
  • The main weakness of the Demoman is its slow firerate and projectile.
    • Faster enemies, such as the Bolt, can easily get out of the range of the Demoman.
      • At later Levels, the Demoman has faster projectile and much faster firerate, making it easier to deal with them.
      • You can also use a Commander or DJ Booth to remedy this as they boost firerate and range respectively.
    • Additionally, these enemies may get out of range of the explosion as it takes time for the projectile to leave the Demoman and hit the path.
    • Firerate can be decreased marginally if the Demoman is set to target Closest as you do not need to wait as long for the grenade to hit the path.
  • The Demoman does not have hidden detection at any level, so other towers are needed to deal with hidden enemies.
    • However, the Demoman can indirectly hit hidden enemies if a non-hidden enemy is nearby a hidden enemy.
  • At Level 0-2, the Demoman has an aim time. While it is aiming, it will focus on one enemy until it throws its grenade. Additionally, it will never stop aiming at that specific enemy.
    • Because of this, it can actually attack that enemy even if it gets out of its range.
    • This also means that it will not stop aiming at it even if it dies, which in some cases may make the grenades land in an area where there are no enemies.
  • The Demoman can be used to kill Lead enemies.
  • The Demoman's firerate is lower than the Rocketeer and Mortar, and the Demoman does not have a placement limit. Therefore, it may be more beneficial to use the Demoman over these towers in certain situations. Demoman overall has lower DPS, so having no placement limit is a great feature.

Trivia

  • The Demoman was inspired by Team Fortress 2's RED Demoman.
    • The first and second versions of the Level 3, 4 and 5 Default skin were a direct reference to this as they both wore a black vest with a red shirt underneath.
    • Currently, the Fortress skin is directly based on the RED Demoman from Team Fortress 2.
  • The Level 2 Demoman throws Steil Grenades, a possible reference to the steils in R2DA.
    • The Level 3+ Demoman uses a Chinalake, a reference to R2DA.
  • The Demoman's Level 1 upgrade name is incorrect, as it uses the old version of it. The intended upgrade name is "Stronger Throwing".
    • The icon the upgrade used to have got reverted to the blank one which was used alongside the incorrect upgrade name.
    • The incorrect upgrade name is also misspelled, as it should be "Farther Throwing" and not "Further Throwing".
  • The Demoman is purchased as part of the Tutorial, if the Tutorial is started using the objective that appears for every new player.
  • If a player accepts the Tutorial objective given when first joining the game, they will be forced to purchase the Demoman instead of it being an optional purchase.
    • Additionally, the objective rewards list both Coin 600 and Demoman as rewards. However, the Demoman is actually bought with the Coin 600 given upon triumphing Tutorial, making the reward actually Coin 350.

Update History

For previous cosmetic variations, see the gallery page.

  • 14 June 2019 - BETA v1.0.0
    • Demoman added.
  • 14 July 2019 - BETA v1.5.0
    • Statistical changes:
      • Level 2
        • Direct damage increased from +0 to +3.
        • Splash damage increased from +0 to +1.
      • Level 3
        • Direct damage increased from +2 to +5.
        • Splash damage increased from +1 to +3.
      • Level 4
        • Direct damage increased from +4 to +10.
        • Splash damage increased from +2 to +5.
      • Level 5
        • Direct damage increased from +10 to +25.
        • Splash damage increased from +5 to +12.
        • Cost increased from Cash (Gameplay Currency)$5,000 to Cash (Gameplay Currency)$6,500.
  • 22 July 2019 - BETA v1.6.1
    • Statistical changes:
      • Level 5
        • Direct damage decreased from +25 to +18.
        • Splash damage decreased from +12 to +9.
  • 13 October 2019 - Release v1.0.0
    • Upgrade names added.
    • Statistical changes:
      • Base
        • Range increased from 7 to 9.
        • Direct damage decreased from 4 to 2.
      • Level 2
        • Splash damage increased from +1 to +3.
      • Level 3
        • Splash damage increased from +3 to +5.
      • Level 4
        • Splash damage increased from +5 to +10.
      • Level 5
        • Range decreased from +2 to +1.
        • Splash damage increased from +9 to +18.
      • Now uses the new projectile and explosive system.
        • Direct damage and splash damage now deal the same amount of damage instead of splash damage being half of direct damage.
    • New skins: Green, Blue
  • 24 December 2019 - Release v1.5.0
    • Direct damage removed.
  • 4 March 2020 - Release v1.8.0
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$550 to Cash (Gameplay Currency)$450.
        • Firerate decreased from 3.3 to 2.55.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$200 to Cash (Gameplay Currency)$100.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$500 to Cash (Gameplay Currency)$400.
      • Level 3
        • Cost decreased from Cash (Gameplay Currency)$1,350 to Cash (Gameplay Currency)$1,000.
      • Level 4
        • Firerate changed from 3.3 > 2.3 to 2.55 > 2.05.
      • Level 5
        • Damage decreased from +18 to +12.
          • Bug: This was not changed in the upgrade description.
        • Firerate changed from 2.3 > 1.2 to 2.05 > 1.3.
          • Bug: This was not changed in the upgrade description.
  • 26 May 2020 - Release v1.11.0
    • Bugfix: Level 5 upgrade description is now correct.
  • 29 October 2020 - Overhaul v1.0.0
    • Unlock cost decreased from Coin 500 to Coin 250.
    • Splash damage equation reworked.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Skincrate and Premium Skincrate skins.
    • Statistical changes:
      • Base
        • Range decreased from 9 to 7.
        • Firerate increased from 2.55 to 3.03.
        • Explosion range decreased from 5 to 1.5.
        • Lead detection added.
      • Level 1
        • Range increased from +2 to +3.
        • Renamed from Gloves to Further Throwing.
      • Level 2
        • Range increased from +1 to +2.
        • Hidden detection removed.
        • Renamed from Epic Shades to Steil Grenade
      • Level 3
        • Firerate changed from 2.55 to 3.03 > 2.03.
        • Explosion range changed from 5 > 6 to 1.5.
        • Damage decreased from +5 to +2.
        • Range decreased from +1 to +0.
        • Renamed from Explosive Vest to Chinalake.
      • Level 4
        • Damage increased from +10 to +13.
        • Range increased from +1 to +2.
        • Firerate changed from 2.55 > 2.05 to 2.03 > 1.83.
        • Explosion range changed from 6 to 1.5 > 3.
        • Renamed from Improved Grenades to Collateral Damage.
      • Level 5 removed
        • Original statistics:
          • Name: Dual Wield
          • Cost: Cash (Gameplay Currency)$6,500
          • +1 Range
          • +12 Damage
          • 2.05 > 1.3 Firerate
          • 6 > 8 Explosion Range
    • Bug: Blue and Green skins use outdated models in the lobby.
  • 8 May 2021 - Overhaul v1.3.0
    • Demoman now ignores defense.
    • Splash damage reworked. Explosion is now separated into two spheres. Inner sphere deals 100% of the stated damage, while damage in the outer sphere decreases linearly from the edge of the inner sphere to the edge of the outer sphere.
  • 12 March 2022 - v1.1.0
    • The Demoman now uses a path based movement prediction, causing it to hit enemies more accurately.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 3.03 to 3.008.
      • Level 3
        • Firerate changed from 3.03 > 2.03 to 3.008 > 2.008.
      • Level 4
        • Firerate changed from 2.03 > 1.83 to 2.008 > 1.808.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • Statistical changes:
      • Base
        • Cost decreased from Cash (Gameplay Currency)$450 to Cash (Gameplay Currency)$300.
        • Firerate decreased from 3.008 to 2.508.
        • Explosion range increased from 1.5 to 2.5.
        • Damage increased from 2 to 3.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$100 to Cash (Gameplay Currency)$150.
        • Firerate changed from 3.008 to 2.508 > 2.008.
        • Renamed from Further Throwing to Stronger Throw.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$525.
        • Range decreased from +2 to +0.
        • Explosion range changed from 1.5 to 2.5 > 3.25.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$1,000 to Cash (Gameplay Currency)$1,500.
        • Damage increased from +2 to +6.
        • Firerate changed from 3.008 > 2.008 to 2.008 > 1.508.
      • Level 4
        • Cost increased from Cash (Gameplay Currency)$3,500 to Cash (Gameplay Currency)$6,000.
        • Damage increased from +13 to +16.
        • Range increased from +2 to +4.
        • Firerate changed from 2.008 > 1.808 to 1.508 > 1.208.
        • Explosion range changed from 1.5 > 3 to 3.25 > 4.
    • New skin: Military
    • Bug: Military skin in the regular lobby uses outdated animations.
  • 21 March 2023 - v1.6.4
    • Bug: Level 2 upgrade description does not mention the Demoman getting a bigger explosion.
    • Bug: Level 1 upgrade is named Further Throwing instead of Stronger Throw.
  • 5 May 2023 - v1.7.2
    • Demoman now has to aim before attacking enemies at lower Levels. It will focus on one enemy while aiming and will not switch to a different one even if it dies or leaves its range.
    • Projectiles now land behind the enemy.
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$300 to Cash (Gameplay Currency)$400.
        • Range increased from 7 to 8.
        • Damage increased from 3 to 4.
        • Firerate increased from 2.508 to 3.008.
        • Explosion Range increased from 2.5 to 2.75.
        • Aim Time of 1 added.
      • Level 1
        • Cost decreased from Cash (Gameplay Currency)$150 to Cash (Gameplay Currency)$100.
        • Range decreased from +3 to +2.
        • Firerate changed from 2.508 > 2.008 to 3.008 > 2.658.
      • Level 2
        • Damage increased from +3 to +4.
        • Explosion range changed from 2.5 > 3.25 to 2.75 > 3.25.
      • Level 3
        • Firerate changed from 2.008 > 1.508 to 2.658 > 1.508.
        • Range increased from +0 to +2.
        • Aim Time change of 1 > 0 added.
        • Now increases projectile speed.
      • Level 4
        • Range changed from +4 to +2.
    • Military skin rarity changed from Rare to Uncommon.
    • New skins: Red, Yellow, Fortress, Pirate
    • Bugfix: Blue, Green and Military skins no longer use outdated animations in the regular lobby.
    • Bugfix: Blue and Green no longer use outdated models in the regular lobby.
  • 5 August 2023 - v1.8.4
    • Statistical changes:
      • Base
        • Range increased from 8 to 9.
        • Firerate decreased from 3.008 to 2.758.
      • Level 1
        • Range decreased from +2 to +1.
        • Firerate changed from 3.008 > 2.658 to 2.758 > 2.508.
        • Cost decreased from Cash (Gameplay Currency)$100 to Cash (Gameplay Currency)$50.
      • Level 2
        • Cost decreased from Cash (Gameplay Currency)$525 to Cash (Gameplay Currency)$450.
      • Level 3
        • Firerate changed from 2.658 > 1.508 to 2.508 > 1.508.
      • Level 4
        • Hidden detection added.
    • Pirate skin rarity changed from Rare to Common.
  • 31 October 2023 - v1.9.0g
    • New skin: Pumpkin
  • 31 May 2024 - v1.23.5
    • No longer bypasses defense.
  • 19 July 2024 - v1.26.0
    • Statistical changes:
      • Base
        • Cost increased from Cash (Gameplay Currency)$400 to Cash (Gameplay Currency)$575.
        • Damage increased from 4 to 6.
        • Firerate decreased from 2.758 to 2.608.
        • Explosion range increased from 2.75 to 3.5.
      • Level 1
        • Cost increased from Cash (Gameplay Currency)$50 to Cash (Gameplay Currency)$150.
        • Firerate changed from 2.758 > 2.508 to 2.608 > 2.258.
        • Range increased from +1 to +2.
      • Level 2
        • Cost increased from Cash (Gameplay Currency)$450 to Cash (Gameplay Currency)$475.
        • Explosion range changed from 2.75 > 3.25 to 3.5 > 4.
      • Level 3
        • Cost increased from Cash (Gameplay Currency)$1,500 to Cash (Gameplay Currency)$1,650.
        • Damage increased from +4 to +8.
        • Firerate changed from 2.508 > 1.508 to 2.258 > 1.758.
        • Range increased from +2 to +3.
      • Level 4
        • Damage increased from +16 to +32.
        • Firerate changed from 1.508 > 1.208 to 1.758 > 1.508.
        • Range decreased from +2 to +1.
        • Explosion range changed from 3.25 > 4 to 4 > 4.5.
        • Hidden detection removed.
  • 25 September 2024 - v1.33.0
    • Unlock cost decreased from Coin 250 to Coin 200.
  • 15 January 2025 - v1.49.0
    • Now bypasses defense.

Notes

  1. ā†‘ Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.
  2. ā†‘ Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.
  3. ā†‘ Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
  4. ā†‘ Aim Time happens before the Demoman throws a grenade. This does not affect its firerate.
  5. ā†‘ DPS does not consider projectile travel time.
    DPS assumes that only one enemy is hit and it receives full splash damage.


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